Fused — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Good bye Early Access, hello 1.0! | 2019-03-08 | Well the time has now come as we leave early access and release as full game. I have been working on building up the little story along the way through each level to help give the world some life. With thanks to George Turrell who voiced NF-01 and the pickup files along the way, I hope it added that something extra? Fused isn't a big game, I understand that, but I wanted to explore a cyberworld that wasn't meant to be too challenging, but more of a wonder journey with stunning Tron like visuals to bring some retro into modern games. Working on this alone has been a challenge and I would like to give a warm hearted thanks to all who have helpe |
| Leaving Early Access!!! | 2019-03-04 | Well the time is near! This week, fused will be coming out of early access (aim is Wednesday) where the final level and updates with be uploaded and released. I will continue to work on bug fixes after so please keep updating with feedback as it all helps. A big thank you to all who have helped support me with Fused as its been a very rewarding experience. Thanks to all who have played it and for the positive reviews, not just on here but from other social media, it means a great deal. Fused will be increasing slightly in price, so grab it now before the price increase to be sure to save a few pennies. Remember to leave your review comments b |
| Bug Update v.0.1.6.2.5 | 2019-02-23 | Good news! The issue with mouse movement has been resolved. Now when playing, you will no longer need to press the mouse button down to look around. A big shout out to Andrew Sweeting for helping in working this out. I have also fixed the issue with the pickup files, now the first file will not automatically show before picking up the file in level 1. I have also tweaked a few sound levels that seemed to be too high or too low. A new bug has come to my attention on level 1, last puzzle area allows you to spawn fuses yet when you place it in the fusebox, the fuse does not delete itself, however the box activates. This is fine as its not game b |
| New Content Update! | 2019-02-20 | I am happy to say after plenty of tears and stress, I have finally got a new level up and running along with some new sound effects and particle updates. I have also updated the file pickups which help explain more about the world in which you're playing in. New Level: The new level consists of new puzzle elements which have been a nightmare to create, lets just say it was a puzzle to make the puzzles! But I am happy to say they're up and running (i will update the puzzles with the feedback from you guys, so don't forget to use the Steam page to let me know!) The level is longer than previous and the traps a little harder, but again nothing t |
| Small update! | 2019-01-31 | Hi guys I have just uploaded a small update to help with the controls. Now you won't be able to pause the game during the opening sequence of the game. This is to help prevent issues that seem to crop up when the game is paused in an animation sequence at the beginning. I have also placed a note in the opening of the training room as a friendly reminder that I am still working on the issue where the game starts and you need to hold the mouse button down to turn. This issue is bugging me also as I can't seem to narrow down where the problem is. For now a short fix is to just pause the game and then resume. This seems to fix it. Over the past 2 |
| Mouse controls issue update | 2019-01-21 | Hi all I am aware that during the start of gameplay, the mouse doesn't turn the character unless you hold down the mouse button. This issue is being looked into at the moment as its something to do with the controls and widget setup (widget is unreals HUD tool) There is a temporary fix however, as soon as the level starts, press P or ESC to pause the game and simply select resume play, this will allow the mouse to freemove without the need of the mouse button. Please report any more issues as all feedback helps with making the gameplay better. Thank you for your support! |
| Update 01 (Alpha v.0.1.5.5.1) | 2019-01-14 | Hello all, I am happy to now introduce the first update since release. The update includes: Settings - I have now added options for screen resolutions, graphics and fullscreen / window mode. If any issues arrise with these options, please leave a comment as all feedback is helpful in making fixes. Subtitles - I have now added English subtitles to the game. Subtitles will only for now take effect if the player selects it before creating a new game. If selected during a level, sometimes it may not activate. Controls - I have introduced two images for control diagrams in the options menu. These will help show what the control setup is for Keyboa |
| Its Release Day!! (patch notes included) | 2019-01-08 | Hello all, Due to delays with testings and Steam's backlog of tests, I am delighted to say that Fused will be released today 8th January 2019 (10am PST / 6pm GMT) Again, sorry for the delay. During the delay, further work has been going on with the game as I am currently working on: Different resolutions Screen modes (Full and Windowed) Subtitles. (This update will happen by the end of this week.) Updates to come: New sound effects Updates to the file pickups New levels Additional bug fixes Current known issues: Sometimes placing the fuse in the Fusebox takes a few attempts, this is due to an issue with the collision trigger boxes on the Fuse |
| Delay release due to New Year break | 2019-01-02 | Hi all! Sorry to say but the release date has been put back a few days due to the New Years holiday period. Thank you to all who have been supporting this development, it's been a difficult year working alone, so here is to the new year and I wish you all a happy new year!!! Chris |