Astrog — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch #4 (v0.152) | 2019-08-12 | Radar menu has been completely remade Remade projectile visuals Some skills were re-balanced Added game object - energy batteries Added brief controls help (F1) Added random encounter - rabbit holes Added automatic recovery feature (on low HP) Energy bars recovers faster now, if skill are not being used Active effects added to UI screen More level variety Added global difficulty (lowers on death, increases on various successful actions) Minor fixes and improvements |
| Patch #3 (v0.140) | 2019-03-25 | Added more explosion types Different explosion on death, if enemy ship is frozen Added new anomaly types and refined older types Changed package structure Some destroyes enemies drop energy orbs, that can restore some power, fuel or hull shields Stop all game sounds in pause menu Pause menu refined a little Added sound upon enemy spawning Fixed minor bugs in controls menu Changed distance of disabling logic for some game objects |
| Patch #2 (v0.129) | 2019-03-03 | Added autosave after intro sequence Tweaked intro sounds Added 3 blueprints after intro Fixed skill assignment indicator Added animations to fractal shapes in the background Shields now blocking mostly projectiles like missiles or bolts, but not auras or energy sword |
| Patch #1 (v0.125) | 2019-03-03 | Fixed rebinding gamepad controls Setted limits for increasing stats in development menu Collision margin increases if player moves too fast (to prevent stucking in other objects) Tweaked intro sounds Added sound for energy stream trap (around artefacts and voyager probe) Refined artefact and voyager activities: now traps placed in less scattered manner, navigating through them in now easier |