Dunrog — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Changelog - v1.0.8 | 2020-10-22 | Features: Optimizations! Smoother loading Better FPS counter (less bloat) Adjusted Quality settings a bit Better menu character rendering (FOV proof) Better armor protections balancing Better damage falloff when throwing/shooting Balancing Portuguese is available again ❤❤❤❤ Added FPS limiting options and FPS counter enabling Added apply buttons in Control and Sound menu Added razer Chroma enabling option in General settings Added orb stacking on Anvils Added anvils icon and generation in non-hub levels Added alternative mode for QuickBar (LeftAlt) Added feedback system (Use F8 to report bug/leave feedback) Fixed: Saved files loading freezing |
| Multiplayer Information | 2020-10-07 | Hello Few days from release day passed and already we had chance to do some initial fixes reported by you guys. (thank you |
| Dunrog Release Day! | 2020-10-01 | Dunrog Release Day - What’s next? We’re finally able to present you the full version of Dunrog - a First Person Thrower game! We’re giving for your disposition: Procedurally generated world 4 different worlds to explore Dynamic fighting system Over 100 types of monsters to fight with Various weapons, so you’ll be able to define your fight style Tons of loot Hero progression, where skills develop while using them You can also check out our last beta changelog (version 0.9.9), that includes: Updated Languages Changed throwing physics calculations Changed Dungeon generator Physics optimization Better and faster AI Balancing furnitures and world |
| Official Dunrog Release - 1 October 2020 | 2020-09-01 | Official Dunrog Release - 1 October 2020 After many months of work, our creation will be released 1st October 2020 on Steam. In just a month, you will be able to get the full game, with a complete storyline and all dimensions. What’s included? One of the worlds is the Dungeons. Main creatures that you can find there are: skeletons, goblins, zombies and wolves. But, be aware when demonic Cow appears! You have to be quick, those monsters are a bit fast and not so strong. Despite of loot chests you can find some barrels, iron maidens or just simple drawers full of items. Watch out while drinking water from the wells! After cold dungeons, it’s ti |
| Breakthrough update - version 0.9.0 | 2020-08-24 | Breakthrough update - version 0.9.0 We are already one step away from releasing the game. We have made great progress in the last few months. One of the most important things that we have done is to complete the story of Dunrog’s. We learn about the hero's fate at the very beginning and we discover all the secrets with him. When starting the game, we can choose the option with or without a tutorial, thanks to which we can learn all the fundamental mechanics at the very beginning. Another thing is a brand new library levels that has been refreshed by us. We can meet new types of monsters and traps in it. It’s a world that differs from the prev |
| Kickstarter LIVE NOW! | 2020-05-19 | Are you ready for DOOT? 🎺 Our Kickstarter campaign is LIVE NOW! We've prepared competition and new great trailer for you❗ Your feedback will be a treasure for us.💪 If you're not afraid of dungeons, be sure to check! https://www.kickstarter.com/projects/creativeforge/dunrog-first-person-dungeon-thrower Thank you for your support!🔥 ╔══════════ ║ Our Discord → http://discord.gg/kVvvsBP ║ Facebook → https://www.facebook.com/onionmilk.org/ ║ Twitter → https://twitter.com/onionmilk_org ║ Website → http://onionmilk.org/ |
| Kickstarter news! | 2020-05-10 | Kickstarter coming soon! Hi! We are preparing kickstarter campaign, that starts May 19!📅 Kickstarter will give you possibility to access Dunrog Demo version!🔥 Now we're mostly working to make story mode done and get rid of gameplay bugs, that our testers report us. In addition, there will be kickstarter competitions. ✨ During this campaign we want to work with you, to make Dunrog even better! Help us develop the project freely. The main plan is to release game in 4Q 2020!🚩 If you want to be notified on the first day, join our Discord: http://bit.ly/OnionDiscord 🏅 Are you excited just like us?😎 |
| Changelog - v0.8.55 | 2020-04-17 | Features: Added quiver icon Added head Wobble toggle in General settings Added animations to HP and MS bars Added slowdown when attacking Added burning effect on camera Added easter Egg ;> Added Post-Mortem animation for Player character Added Torches/Candles/Campfires can by lit by firearrow/rune/potion Added weapon holders (curretly available only in Dungeons), throw a Weapon into holder (to Store) and punch it (to Retrieve) Added soul pathfinding to Portal Corrected Gamepad controlls Better falloff damage for ranged weapons Better visibility of damage indicators Better FOG Updated Locale Better loading screen progress indication New Attack |
| Changelog - v0.8.51 | 2020-04-16 | Features: Added damage falloff while throwing/shooting/spellcasting Added sound samples in Audio Settings Added menu background stylistics based on saved games Added enviro reaction mechanics, explosion punches back furnitures, destroy magic potions... and if they are explosive.... boom? Added simple placing system while holding object and ALT key Added pickup animation Added some cheatcodes (° ͜ʖ °) Added menu character wears items from eq in Save slot (while hovered) Added new paintings Added better splash effects on some furnitures/potions Added more particles (∩ ͡° ͜ʖ ͡°)⊃━☆゚. * Added broken items and fixing mechanics! Anvil as workstatio |
| Changelog - v0.8.42 | 2020-03-14 | Features: Updated Languages Improved physics system! Improved objects interaction. Removed useless chat message when player throws object and it hits the player Throwing damage is now calculated with: Strength + Dexterity + Skill + Attribute + ObjectMass Changed console shortcut to "RIGHT_SHIFT + ESC", also ESC turns off the console Wisp-like monsters balance correction Added damage falloff mechanics, damage decreases with distance Added Arrows/Bolts/Spells/Thrown/Hits knocks back the objects Added bounciness to map surfaces Added colors in rune particles based on hold rune rarity Added menu sounds 😊 Added axis names in control settings Fixe |
| Changelog - v0.8.40 | 2020-03-09 | Features: Performance boost! Better and optimized AI + can throw some stuff Better crosshair fight feedback Corrected menu background for big FOV Better targeting system for items and monsters REMOVED 5:4 ratio support Bigger arrows and bolts colliders Balance corrections Removed lute from hub ;> Better minimap, changed item icon into + Corrected worn armour parts positioning Added chandelier in hub Added Item teleportation when thrown into portal (teleports item to hub :]) Added Easter Egg ;> Added full Brightness and Contrast functionality Added (Optional in Additional settings) Battery info, Old School Controls Added throwing stuff can dam |
| Changelog - v0.8.32 | 2020-02-24 | Features: Added artificial shadow under entities Added support for Arabic Better animations for monsters, less FPS consuming Refactored hands/used weapons visibility to use Sobel effect Added black edges of colors Changed transparency Also it can be changed in General settings Added feet visibility option in General settings Added font for Name/HP bars of monsters Added monster: Werewolf Refactored Item Information Window Better comparasion system No more multiple windows Smooth animation Display using ALT key Changed default settings in Settings Added DualScreen feature that moves minimap and EQ Window to second screen TAB works as ESC while |
| Changelog - v0.8.24 | 2020-02-24 | Features: New Character Creator Start button in character screen is now green (yea very important change x]) Gender buttons changed from select field into 3 separated buttons Moved whole panel to center on X axis Changed mass of some objects accroding to theirs size New NAvigation system for AI Created Souls emerging from dead monsters Souls know unlock portal HUB furnishing and decoration Portal functionality change to "walh-through" Languages update, new language: Turkish and Estonian New jungle textures Corrected shadow/normals calculation for some furiture models Better feedback from fighting a monster, white texture flash and small camer |
| Changelog - v0.8.10 | 2020-02-23 | Features New fight system New monsters/items balance New AI system New order of worlds HUB on game start New HP bars New keyboard settings Added legend to minimap Updated languages Arrows and bolts fly faster New save system New weapong indicators next to HUD HP bar Shrines that gives player a boost New portals look New shader for not common items Better seed setting on game start Added FOV settings Better particles effects on potions and runes New crosshairs that change depending on looked target Menu and EQ can be controlled by gamepad Fixed bugs Fixed visibility of weapons in hands Fixed hidden mouse cursor after death Fixed revoking potio |
| Population of Discord users is rising! | 2020-02-01 | We have already over 300 members on our Discord server and we're going for more!!! Join to us Discord Thanks a lot for all support, that we've received from you! ❤️ We really love the fact, that you're here with us. Helping with your suggestions. Taking a part in testing and translating our game. You're awesome! 🤩 |
| NEW UPDATE! | 2020-01-13 | We know that you are waiting long time for new updates of Dunrog. Effort made on development is focused to make these updates more interesting. Incoming update contains new worlds, monsters and items. A lot of these have new animations and sound effects. We redesigned UI a bit, to be more intuitive. You will experience a lot of gameplay changes too. First, we want to thank everyone, who believes in success of this project and those who support us. Huge thanks to beta-testers that are giving feedback and inform us about bugs in the game. Also thanks to translators for their help with improvement in language accessibility of our project. In thi |