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CONCLUSE 2 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Official Strategy Guide - Chapter 1 Available Now2023-12-20We're excited to share that an official strategy guide for the first chapter of the game is now available for free to all players. The Manual can now be seen under Additional Content from the game's library page. The 38 page PDF provides a nearly step by step walkthrough along with all new artwork by Jon; including level maps and diagrams for puzzle solutions. We hope you enjoy this new extra! Credits to Jon for creating the guide and to Anomaly the Author and Alma for their respective outlines. Here are some snippets from the guide: As always thanks for reading! ~ Tyler & Jon
Hotfix: Mirror Varren Fight2023-12-11Today's hotfix is to fix a bug that was introduced with our last update causing the mirror version of Varren to not be killable outside of the Emperor's Palace in the Prefecture portion of the game. Apologies to those of you who experienced this issue, we hope you're able to continue the rest of the game now! ~ Tyler and Jon
Major Fixes and Polishing Patch2023-11-26Major Fixes and Polishing This patch addresses some game breaking bugs and also tries to improve many various parts of the game. Key highlights include fixing a game breaking issue where the lever in the Ducky boss fight couldn't be interacted with, and polishing/updating the Cousin Varren boss fight as we know that's probably the most troublesome boss of the game. You can see the full changelog below: Bug Fixes Fixed issue where the lever in the Ducky boss fight couldn't be interacted with. Cousin Varren landing in the center of the fight area and getting stuck there out of the players reach has been fixed. Fixed area in Twisted Sewers where
New Optional Prefecture Missions & Capsule Toy Collectibles2023-10-08New Optional Missions In the Prefecture you can now interact with the Mission Board in front of the Provisional Government Office to take on optional missions for monetary reward. Currently we have added three missions in which the player will return to a completed level of the Prefecture where new areas have been made accessible. Two of these missions are in the first fold and one is in the second fold. The new missions feature new areas, NPCs, voice acting, mechanics, and cutscenes. The monetary reward for these missions can be spent however you like on the Prefecture's various consumables, or you can purchase Capsule Tokens from the genera
Patch Notes #152023-09-08Today's patch includes the following fixes: The 10th extra not unlocking has been fixed. If you've already beaten the game it should be unlocked now. Fixed missing collisions on obstacles in the slaughter house boss area. Fixed Michael vanishing into/under a table during part of one of the final boss cutscenes. Thanks all for the continued support and we hope you all continue to enjoy the game! ~ Tyler and Jon
Patch Notes #142023-09-06Today's patch includes an important fix for incorrect health values after loading saves along with some other improvements. Full changelog below: Issue where health value was incorrect sometimes after loading saves (especially from the death screen) should now be fixed. The Kawashi boss fight in the 2nd level of the Prefecture now has music and ambient lighting matching the boss intro and transformation cutscenes. A new save point has been added to the Vorington Pantheon to allow saving right before the Thomas Vorington boss fight. Some collision improvements to the second floor of the Cousin Varren boss fight to prevent being able to clip th
Patch Notes #132023-08-29Todays patch includes one important fix to the hotel exterior enemies along with another minor change to the main menu: The first enemies after getting the axe will now stay downed in their 'seizing' state for a prolonged amount of time to encourage the player to continue past them. They were immediately getting back up to attack the player which was not intended but a side effect of changes we made to our 'base enemy' that all individual enemies inherit behavior from. We have modified the credits when accessed from the main menu to play faster. The end game credits were not affected by this change. As always thanks for the continued support!
Patch Notes #122023-08-28Todays patch includes the following changes and fixes: Added credits button to the main menu options page as a shortcut to see who all came together to make the game without having to beat the game first. Fixed Michael voice line repeating when loading in the Cathedral after talking to the balloon. After defeating the day 3 Prefecture boss enemies are disabled now upon returning to talk to Hope before returning to the surface. It should no longer possible to get into the tank before the day 3 Prefecture boss introduction cutscene. Fixed the final day 3 Hope conversation after the boss fight having old character portraits. Being able to cancel
New Difficulty Options - Play Your Way2023-08-25New Difficulty Menu We're very excited to share a new difficulty options sub menu. We wanted to address some feedback around the games difficulty in a customizable way that can please both players who requested changes as well as those who like the difficulty as it stands. We have done this with 5 new options along with the introduction of difficulty presets. The Options Enemy Health - A modifier to increase the health of enemies. Enemy Damage - A modifier to increase enemy damage output. Enemy Speed - A modifier to increase the speed of enemies. Lament Take Health - Provides the option to make the Lament Arms not take health. Lament Stamina
Patch Notes #112023-08-23Todays patch includes the following fixes: Twisted Ducky puzzle progress should now be saved once you have successfully raised the giant Ducky's head and/or opened his mouth. The button overlap issue that could occur with certain resolutions when using computers in the Twisted 4th Floor should be fixed. Fixed wall gap that was found in the slaughter house in the 5th level of the Prefecture. Thanks all for the continued support! Please continue to let us know how you're enjoying the game so far! ~ Tyler and Jon
Patch Notes #102023-08-22The following fixes have been made since patch notes #9 came out. Some have been fixed already for a few days but most are from todays updates: Fixed Prefecture level 3 sequence. Hope and Autumn cutscene that was playing early now occurs only after defeating the level 3 boss and then returning back to the starting area. Before the level was ending prematurely directly after beating the boss. Added a save point to the third Prefecture level. Prefecture level 2 boss Varren should no longer be able to attack while transitioning to his floating state. When returning to the Grand Wizard's Sanctum (Chapter 3) after defeating Thomas Vorrington the t
Complete Soundtrack Collection Available Now!2023-08-17We were able to work with many very talented musicians on a large collection of tracks that are either in the game or derived/inspired by it, and now we're very excited to share that all of these 7 soundtracks are now available here on Steam! The albums and individual tracks span genres as well as languages. Genres include instrumental, electronic, pop (including French pop, K-pop, and J-pop), reggaeton, and dark trap. Languages span English, Spanish, French, Korean, Japanese, Chinese, and more. Here's a preview of what you can expect. Some of the albums also come with additional extras. Including character artwork, album artwork for some of
Patch Notes #92023-08-16The following fixes have been included in today's update: Fixed Hope and targets reappearing upon re-entering or loading the 1st ward area on day 1 of the Prefecture. Fixed repeated Horizon voice line when using shrine in slaughter house on day 5 of the Prefecture. Fixed being able to see player arms during Horizon departs cutscene (Twisted 4th Floor). Removed static sound from tipped over wheel chair in Twisted 1st Floor. Fixed player having to use interaction button to be able to move after the Kara cutscene upon emerging from the Twisted Sewers. Fixed airplane departure cutscene being cut off 10 seconds early. We hope everyone is enjoying
Patch Notes #8 (Hotfix)2023-08-14Quick hotfix to address the issue where loading a save after dying can spawn the player with zero health. Additional fixes / full list below: Loading a save after dying should no longer have a chance to spawn the player with zero health. Fixed Prefecture 4th level repeated voice lines during Abalon dialog. Fixed/removed ledge requiring jumping to get to button on side of furnaces in Twisted Ducky's level. Made plunger easier to interact with on Edison 4th floor. We are working on more of the known issues currently and should have another patch out soon! Thanks as always for your patience and we hope that you all continue to enjoy the game! ~
Patch Notes #7 (Major Optional Change to Health)2023-08-12Along with a few fixes this patch includes a major optional change to increase difficulty and the need for consumable items. Full list below: MAJOR: Health now persists when new areas/levels start as well as when loading saved games. This change is active by default, BUT there is now a 'Health Resets' option in the options menu for opting out of this change. If 'Health Resets' is turned on your health will be refilled upon changing areas and loading saves. Charge shot now takes slightly more stamina but does double the normal lament arms damage to make a noticeable difference (before was set to be 1.5 times damage) Fixed controller bug where
Patch Notes #62023-08-10The following is a list of most fixes and changes that have been made since patch notes #5. This list includes changes from many updates over the last week. Lots of fixes to the second chapter around voice lines and caption syncing. Fixed a few notes that couldn't be interacted with in later levels. Some minor environment texture updates primarily in the second and third chapters. A couple of character illustrations have been improved in the second chapter. Fixed bug where NPC names would overlap on some days in the Prefecture hub. NPC chat bubble interaction icon wired up in the Prefecture hub. Fixed a bug where the player could pass through
Patch Notes #5 (Major Fixes)2023-08-02Two major issues that we've been trying to figure out have now been fixed alongside additional smaller fixes and additions. The first primary fix is the camera tilt that some players have experienced causing the camera to be tilted along with potentially messing with movement directions. It took a while to replicate and come up with a solution but it appears to no longer be possible to replicate when we test the fix on our end. The second main fix is for the scattered directional audio problems throughout the game. We have updated our game manager to find all audio sources with inversed audio and correct it when levels are loaded. Please repo
Patch Notes #42023-08-01The following is a list of fixes and changes that have been made since patch notes #3 was created. Thank you all for continuing to report issues and we hope that you're enjoying the game so far! Issues seem be rolling in slower now and it's thanks to your help, we really appreciate the patience as we get everything worked out so that the game can shine like we know it should. Attacking and blocking with controllers should work correctly now. Fixed interaction issues in the 2nd level of the Prefecture. Made some changes to the 3rd level of the Prefecture. Fixed an issue with Ducky pulls Michael through mirror cutscene being cut off early. Fixe
Patch Notes #32023-07-31The following is a list of fixes and changes that have been made since patch notes #2 was created. Thank you all for continuing to report issues and we hope that you're enjoying the game so far! We love hearing what you guys think of everything! Fixed twisted 4th floor Juniper Hill PC buttons being stacked for high resolutions. Fixed soft lock where after final Horizon conversation the printer items needed to progress were not appearing. Fixed Eliza/Abby note issue where audio said Abby and note showed Elize. Should be Abby in both cases. Updated vending machine interaction in airport to be a little more clear. Fixed some outlets for charging
Patch Notes #22023-07-30The following is a list of fixes and changes that have been made since patch notes #1 was created. Thank you all for continuing to report issues and we hope that you're enjoying the game so far! We will continue to work ahead finding things in our own playthroughs while also addressing everything that gets reported. Fixed talking to Horizon in the twisted 4th floor resulting in a soft lock. We could not replicate the issue that was reported where upon leaving the hotel you have to fight the Courtyard boss again, but we implemented a secondary means of attempting to prevent that from being possible. Fixed flashlight not being disabled in a cou
Patch Notes #12023-07-29Thank you to all the players that have played the game so far and reported bugs. We should currently have all reported bugs fixed at this time and are going to now continue to test on our side to hopefully patch more items before they are encountered. Please continue to report any issues and we will continue to address them as quickly as possible. Below is the list of everything fixed since launch: Fixed non-working settings options in the Courtyard Dandy boss level. Fixed getting stuck looking at the moon in Ducky's Playhouse after dying or loading a save after having viewed the moon. Fixed not being able to raise the bucket machine in the 4
Available Now!2023-07-28We've made it to the finish line! After all of these years we are very proud of what the game has evolved into and we're so excited to finally get it into your hands. With our primary play tester clocking in his last playthrough at 20 hours, there is a lot of content to enjoy! We appreciate all the fans that have stood by us over the years and are excited for all the new players that will be joining us. We will be on stand by to do any needed hotfixes and patches in the coming days and will plan to do a minor content update in the near future with a couple small features that will boost re-playability further. In approximately a couple weeks
Release Date Update2023-06-29We have decided to delay release by one month to July 28th to not compete with the Summer sale for visibility reasons and a couple other circumstances out of our immediate control such as one of our two primary developers being out sick for a short time. We're both currently cranking out the final touches now along with doing our best to test the game with our handful of awesome testers. We appreciate the continued support and are so excited to get CONCLUSE 2 into your hands next month! And if you have the time and desire we could still use testers, please see our previous announcement for details!
Release Date & Testers Wanted!2023-05-14Release Date - June 30th CONCLUSE 2’s development cycle has been a long one but we’re finally ready to announce a final release date! The final release date for CONCLUSE 2 is Friday, June 30th! That date is also the 5-year anniversary of the original CONCLUSE's release! We have learned so much over the last 5 years of development, and we can’t wait to show gamers and horror fans the final product. Please stay tuned for more updates as we get closer to CONCLUSE 2’s release. Some Stats Let us re-iterate some stats of what the game has evolved into. 3 distinct sections of the game which a player can start from after having reached them the first
Cast Announcement Teaser2023-03-16Enjoy this teaser showing some of the voice talent we have for the game! We are very excited to be working with a talented cast of voice actors to bring the characters of Concluse 2 to life. As always we hope you're excited for the upcoming release and appreciate your sticking with us on this endeavor!
Drifting Prefecture Trailer2023-02-09We are very excited to share a look at The Drifting Prefecture itself for the first time. The Drifting Prefecture is where much of CONCLUSE 2 takes place and features a host of new characters all with their own talented voice actors bringing them to life. If you haven't already, be sure to wishlist the game and look out for more updates coming soon! As always thanks for sticking with us!
New Gameplay Footage2023-01-19Please enjoy some new gameplay footage as we continue working on wrapping up development. Expect more announcements with more promotional content as we go forward and be sure to wishlist the game if you haven't yet! As always thanks for sticking with us and we hope you enjoy!
"Lament Arm" Teaser Trailer2022-12-24We are very excited to show off our new teaser trailer and share our new tentative release date of this coming May! We know the date has shifted many times but we are working hard and really think the end result is going to be worth it! Here's some stats for an idea of the games scope: 2+ hours of in-game cutscenes 60+ enemies spanning 30+ unique areas 10+ unique boss fights 40+ music tracks A roster of 15 voice actors Numerous new mechanics we won't spoil yet Most of our work left is related to bosses and new mechanics in the mid-game. With the graphics side of things nearly complete we are excited that we will be able to share more frequent
2022 Demo Now Available!2022-01-22We're almost there! A huge thank you to everyone who has stuck by us and is still excited and waiting for this next chapter. As we work to wrap up development we hope you'll enjoy the updated demo. If you already have the demo then it should update on its own, if not be sure to grab it when you have some time! Be sure and let us know what you think in the comments or in the discussions. ~ Studio Snowspot & T Allen Studios
Release Delayed2021-04-21Unfortunately we have decided that it is necessary for us to postpone release until summer of this year. It was not an easy decision for us but we felt that it was necessary as we continue to polish and add final features into the game. We hope that you all understand and will look forward to some exciting new preview content that will be coming soon. In the meantime please enjoy this content from @Snowspot's more recent tweets!