Helvetii — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 1.1 patch | New food, new foe and new blows | 2023-12-21 | Hoot up everyone, Patch 1.1 is finally here on Steam! This patch brings a lot of new tools to the table as well as a plethora of quality of life changes. So let's go over some of those new things together! I also want to talk a little bit about the future now that the patch has been released New features New moves https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExbW95OW5mdTR0NGF0aHZvdjBpcHE1bnN6ZmZ3ZXFwamQ3Ymg2cWl5aiZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/kfTMlXEYln8FOBE3y7/giphy.gif A big thing for this patch was to give each character a set of new moves they can unlock via sigils. From new heavy attacks with Divico to parry follow-ups or r |
| Helvetii 1.1 Patch Notes | 2023-12-21 | ver. 1.1.0 patch notes New Features A new cooking minigame is available on the camp site. Pay Chef Bob to cook various meals that can give a stat buff to the whole party! 31 new items, included new character specific artefacts, food, general treasures and Bob curios have been added to the game Added new unlockable moves for all characters in the sigil menu Each costumes will now have unique sub-attacks (down + attack on the ground). Note that some of the items have been replaced with new costume specific items. You may encounter a new enemy in your travels: the Korrigan! Whack em before they run away and you could get a very nice prize ~ A ne |
| Patch Notes - 1.0.1 | 2023-02-10 | - Fixed a bug where Toutatis's "Lower damage on low health" passive wasn't working - Fixed a bug where Belenos' "You take less damage" passive wasn't working - Fixed Belisama's spears not scaling with dexterity - Players are now invincible during summoning, to avoid being interrupted by attacks - Turbo mode can now be unlocked after beating frenzy. Don't worry, you don't have to beat it again if you already did before the patch came out. - Toutatis's damage has been increased on L2 ability - Some sigill costs have been reduced |
| Helvetii's release and what comes after | 2023-01-20 | Hoot up, everyone! Only two weeks left until the release of Helvetii. I'm both pretty excited and nervous, to say the least. With the 3rd of February looming over, I wanted to take some time to talk a bit about our plans up to the release of the game as well as what's in store for the immediate future (and maybe slightly beyond), i.e. patch 1.1 and beyond. Demo end and post-release support First of all, a week from now we will be taking down the Helvetii demo. Beta access will also be revoked at that point for the private testers. The reason for taking down the demo is pretty simple: taking care of all the versions of Helvetii (not just on St |
| Helvetii Next Fest Livestream 2 | 2022-10-04 | Hey everyone! As part of Steam Next Fest as lead dev and artist Hoot will play the latest version of the game live, giving a breakdown of all the mechanics as well as the making of the game's art and history. We will be doing our second next fest stream on October 9th, showcasing more of the game (and possibly a hard mode run??) Join in to ask questions and discover some of the smaller intricacies behind the game! |
| Helvetii Next Fest Livestream | 2022-10-02 | Hey everyone! Join us during Steam Next Fest as lead dev and artist Hoot will play the newest version of the demo live, giving a breakdown of all the mechanics as well as the making of the game's art and history. There will be a stream both on October 4th and October 9th at around 9PM GMT+1 Join in to ask questions and discover some of the smaller intricacies behind the game! |
| Demo update and coming events ! | 2022-09-08 | Hi there everyone! Hoot here with a few updates concerning both the demo and upcoming events! Updated Demo FIrst off, we have recently updated the public demo with a brand new version, in anticipation of the next Steam Next Fest. The list of changes since last September would be too long, but just to list a few: Larger FOV and better enemy indicators (giving you a better view of what's surrounding you/about to hit you) Improved visuals and loads of optimization for weaker machines Tighter character handling (game's pace has been sped up across the board) All summons available Revamped encounters with normal and hard mode New tutorial Whole bu |
| Small Demo Update | 2021-10-06 | Hey everyone! A brief update to inform we've patched the demo a few times in the past few days to address some minor issues and tweak a few things that were pointed out to us. Thanks to everyone who has provided us helpful feedback! On the most notable things: We've added a "Disable Screenshake" option in the game We've fixed some issues related to DS4 and DualSense controllers not working properly and showing the wrong inputs in the UI. We are aware that Linux users currently have issues with PlayStation inputs not showing properlywhen using DS4/DualSense controllers. We apologize for the inconvenience and we'll continue to look for solution |