Unexplored 2: The Wayfarer's Legacy — patch notes and updates

Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch 1.7.38 brings the main version up to speed with the beta version | 2026-02-27 | With the demo of our new game participating in NextFest, we finally had some time to get to work with the last bugs on our way to the big 2.0 release. This patch brings the default version of the game up to date with the beta, and fixes a couple of more bugs. Next week we plan to get rid of as many of the remaining bugs as we possibly can. If you haven't been playing the beta, the patch has significant updates to the library, the rumor system, and the end game. Add four new locations linked to the Ritual of Revocation. Bug Fixes - When you find yourself at a disabled map location you are automatically placed back at the last enabled location, |
| Patch 1.7.35 Nerfs magic turrets a little in low challenge regions | 2025-05-16 | We’re back to updating after a break of about a month. This update fixes a couple of bugs, but also adjusts the gameplay a little: in lower difficulty regions turrets will fire fewer missiles, for example. Gameplay Changes: - You cannot enter the training area with a character that is wounded or weary. - Magic turrets shoot less frequently in lower difficulty regions. - When you strike a magic turret, it is disabled much longer. - Harvestable plants that will not yield anything no longer prompt you to interact with them. - Small chests (that only hold one item) no longer prompt you to open them when they are empty and have their lid opened to |
| Patch 1.7.34 Allows you to restart a location with a new wayfarer after you die. | 2025-04-11 | After weeks of fixing bugs we decided to change tack for a little while and focus on something else. Going over the many feature requests posted to our discord server, we identified an opportunity to change the way the game deals with the death of a character. First of all, we brought back the mechanism that made sure the items you carry when your character passes on, can be retrieved later on. They might still end up in the hoard of a monster, though! Better yet, when you die you now get the option to restart at the entrance of location with one of the characters currently on your roster. In that case you can try to retrieve the lost gear im |
| Patch 1.7.33 fixes twenty bugs | 2025-04-04 | We still have been mostly fixing bugs and this week’s patch fixes twenty of them. On our discord server we have also started a discussion about the mid-game balance and ideas to make the end game more exciting. Come join us if you have any opinions about those! Bug Fixes: - Potential fix for sigils used to power machines that go missing from after switching levels. - Repairs the smart camera setting. - On PC you should be able to make a new save every 20 seconds. - Small items that have multiple uses no longer stack in order to prevent incorrect consumption during journeys. - Hides the number of spirit guide roots you have from the travel pan |
| Patch 1.7.32 lets new players leave the temple in Haven again. | 2025-03-21 | Just like previous week, our main effort has been fixing the bugs that were reported to our Discord Server. We have mostly caught up with the issues that were easily reproduced. We are especially happy to report that the newly introduced issue that prevented new players from leaving the temple in Haven has been fixed. Our top priority bug right now is an issue that is causing the wrong quests to register as complete at the wrong location and time. Unfortunately this issue has so far proven to be quite elusive. If you encounter it please send in a report! Bug Fixes: - While still onboarding you can leave the temple after you committed to the f |
| Patch 1.7.31 fixes almost 31 bugs! | 2025-03-14 | This patch fixes roughly thirty bugs. Some minor, some fairly major. Among the major bugs fixed is one that caused many smaller quests not to resolve correctly. We haven’t had a chance to check all the instances in which this applies, but we hope that this should be largely something of the past now. Many thanks to all the players (special shout out to Crystal Clod!) that have been so diligent in making reports to our discord server. Bug fixes: - Outside the training area you cannot investigate beams of light. - Dealing with a world machine or spirit tree only triggers a quest end when it was the active quest or when you didn’t have an active |
| Patch 1.7.30 Fixes bugs and removes friction from the training area. | 2025-02-28 | Our main efforts this week have been removing friction from the training area, but we also managed to get rid of a few bugs. Many thanks to all the players that reported them so diligently! Gameplay changes: - When creating a new world you are taken to the roster page instead of the gameplay settings page. - Replaces traps in the training area with less lethal variations. - Moves the turret in the training area from the room with the well to the armory. - You cannot disable the turret if you haven’t learned about fortune tests first. - Adds more sparks to the start of the training dungeon. - You can investigate the automatons in the training |
| Patch 1.7.29 fixes a dozen of bugs. | 2025-02-21 | This patch contains a dozen bug fixes and a few improvements to the training area in Haven. No more, no less. Gameplay Changes: - Adds special idols to the training area that can be used to repeat automatic instructions. - The cave in the training area no longer is completely dark. - The blinking sources in the tutorial area are more obvious. - Adds an alternative, dark way to cross the chasm in the training dungeon. - Replaced the ‘staff of stars’ in the training area with the ‘orb of moonlight’ to distinguish it better from the ‘staff of missiles’. Bug Fixes: - Haven’s supreme trainer explains the inspector mode differently if you are playi |
| Patch 1.7.27 wraps up the construction of the training area | 2025-01-29 | This patch further embellishes the training area in Haven. You can now fight shades in the combat area, and you will need to use magic to make it through the training dungeon. These additions wrap up the construction of the new training area. Although we are still improving and adding extra polish where needed. If you have any feedback we would very much like to hear about it on our Discord server! Gameplay Changes - Adds extra inscriptions and explanations about the Staff to the temple and training area in Haven. - Adds an extra room to the combat training area where you can fight shades. - Adds an extra section to the training dungeon with |
| Patch 1.7.26 Rebalances Haven's supplies and knowledge points | 2025-01-22 | We’ve further expanded the training area this week. It is now very close to being finished. So close that we are starting to phase out the old tutorial. New players are now recommended to use the training area over the tutorial available from the menu. On top of that, we also addressed some balance issues. The rate at which Haven restocks supplies has been diminished a little, and there are new gameplay difficulty settings that allow you fine-tune the available stocks even further. Knowledge points are collected a little slower, and the number of points needed to buy a rumor now depends on the distance of the site to Haven. To compensate you |
| Patch 1.7.25 adds an extra section to Haven's training area | 2025-01-15 | This week we have been working on the training area and onboarding experience. We’ve added, but not quite finished, a new room where you can learn about magic. Outside the Haven’s temple a new Travel Master npc can teach you about traveling. They will also provide you with the necessary travel gear if you are about to set out on the prologue mission. Gameplay Changes - When you enter the game the first time the prompt explaining movement appears. - Adds a travel master outside the temple in Haven. In the first run of the prologue they approach you and give you travel gear. - Adds a warning when you try to journey with unequipped travel gear t |
| Patch 1.7.24 kicks off the new year with a handful of bug fixes | 2025-01-08 | Here is the first patch of the new year! We are getting back into the groove of weekly updates. This week there are only a handful of bug fixes. For next week we plan to keep improving the tutorial area in the Haven. Bug Fixes - Save games automatically recover if the game crashes in the game over screen after you died. - Ropes cannot be duplicated on spots where you can climb down, but cannot climb back up again. - Repairs a missing rumor text (“tiding.triava.kaban”). - The quest to claim a keep is no longer offered when you arrive at a keep. You must commit to such a quest with a clan leader. - When a game is restored lingering quest data i |
| Patch1.7.23 adds a new way to get rumors and brings back character customization | 2024-12-18 | On our discord server several players indicated that they enjoyed interacting with the rumor system, and wanted more opportunities to interact with it. For that reason we added a new item ‘fragmented notes’ that you can occasionally find at abandoned campsites. If you have 3 of these notes you can study them to gain a rumor on the road. Even better, most old libraries now offer you an opportunity to study 2 of such notes to get a rumor. We also brought back the option to customize your character’s name and voice in the in-game menu. For the time being this is only really supported by mouse and keyboard. Gameplay Changes: - Adds a new item: Fr |
| Patch 1.7.22 adds a room to the tutorial area to learn about the Empire | 2024-12-11 | This week we have been expanding the tutorial area a bit. There are now new opportunities to learn about traveling and the empire. We also fixed a couple of bugs in and outside the tutorial area. For a full overview of the latest changes, please check out our discord server. Gameplay Changes: - Improves the instructions for combat during the tutorial. - Crevices show up in the inspector earlier and communicate their state better. - Changes the instructions and directions the first trainer in haven gives you. - Populates an extra room in the tutorial area where you can learn about the Empire. - Spots where you can spy ahead point in the direct |
| Patch 1.7.21 further improves the new tutorial area | 2024-12-04 | This week we have made some improvements to the new in-game tutorial set-up. Most importantly you will no longer get to keep anything you find in the tutorial, so there is no unintended incentive to play through it every time. In the mean-time we’re still collecting data and feedback to improve the experience for new players further. Gameplay Changes: - Items you pick up in the tutorial are removed when you leave the tutorial area. - Certain chests are always resupplied when you enter the tutorial area in Haven. - When you are in the tutorial area and you get wounded, you are healed instead. Bug Fixes: - If you are close to a wall you can cor |
| Patch 1.7.20 adds the first version of a new tutorial area to Haven | 2024-11-27 | We have started on adding a new tutorial area dug into the bowels of the temple in Haven. We felt that the current tutorial no longer reflects the general philosophy behind the game very well. It actually even might build the wrong expectations. The new tutorial area is far from complete or perfect; it has not yet replaced the old tutorial. But at some point in the future it will! Gameplay Changes - Adds a first version of a new tutorial area accessible from the temple in Haven. |
| Patch 1.7.19 Fixes some bugs as we prepare to overhaul the tutorial | 2024-11-22 | This week’s patch only fixes a handful of bugs, as we are preparing to do a final overhaul of the tutorial to reflect all the latest changes to the game. Bug Fixes: - Potential fix for strangers and similar groups of accidentally cloning your gear when you finish a quest. - The quest to ‘find a way’ to revive the flame elemental can actually be finished. - Suppresses superfluous ‘learned quest’ messages when you reload a game at a quest location. - You can remove and replace the Staff of Yendor on the Prime Elemental Forge as often as you like without consequences. - When you have placed the Staff of Yendor on the Prime Elemental Forge you ca |
| Patch 1.7.18 adds Edge Dungeons to imperial sites that safeguards treasure | 2024-11-13 | This week we have been working on new ‘Edge Dungeons’. Small sites in the dark magic realm of ‘The Edge’ that can be accessed from imperial controlled settlements and some imperial camps. This is where the Empire keeps their treasure, and where you might want to go to liberate that treasure. Gameplay Changes: - Changing the population of the imperial capital. - Adds an ‘edge dungeon’ to imperial controlled settlements that allow you to raid them for dark sigils and well-made items. - Adds a smaller ‘edge dungeon’ to camps inside the Empire that also allow you to raid them for some ‘dark’ treasure. Bug Fixes: - Sky Portals are generated more c |
| Patch 1.7.17 Adds the missing dark magic effects for shields | 2024-11-06 | This week’s patch fixes some bugs and adds the missing dark magic effects for shields. It also rebalances the dark effects for melee weapons. We have also added a ‘pray for help’ cheatcode to get some dark sigils easily if you want to test out this new range of effects. Check out the announcements on our Discord server for more details. Gameplay Changes - Adds a ‘pray’ code to get a couple of dark sigils for testing purposes. - Adds dark magic effects for shields. - ‘Black’ and ‘annihilation’ weapons ignore negative modifiers from rusty, notched, damaged, and wrecked. - Increases the damage dealt by ‘black’ and ‘annihilation’ weapons when the |
| Patch 1.7.16 adds more dark magic sigil effects. | 2024-10-30 | This week we have added more effects for dark sigils in armors, wands, scepters, rods, and staves. On top of that, we repaired one broken achievement and fixed a critical bug that sometimes prevented people from leaving Haven. Gameplay Changes - Adds dark magic effects for light armors. - Adds dark magic effects for heavy armors. - Adds dark magic effects for wands. - Adds dark magic effects for scepters. - Adds dark magic effects for staves. - Adds dark magic effects for rods. Bug Fixes - The game does not freeze when it tries to end a quest for which no info can be found. - The game does not offer to finish a quest when it cannot find the q |
| Patch 1.7.15 adds ‘Dark Sigils’ | 2024-10-23 | Dark Sigils are a new type of sigil that allows you to tap into the same magic the Empire does. They can significantly boost your magic items, but be warned! The price of such magic is dire! For the time being, Dark Sigils are rare. You can only get them from destroying Rift Shards in imperial territory. New magic accompanying magic effects have been implemented for melee weapons, bows, and rings, with more to follow next week! Gameplay Changes - When you destroy a rift shard you can get a dark sigil. - Dark sigils can be added to items. But they can never be removed… - Implements new magic effects for dark sigils for melee weapons. - Impleme |
| Patch 1.7.14 fixes a handful of bugs | 2024-10-16 | Bug fixes - Quest encounters no longer end when a quest is complete so all the relevant information stays available after a reload. Instead they are properly marked as completed. - You are able to commit to possible quests more consistently. - Levers and pressure plates no longer interfere with the smart camera. - Fixes a rare issue with clan leader dialogues not starting correctly. - When you set the gamepad button display to a specific type of controller, the setting is not applied when playing with mouse and keyboard. - If a campsite has become too dangerous, you can still douse your fire. - When you switch between wayfarers healing brews |
| Patch 1.7.13 increases the importance of ‘Charts to Enlightenment’! | 2024-10-09 | Patch 1.7.13 ‘Charts to Enlightenment’ are now crucial if you want to destroy Rift Shards. These charts should be more commonly encountered if you confront imperial forces. Gameplay Changes - Forcing your way through an arcane rift does normally take you to a rift shard again. - In the ‘normal world’ Rift Shards are less aggressive in nature. - You need a ‘Chart to Enlightenment’ to be able to destroy a rift shard. - ‘Charts to Enlightenment’ appear more regularly in imperial loot and have a chance to drop when you defeat certain imperial enemies. Bug Fixes - Prevents the accidental appearance of a second rift when you go through an arcane ri |
| Patch 1.7.12 connects arcane rifts to the Empire instead of rift shards | 2024-10-02 | This week’s patch includes more improvements to the way the Serpent Gates function, addresses bugs, and changes the way arcane rifts function. If you force your way through a rift you no longer end up at a rift shard. Instead you end up somewhere in the Empire, where you might still hunt for rift shards… Gameplay Changes - The Serpent Path locations are less hazardous (as those hazards are now somewhat besides the point). - For balance reasons sparks no longer appear on Serpent Paths. - Removes more herbs from appearing in Imperial Lands. - Forcing your way through an arcane rift takes you to the Empire rather than to a rift shard location (y |
| Patch 1.7.11 allows you to tunnel trough the Spirit World! | 2024-09-25 | Now that the presence of the Empire impedes travel, extra ways of getting past this barrier created the need to change the way the Serpent Gates and related magic works. Now they can be used as a somewhat inaccurate method to quickly travel to a destination a couple of map nodes away. Go talk to the Serpent Guard in Haven if you want to learn more about it. Or check out the list of gameplay changes below! Gameplay Changes - The Serpent Gates lead to a linear Spirit World location connecting the gate to one other location. - Serpent Gates now have a dial that can be used to control the direction of the path behind the gate. - When a dial is se |
| Patch 1.7.10 includes more 'imperial' changes. | 2024-09-18 | This week we continued improving the appearance and mechanics of the Empire. But we also got back in the habit of fixing bugs alongside adding content. A dozen or so bugs have been addressed in this patch as a result! This patch is early because we are moving the patch day to Wednesdays. For the time being, Wednesdays simply fit better with our shifting schedules. **Gameplay Changes** - More level features change their appearance when they are inside the Empire. - When you return to Haven the imperial awareness drops to 1 (or 3 when you carry the staff). - The guarded fortune increases imperial awareness instead of threat. - Interaction text |
| Patch 1.7.9 Gives a more appropriate look to the ruins inside the Empire | 2024-09-13 | Once more the patch is fairly modest. We have been focusing on improving the look and feel of the lands inside the Empire. And that is fairly deep rabbit hole. We will continue to allocate as much resources as we can to keep the development of Unexplored 2 on pace towards a 2.0 release. But it should be no surprise that becomes increasingly hard; at one point we must also look at future projects. For now you can still expect weekly updates, but they simply might not be as substantial as they once were. Gameplay Changes - Drastically improves the appearance of ruins and keeps transformed by the Empire. - The levels at the edge of the Empire ar |
| With Patch 1.7.8 one longer simply walks into the Empire | 2024-09-06 | The patch is modest, but it is an important first step in an effort to give more definition to the threat the Empire poses, which will be our focus for the next couple of weeks. New features - Changes the way in which the Empire spreads its influence over the land. - The imperials protect their borders more closely. You’ll frequently find the paths into their territory blocked. The appearance of paths into the Empire are fairly random for now. We plan to make their appearance more predictable, and provide you with tools to forge a path when you really have to. |
| Beta Patch 1.7.7.1 introduces new quality of life feature | 2024-08-30 | This beta patch introduces a new, optional quality-of-life feature: when the wayfarer is obscured by high terrain, the camera can be made to automatically go to a higher angle to make sure you can see what you are doing. There are three settings for this behavior: on, off, and only toggle when the wayfarer is standing still. New features - When a new world is generated with issues you are offered to abandon the world directly from the pop-up. - When a save needs to be reloaded an extra time after a patch, you are offered the option directly from the pop-up. - Adds an optional setting to automatically move the camera up when the Wayfarer is ob |
| Patch 1.7.7 Fixes a handful of bugs as we're getting back into the groove | 2024-08-23 | We're still spinning up after our Summer break. We're kicking off this new batch our weekly patches with a handful of bug fixes. Bug Fixes - Potentially prevents a rare crash when interacting with scrolls. - You can learn about the same location from reading books and maps in bookshelves only once. - Scrying stones are placed as ‘big spots’ preventing them from accidentally blocking access to rooms. - Sigil holders for machines don’t accidentally discard sigils on save-restore and/or switching between levels. - The gates in Haven’s temple have the correct message when you inspect them after the prologue. - Removes the mechanics that prevented |