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Lenna's Inception — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch notes for v1.1.82022-01-22Hey folks, a quick little patch here to address some issues that have accumulated. Patch 1.1.8: Fixes crashes affecting users with PS5 controllers. Fixes crashes caused by certain kinds of firewalls denying permission to make internet connections. Fixes the previously cursed, unbeatable seed 'Xindaris'. The quickest way to get help if you experience new issues with this patch is to email me at contact@bytten-studio.com with as much relevant information as you can.
Update 1.12020-08-31Hey everyone, the 1.1 update is rolling out, but it might take a couple of hours for your Steam client to get the update. For a taste of what’s changed check out the new trailer above, otherwise read on! New features: Steam Input support, which should allow more different types of controllers to work with the game New Game+ mode, which you'll need to beat the game using 1.1 to unlock (although you can do this with an old save file) New biomes New enemies & minibosses New weapons Spoiler log generation Seeded challenge modes Version 1.0.11 will continue to be available (but won't be updated). On Steam, you can install this by switching to the
Patch v1.0.112020-06-14The patch that went out just now (v1.0.11) is a small one. This update fixes the GIF upload feature on the arcade challenges. Apologies that this wasn’t fixed sooner–I only found out about it yesterday! In case you missed it, we announced our new game Cassette Beasts last month. Some of you may have noticed hints about it in Lenna’s Inception, in the lead up to its announcement! Cassette Beasts is a monster-collecting RPG where you transform into the monsters you collect, and then fuse with your companions to create combined forms! Check out the website, store page, and the trailer: The v1.1 update for Lenna’s Inception is coming along too. A
Patch v1.0.102020-03-29Hi folks, hope you're all keeping safe! I haven't left my flat or spoken to another human being in two weeks, but there's nothing new about that :) Luckily, the way we prefer to work at Bytten Studio is remotely, so we're still mostly unaffected at this stage. In fact we've been working on something very exciting that I hope will provide some of that positive news we all so desperately need. We'll be sharing that with you soon! In the meantime, patch v1.0.10 is on the way out. Here's what it contains: Fixes Removed a trademarked term from one of the books. Fixed a cause of ever-growing memory usage. (And the memory limit has also been raised
Patch v1.0.92020-02-28Hi folks, a new patch is on the way out! Here’s what it contains: Improvements Changed the color of the cursor on the 8-bit equipment menu to contrast better with the background If you’re playing with a timer and use a cheat or take a map screenshot, a letter C will be appended to your time (indicating that a cheat was used) Time spent in menus, dialogue and cutscenes is counted by the timer (only generation is excluded now) Your final time, and the name of the ending, is now shown in the credits if you play story mode with the timer enabled Added an easter egg (Note that the timer still works by counting frames and dividing by the frame rate
Patch v1.0.82020-02-03Hi folks, a new patch is on the way out! Here’s what it contains: Improvements Made the Tab Left / Tab Right buttons (used in the inventory) configurable. Fixes Fixed co-op players getting stuck off-screen when jumping a ledge on the edge of the screen Fixed the dungeon generator sometimes failing to place item checks–this caused for instance, the seed ‘Agulo’ to allow you to simply walk out through the screen where Lance dies, and skip it entirely. Fixed one of the endings giving back control to the player without the ability to warp or save. Adjusted some dialogue that occurs at certain times if you have memory #7 but not the others. Fixed
Patch v1.0.72020-01-28Hi folks, a new patch is on the way out with bug fixes and a couple of speedrun-related improvements! Here’s what it contains: Improvements Added an optional in-game timer to story mode to aid with speedrunning. See below for details Made the positions and types of enemies spawned by the hallucination potion deterministic. On the same screen and the same seed, the same enemies will always spawn in the same positions Fixes A few users have reported an inability to launch the game on their machine. I've made some internal changes to the way the game starts that will hopefully resolve the issue, or if not, to at least log some additional informa
Patch v1.0.62020-01-24Hey everyone! We've got a patch rolling out tonight with a ton of bug fixes and quality-of-life improvements! Improvements We've added a 'Multiplayer' menu option to Story Mode. This menu option lets you assign controllers to player characters. If you haven't yet unlocked multiplayer it gives you a quest that will walk you through it All arcade challenges now start with the bicycle Made sparing Sandolphin and Delvin less awkward, and more like the other bosses: bring them down to their last hit point and then use the Power of Compassion The summary card for arcade challenge GIFs has been polished Removed the hovering effect from the blue, exp
Patches v1.0.4 and v1.0.52020-01-20Thanks for the warm reception everyone! ːsteamhappyː We're currently working on fixes for the issues you folks have been reporting. Lenna’s Inception might be a game about glitches, but some of them are unintended it seems! A couple of patches went out last night and just now. Here's what's in them! Patch v1.0.4 Fixed a couple of ways cut-scenes could be interrupted by phone calls and pizza deliveries. Fixed a bug that sometimes randomly returned control to the player during cut-scenes. Fixed some items of the player’s weaponry unintentionally palette-swapping to match the currently-equipped tunic. Patch v1.0.5 Fixed one of the final bosses d