Full Animal Party — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Grab the powerup! minigame update | 2021-04-13 | New minigame: Grab the powerup! An arena style game where platforms fall over time and grabbing the soda powerup will give the player a big boost to push the rest of the players off. Online sync seems good and the only thing it seems to need is more aggresive AI which will be tweaked during this next week along with some general fixes. Also: - Fixed an issue in which you could not select a minigame in offline practice and custom online because new text in front of the preview images would prevent it. |
| March + April Hotfixes | 2021-04-02 | - Extended the player-give-money-to-player tile to other boards. - Added more 'living' decoration to most boards. - Added some optimizations in the code of Hexagon Island, should perform slightly better generally. - Optimized performance for Tag!, Filming Action and Glass Fortress minigames. (merged materials and textures for faster rendering) - Solved an issue in Tag! and Blind Curse! in which sometimes a jailed player would be the tagged player resulting in an unplayable game until timer is off. - Solved an issue in which the drone in Mad Drone would go out of bounds. - Solved an issue in Iceberg where the lifesaver would sometimes be prope |
| January hotfixes | 2021-01-27 | Changelog: - New green event tile in boards: it will change the sheriff star/food vendor position when landing on it. (and leaves a special red tile behind) - Fixed some cases in which players would permanently increase their speed. (requires testing) - Lowered reflexes a bit for hard bots in Jump Or Roll (they were pretty difficult to beat on that skill) - Lowest graphic setting now uses less texture resolution resulting in a small performance increase. - Replaced "Linear" mode option in Online Minigames menu with "Starter" option, a pack with recommended minigames for new players. (It will be set as default the first time hosting a game) - |
| Construction Site minigame update | 2021-01-11 | New minigame: Construction Site, get those concrete bags to your spot and steal them from other players by rolling into them!. https://i.postimg.cc/KjWBnrxx/mini35game.gif - Important fix: Fixed an issue in which volumetric lighting would not be visible inany game that implied using it (like Solar Energy). - New steam achievement for Abducting and Scoring minigame. - Reduced Blind curse area size even more. - Increased Cannon Frenzy minigame pace. (Increased cannon blast effect area and force) - Fixed a small issue in Forklift madness related to online syncing. Delayed for next version due to sync problem: new type of tile in which moves eith |
| Snowy Peaks Board & Fixes | 2020-12-21 | - New board: Snowy Peaks. Will probably add an extra event and routes may change in a future depending of testings Fixes changelog: - Fixed wrong spanish localization references in Western Land. - Fixed a small issue related to saving tiles in Station board. - Corrected an issue where you could drive the UFO in the abducting minigame and boat in Sunken villa before initial countdown was finished.. - Fixed a new issue in Samurai Climb which prevented online players from earning points. (non related to next issue) - Fixed an issue in Classic Shoot minigame, Non-Stop running, Toxic and Lava Parkour that prevented players from earning points. (A |
| Menu rework update | 2020-11-30 | Changelog: - Images when a minigame is selected are replaced with small gameplay videos (more descriptive) - Reworked menu style. (May change colors though) - Testing better collision detection for the golf balls, they should not got through geometry anymore with high speeds. - Implemented basic online collisions in Golf Islands. - Added sounds for golf ball impulse and hit. - Some characters would get stuck in a small slope in Non-Stop Running minigame, fixed. - Fixed a small issue when clicking Configure Controls inside Players Config menu. - Bots are now mandatory to fill empty spots instead of optional. Next board will arrive during Decem |
| Golf minigame Update | 2020-11-17 | Changelog: - A new golf minigame (Missing features list on bottom). - Improvements to the abducting minigame. - Reduced the arena size of Blind Curse to spice the minigame up. (Will probably reduce it more) - Modified the corner lamps in Blind Curse so players cannot climb on them. - Fixed wrong minigame description in spanish localization. - Fixed an issue in Basket It! in which local players were not being able to move their aim horizontally. - Fixed an issue where wrong skin colors would apply to the wrong character. - Giraffe character would stop a small moment after rolling. Fixed. https://i.postimg.cc/kGRD4bVk/Full-AP-MG34.gif Missing f |
| Abducting and Scoring minigame update | 2020-11-02 | New version features some fixes and a new minigame available for public testing o/ Changelog for new version: - Added chinese localization for missing strings. - Fixed wrong name shop in Western board. - Increased arrows event speed In Western board. - Sometimes platforms in Lava Parkour would decide to not carry the player with them, implemented a new behaviour for this and hopefully the issue won't appear anymore. - Improved bot behaviour in Bombing Garden minigame, they will not get stuck as often. - Added a laser sound to One, Two, Freeze! minigame turrets. - New minigame: Abducting and Scoring! |
| Western Land Board Update | 2020-10-17 | After some days of public testing new board is officially implemented. Note this is one of the most intensive boards in terms of objects/behaviours quantity so please report in case of negative performance problems. New features: - Multiple ways and paths to select from. - Day progression system: night will arrive during the last turns of the game and money (or penalties) will be increased. (Night should be more intensive in terms of performance) - Four news events: train movement, bank robbery, arrows shooting and free sarsaparilla on saloon. - Simple minimap implementation so players can see their global position and where to go. (also in S |
| Western Land Board Public Testing | 2020-10-12 | New board is already available for an initial public testing, note there are some features to be added over the next couple days which includes: - Three remaining events: bank, arrows shooting and saloon event. - Sensible AI pathing decisions. (almost implemented) - A simple map showing target objective and player positions (also in station board) - A counter above the player head with the remaining moves during the current turn. (also in station board) - Maybe some western people decorating the board (will think something to liven station board up too) - Light flickering for night torches & firecamps. There will probably be some rare issues |
| Build 0.45 Release | 2020-09-28 | New game plus fixes while waiting for the new board. - New minigame: Wrecking Rock - Fixed the teleporting effect in Hexagon Island, which was a bit offsetted. - Added some minor extra detail to Hexagon Island. - AI in Solar Power is now easier. - Game will now exit automatically if in online mode the host disconnects or if there are not human players left in the match. - AI in West Gold won't be as persistent is it now in chasing players, will attack other bots more often. - Fixed? an issue in which a player would show wrong skin in an online game resulting in a horrible character color tone. If this does happen to anyone again, please repor |
| Build 0.44 Release | 2020-09-15 | Mainly a bug-fixing update. Some were already released as hotfixes due to them being either annoying or even game-breaking. Hexagon Island is receiving some repairing love. Also continuing works in new board. 0.44 changelog: - Almost all minigames camera intros are now much smoother and will properly aim to players. - Fixed an AI bug in Filming Action in which bots would get stuck running in a random direction. - Fixed a heavy bug in Glass Fortress in which screen would be all white and minigame wouldn't run (basically because somehow the level decided to disappear in the compilation) Released as hotfix. - Online players (clients) would not s |
| Build 0.43 Release | 2020-09-09 | New minigame and minor content addition to several trials. 0.43 changelog: - New minigame: Cannon Frenzy Note that compensation is still required, may increase the blast distance of landing cannonballs, etc. It will depend on public testings. - Added a couple more seeds to Glass Fortress. - New Steam achievement for Sky Platforms. - Added two more possible seeds for bombing garden. - Fixed a navigation problem while using controller in online room creation menu. - Minor performance improvements to Roll and Roll minigame. Remember you can report bugs inside the game's Discord or using the mail: FullAnimalParty@gmail.com Keep them coming! |
| Build 0.42 Release | 2020-09-02 | 0.42 changelog - New cool minigame: Glass Fortress. - Improved bots AI in the racing minigame, they are now more of a challenge depending on their selected skill and won't get stuck as often. - Slightly accelerated Space wreck minigame and AI is now more aggresive (depends on skill). - Fixed an issue related to score not working properly in some games because of a 0.41 update behaviour -Revamped graphics for Sky Pillars game and improved slightly AI behaviour. Also renamed it to Sky Platforms. - Increased camera distance in Nine Colors minigame. In other news: implementing cinemachine in the project which will allow better intro cutscenes for |
| Build 0.41 Release | 2020-08-24 | Fixes and a new minigame available for testing. - New minigame: One, Two, Freeze! - Improved collision detection in the forklift minigame, this should further prevent vehicles getting stuck with each other but a new behaviour is probably required programmed from zero. - Fixed the auto-driving item problem happening when using it on the right side of the grass area in the Racing minigame. - Updated chinese localization for Lunar Station board. - Fixed a problem related to board descriptions not showing correctly in some language localizations. - Most game controllers will now have their pads pre-assigned, this helps in games like Toxic!. Also |
| Early Access 0.40 Board Update | 2020-08-10 | Lunar Station has fully arrived! An arcade board which takes place on a moon facility consisting of several biomes habitats. The objective of the game is moving around the board while acquiring batteries from the vendors. There are four types of tiles: Blue (get money), Red (subtract money), green (event: change the position of barriers) and yellow (shops and other minor events). Two shops are available with six different items, check notes for 0.39 and 0.40 for a description. Minor issues may appear here and there, feel free to report them! Version 0.38 Changelog - Creation of base board for Lunar Station. (So much work in so few words) - Im |
| New Board Public Release | 2020-08-02 | New board is now available for public testing: Lunar Station. This one is more arcade in terms of gameplay compared to Hexagon Island: tile-based events and items to be acquired. The main objective in this case is to gather the most batteries from the vendor machines before the end of the game. Remaining changes to implement this week are: - A second vendor machine located on top of the board with the following items: - A barrier control item: an item that will allow to cycle the barriers, with the same result of landing a green tile. - A golden magnet: allows to steal one battery from the chosen player (expensive though!) - A keycard that al |
| Build 0.36 Release | 2020-07-15 | - New cool minigame: Ink Spheres! (Bots will have a better behaviour during this week and online collisions have to be implemented) - Players are now able to trade commerces with bots too in Hexagon Island (was not implemented due to a mistake). - Increased physics steps number for the racing minigame, this should fix the stutters when steering at the cost of a bit more of processing power. It will be balanced further if the processing power increase is too much. - Fixed the welcoming message which was mistakenly set to a non-readable black color. (Thanks to Tino Huber) - During pause time (offline mode since the game doesn't pause in online) |
| Early Access 0.35 Release | 2020-07-07 | - Implemented 8 new characters: Bully the Bull, Croco the Crocodile, Trunky the Elephant, Ollie the Giraffe, Nugget the Hamster, Bogel the Hippo, Cecil the Lion and Tony the Tiger. - Implemented two new music tracks. - Implemented Japanese localization. - Implemented German localization (note that future updates to localizations will arrive in packs since the translators in task require at least around 400-500 words to work with, meanwhile new texts will be in English). - Rebuilt the contour of Blind Curse so it doesn't block player's camera view. - Fixed an issue with AI in Blind Curse in which bots would still chase a player even when outsi |
| Early Access 0.34 Release | 2020-06-30 | - AI improvements: - Implemented Aftermath Crosshair for AI in some trials. Bots will now use the bouncy balls against other players while jailed. Nº 2: Iceberg: bots will now pose a fair fight on top of the iceberg instead of trying to stay in the central platform. Also reduced the chance of bots to get stuck when pushed out of the top and try to climb again. Nº 18: Crazy Blocks: bots detect much better which blocks are sinking and will move accordingly. Increased their aggression a bit depending on their selected skill. Nº 19: Samurai Climb: made some improvements to AI behaviours, hopefully they will climb faster now. (Requires testing) - |
| Early Access 0.33 Release | 2020-06-23 | Big improvements to the racing minigame: * A circuit twice as long than the actual one. * Basic AI (will implement some rubber banding as it is decently easy to beat) * Using Roll, Jump or Action buttons to control car functions. Roll: use item, Jump: Accelerate, Action: braking. * New achievement related to this trial. * Car's top speed gets reduced when entering the new grass area. * Player's position in race now appear on the bottom of the screen. * Four pickable items: - A rocket that flies forward and makes another's player car spin on contact. - A giant steel ball that will be launched backwards. - An acceleration booster. - An auto-dri |
| Early Access 0.32 Release | 2020-06-16 | Early Access 0.32 Release changelog: - An old minigame that was taken out of the game is making a comeback after some fixing: Street Racing. (Read below for incoming upgrades) - Implemented basic AI for Explosive Garden, it's one of the most time consuming behaviours to program and has yet to improve. For now bots will clear crates, grab power-ups and head for the center of the arena to give some fight. - Introduced second batch of chinese translation. Fixed some localization problems in online and offline board menus. - Fixed (hopefully) an issue where a player would appear with a continuously falling animation when unable to move. - Fixed a |
| Early Access 0.31 Release | 2020-06-08 | Content release 0.31: - Implemented a new minigame: Filming Action. The closest players to the moving camera will earn more points, using a pose grants even more! - Implemented trading with bots in Hexagon Island, it works a bit different from trading for a player: have to select one of the player properties or one of the bots' properties and it will show an offer depending on the bots' skill and if it needs the property for boosting purposes. - Added an indicator to remind selected turn limit too. - Fixed the case when selecting a player in trade menu and main player name was just showing as "Username". - Minigame 01 - Nine Colors: improveme |
| Early Access 0.30 Board Update | 2020-06-01 | Hexagon Island final update was uploaded last week but no official announcement has been published until some problems were fixed. Here it is: Merged main development branch with board branch resulting in version 0.3. Changes are too many to enumerate (full list can be found in Updates channel) but the most important ones are: - Implementation of double turn behaviour when getting the same number on both dices (can only happen once per turn). - Owning all properties of the same color should provide the owner with a 50% extra rent value on those properties. - You can now trade properties to other human players in exchange of money or propertie |
| Early Access Pre-Board Update | 2020-05-18 | Howdy! Took some time to prepare core programming for boards but first one is almost completed. Note that while tested, plenty of issues may appear, reach me and I'll address them as soon as possible. Hexagon Island is now implemented in its early stages for those players who want to give it a go. It's a property and commerces buying board, if players land on any of your properties they will have to pay you a certain amount of money depending on how upgraded that property is. Every turn a minigame will be played and the score of each player will be added to their respective money amount. Note that depending on testings, economy will have to b |
| Pre-Board Update hotfixes | 2020-05-08 | Important fix: Fixed a bug which prevented new players from joining Online mode, game would just return player to main screen instead of going into multiplayer menu (thanks to DeChe and sailorshiro for the report) - Optimized Samurai Climb around 50% for lower qualities. - Optimized main menu scene around 30% for lower qualities. - Fixed a bug in which depth of field would bug in main menu / lobby. - Fixed an issue in which newcomers will show "Player0" as their name when they launch online for the first time without configuring their local player name first, even if they configure their online username. - 15% Increased jump height for rat ch |
| Early Access 0.18 Release | 2020-04-21 | Important note: next week there won't be an update excepting daily hotfixes, I'll be working in getting one of the main game boards out as soon as possible and it will be released as a major update. Bots have minimum support for all trials excepting Explosive Garden whose implementation is more time-consuming. They normally have a different behaviour for each trial so please report any problem with them indicating the particular trial so I can tweak it. They are having improvements every version. Changelog for Update v.018 (20-21 april) - Asteroid Defense trial: - Added sound to turrets and a small firing animation to the cannons. - Fixed a b |
| Early Access 0.17 Release | 2020-04-14 | Changelog for Update v.017 (13-14 april) - A new trial: Asteroid Defense, sound has yet to be added and the trial hasn't been fully tested online (will do tomorrow and if any problem is detected a hotfix will be uploaded asap). - Further improved AI for Crazy Blocks trial. - Added basic AI support for Non-Stop Running minigame. - Added basic AI support for Lava Parkour minigame. - Added third steam achievement: Basketeer. - Fixed a bug in which you couldn't get achievements in offline mode even if connected to Steam. - Added a text warning in online lobby informing that a 4-player local game cannot be launched in online, hopefully that way a |
| Early Access 0.16 Release | 2020-04-07 | Howdy! Here's update for 0.16. Focusing on finishing basic AI support for all minigames so I can focus on new content and pushing the main mode out this month. o/ Changelog for Update v.016 (6-7 april) - Added basic AI support for 3 extra minigames: Blind Curse, Crazy Blocks and Jump or Roll. - Players are allowed to remove a minigame from the list with a click instead of reseting the entire rotation. - Custom minigame list has been added as an option in Online Mode. - Using Rolling or Jump key can now be used with the same result as using the Main Action key (you can shoot balls with the aftermath crosshair using roll and jump keys p.e.) - A |
| Early Access 0.15 release | 2020-03-30 | - Added a new minigame: Blind Curse - Added a first iteration of chinese localization, thanks to SHAO, LIANGZHEN - Antialiasing has now been added as an option to be turned on and off. It is recommended to leave it on and only deactivate it if there's any screen glitch (only probable in very old computers) - Corrected a bug where local players (not main player) would have their camera locked when turning options on and off. - Fixed a bug in which minigames descriptions wouldn't sometimes fit in screen. - Local Mode Preferences has been added in Options, you will be able to choose your preference (splitscreen or single camera) for any minigame |