VaporFly — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| VaporFly 0.7 Update | 2020-12-06 | Update 0.7 Notes Note from the dev: First of all I want to sincerely thank you for checking the game out! I have not gave up on this game yet but it is really hard to support games while making new ones as a solo dev. So far there have been two updates but I'm determined to bring at least quarterly updates to VaporFly as time goes. As a fan of both synthwave and vaporwave I'm excited to get your feedback about the state of the game and let's see how we can make this game much more fun together. General Updates : Changed the physics of player controller. Movement of the ships should feel much more smooth right now. UI has been revamped with ne |
| Update 0.5a | 2020-02-04 | Update 0.5a Notes 2 New Game Modes : Carnage Mode Bullet Hell mode. Enemy planes can shoot projectiles at you (even when they are not facing you!) You are given the ability to spawn shields and shoot projectiles indefinetly. New UI elements have been added. Technical and Durability. Every shield costs %50 Technical and lasts for 15 seconds. You can get %10 Technical by destroying enemies. Every hit you get reduce your Durability by %10 and if you hit %0, you lose one life. If you hit a vehicle before you reach %0 Durability, it will reset to %100. Normie Mode If you are tired of enemies shooting you or even enemies themselves, this mode is pe |