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The Werewolf Hills — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Hotfix 1.42019-10-04Hi, just updated the game to solve some bugs and add a few things: FIXED BUGS • After load the game for the first time, the player hands appear without the pistol • Player wasn't able to advance in the history if it comes to the tunnel without been pursuited by the werewolf • Music bug after go in the tunnel • Fixed some save points NEW WEAPON ADDED Flamethrower: You can use this weapon for burn multiple enemies in area, also is very powerful and can be found after the salvage yard.
Hotfix 1.22019-08-20Version 1.2 changelog: • Now ammo are more easy to pickup. • Enemies count has been reduced in the last town • Fixed: Werewolf sometimes wasn´t able to hit the player • Spawn rate of enemies decreased • Added objective hint • Added checkpoint at the end of salvage yard • Added big wall at the end of the last town • Health of crossbow enemies has been reduced Enjoy! ːsteamhappyː
Hotfix 1.12019-08-18Hi, i just fixed several bugs and also added some improves in this patch: • Flying like a witch bug: There was a zone at the start of the game where you was able to fly, but now is fixed. • Running animations fixed: The animation was triggered just by pressing left shift even when you was not moving. • Added some optimizations in the vegetation •The number of the enemies at the town was reduced a little bit •Added Objective hint in when you pause the game
Finally Released!2019-08-17I am glad to announce that The Werewolf Hills is out now, it took more than i expected, cause there was a lot of bugs and improvements, but after test the game one hundred times, now is ready to play!. If you have any questions or wanna leave a comment, please post it on the game forum, i will reading all. Thank you to everyone that supports the game, i hope that all of you enjoy the game