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Keep the Keep — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Keep the Keep v1.23.2: post-release upgrades and bugfixes!2023-03-22Good day, Keepers! It’s been a week since Keep the Keep got released and so far we are pleasantly surprised at how much feedback we’ve gotten from you so far! (a special shout-out here to our Discord followers). With your help, quite a few small issues have been found and fixed during the past few days: It’s now possible to cancel the tower selection by pressing the Escape button It’s no longer possible to encounter a grey AI opponent in the Quick Match The campaign map will now focus on the last level you have played and not finished, the “Continue” button in the main menu will launch it The towers panel mysterious barracks appearance fixed
Keep the Keep fully released!2023-03-15Keepers, rejoice! Today is the day we finally release Keep the Keep out of Early Access! After almost three years of development and 1.5 years in the EA, it is time to release the game and let it be for a while. And, despite being our first product of that scale, Keep the Keep has attained plenty of features over that time: 50+ main Campaign levels, puzzles and AI battles alike to challenge your mind; Quick AI Match - Getting a randomly balanced set of towers and fighting an AI opponent on a random map; Local (hot-seat) and Online Multiplayer will allow you to enjoy battling up to 4 friends on various battlefields; The Map Editor, to get all
Keep the Keep is finally coming to release on March 15, 2023!2023-03-13Greetings, you all, good sirs and ladies, Keepers and spectators alike! Today we are excited to tell you: the time has come for us to finally release Keep the Keep out of the Early Access! On March 15th, there will be the final version release - 1.23.1! It's been a long and rather bumpy road with all sorts of adventures, upgrades, trials and errors on the way - and we are so, so glad that you've taken it with us! After almost 3 years of development, 1.5 of which have been spent in early access, it's finally time to say: we are ready to release our Keep the Keep (feels almost like a child at this point). It's actually crazy how much has this j
Keep the Keep v1.23.0: Massive UI Overhaul and Multiplayer Bugfixes!2023-03-11Greetings, our valiant Keepers! Have you thought, that we, perhaps, were gone missing yet? No worries, this rather long pause was due to us working hard on the latest update, to bring out a lot of important changes. Let’s get right into them. First of all, we’ve seen that you liked the Encyclopedia changes and have gotten out an absolutely massive UI redesign for a few more screens: 1. Multiplayer Lobby got completely redone thanks to a friendly helpful designer hand. The original version was rather clumped up and confusing in terms of what the player was supposed to do there, so we've made a more concise flow for you to use: As you could no
Keep the Keep v.1.22.0: Encyclopedia & complete AI Support!2023-02-18Greetings, dear Keepers! Today we are happy to announce a multitude of awesome updates that will make your keeping much more enjoyable. First of all, we’ve completely overhauled the Encyclopedia screen: from now on, you shall see all of the relevant stats of any given tower next to its narrative description. This is very important for you, good folks, to understand how every tower operates and what are its strengths and downsides, it’s the number of health points and shooting range. Furthermore, we have added 2 more tabs to the Encyclopedia - Characters and Rules: the former will tell you some lore about the characters of Keep the Keep while
Keep the Keep v1.21.2 is out: small upgrades and bugfixes!2023-02-04Greetings, fellow Keepers! A good day for an update, wouldn't you agree? Today we're releasing a bunch of small but noticeable changes that will make your Keeping better: 1. We've added a Privacy Policy to analyse your actions in the game and improve our levels' quality, both their balance and engagement. All of the data we collect is anonymous, as we're only interested in the stats here, not in your private affairs. Not to worry! 2. The infamous Mac exit crash was finally dealt with. In the future, we will make sure there are no such game-breaking issues anymore. 3. AI upgrades - the AI will be smarter about the tower placement related to Ba
Keep the Keep v1.21.0: Back in Action!2023-01-25Greetings, fellow Keepers! We hope this update finds you in good health and mood. It's been a long while since the last change to Keep the Keep was officially announced, and there are a lot of tales to tell of what happened since then. 1. Welcome, Meridian4! First of all, we have successfully found ourselves a publisher, Meridian4! That might be a small step in terms of game design or gameplay, but it's a rather big vote of confidence for us. On that notion, we're quickly moving towards the game release! 2. The Story is finally there! The single-player Campaign is now complete, with all of its 48 Levels and whopping 16 381 words of dialogue!
Keep the Keep v1.18.0 is out: All-Around Improvements and Linux Support2022-05-27Good day, fellow Keepers! Today we are introducing quite a bunch of new features and fixes for Keep the Keep. Took us a while, perhaps, but we are keen to address every issue that you might find out (please, report either here on Steam or join our Discord to do so) and also pump some good things as well. Let's get into it. 1. The story advances We are covering the next block of levels related to the usage of Barracks with this new update, further expanding on Key's story and introducing a new character into it (which you may see above). As Key and Isaac finally find some common grounds and come to terms, a new threat is looming on the horizon
Keep the Keep v1.17.0 is out: Story Advances, QoL Improvements!2022-05-14Greetings, fellow Keepers! This Friday we bring you a multitude of goodies: 1. Story Progress! Keylin's story, which started last time, advances forward to explore the new lands, overcome various challenges and meet some new people as well. While we have made a little bit of a retcon on mission "Cannonfrontation" to make the plot fit better, generally the character relations get more deep and complex, different political opinions are being spoken out, parleys and battles are happening and we are sure you're gonna like it a lot! 2. Campaign Fog of War While it was cool to see the whole map, it's about time to spice things up a fair bit. From n
Keep the Keep v.1.16.0: Story and Characters!2022-04-29Good day, fellow Keepers! Today we have wonderful news for you: finally, our long 40-level Campaign is getting a proper plot story! Having a story in a game like this one might seem like a no-brainer, really, but there has always been a lot of work to be done yet since its initial release back in July 2021. Different priorities we had back then: implementing new towers, multiplayer features, AI and other useful things. But now, for the first time in all these months, we shall start taking care of the narrative. And here I humbly shut up and give the word to... Greetings! I am Keylin, an inventor apprentice from the free city of Evyreed. Dream
Keep the Keep II Anniversary 70% Discount!2022-04-12Greetings, fellow Keepers! Today is a very special day for Nebulate.me - it's been two years since we've made the very first prototype on Ludum Dare #46 and got quite a positive feedback from our audience. You could still play it for free on the Nebulate.me homepage, by the way. As one could see, the core idea has been there even back then in 2020, but the game itself was rather unpolished and lacked a lot of the content you see as normal today: the single-player campaign, 15 different Tower types, the Editor, the Quick Match mode, and of course the Multiplayer mode. Back then, we really believed that the Multiplayer IS the main reason to hav
Keep the Keep v1.15.0 is out: The Golem, AI and Balance improvements2022-03-26Good time of the day, fellow Keepers! This week, we proudly present you with a whole set of important updates! New Tower Type: The Golem First and foremost, we're going full speed ahead implementing new towers and increasing both your tactical flexibility and the overall game's replayability value alike! Tower of the week today is the mighty Golem, a hulking brute towering over puny little soldiers and other insignificant towers with its sheer scale! While very similar to Soldier from the Barracks in function, the Golem flounders around with the massive 3 health points, allowing it to survive a couple of hits with relative ease. Thus, when bu
Keep the Keep v1.14.0: Defender tower and AI Improvements!2022-03-19Good Day, fellow Keepers! Today we are happy to introduce yet another new Tower Type: the mighty Defender! This new Tower Type is, in fact, a very different version of the familiar and well-known Shield Tower: Defender has the same 2 health points, requires energy, can face both cardinal and diagonal directions... But here comes an important difference: while Shield tower protects itself from a given direction, Defender covers one nearby friendly tower instead, whatever it may be: a Keep, a Reactor, a Wall, a Soldier, etc. This allows for flexibility level unbeknownst beforehand since this new tower can be used both to quickly shield importan
Keep the Keep v1.13.0: Domain Tower and Campaign level overhaul2022-03-06Good day, fellow Keepers! Well... probably, not as good as we'd like it to be, but still... we hope your dear ones are safe and you get to enjoy some playtime even during those days. 1. Today we are releasing to announce a new type of Tower - the Domain Tower. This tower is very different from all the other tower types you have seen (thus, we are being true to ourselves, keeping the towers actually separate from one another rather than replicating the same type over and over again with minor variations): Domain Tower expands your building area just like any other tower would Domain Tower is built immediately, thus showing the opponent your bu
Keep the Keep v1.12.1: Trailer, Demo and Quick Match!2022-02-11Good day, dear Keepers! We hope you had a splendid week! Have you been wondering why did we go into silence for almost a month? Well, here's the answer: there was a lot of meta improvements we just had to release in one batch :) Here we go... 1. New Trailer As the new graphics actually changed the outlook of Keep the Keep quite a bit, it only made sense for us to also update our trailer, especially considering that the old one did not seem to be very engaging and not nearly as quick and furious as it should be! Thus, we have spent a couple of weeks refining our new game footage into something properly showing it off: Keep the Keep 2022 Traile
Keep the Keep v1.11.0 released: Game Speed Improvements!2022-01-16Good day, fellow Keepers! As usual, we have good news for you today - a new update has arrived after the last two weeks of development! So, what have we done? 1.A couple of new options for the Settings screen - "Animation speed" and "Fast Tower Animation" - Animation Speed is pretty straightforward - ranging from "Very Slow" to "Very Fast", it allows you to speed up or slow down the game, which will be quite useful if you would prefer to enjoy the animations a bit more or a bit less. - Fast Tower Activation, on the other hand, is a trickier and efficient way to streamline the game process. Essentially, instead of waiting for every tower to be
New Year, New Graphics: Keep the Keep v1.10.0 is out!2022-01-01Happy New Year, fellow Keepers! We hope you had a blast celebrating the end of 2021, and are so glad to present you with a rather big update we have been working on for the last month or so! Finally, we have fully revamped the World Campaign graphics - and this is now ready for you to enjoy! As we've learned to model things on our own, so a more consistent style for Keep the Keep has grown - this shiny, naive and cartoony low-poly landscape is what we are aiming for and will be drawing like in the future. Some extra shaders, perhaps, some life for the countryside, wavering flags and rotating windmills... more is there to come, but rest to be
Keep the Keep v1.9.0: Graphical Updates2021-12-10Happy Friday, fellow Keepers! Have you missed Keep the Keep? This week we have some good news and a nice graphical update for you! - Better model for the CannonTower as we generally move in a more cartoony graphical style - New firing / explosion animations for the Towers so it would look more convincing and impactful for the viewer - Fluttering flags all around, making the whole landscape more alive Imagine how much better would the view be with the wind moving trees and crops around, water flowing through, mills rotating, etc. With your help, we're sure to eventually reach that day. What do you think, how would you prefer to see the game gr
Keep the Keep v1.8.0 is out: Graphical Upgrades!2021-11-26Good day, fellow Keepers! Have you missed us for the last few weeks, perhaps? Well, today we have good news for you: it's about time to finally reveal our work and plans for the following weeks! As we have heard from our players, the graphical solution we have as well as the orthographical camera do not provide the best impression overall. Thus, we have taken the liberty to spend previous weeks learning Blender and working on the graphical improvements! While it takes a lot of time to develop, we wouldn't want to delay the updates any longer and the upcoming Autumn Sale is a perfect occasion to show you the new Combat Themes. Behold, the Summ
Keep the Keep v1.7.1 is out: AI-driven Campaign Levels and AI improvements!2021-11-05Good Friday, fellow Keepers! This week we keep our past promises: as you can remember from the last update, we planned to split important story-driving, learning levels from the ones that will simply propose an interesting challenge to solve for the people willing to try. Here's the new campaign map update: As you can see, from now on the main campaign line will be reasonably straightforward and have a very reasonable difficulty (corresponding to received feedback from the players), while the optional campaign branches will sometimes be really, really challenging (just make sure to check out those towers and castles standing aside). Besides 9
Keep the Keep v1.7.0 is out: the Campaign Map and Level Themes!2021-10-29Greetings, fellow Keepers! This weekend, we are extremely happy to announce the first release of the big global Campaign Map that is from now on replacing the ugly level list view that we used to have! Here, have a look yourself! As you can see, there's a way nicer representation of your progress in the game, with both the levels being marked and also the different stages being differentiated from one another - but that is not the only reason we had the map view realised for you! In fact, the classic linear structure of Campaign levels will eventually be altered significantly by having branches and challenges put aside from the storyline - gi
Keep the Keep v1.6.0 is out: Artificial Intelligence2021-10-15Good day, fellow Keepers! We hope you had an amazing time during the past silent weeks, and we are quite happy to present you with the first fruit of our dedicated work: the first fully autonomous and working artificial intelligence, capable of expanding its position, reacting to player's actions and eventually destroying your Keep, provided the opportunity :) Today we enable a new AI option in the Local Multiplayer that you can use to practice against a computer opponent with the Towers of your choice. Right now there is only one level of automated adversary - Basic, which will later be expanded into multiple levels of difficulty allowing yo
Keep the Keep v1.5.1 is out: Graphical Improvements and bugfixes2021-09-24Greetings, fellow Keepers! This week we have a couple of news for you: 1. We have finally made an official artwork for our game: You can see the recently added Thunder Tower in action, fighting a Rocket Tower (which isn't implemented yet, but now you know what's coming up!). Besides, there's our new character, The Inventor: this humble engaged fellow starts the road to our game's lore. Sharp people like him are effectively the generals of this world, always able to come up with new ideas and quickly deploy their automated Towers into the battle. Later in the future, the whole story will develop around Inventor's struggle to free the world. Mo
Keep the Keep v1.5.0 is out: Besieged!2021-09-15Greetings, fellow Keepers! This week we are presenting you an important interface boost and a new game mechanic implemented based on your wonderful feedback! Building Spot Warnings First of all, it's been a very common case among the players to plan a new Tower on a cell that would be shoot through by the opponent, which resulted in very frustrating wasted turns, with that aforementioned Tower being immediately destroyed before it could even be built. Indeed, this does not feel fair to make a mistake because of not seeing the threat rather than being unable to handle it. So we have added a UI warning for you whenever a potential building spot
Keep the Keep v1.4.0 is out!2021-09-03Greetings, fellow Keepers! Today we are proud to present you the big update we have mentioned last week. Let's check out the greater changes first: Tower Initiative Queue While all of the feedback we have received was quite positive, there has always been a lot of space for UI improvements. In particular, it is rather hard to remember, in which order Towers are supposed to act, and therefore hard to see the outcome of a given turn right away. In order to address this issue, we are introducing a queue that will display the activation order for all the towers present on the game field. This queue allows both to see which towers are going to act
Keep the Keep v1.3.2 is out!2021-08-27Greetings fellow Keepers, This week we have been busy improving our game's side overall presence, so we only have a list of small patch updates for you today. The Thunder Tower added last week was a bit buggy, as could be expected, so we have made several adjustments to it: - Thunder Tower Aim Color will match the Color of its owner, making it easier to distinguish between different players' targets - Thunder Tower direction when selecting a cell to place it into will correspond to the possible directions - The directed Towers will only allow directions that are inside of the field (so you won't accidentally place a Cannon looking outside) -
Keep the Keep v1.3.0: Lightning and Thunder!2021-08-20Greetings valourous folks, Time for yet another weekly update for Keep the Keep! This time, we are proud to present you with a new Tower Type: the mighty Thunder Tower! This Tower has, by far, the longest shooting range in the game: it shoots diagonally up to 6 cells away, which encapsulates the whole game field. We have added Thunder Tower for several balance reasons (in the following order): Cannon and Catapult towers were deemed too strong by the players, allowing for a very effective opponent enclosing tactic - they needed a counter Shield and Repair towers were barely used in a regular play, due to their very circumstantial usefulness (R
Keep the Keep v.1.2.0 is out!2021-08-13Good time of the day, fellow Keepers! We hope you had a great past week, as we have just released a new version of Keep the Keep! In this update, we introduce a significant improvement to the game's understandability, via the in-game Encyclopedia of Towers: From now on, every Tower has its own description and a bit of game lore related to its history, often subtly referencing real people and quotes. These little entries are accessible both on the main menu and within the combat screens, be it a single-player campaign or a heated online match. We hope to bring a lot of clarity and make the setting of Keep the Keep more voluminous and detailed.
Keep the Keep v.1.1.1 is out!2021-08-05Greetings fellow Keepers, This week we present you the first update in the line of many (that will likely come up weekly). Let's get to the Changelog: - Added sound effects for the Towers: Cannon, Bow, Catapult, Sapper, Barracks, Shield, Builder, Repair - Added sound effects for the Level finishing - Shield Tower gets a new fancy look - Fixed the clickability of newly placed Towers on various screen sizes - an issue reported by quite a few of you after the initial release - Introduced better, more lean and easily readable Tutorial - "New Game" / "Continue" buttons confusion - now, we have the "Clear Game Progress" button in the Settings inste