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Levi Chronicles — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
1.5.0a "2 Player Co-op Update"2023-07-26Welcome the "2 Player Co-op Update"! It's here finally! After heaps of work, I was able to pull off the new 2 Player Co-op for those who requested it! This update has changed the base game in some sections. multiplayer code has been changed to accommodate for the new 2 Player mode. I tested everything I could on my own so issues may arise that I was not able to find on my own. Let's not keep you waiting! Fixes -Doors and meshes now have the correct collisions. -Button code not working now will listen to the host and work. -Random code triggering music in cutscenes now will trigger correctly. -Random camera shake triggering in cutscenes now wi
1.4.0a "More Things Update!"2023-07-13Welcome the "More Things Update!" The goal of this update was to add some Lore and Murals to the first game in preparation for some of the Story in the second game. there may be a few more of these updates to come to keep yourself tuned! Fixes -Fixed the Controls UI for Multiplayer and Singleplayer making it much easier to understand. -Fixed loud noises randomly turning on in cutscenes. -Fixed random music from turning on it cutscenes as well. (Whoops hehe) Changes -Changes to the Layout of the Temple front area have been made to better accommodate the Player. -Minor lighting adjustments have been made. -Minor Code adjustments to multiplayer
1.3.1a "Revamp Update" Part 22023-01-25Finally, here to release the Revamp Update Part 2! This has given some good polishing that has been overdue in Chapter 1 and some new additions and tech added! Fixes -Broken door mechanics have been patched -Engine issue with Lighting has been changed to prevent crashes on old software -New Code is being used for Chapter 1 Puzzles to prevent Lag and Internet latency Changes -Polishes to the main map and environment -Water Shader has been updated -After being hit my explosions, your character will have whiplash -Camera Shake has been polished Additions -New Puzzle (testing new Modular Tech) -New Ruins to Explore -New Murals with lore for the L
1.3.0a "Revamp Update" Part 12022-12-26The Revamp Update is one of 2 planned updates. This update contains some visual changes and map changes plus some major code rewriting and optimizations! Part 2 is to come and will contain for puzzles in chapter 1 plus some more lore. Keep a keen eye out for these! Fixes -Explorer UI not working (Multiplayer) -Particle stacking has been optimized (Snow) -Doors not correctly sending open information to the server -Player code has been cleaned up and optimized for smoother gameplay Changes -Lighting has been adjusted -Snow Particles have been changed -Outside ruins will now have ice layers Additions -New Door puzzle inside the catacombs
1.1.2a "Maintenace and Patching"2022-10-18The Maintenace and Patching update is now out. Simple fixes to a few issues and minor tweaks to the game! Fixes -Crashing issue in Museum -Overcomplicated lighting in Museum fixed -Less multiplayer clutter causing more stability Changes -Lighting changes in Museum -Music changes in Museum -Motion Blur introduced -Reflections are more refined -Removed Temperature gauge on UI
1.1.1a "Major Fix Patches"2022-06-14This Patch is a fix to the game in the Puzzle 2 section of the game where Items would not work. The Patch also includes a new audio section in the temple entrance. Hope you all enjoy! -R
1.1.0c "Minor Patch"2022-06-07Just some quick sweeping, nothing to see here ;)
1.1.0a "Performance & Compatibility Update"2022-05-30Hello everyone! I would like to introduce the Performance & Compatibility Update. It has been a struggle to finalize it the last 2 days, but its finally here! This update will hopefully fix up some lag issue and crash issues people have been experiencing over the last few months! I hope this helps! This wont be the last one to! more to some soon -R
1.0.6b "Minor Patch"2022-04-22A simple Minor patch in attempt to fix a Crashing issue Fixes -Players can stop there momentum when entering a menu -Players will no longer be able to run around in a cut-scene -Minor C++ building changes Additions -Museum has random weather changes now when you play the Museum level
1.0.6a "Chapter 1 Patch's and Fix's"2022-03-11Chapter 1 has had some Major improvements implemented to create a much more stable multiplayer experience! The UI has been Improved in the Main Menu and will soon Extend to the rest of the game. Minor Tweaks and Fixes have been added through the game more well rounded. Things will be moving around in the main menu the next couple of patches in preparation for Commissions and Chapter 2. Everyone enjoy -R
Dev Diary #102022-01-14Levi Chronicles Dev Diary #10 Welcome to the 10th Instalment of the Dev Diary Series! Its been a long Silence over the Holiday break! In that time the game has had the chance to go on sale and a few of you have been enjoying your selfs puzzling it out with friends or enjoying the puzzles on their own! Either way it has been so nice to watch you all. :) Before we begin I wanted to apologise for the delay for the Dev Diary. In the December time I was unfortunate and caught covid-19, and to top that my Current system I use to develop games was having "Issues". Im on top of it now and recovering fully from the Illness! Enough about me time to get
1.0.5a "The Minor Patch"2021-11-29Hello everyone! I have a new patch for Levi Chronicles Chapter 1! here are some changes and additions... Added -New Locations to Explore (Maze) -New Linguist Translation Glyths added Fixed -Some Linguist Translations were not working in Single-Player -Minor Lighting Fixes -Minor Code Adjustments for Multiplayer Enjoy -R
1.0.4a "The Linguist Update"2021-11-23New Patch Adding some final Game-play additions to the Linguist! Added -Linguist can now naturally translate Ruins -Fire Clue added for Linguist in Puzzle 3 Fixed -Holes in map -Minor Multiplayer code Adjustments Enjoy the new Game-play!!!!
Dev Diary #92021-11-20Levi Chronicles Dev Diary #9 Hello! Welcome back, to the Ninth instalment of the Dev Diary Series! It has been a great Month and a bit! I have been able to achieve a lot more with the games development and I cant wait to show you what progress I have made. Lets get a move along shall we? The Plan To begin I want to tell you some of my plans for Levi Chronicles & Atmosphere Studio. Over the next coming weeks work on a Website will be created for Atmosphere Studio. This will help streamline information on the game and its development much better and in a more universal location for everyone to access. The Website will also have other uses in th
1.0.3c2021-10-29Just Releasing a new Patch after watching some people have a run of the game! Added -New Volume settings for Voicing Audio -New Explorable room inside the Temple -New Checkpoint system for the final parkour has been added for ease with friends (Multiplayer) -New Visual Changes again some major around the base camp you start in -New Black screen when falling into a death pit, More Visually Pleasing -New Music has been added for the camp introduction (Might be more in future!) Fixed -Fixed Becoming Soft locked after a Cut-scene plays while in a Menu -Fixed Player facing the walls when starting a game at any of the checkpoints (Multiplayer) Chan
1.0.3b2021-10-28Small Patch fixing and adding a couple of things to Chapter 1! -Mostly Visual changed to make the map more appealing -Lighting in Single Player Chapter 1 has been fixed and adjusted to make areas more moody -Added some new areas to explore and check out
1.0.3a2021-10-25New Patch with some Minor Changes Added -Quit Button will now ask if you want to quit -Quick Start Checkpoint has been added so players can skip the tutorial -Hot Spring has new Visual effects Fixes -UI Adjustment to the Class Selector Screen -3 Locations where you can escape have been blocked up -Puzzle 2 Escaping before door shuts has now been Fixed -Ina'x Language for the Letter "D" has been fixed in Puzzle 3 -Spinning Pylons in Puzzle 3 should now move Faster Adjustments -The Camp how has a more Linear Path to take making it easier to follow the Objective Hopefully that clears up a few things, another patch will be on its way with some ex
Dev Diary #82021-10-11Levi Chronicles Dev Diary #8 Hello! Welcome to the Eight instalment of the Dev Diary Series! I have been quiet the past few weeks with my work I do, It has taken up a big chunk of time. It hasn't stopped me from working on the game. I have been able to plan out a lot more! Lets not waist time! Ill show the latest work I have been up too... The Vision I wont spend too much time on this part. The Latest I want to show you is my Current plan of showing progress on the games Development! I use a tool called Trello that helps me keep track of where I am on things... I have decided to use it again to help organise the work I do, so when I come back
Dev Diary #72021-08-31Levi Chronicles Dev Diary #7 Welcome to the seventh instalment of the Dev Diary Series! Its been exciting behind the scenes, working really hard on the start of the next phase of Levi Chronicles! Lets not waist time and let me tell you about The Vision! The Vision So once I had Levi Chronicles Chapter 1 finished, it has given me time to step back and look over what has been accomplished. Making the game was a lot of fun. but looking at the game I can see a concept that hasn't been explored. So the last couple of weeks I have been back at the drawing board to go over some ideas of where I will take the game. Of course I will be continuing the
1.0.2a2021-08-24This is a small patch to fix resolution issues being experienced by people and a attempt to help fix the multiplayer issue further. :)
Dev Diary #62021-07-26Levi Chronicles Dev Diary #6 Welcome to the next instalment of the Dev Diary Series for Levi Chronicles! Its been a while since launch now, we had a bit of a rough start too! but that has been mostly patched now. Before we get into the Dev diary I would like to thank everyone for all the Help and Support! I love seeing you play the game and the laughs people have had together, So Thank you Everyone!!! Lets begin the Dev Diary and see what we have planned for you all! The Inner Engine So since launch I have been slowly refining the Inner code of the game to be more multiplayer friendly and compatible. Completely rewrote the puzzle code in Mult
1.0.1d2021-07-25Not much here... Small Patch
Patch 1.0.1c2021-07-16Hello again! I have our new patch! Added -Vsync Settings -Frame Rate Limit Settings -Prop placement has been adjusted (Multiplayer & Single Player) -In the final part of the game flares have been added to help guide you to the end Fixed -Single player lighting issues have been adjusted to help deal with the too dark areas -Full Screen was not applying when restarting game I hope these changes help a few out there who have been struggling! More patches will be coming soon.
Multiplayer Back and Stable!2021-07-14The Beginning Hello all! I wanted to apologise for the wait on the patch to stabilise the multiplayer mode. It wasn't a easy task as it required deleting A LOT of the games code and doing a rewrite! But after the last test it seems to have been worth it as the multiplayer was stable! XD This does not mean the work is over, I will be continuing to improve the game in ways I can find, and in ways others think I should. I would really appreciate if you had feedback on the game to come over to the Discord and tell me about it. It really helps a developer out when people do that and I am here to listen! Now... Its going to get real busy soon as th
1.0.1b Multiplayer Improvements2021-07-12The new patch is designed to help increase stability in Multiplayer. Multiplayer should be completely playable now. Fixed (Multiplayer) -Joining session UI has been updated to be more user friendly -Joining session UI will now display if there are sessions found or not -Joining Button added to the session details to be more user friendly -All Puzzle coding has been rewritten to now communicate with the server more to increase stability -Extractor Bombs ability will now replicate across all clients properly -Net Frequency on players have been altered to be more Network friendly Added -When accessing UI like player "esc" menu or linguist data p
Update Notes 1.0.1a2021-07-10A New multiplayer Patch has been implemented. Added -Join button on server finder Fixed -Event Tick is no longer being used (Multiplayer) -Leaving a session will now force you to leave sessions hopefully fixing the session issues This patch is a attempt at fixing the current Desync Issues in Multiplayer but not 100%, this is still to be tested and patched.
Release Multiplayer Issues...2021-07-09Release and the Wreckage Hello all! I has already been a rough launch! I am SOOO sorry about that! I wish these issues were known of sooner but it came to light only recently. To sum up the current issues, Multiplayer is not working due to desyncing. The caused of this I believe is the pipeline of network code sent from the servers to the clients and clients to the server is being over run with non-essential code. This causes MAJOR desyncing while playing the game, it breaks the game in ways i didn't expect, parts i thought were flawless now have issues. To counter this over the next week I will be digging into the code of the game and attemp
Pre-Release News!2021-07-07Hello Everyone! I'm here to pass on the good news! We are releasing on time! I see a lot of people are keen and excited to this first step into the Levi Saga! Some of you may be wondering what times the release will be! I wanted to pass the information on to you all! Release times are 9th July 2021 12 am PDT or 5:00 pm AEST I am very keen for players to get this into their hands! for people who want to have a chance in winning 4 copy's of the game go have a look at our Twitter. my lovely friend Gex is hosting the event! He is also the main voice actor for Levi in Levi Chronicles! check him out and ask him anything! I want to thank everyone fo
Dev Diary #52021-06-22Levi Chronicles Chapter 1 Dev Diary #5 Welcome to the Fifth instalment of the Dev Diary Series! We have a couple of exciting announcements and details I would like to share with all of you this Dev Diary! Lets not waist time on formalities, Lets begin! The Inner Engine It has been a stressful few days getting the final touches and polishes done to the game and especially with my limited time to work on the game it has made it really difficult! With this have come rewards! The game is in its final stage, containing all its originally intended features! Now i have had a few people come up to me and talk to me directly about a few things. Some p
News Update!2021-06-01Hello! Some people have come to be asking about release date and asking the reason for the Delay. So I am writing this update to clarify what is happening with the development of the game. To start off with. Levi Chronicles is on track for its release! This is all going to depend on valve if i can keep the release window set. This is the short version of me explaining it. Though, since we are all adults ill explain the full process I will be going through The Plan These next coming days I have some major polishes to the game. This will be required for when Valve takes a look at the game to do a second "Green Light" faze. While Valve have a lo