Space Gladiators — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Space Gladiators Full Release | 2021-03-10 | Hello, After more than 16 months of Early Access... Space Gladiators is finally launching in version 1.0! Here's a quick summary of everything that's been added and changed during Early Access: 2 new characters 167 new items / perks / traits 21 new enemies 8 new traps 3 new minibosses 27 new challenges 393 new rooms Countless gameplay, design, balancing and bug fixes and improvements Added stat modifiers to items Added the map & procedural path generation Added starting traits and danger levels Displayed the outfits on the characters Changed from individual zones to only full runs Removed enemy contact damage and reworked all enemies to accou |
| Turkish [0.9.3] | 2021-02-20 | The Turkish language is now available in the game. Special thanks to Gowner and the LG studios team for that! |
| Trading Cards & Fixes [0.9.2] | 2021-02-09 | Hello, We now have trading cards, emotes, backgrounds and badges for the game! Not totally sure how that works but you should be able to get some of them by just playing. Also wanted to let you know that Space Gladiators will likely be released in 1.0 later this month. It's been in Early Access for more than 15 months now, which is about 9-12 more months than planned. Even though there are a lot of ideas and features that couldn't be done, I'm pretty happy with how it turned out. Of course, I'll keep tweaking and supporting the game even after the EA tag is gone. Special thanks to Sasta (1), James (2), MrJuhanso (3) and Petra (4) for their he |
| Spanish, fixes, balancing [0.9.1] | 2021-01-29 | Special thanks to Emilio Tolsada (1) and Sensei Bean (2) for their help! New stuff New language: Spanish (1) Balancing Fakir Training: 20% chance to block trap damage => 50% Hell’s Dagger: +1 up damage per devil item taken => +2 Carving Knife: 8% to get item on a corpse => 15% Precision Knife: 16% to get item on a corpse => 25% Unkillable: -3 Max HP every fatal hit => -2 Fruit Basket: starts with 3 charges => 5 Enhanced Fruits: +3 coins => +10 Beelzebub: +20% Damage => +10% Athletic Insects: HP increased Fixes & small tweaks Fixed a bug where Lightning Sword would display 0 damage when your tech is low even though it actually deals a minimum |
| The Spooky Update + Chinese & Polish! [0.9.0] | 2021-01-20 | Hello, Thanks to more awesome people, the game is now available in Simplified Chinese, Traditional Chinese and Polish! I’ve also added some more items, fixes and balancing tweaks. Special thanks to Bear (1), Petra (2), Traumaturgy (3), TheSpaceEgg (4), Funguy (5), Devildoer (6), drakan (7), jason (8), Hibou Inquiet (9), Howard (10), Rogue Justice (11) for their help! New stuff New languages: Polish (6), Traditional Chinese (8), Simplified Chinese (10) Ghost Costume - outfit: +1 Armor, gain 5 seconds of invulnerability when you enter a room (1) Zombie - trait: Set Technology and Max Energy to 0, enemies have a 3% chance of dropping a Brain (5) |
| Russian & Portuguese (BR) | 2020-12-16 | Hello, Thanks to the work of some players, the game is now available in 2 more languages: Portuguese (BR) and Russian. If you also want to help bring the game into your own language, feel free to head out to Localizor and start translating! I also took the opportunity to push some bug fixes. I haven’t had as much time to work on the game lately, but Space Gladiators has already been in Early Access for more than a year now which is way more than I originally planned. I still want to add some things but overall I’m pretty happy with the current state of the game. I think 1.0 is not that far off. I know some of you are hoping for more stuff lik |
| The Antique Update [0.8.3] | 2020-10-18 | Hello, A small update today, featuring items from the community vote back on the Discord server! It has actually been lingering on the beta branch for some time now. A lot of things on the backend had to be fixed and cleaned-up to be able to implement the crowd sourced translations. This created a bunch of random bugs and I wanted to playtest it a bit more before making it live on the main branch. Please let me know if you find some weird things, broken items or translations! Special thanks to TheSpaceEgg (1), Traumaturgy (2), Swestar (3), Padongo (4), Sensei Bean (5), Petra (6), Celt (7), Funguy (8) for their suggestions! New stuff Mystery M |
| Space Gladiators is now on Localizor! | 2020-09-25 | Hello, Space Gladiators is now available on Localizor, a website used for managing crowd-sourced translations! It has been recommended by a lot of other cool indie devs and it looked like a simple and elegant solution so I wanted to give it a try. I spent the last few weeks fixing all the keys and translations inside of the game to make it easier to get external contributions. Here are the current languages available for translation: German Italian Japanese Korean Russian Portuguese Chinese (Simplified) Spanish Polish If you're speaking one of those fluently and wanna help the game out, feel free to start contributing there! You'll only need |
| The Underground Update [0.8.2] | 2020-09-08 | Hello, This week we got some more new items and bug fixes. We also got the game verified on Steam! You might have noticed that the achievements for beating the bosses with the 2 new characters were missing. That’s because we had a limit of 100 achievements since the game wasn’t verified. That limit has been lifted and the achievements have been added. They should get unlocked automatically once you launch the game if you’ve completed the corresponding challenges. Special thanks to Petra (1), Lyman (2), Padongo (3), Traumaturgy (4) and Swestar (5) for their suggestions! New stuff Coral - passive: Set your current negative stats to 0 (doesn't i |
| The Pretty Update [0.8.1] | 2020-09-01 | Hello, We’re back with our smaller more regular content updates! This one adds a few new items, rooms, bug fixes and balance changes. On another note, my engine got a big update a few days ago and it broke a lot of things. I hopefully fixed it all but you might see weird things in some rooms (exits and assets in the wrong spots, traps that don’t work like they should etc.). If you see stuff like that, please report them to me in the Discord or on the Steam forums. Special thanks to Pepenosoy (1), littleninja117 (2), Celt (3), SenseiSenzuBean (4), Funguy10101 (5), Dreamless (6), Lef (7), MadderThanEggs (8), Woodlutins (9), Petra (10), TheTurtl |
| Update 0.8.0 - Characters, minibosses & Lost Potato | 2020-08-14 | Hello, We’re finally here! Lost Potato and Space Gladiators’ update 0.8.0 are now live! https://store.steampowered.com/app/1365010 Make sure to check out Lost Potato if arcade-ish top-down roguelite sounds like something you’d enjoy, it really helps support my work! It means two brand new characters to unlock, three new minibosses to find during your runs and a ton of new items, fixes and balancing changes. As usual, this update will be followed by a bunch of smaller ones that’ll add more items, rooms and fixes. Time to party! Special thanks to Petra (1), Bear (2), Funguy1010101 (3), Kenzup (4), TheSpaceEgg (5), Traumaturgy (6), Lyman (7), Ol |
| Next update this Friday... and a new game! | 2020-08-10 | Hello, A quick announcement to let you know that the next big update (new character??) will be out this Friday! And also a whole other game: Lost Potato! https://store.steampowered.com/app/1365010 Lost Potato is a minimalistic top-down roguelite where you can't damage enemies directly. Push them into spikes, reflect bullets and help a young potato find its way out of a jungle filled with man-eating tribes! Make sure to go ahead and wishlist it! (really helps with getting visibility) See you on Friday! |
| -20% Summer Sale before Price Increase | 2020-06-26 | Hello, Space Gladiators is currently available at 20% off for the Steam Summer Sales! Wanted to make this quick announcement to let you know that I'm planning on increasing the price once the event is over. This means the current discounted price is probably the best deal you'll get on the game for a while. This shouldn't come off as a surprise to most of you who've been reading previous announcements or the Steam page of the game. The amount of content of the game has more than doubled since the Early Access launch back in October and with some more major content updates coming soon, I feel like this is the right time to do it. So if you've |
| Update 0.7.5 - French | 2020-06-18 | Hello, French is finally here! Now that the game is setup for localization, adding more languages will be way faster. But they’ll come later when the content is more stable. I also added 11 new traits / items / perks and polished the menus a bit. Next up is some more exciting stuff: I think it’s the right time to start working on some new characters, mini-bosses and other content ideas I had. I’m still unsure if I want next update to be the big one or if I’ll do a couple small ones first to fix some stuff… but definitely keep an eye out for it! Special thanks to Dreamless (1), Susucr (2), Blueish (3) and Rogue Justice (4) for their suggestion |
| Update 0.7.4 - Performance | 2020-05-30 | Hello, The main focus of this update is to improve the game’s performance and to fix some important crashes that would delete your save file. I’m not going to go into too much details but know that you’ll now experience some loading at the following times: Launching the game Starting a run Ending a floor Finishing a run Basically, we’re now preloading a lot of stuff at specific times to avoid frame drops in the middle of a run. That’ll be indicated by a little dancing potato in the bottom right of your screen. I’ve reduced the texture page size from 4096x4096 to 2048x2048, which might impact you if you have an older computer and the game keep |
| Update 0.7.3 - New Perks | 2020-05-11 | Hello, I noticed that the old arena rewards were almost forcing you into a certain specific playstyle. You'd basically find perks giving you a Heart or a Pet every run even if you didn't like playing with these items. To fix that, this update adds 26 new perks and the ones relative to specific items will now only appear if you already have said items. It means you won’t find perks giving you a free Heart or a free Pet anymore. Next updates will be less content-heavy and might take more time to go live. I have quite a bit of back-end work to do before I focus on adding new stuff again: performance optimizations, crash fixes, some tricky sugges |
| Update 0.7.2 - New Items, Balancing & Fixes | 2020-05-04 | Hello, This week’s been pretty crazy! I got a lot of feedback and I tried to implement most of it in this update. I also added 6 new items, fixed a lot of stuff and did some work on balancing the game. One big problem that I kept seeing is that a lot of the time you could just facetank all of the enemies and outdamage them once you got a few good items. (namely Strong Bones, Green Energy Ball or a lot of Vampirism, HP and Metal Scraping) I think I’ve pinpointed the issue: too many invincibility frames after you get hit. It means that enemies could never deal more damage than the amount you recovered - which made it very boring once you got to |
| Update 0.7.1 - New Traits | 2020-04-27 | Hello, Thank you all for the reception to latest update, it’s been great! There will be a few smaller ones now to add more content and to smooth out some rough edges. Special thanks to Rogue Justice (1) and TheTurtleMelon (2) for their suggestions! New stuff Added 14 new Traits. (the scrolls at the beginning of a run) (2) Added 5 new rooms. Added 2 new items. Balancing Big Nose: -100% Negociation => -30% Poop effects and price have been changed. Fixes & small tweaks Fixed a mistake where the “Negociation” stat was referred as “Coupon” in the inventory. Some rooms have been updated. The big red spiderish enemies in The Crypts now spawn tiny ba |
| Save 10% on Space Gladiators! | 2020-04-22 | Hello, Today we're celebrating 6 months of Early Access! The game has changed so much since the launch. With our biggest update yet just going live, I figured this would be a good time for the first sale of the game. So during the next week, you can get Space Gladiators with a 10% discount. Finally, a heads up: the early access is lasting longer than I expected and tons of content are being added so the price will most certainly go up before the 1.0 launch to reflect that. Cheers! |
| Update 0.7.0 - Subzones | 2020-04-21 | Hello, Welcome to the game’s biggest update yet! I’ve received a lot of feedback and ideas over the last 2 months and I tried my best to implement them. The main goals of this update are twofold: Improve the diversity of the game with new subzones and hundreds of new rooms, traps and enemies Smooth out the gamefeel and difficulty curve of the game with improved movement and the removal of contact damage. From now on, if an enemy doesn’t have a red aura it means you can touch him without taking damage. A lot of behaviors have been obviously been reworked and rebalanced to account for that. We’re also trying out a new run structure: all runs ar |
| Update 0.6.3 - Better Map, Hidden Paths | 2020-02-12 | Hello, This update is meant to fix a lot of things that were reported during the last week! The main goals are to smooth out some confusing things and make your attacks feel more responsive. All the gates of inaccessible paths are now hidden and the map has been cleaned up. I also added an indicator to show you whether your attack is in cooldown or not. I’m not certain it perfectly solves the issue of not knowing when you can attack again (especially when your attack speed is low) and I obviously welcome your feedback on that one, as usual. I’m still working on the enemies but I thought it’d be better to make those fixes live first. Special t |
| Update 0.6.2 - Displayed Armors | 2020-02-02 | Hello, This update has 2 main goals (apart from fixing bugs). The first goal is to allow different styles of play that are focused on increasing your coins, speed, jump height etc. instead of just strength and technology. 20 new perks, items and traits have been added for that purpose. The second goal is to improve how items and stats changes feel on your character. It basically means displaying the damage numbers on hit, improving some visual effects and displaying armors on your characters! Doing all that required quite a lot of back-end work to be done. All player assets had to be reworked and the characters are now drawn to the screen in |
| Update 0.6.1 - Graphics, Enemy Redesigns & Fixes | 2020-01-10 | Hello, Here’s the first update of the year! It’s mainly a graphical one. I improved the design of some of the enemies and replaced them completely in a few cases. The goal is to remove old sprites I had spent only a few minutes putting together (e.g. the ghost) and that didn’t feel like they belonged in an alien planet. I’m trying to steer the art direction of the game toward something more unique and specific to the game’s context. I also reworked the background elements. Quite a few people pointed out that the enemies were blending in too much with their environment and were sometimes hard to see. This update marks only the beginning of the |
| A speedrun.com Page for the Game! | 2019-12-19 | Hello, Just a quick announcement today to let you know that you can now post your best times to the speedrun.com website! Just complete a run (full or of any particular level) with whichever character you prefer, record it and upload it to enter the leaderboard. We're still a small community so your changes of grabbing a top spot are pretty high right now! Link: https://www.speedrun.com/space_gladiators_escaping_tartarus Special thanks to Giragnoulak for submitting his runs and creating the page for the game! |
| Update 0.6.0 - Map, Events, Traits & Danger | 2019-12-12 | Hello, Big update today! This one took quite a bit of time. I probably should have separated the features in multiple little updates… but now that we’re here, let’s see what it’s all about! The biggest change is that the game now procedurally generates multiple possible paths to get to the arenas. You can choose which rooms you want to go with the help of a newly created map system. For those who have finished the game, there is now new content to beat! This update introduces the Danger levels, which are basically new levels of difficulties. Note that you’ll have to finish a full run at Danger level 0 before unlocking the next Danger level fo |
| Update 0.5.7 - Item Modifiers and Backgrounds | 2019-11-18 | Hello, This update changes the way backgrounds are done in the game. They hopefully now look better, are less performance intensive and make it way easier for me to add new rooms into the game! (which means more content) Apart from this, I’ve added random stat modifiers to dolls, armors and weapons. The reasoning behind this is that it should keep you on the lookout for better gear even if you already got the one you want from the beginning of the run. Not sure if it’ll work as intended - I’ll be looking forward to getting feedback on this feature! Finally, I’ve implemented the important fixes and suggestions you’ve been sending me. Don’t wor |
| Update 0.5.6 - New UI | 2019-11-08 | Hello, This week’s update main focus is to redesign the UI and some other things (spikes and particles), aswell as fix some balance issues. There are so many things left to do to get the game where I want it to be - I think this early access is going to last a bit longer than expected! Features I want to implement include adding more procedural generation to the game, new enemy AI, item modifications, a new map and path system, better synergies for items and enemies... I admit it feels a bit overwhelming, but I’ll take it week by week for now! Special thanks to Papnix (1) and Giragnoulak (2) for their suggestions! Full changelog: The UI has b |
| Update 0.5.5 - Laser Sword and More | 2019-11-02 | Hello, Super excited to publish this update! I improved the design of Gladiator and gave each character their own unique weapon and attack patterns. The goal is to differentiate them more from each other and make them feel better to play. I also added dashboards below each zone's description with your best times with every character (alongside some new achievements and unlockable items!). The game is going to undergo a lot of changes in the next months. I have tons of ideas that’ll hopefully enhance its uniqueness and make it more enjoyable while keeping its core gameplay. So stay tuned for that! Special thanks to “DrFenouil” (1), “Giragnoula |
| Update 0.5.4 - Voubi Revamp & Waffles | 2019-10-28 | Hello, This update aims at fixing most bugs and issues found during this first week of Early Access. Most notably, Voubi’s gameplay has been reworked and is hopefully now more fun and balanced. With all of these out of the way, I’m excited to start working on new content and designs for the next updates! Special thanks to “Esty” (1), “Giragnoulak” (2), “DrFenouil” (3) and “CrazyRed” (4) for their suggestions! It’s a bit all over the place so I separated the changes into 3 categories: major changes, minor changes and bug fixes. Major changes: Added a setting that turn all fruits into waffles. (4) Checking inventory now pauses the game. (1) Vou |
| Update 0.5.3 - Smooth Jumps | 2019-10-24 | This update aims at fixing issues some players have pointed out. It’ll hopefully make the jump feel more controllable, cement Patato as “the easiest character to play” that he’s designed to be and fix some other things. Special thanks to “Peredur Gargantaur” (1), “Giragnoulak” (2) and “DrFenouil” (3) for their suggestions! Full changelog: Hitting your head against a roof while jumping no longer makes you fall instantly. (1) You no longer take damage from enemies or canon bullets while you’re dashing. (1) You no longer get pushed away when you’re jumping next to a wall while on the ground. (1) Patato’s base Strength and Energy Damage have been |