Knights of Light: The Prologue — patch notes and updates

Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Quick hot fix 2 | 2020-03-11 | This is another very quick fix for skeletons optimization issue. Stay tuned for the upcoming fourth patch! |
| Quick hot fix 1 | 2020-03-10 | This is a very quick fix for tweaking a physics issue that caused a minor glitch. Stay tuned for the upcoming fourth patch! |
| Update patch 3 is LIVE | 2020-03-09 | This is a quick patch for fixing some minor issues that was reported by the community. The fixes includes: - Removing screen marker after first mission completion - Enabling options button in the pause menu - Horse object is more optimized now - Balancing horse power and damage - Enabling mouse sensitivity control - Fixing pause menu Thank you so much for your patience with us and we are awaiting your feedback on this patch. |
| Update patch 2 is LIVE | 2020-03-06 | This is a MAJOR important patch for addressing the optimization issues and frame drops that was reported by the community along with some extra minor fixes. The optimizations includes: - Adjusted characters poly count - Optimized characters shading - Rock materials shading is more optimized The fixes includes: - Enabling sound settings - Cut-scenes fades on skipping - Fixed random loud music volume - Disabling Steam VR API - Fixed continue button functionality - Berserk mode allows player to attack - Aligned map labels correctly - Tweaked swords sounds - Prevented walking through the river Thank you so much for your patience with us and we ar |
| Update patch 1 is LIVE | 2020-03-02 | This is a quick patch for fixing some minor issues that was reported by the community. The fixes includes: - Loading screen freeze - Main menu appearance during gameplay - Balancing character health points - Horses speed fix - Skipping cutscenes - Screen resolution of 1920 x 1080 Thank you so much for your patience with us and we are awaiting your feedback on this patch. |