Cave Confectioner — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| New Soundtrack | 2023-08-22 | 2023-09-06: An extended soundtrack is now available with all of the game's music, as well as bonus tracks that didn't make it into the game. Track listing: 1. CC Title 2. Win 3. Not Powerful Enough (PD track by Spring Spring) 4. Cave Loop (PD track by Gichco) 5. Jovial Medieval Theme (bonus variant of CC Title) 6. Epic (bonus) 7. ticktock (bonus) 8. Arab Dance (bonus) 9. Caveman (bonus) 10. Red Hood (bonus) 11. Badass (bonus) 12. -Outro- Total: 12:55 |
| Version 0.7.11 | 2022-07-07 | Welcome to version 0.7.11. Like a convenience store, it feels like this project never closes. What changed in this release: Added a playable goat Fixed some game-breaking bugs in the menu system Enjoy! |
| Version 0.7.10 | 2022-05-11 | Hey, folks! This patch release focuses on improving the VN system, and it may be Cave Confectioner's last release for a while. Notice the version number is 0.7.10. I thought a lot about that decimal, and it seems a small patch - yes I said it - a patch is better than waiting for a new major release with new content. Because the existing content still needed fixing. VN system changes: ADV-style dialogue advance Reskinned the UI Switched interaction to mouse-up Bug fixes Enjoy! |
| Rolling out another patch | 2022-04-01 | Fixed some deficiencies on the main menu. |
| Version 0.7.9 released | 2022-03-30 | Patch time! There are no new caves to explore yet, but we can certainly plunge into that next go-around. What changed in this release: Rewrote the VN engine to support crisper graphics and image buttons (as seen on the English main menu) The right joystick now moves the mouse cursor, allowing any in-game action to be performed with a controller (except text input) As a consequence of the above, there is no longer a key or button to switch to in-front-of-your-face selection mode (left joystick movement does that) Fixed a multiple selection bug on the trading screen |
| Obligatory Steam Deck Discussion | 2022-03-05 | Valve made a handheld system. While I would have designed it differently, the point is that it is capable of running Cave Confectioner, with some caveats. Cave Confectioner cannot currently *officially* support the Deck because it cannot be played entirely with a controller. For that to change, an on-screen keyboard needs to implemented. The layout is to be determined. Much of Cave Confectioner's codebase evolved into RSOD, which is designed to be fully playable with a controller when it launches. Cave Confectioner is still being maintained, and full controller support is still a possibility. |
| Testing steamcmd | 2022-02-13 | This isn't an actual update. Just streamlining the build process. Holler if your build suddenly breaks. |
| Version 0.7.8 | 2022-01-31 | Hey, folks! This is a patch to fix some things. Nothing major. Just to look like a "good developer" and update for you lot. What changed in this release: The rock border now extends all the way around the minimap The ambient light is now tinted yellow when raining Moved the crystal Improved scripting to allow sequence-breaking in game objectives Localized "Get closer" text |
| Version 0.7.7 | 2021-12-18 | Hey, folks! This update is all about the text. What changed: full Greek translation! (Thanks again DarkQuantum for all you have done in that area.) Added a system to translate in-inventory items to other languages (check out game/items.json; only Feather, Wood, Flour, and Grain translated for now) Changed trading string "You gain:" to "You will be payed:" |
| Version 0.7.6 | 2021-12-14 | Hey, folks! Here is a midweek update to catch everyone up to the development version. What changed: Preliminary Greek dialogue for the entire game, courtesy of DarkQuantum. We will probably give it the "all clear" by this weekend. Increased stack limit for all "horn" items to 9 Updated game controller DB |
| Version 0.7.5 | 2021-12-12 | Hey, folks! Here is yet another small patch release. What changed: New item: Gyro (Cooked Fillet + Frost Tack = Uncooked Gyro, Uncooked Gyro + Campfire = Gyro) The game pauses when the window loses focus The minimap no longer shows at the wrong times Bug fixes |
| Version 0.7.4 | 2021-12-06 | Hey, folks! This patch fixes some presentational issues. Think of it as cleaning up in case of guests. What changed: Eliminated pixel swimming in the minimap Bug fixes |
| Version 0.7.3 | 2021-12-05 | Hey, folks! Thanks to the recent and unexpected help of DarkQuantum, there is a little bit of renewed interest in this game as well as a couple new enemies in the works. For the time being, this patch release mainly just brings an important feature that has been requested a few times: the minimap. For those who don't know, a minimap is a little radar display in a video game that acts like a GPS. This game's implementation uses tile instancing to draw the bottom 2 layers of the map in a small framebuffer. (If this lags the game for you, it may be time to upgrade to a new computer. I am continually benchmarking and hope these features aren't a |
| Version 0.7.2 | 2021-12-02 | In the bowels of Steam, Lord Gaben forged a button, and into that button he poured his cakes, his malice, and his will to dominate all controls. One button to rule them all. E What changed: The interact button (usually the 'E' key) drops items, picks up items, interacts with what's in front of your character, interacts with menus, and more. New character: Mason, found in the brown region northwest of the ice cave entrance (only visible after you start a new game) Put multiple languages into one manual PDF |
| Version 0.7.1 | 2021-11-29 | Hey, folks! This is a patch release. What changed: Improved Greek translations (Thanks DarkQuantum!) Added a PDF manual, accessible from your Steam library (currently English and Greek) There is still no strategy guide, as that would spoil the surprises. Enough players have reached the Frost World that I should probably start dropping hints about the next major content area: the Crystal Cave. |
| Version 0.7.0 | 2021-11-28 | Hey, folks! This update is the culmination of a few weeks of post-relaunch patches. While there are no major gameplay changes, this release is the first I would call "polished". Greece is certainly a smaller market than CC's mains (currently the US, China, and Russia) but I guess it doesn't hurt to support Greek aside from time spent. The Greek font will not replace the current sans-serif font for English text. What changed in this release: Adjustments to sprites Added a conspicuous message to indicate when you eat something poisonous Added functional function functionality, almost doubling the size of the script parser Translated the tutoria |
| Version 0.6.5 | 2021-11-20 | There is something like a full moon out tonight, and in the darkest corners of the world, the moon's light reflects off of human skin and produces werewolves. This is a new patch release with a layer of graphical polish. Tiles look better, and on the grain and the fenceposts at sunrise you can see a very natural-looking light creeping in. Rim lighting at sunrise, noon, sunset, and midnight (off): What changed Sprites now have specular rim lighting The sun angle now affects the light on particles Fixed a tile edge rendering problem that had haunted the code since 2018 Improved tree shadows Item bug fixes Started work on Greek translation (chan |
| Version 0.6.4 | 2021-11-17 | Hey, folks! Here is another patch release. What changed (Hopefully) fixed a locale bug that caused saved games to fail in some regions Added console command: /fps Other bug fixes |
| Version 0.6.3 | 2021-11-16 | Saving issues that some users may have experienced are probably fixed. Also, the buggy multiplayer mode has been removed. If you are unable to save your game after this update, add the launch option: --savehere Supporting 3 different OS families whose vendors have completely different ideas about how standard features should work leads to 1 in 10 users having issues. Let's solve those issues. The support contact email is support@microsm.space. If you have any trouble, use it! |
| Version 0.6.2 | 2021-11-14 | Hey, folks! This devlog was just going to be a patch update, but looking at the changelog, I feel that v0.6.2 has a lot to put in your brain-hole. The special items that were previously given by timed drops are now given by characters. There are also improvements to particles, and other tweaks. What changed Special items granted by characters Improved rain and blood (3D lighting, particle-world collisions, increased particle count) For the sake of atmosphere, new games start off raining Darker nights Changed the title music Chinese language fixes Other dialogue changes Bug fixes |
| Version 0.6.1 | 2021-11-09 | Hey, folks! This is a quick patch release that addresses issues in v0.6.0. What changed * Some characters now reliably tell the player what to do next. Tell them "I'm stuck. Got any hints?" (Must start a new game for this to work properly.) * Bug fixes |
| Version 0.6.0 | 2021-11-05 | Hey, folks! It's been a while since the last update. The game was removed from Steam for a while, and now it's back. The changes are too numerous to list concisely, but here are the essentials: New game content Almost-full-screen animations (think FMV games but less lame) Changes to the dialogue of several characters Controller rumble in combat (feel the difference between a goat kick and a yeti punch) Camera now subtly zooms in and out depending on player health and dialogue state Other changes Steam builds are now the same builds as on other platforms, meaning no more Steam Inventory or achievements Bug fixes As always, start a new game if |
| Cave Confectioner has moved to itch.io (Update: Now it's back) | 2021-06-02 | Cave Confectioner is now was an itch.io exclusive. itch.io offers more store page customization options and control over the message. For the foreseeable itch.io is where you will find all Motor Strip Entertainment products. UPDATE (Nov. 2021): Itch's handling of products is no more professional than Steam's, the obvious difference being people don't buy anything on the former. My dispute with Valve is on hold for now. Cave Confectioner's success or failure does not inform future business direction. |
| Version 0.4.4 released | 2021-05-30 | Hey folks! Here is a timely update to address some concerns you may have. New stuff * Early alpha support for modding (more on this below) Fixes * Added an additional hint to the tutorial The modding system (which will be augmented by the ISteamUGC API in a future update) currently requires passing command-line parameters ("launch options"). The syntax is as follows: -mFirstModFolderPath -mSecondModFolderPath etc. Everything following the "-m", without any spaces, is the absolute or relative path to a mod data folder. The folder should contain files that overwrite files in the game's "data" folder when the mod is used. For example, I could sa |
| Steam Open World Sale | 2021-05-27 | Welcome, seasoned confectioners and newcomers alike! Today's update is baked to perfection. Not only is there a game update, but also the Steam Open World Sale starts now. It's a delicious time to make a dent in those wishlists. v0.4.3 New stuff * Added winnerberry as a Frost World random drop (more on this in future updates) Fixes * Wake player when hit * Lowered the volume of splat sounds slightly * Updated Boost dependency As always, if you have anything to say, sweet or salty, sprinkle it in the review section or the community hub. |
| Source release | 2021-05-22 | This software is not blessed or endorsed by Saint Ignucius. Confectioner Engine, which powers Cave Confectioner, is now free and open source software. The engine is licensed GPLv2 instead of GPLv3 because of the additional restrictions GPLv3 imposes. If you know what you're doing, you can pull the source tree with the following line: git clone https://rocketgit.com/user/mse/ConfectionerEngine The game contents in the "data" folder remain proprietary. You can simply copy the data into the Confectioner Engine folder. A way to get the data folder without Steam will be forthcoming, though I cannot release that for free. Why am I doing this? If pe |
| Version 0.4.2 released | 2021-05-17 | Hey, folks! This release brings lots of little nitpicky fixes while I work on tools to support Steam Workshop. Now that the most glaring issues are out of the way, mods should have a more solid foundation to build on. New stuff * Added items: Raw Fillet (Raw Meat + Knife), Lard (byproduct of making Raw Fillet), Cooked Fillet (Raw Fillet + Campfire), Pastry Crust (Flour + Lard) * Added an achievement for eating cooked meat Fixes * Fixed autosaves when exiting caves * Because turning merchants to meat is an item sink, horns and dragonglass now regrow (you must start a new game to see this) * Added a margin to the left of the chat log * Increase |
| Version 0.4.1 | 2021-05-10 | v0.4.0 was missing a Linux build. Whoops! In correcting that, I felt like adding something for other players so this isn't a pointless update for them. What I added... Gib corpses and take the meat! Whack 'em! You can cook it, eat it, and sell it. |
| Confectioning is personal on the Mac | 2021-05-06 | Photo credit: Matthew Yohe Version 0.4.0 If you're a Mac user, today is your lucky day! Cave Confectioner should run without emulation on MacOS 10.11 and above on x86-64 architecture. (Apple Silicon/ARM users need to run the Mac build through Rosetta 2, which should happen behind the scenes transparently after Rosetta 2 is set up.) There are also shader optimizations. You no longer need a badass graphics card to run the game! This is a necessary change for older Macs, but performance should increase for everyone. (Check out data/glsl/postfx.frag if you're curious.) |
| Version 0.3.5 released | 2021-04-12 | Hey, folks! Here is a hotfix that hopefully helps people finish the tutorial. Fixes * Improved the tutorial * Added Chinese translation for "New recipe" |