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The Black Grimoire: Cursebreaker — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Fixed and Adjusted Silderglass Tunnel Rewards2026-10-04The Silderglass Tunnel's end reward was not paying out as intended. It was meant to reward up to 10 Silderglass at 50% tunnel stability, but in reality it was capped lower than that. This has been fixed and adjusted. The reward now scales from 3 Silderglass at 0% stability up to 15 Silderglass at 80% stability, with higher tunnel stability giving higher rewards.
Game Update - The Silderglass Tunnel2026-10-02Greetings, medieval adventurers!We are updating the game with a fancy new mining minigame and a bunch of other smaller changes and features related to XP-progression and online play. Additionally, we implemented a technical improvement to alleviate the loading stutter that occurs when the game is loading new areas of the world during movement.Let's get into it! Non-Combat Skill ProgressionA recurring theme in player feedback has been skill levels feeling like a slog, which we partly addressed in our previous update by tuning combat experience gains, and continue here with giving similar treatment for a lot of the non-combat skills. General XP
Keybinds resetting bugfix2026-09-16Fixed an issue where custom movement keybinds could reset to the default WASD controls after restarting the game.
Bugfixes & Small Changes2026-09-01- Added a fail-safe to quest 'Gathering Power' to automatically progress the quest in case the quest failed to update after obtaining the required items- Fixed using single use abilities on cooldown (such as Shield Block) canceling your selected spell.- Fixed certain interfaces like Bank and Crafting disappearing if world map was opened over them.- Fixed an issue in the demo where a cutscene at the Crypt could get stuck.- Fixed the Achievements window sometimes not refreshing progression or unlocked rewards when opened.- Fixed Scrawny Wolf not counting towards the wolf hunter achievement kill counts.- Fixed crafting recipes you haven't yet le
Lag bugfix2026-08-22Fixed an issue with broken UI behavior that was causing noticeable lag when no UI windows were open.
Bugfixes2026-08-20- Fixed bank-to-inventory dragging so stackable items no longer overwrite existing inventory stacks or exceed their max stack size. If you lost items because of this issue, please submit an in-game bug report so we can follow up and restore them. - Prologue area is now visible in the world map - Fixed abilities not working while moving using WASD/Controller movement - Fixed footsteps audio/visual effects not working on WASD/Controller movement - Added an option to invert controller Y axis - Various pathing issues around the prologue Manor and Spruce Shade Crypts
Game Update - Treasures of Imberthale2026-08-19Greetings, medieval adventurers!Today August 19th we're featured on Steam's daily deal with a discount, so it's a great time to grab the game if you haven't already!Along with the sale, we're updating the game with a variety of new features, quality of life improvements, bug fixes, performance upgrades and general polish to make overall gameplay smoother and more enjoyable. The table of contents for this update was primarily informed by the recent feedback forms we gathered, which received over 100 responses! Thank you to everyone who took the time to share their thoughts, it is deeply appreciated.This update is heavy on QoL and includes bett
Bugfix2026-06-26Added a failsafe for the quest 'Secrets Lie in Ruins' to address rare cases where the quest would not update after opening the secret door following the statue puzzle.
Camera Rotation Issue Potential Fix2026-06-01Potentially fixed an issue where the camera could rotate on its own, even when all extra controllers or other input devices were unplugged. If you experience uncontrollable camera rotation, please unplug all controllers and other input devices, such as racing wheels, then restart the game. Restarting the game is often necessary for the fix to take effect. If the issue still persists, please submit a bug report. It's important to use the in-game reporting function rather than the Steam forums or Discord, as it automatically includes important debugging information.
Patch notes2026-05-28Added clearer guidance to the dialogue and journal if the player reaches the locksmith phase in the Loremaster of Thornhill quest but has not yet completed the Historical Society quests. Added a failsafe to prevent the player from becoming stuck in the main quest during Arren's dungeon phase, in the event that an error occurs in a specific cutscene and it fails to update the quest. Resolved a few small issues in main quest cutscenes that may have caused bugs.
Bewitched Snowman Bugfix2026-05-25Fixed an issue where the Bewitched Snowman could disappear from players' inventories or banks. While missing items could not be restored, affected players have been granted 500 Hearthlight Festival Tokens in their bank, which can be used to purchase a replacement from Snowboy Jake
Bugfix2026-05-23Fixed an issue where the entrance puzzle in the Tomb of the Dragon Slayer could become stuck when multiple Dragon Stones were placed on the same pedestal.
Content Update - Return of the Dragon Slayer!2026-05-22Greetings, medieval adventurers! Today we're pushing live a content update delivering a new high level Dragon Slayer's quest chain to the game.Our intention with this update is to offer a quintessential medieval fantasy adventure, where you get to explore age-old ruins and delve down dark tombs, face classic RPG puzzles and challenges, uncover secrets that rewrite history and step into the boots of a brave knight set to challenge a great dragon in an epic battle!Secrets Lie in Ruins...To get started on the dragon slayer’s journey, approach Sara Croft in her ‘archaeological’ magic shop in the mountains, in the town of Bulwark Cliff. She will t
The Black Grimoire set to participate in Steam Medieval Fest!2026-04-20Greetings medieval adventurers!The Black Grimoire: Cursebreaker is taking part in Steam Medieval Fest, starting April 20 at 10:00 AM PDT! If you’ve wishlisted the game, this will be a good time to step into the world.We’re finally wrapping up the dragon slayer quest we’ve been developing for a while – only finishing touches remain – and will be pushing it into the game in the coming weeks. The update is something of a free DLC, aiming to provide our more enthusiastic players with an epic late-game challenge and a new adventure.In case you wish to check that your character is up to scratch to face the dragon, the content will demand 75 skill l
Game Update - QoL, Bugfixes, Modding Improvements, Gameplay & Dialogue Changes2025-12-03Greetings adventurers!Today's game update delivers a wide variety of quality of life changes, adjustments to gameplay and dialogue, and a host of bugfixes. Here are some highlights, with a full list further below:New QoL Features - Bestiary & Action BarWe've added a new search bar for looking up bestiary entries, and you may now cycle through your various action bars to change their priority. Review of Main Quest Dialogue and CinematicsAs some of the earliest content created for the game, we've reviewed and edited the texts and cinematics of the main quest line; changes are mostly subtle and the core experience remains unaltered, only deliver
Looking for reports for the NPC duplication bug2025-10-16A quick update just went live with added debugging logs to help locate the bug where the same npc sometimes spawns multiple times. Most reports have mentioned multiple npc duplicates standing still in the same spot, but it appears to also happen to normal interactable npcs and monsters. If you encounter this bug, please send a bug report in game (Options > Report a bug), as it includes important logs that might help us locate and fix the issue. Please also enable the option to send a screenshot in the bug report UI. Thank you!
Bugfixes2025-10-14Updated Unity version (Security Update https://unity.com/security/sept-2025-01)The mysterious infinitely duplicating villager in Timberwell has been quietly gotten rid of (we literally could not figure out what caused him to behave in such a way or how to fix him, he definitely must have consumed the power of some otherworldly grimoire).Removed random interactable objects from places in prologue manor that couldn't be reached.Sitting on benches in Haywind fort no longer causes you to sit facing the wall.Spruce shade cemetery caretaker now has a few lines to call the player over.Corrected the tooltip of Spellscroll: Weakness to indicate the re
Frost and Glory Demo + Cursebreaker Bugfixes!2025-10-14Greetings, adventurers!This post doubles as a cross-promotion for the demo of our new game "Frost and Glory" and a bugfix update for Cursebreaker.Frost and Glory demo is now live and free to play!Continuing on what we posted last week, Frost and Glory demo is now live and free to play! It's another game we've been working on, which makes use of the bones of Cursebreaker, but stretches them to a slightly different gameplay experience.Frost and Glory is a singleplayer open-world RPG, where you complete quests, fight your way through dungeon-like challenges and level up stats & abilities in a cheery winter-fantasy sports competition.If you enjoy
Devblog: Finnish Games Week, Cursebreaker Updates, New Projects!!2025-10-06Greetings, medieval adventurers!We realize it’s been quite a while already since our last update, so we thought we’d take the opportunity to share where we are and what’s coming out by us in the near future.For those of you who are not aware, we the devs behind Cursebreaker are a small Finnish team. We say this to promote an event running for the first time - ‘Finnish Games Week’ - which is also taking place as a Steam event and our game’s participating by continuing to run a discount during this period. The event’s about shining a spotlight on Finnish-produced games – you might be surprised how many there are! – and we encourage you to brows
Bugfixes2025-04-28Bugfixes All sounds and music being muted by default for some players. Your settings might reset - sorry about that. Quest tracker not staying hidden after game restart Chatbox size resetting after game restart
Content Update - The Squallstone Keep2025-04-26Hail, medieval adventurers! Today we’re introducing a fresh content update, The Squallstone Keep, which brings to the game ‘The Barbarian Raids’ end-game challenge and a massive player home, as well as other features and improvements based on your feedback! Quick overview: The prior barbarian ambushers roaming Amarien's Foothills have been repurposed into a new minigame! A short new quest has been added to Amarien's Foothills, centered around the lore of a long-lost mountain castle and its overlord, a menacing ogre baron causing chaos in the region. Completing the quest unlocks a repeatable minigame, where defeating increasingly challenging g
Devblog 19 - New year, new patches...2025-01-13Greetings, medieval adventurers! This is a short news blog conveying our thoughts and plans for the near term updates to the game. We’ve continued to sift through the feedback and reports we’ve received since launch (there’s been quite a bit!). With a focus on improving the game, aside from general jank, we've received few enough complaints expressing various degrees of frustration with some of the content in the game, starting with the ambusher groups roaming the mountains. Mountain Ambushes Though we think the concept remains good, we admittedly missed the mark with its implementation and the idea wasn't properly conveyed to the player. The
Bugfix2024-12-26Fixed Evergreen Hearth log splitting requiring level 40 in Fishing instead of Woodsmanship
Content Update - The Evergreen Hearth2024-12-24Happy Holidays, medieval adventurers! We're a bit later than we would have liked, but nevermind that - we've just wrapped up an update, which brings to the game a new quest, tasks and crafting! This update is focused on adding new options when leveling skills in the ranges of 30-60. In addition, a whole new area is added onto the map, full of festive winter cheer. Winterpine Forests and the Hearthlight Festival The road leading northeast from the City of Thornhill now brings you to a trade station, where you can join a merchant caravan traveling to Winterpine Forests in the far northern reaches of the realm. The caravan parks just outside a c
Devblog 18 - Preparing a Winter Content Update!2024-12-08Greetings once again, medieval adventurers! It’s been a moment since our full launch, for our means the turnout was plenty and the amount of feedback we’ve received has already been overwhelming. Thank you all so much for playing! We’ve been working on fixing the most egregious bugs we’ve seen come up. Work still remains to be done, but for now we’re shifting gears a bit and we’re aiming to squeeze in the first content update since launch. The update we’re preparing is somewhat seasonally themed winter update and we aim to roll it out in time for the holidays this month, though we’re not giving a specific date here. Within it, we’re looking t
Bugfixes and changes2024-11-20Added an option to buy back items from shops Added a 'Do Not Salvage' button to the Salvaging Workbench interface Added a 'Do Not Salvage' inventory item right click option when carrying the Scavenger's Toolkit Fixed Salvaging Workbench item list not updating when equipping an item with the interface open, sometimes resulting in salvaging the wrong item Kills in northern Haywind now count towards their respective kill achievements. Added a keyboard shortcut to open the all achievements window 'Interact nearest' shortcut now ignores depleted resources (for example a tree that has been cut down) Cooldown on Arakite Hammer's unique effect is now
Bugfixes and changes2024-11-16Added a visual tracker for the number of remaining ogres to kill in the quest Defense of the Bulwark Cliff Fixed being able to attack Brellorg the Ogre Tyrant earlier than intended and get stuck in a cutscene Open storage bags should now stay open when restarting the game Fixed storage bag positions sometimes not saving Added a keyboard shortcut to access Horsy's saddlebags Keyboard shortcut to open all storage bags now also opens Horsy's saddlebag The Drunkards in Little Grainwater that were often mixed with the Drunks required in the 'Sobering Up' achievement task in Grainwater town have been dealt with. Fixed 'Sobering Up' task showing 100
Bugfixes and changes2024-11-12Potentially fixed an issue that may have caused some loot to disappear after death unless reloading the game, will continue to monitor this so do let us know by sending an in-game bug report if you think you continue to encounter this. Improved stutters when interacting with storage bags Amount sliders (for example when moving items to storage bags) can now be confirmed/cancelled by pressing Space/Esc Fixed storage bags returning too many items when selecting the "Take all" option Stormweaver (Bulwark Cliff companion) should no longer heal enemy ghosts in the Greywall dungeon Fixed being able to travel to the Bootlegger's Shelter too early us
Bugfixes and changes2024-11-09Fixed a possibility to fast travel to and get stuck in the Ogre Stronghold by talking to a quest npc earlier than intended (you should still be able to use Homecoming to get out if this happened). Adjusted enemy spawn positions further away from the bosses in the bandit fortress assault. Enemies should no longer spawn directly on top of the player in npc battles. Adjusted Barbarian Ambusher levels to vary more and to not increase so rapidly. Limited the number of health potions and food enemies can use. Fixed gamebreaking experience gains when crafting certain trinkets and bracelets. Maybe fixed an exploit in the harvest melee arena which all
Changes and bugfixes2024-11-06Added new achievement categories for Quests and 'Fame' under 'Fame and Fortune', which includes all sorts of miscellaneous achievements. Added 22 new achievements into the game under the new categories. Stackable items placed in storage bags or Horsy now stack. Cooldowns on follower's abilities now persist even if the follower is dismissed and resummoned. The deposit all option in banks should now actually deposit all stacks. Items deposited to the bank are now placed within the selected bank tab. Items drag&dropped to the bank will now fall within the dragged slot. Added a search function into the bank window. Added 2 new keyboard shortcuts: