Drive 4 Survival — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update #041 - EA 0.07.010 | 2022-11-03 | Hey survivors! in today's update brings safe sectors. As you probably all know the whole world is made up of smaller sectors that are gradually revealed on the map. As of today, it is possible to secure certain sectors. Security is done via "MCPO Point" claim sites and "Outposts". Both of them require a daily supply of resources, if this is the case the surrounding sectors will be secured. The MCPO Point secures its sector plus adjacent sectors to the north, south, east and west. The Outpost secures only its sector. A liberated and secured MCPO Point also activates the local militia. But keep in mind that secured sectors are not 100% safe. Zo |
| Update #040 - EA 0.07.009 | 2022-10-20 | Hey survivors! After a long break, i have prepared a new minor update and improvements for you. As most of you probably know, i was forced to take a little unplanned vacation and take a break from development. The game itself hasn't been able (and still isn't able) to earn a full time development lately. I was and still am forced to find other work and pursue development on this game when there is space and peace an development. Which hasn't been very much lately. Anyway, I did a little update, focusing on the little things that caught my eye right after this extended hiatus - when I played the game again and approached it differently than be |
| Update #039 - EA 0.07.008 | 2022-01-26 | Hey survivor! Today we bring you a new update that brings several major technical improvements. First, the physics behaviour during car crashes into enemies has been adjusted. It was more complicated than we expected, but it worked out in the end. There's still room for improvement but the basic mechanics are, in our opinion, already much better than before. Also, a tweak was made to the weather behaviour - it's globally colder at night. So nights are not entirely safe even in a forest location. The frequency of spawn events on and around the road (enemy cars, npcs etc.) has been reduced - so the world is not too full of humanoid npcs - inste |
| Update #037 - EA 0.07.006 - 007 | 2021-12-21 | Hey survivor! Today we bring you another minor update. This time it is mainly focused on tuning the world around the start location. We focused on adding other POI claim resources places (for future outposts) to the south, including landscaping, etc. You will now find the following POIs or places here: Several new forest parking lots for cars. Various dirt roads - for example from the fishing cabin to the south along the river. These paths serve to shorten the path but through the uncomfortable surface of the terrain. Motel with a shop - those who remember the "legacy" version of the game will remember the "Forest Zone", which is given a plac |
| Update #036 - EA 0.07.005 | 2021-12-08 | Hey survivor! The end of the year is slowly but surely approaching. For us, this year was full of changes, reversals and unexpected events. Which was strongly reflected in the lower frequency of updates for our game. When rather than smaller and frequent updates they came more complex but with a longer delay. We firmly believe that the year 2022 will be better and that we will be able to start more frequent updates and also fulfill our plans with the game. So today it brings you a new minor update that contains a few changes and news. Creative mode has been fixed - it is now possible to run it again. Wolves and bears can now be hit in the hea |
| Update #035 - EA 0.07.004 | 2021-08-05 | Hey survivor! we have another update here, which this time contains a few improvements. From now on, it is finally possible to eat food directly from any storage (box, barrel, bank, mailbox, etc.) without having to move it to your inventory. This option is also applied to some drinks (such as energy drinks, etc.). Buying ammo is now a little more comfortable. You no longer buy one bullet or a full-stack. But instead of one bullet, you buy a straight smaller package - exactly: Handgun Ammo - 15 pcs Rifle Ammo - 10 pcs Shotgun Shells - 10 pcs Assault Rifle Ammo - 10 pcs Arrows - 1 pc The price of the package is according to the original price f |
| Update #032 - EA 0.07.001 | 2021-07-21 | Hello everyone, today we bring you another bigger update. It took longer than we planned, but this is another shift in the whole game. This update contains, among other things, two fundamental things, namely the new logic of firearms, including new weapons, and then the first steps towards outpost managements. New firearms and their statistics. Let's look at firearms first. All firearms have newly their own statistics, which are visible in the inventory. This modified their firepower, accuracy, scattering of bullets, etc. The original pistol was replaced by a new M1911. However, other pistols such as Luger - P08, Berreta M9, Desert Eagle D50, |
| Update #029 - EA 0.06.009 | 2021-05-13 | Hey survivor! today we bring you a smaller update, focused mainly on minor adjustments and debugging of the game. Here is a list of changes An explosion deals less damage and impact force to players It is now possible to control the car's lights It is no longer possible to get out of the car during an active animation scene The inverted mouse already affects the car's camera Fixed of some collision models Fixed scattering of bullets during aiming with a weapon - now aiming drastically reduces the scattering of bullets. The looted dead body of the enemy is no longer active and it is possible to better pick up his weapon. The price of weapons n |
| Major Update #021 - EA 0.06.001 | 2021-05-06 | Hey survivor! After more than two months of intensive work, we can finally present you with a new update. This is a really huge update that changes the whole world and brings new gaming experiences and activities. Based on your knowledge of playing the game, our plan, and our overall vision of the game, the decision was made to suspend minor updates and take this crucial step. This is to combine all small zones into one new big world, allowing you to drive your car wherever you want and improve the gaming experience as much as possible. And most importantly, preparing the ground for further updates and game content. We hope you appreciate the |
| Hotfix #020 - EA 0.05.006 | 2021-02-16 | Hey survivor! after a short unplanned break, we return to work. Unfortunately, there were unexpected events in our private lives that caused an urgent pause in development until everything was resolved. Thanks so much for your understanding, your patience, and your trust. From this Monday (January 15, 2021), however, we are working hard on the game again. We are the first to bring you a minor hotfix (see the list below). And we fully start from now working on a full-fledged update. Crouching now acts as a trigger. Quest - "Unfair Trade" no longer gives for fulfilling the car key. Katana - Correction of durability behavior. A bank has been add |
| Hotfix #016-19 - EA 0.05.002-5 | 2020-12-11 | Hotfix #019 - EA 0.05.005 Fixed a bug with logic in the background of "Unfair Trade" quests. Hotfix #018 - EA 0.05.004 Fixed a bug with logic in the background of some quests. Car - Forest PickUp is no longer damaged so quickly. Hotfix #017 - EA 0.05.003 Fine-tuning the rewards for the Delivery system in the Forest Zone. Better reward for completing the "Unfair Trade" quest in the Forest Zone. Achievement for completing the quest "Unfair Trade" in the Forest Zone. Enemy cars are now better to hear. The Building Tool can no longer be disassembled. Decay / Durability on equipped armor no longer drops as fast when exposed to cold climates. Fixed |
| Update #015 - EA 0.05.001 | 2020-12-10 | Hey survivor! we bring you a new update. This update contains a lot of new elements that took time to implement, as well as a lot of things in the background of the game code (which are logically invisible, but you may feel them while playing;)). The basic main element of the whole update is the focus on improving the Forest Zone. Where we trying to implement new game elements and mechanisms in a smaller space then we will be able to implement them into the main world. A new reward system was implemented in the game (so far only in the forest zone). Its logic is as follows: You get special stripes for killing enemies (humanoid and zombies) an |
| D4S - Dev Blog #04 | 2020-11-24 | Hey survivor! We would like to bring you new information about things that are currently being worked on. The new update has grown and still requires some time to fine-tune and complete. We have a lot of ideas and plans to add to the game, where to improve, etc. But it is necessary to do everything carefully and gradually. This time we focus mainly on improving "The Forest Zone". Although this zone is not extra large and it is not possible to drive a car here. It offers us a lot of options to improve this zone and fill it with more content. This little video will probably tell you the most - but it doesn't cover everything and a lot of things |
| Hotfix #014 - EA 0.04.005 | 2020-11-15 | Adding a third page in your inventory for Global Resources |
| Hotfix #013 - EA 0.04.004 | 2020-11-14 | Additional fine-tuning of settings for special keys for hiding the UI and turning off the gamepad. |
| Hotfix #012 - EA 0.04.003 | 2020-11-13 | Creative mode - It is now possible to remove shrubs Creative mode - There will no longer be a bug when falling from a great height It is already possible to assign the F1 key (which had its fixed assignment and could not be changed). And other small insignificant details;) |
| Hotfix #011 - EA 0.04.002 | 2020-11-12 | Hotfix Fixed a problem with driving a found snowmobile - an error occurred if the snowmobile moved away from its home POI. |
| Update #010 - EA 0.04.001 | 2020-11-12 | Hey survivor! in today's update, we bring you new cars, creative mode, and other new things. So let's take it gradually: New cars Enemies can now attack you and chase you both the classic version of HotRod and its Off-road version. So you can confiscate both versions of the cars. Hot Rod - Classic Hot Rod - Off-road There are also two new cars available to you: BB Buggy Farm Pickup And a special: Snowmobile BB Buggy and Farm Pickup must be constructed in your garage (on the lower floor). A snowmobile can be found in the snow world around specific POI locations. Junkyard A junkyard is now available in the home zone (near the petrol station) - |
| Hotfix #009 - EA 0.03.004 | 2020-11-06 | Hey survivor! this is really an unplanned hotfix / update. But unfortunately there was a major technical bug in the game and some players have already reported it to us, so it's good to avoid further problems. This is a problem with the possible loss of saved data for your built buildings in the "home zone". It mainly affects players who have already started to build large buildings. There was a technical issue at background that should be resolved by this hotfix. Because steam Cloud does not allow you to restore previously saved data (it does not have an archiving system), we made our internal system for data backup (so far only for data of |
| Hotfix #008 version EA 0.03.003 | 2020-10-29 | Additional fixes and debugging custom keybind. The UI custom keybind settings already show possible key collisions that will not behave correctly in the game. Hide UI (in settings) also hides floating 3D icons on the car (suitable for better capture of your screenshots;)) If you like the game, don't forget to leave a review here on Steam - reviews are very important. And don't be afraid to talk about the game with your friends. We thank you very much for anything. Enjoy the game! |
| Hotfix #007 version EA 0.03.002 | 2020-10-29 | Custom keybinds now no longer cause problems if you make changes directly in the game and not in the game main menu. UI - Modified color (Y) icons for gamepad Holding Lamp problem - additional more deep fix of the previous fix The game UI already responds visually to a change of keys - so far only in some parts of the UI and only for base keys (the mouse is not finished yet - it requires deeper logic (the icons)). If you like the game, don't forget to leave a review here on Steam - reviews are very important. And don't be afraid to talk about the game with your friends. We thank you very much for anything. Enjoy the game! |
| Update #006-8 - EA 0.03.001-3 | 2020-10-29 | Hey survivor! The last week has been very challenging. And the new update corresponds to that. This update is mostly technical and really took over us a lot of work to solve these technical elements. It was first necessary to fine-tune and adjust the control settings. Arranging the all keys, their logic, and the overall response of the game. This went hand in hand with a complete fine-tuning of the gamepad's support. And only when this was done was it possible to connect the possibility of custom keybinds. So there was not much time left for new content or bug fixes (but something was done). So from today, it is possible to: Setting your own |
| Update #005 - EA 0.02.001 | 2020-10-21 | Hey survivor! we bring you a new update. These are minor tunings and improvements, but also new things in the form of the possibility of owning enemy cars etc. Enjoy the game! NEW CONTENT It is already possible to appropriate an enemy Hot Rod. Enemy cars already have loot in the back trunk. It is now possible to sleep safely in the car - if you have a sleeping bag in your inventory (remember to keep the engine temperature at a good level). If you throw the basket (using the ball) inside the garage, you will gain a new achievement. Graphics Setting in Game Options now includes the option to set the fog density. GARAGE The price for further imp |
| Hotfix #004 EA 0.01.005 | 2020-10-17 | Hey survivor! first of all, we want to thank you for your support, you are amazing - thank you very much! We constantly monitor your gameplay, knowledge, ideas, and we write notes. Logically, the game is not perfect and does not contain everything - it is just the first version of Early Access. But one major problem here is - and that is balancing. Predominantly in the snow zone is a big problem to survive. The game is really extremely hard there and it does not forgive. The game employs you enough here by fighting, driving, etc. And it is difficult to pay attention to the extreme setting for survival (your states - fatigue, body warm, etc.). |
| Hotfix #003 - version EA 0.01.004 | 2020-10-16 | Fixing and balancing Empty bottles no longer show the% condition, which in some situations caused problems with the subsequent handling of these items. Tutorial task - to kill 3 enemies. No longer spawn an excessive number of enemies, when you perform this task at night. Increased the frequency of dropped rewards (meat, etc.) from killed enemies. Don't be afraid to write your knowledge and ideas. And if you like the game, don't forget to leave a review here on Steam - reviews are very important. And don't be afraid to talk about the game with your friends. We thank you very much for anything. Enjoy the game! |
| Hotfix #002 - version EA 0.01.003 | 2020-10-16 | New Content: New basic armor from traders in the snow world (The Old World). These armors help you survive the cold better. New armor Merchant (The Old World) New food Merchant (The Old World) New armor Pants New armor Cap New armor Shoes Balancing: The onset of critical penalty for body temperature has now been humiliated (it will take effect later than before). Your car already has active heating. The car's heating depends on the engine temperature. Enemy cars also have heating. Fixing, bugs: Achievement "Die" can already be accomplished. Don't be afraid to write your knowledge and ideas. And if you like the game, don't forget to leave a re |
| Early Access - Available NOW! | 2020-10-15 | Hello survivors! D-Day is here, our game "Drive 4 Survival" is now available in the Early Access program. This is really Early Access in the true sense of the word. Please note that the game is still under development and currently offers a fraction of what we are planning. Logically, you will encounter shortcomings, illogicalities, or bugs in the game. That's why we released the game, we need a reaction from our players. your knowledge, ideas, and comments are really welcome out and will help create the game as we and you want. But there is a lot that can be done in the game at the moment. Although the starting tutorial will seem more like a |
| Hotfix #001 - version EA 0.01.002 | 2020-10-14 | The Old World: Lighthouse - now contains equipment (bank, bed, oven) and outside is a garage. Balancing: AI - Ranged enemies now don't hit every time. Fixing, bugs: The RMB action in the inventory now has a longer delay if it is a pour out fluid containers action. Modified some texts in tasks. |
| D4S - dev blog - #003 | 2020-09-29 | Hello everyone, we have some new information for you here. The Early Access version is really approaching - it's basically only a few days left. We are currently tuning the last details and the game is improving every day. Unfortunately, we do not have time to implement some game elements and content until launch. But we think it won't hurt - it's all will be implemented and polished by gradual game updates. So now straight to some news. INGAME QUESTS We've worked on our internal quest system. From the beginning, there will not be many of them (mostly a tutorial). But over time we will be able to add new ones. Daily quests are also included. |
| D4S - dev blog - #002 | 2020-09-11 | Hello everyone, we would like to share with you some of the new information and progress in development. First of all, we want to thank everyone for their interest in our game and support - we appreciate it very much, and thank you. Some Friday has passed since the last blog and a lot of work has been done. And today we will introduce some of these new or improved things. All information, videos, or images below are from the working version of the game and may not correspond to the final version. ENEMIES CAN DRIVE CARS We have improved on AI humanoid enemies and solved their ability to drive cars. Enemies in cars will try to make your trip ar |