STEAMDATA.GG

Saber Fight VR — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Droid slice bugfix!2023-03-06Hello there once again. I'm posting a quick fix for a bug many of you have noticed - When the droid was cut it stayed in a frozen pose. This is fixed now. Thanks TheNormalGecko for reaching out to me and bringing this issue to my attention.
Bugfixes and Improvements2022-08-17Hello there This is update with mixed content. There are some bugfixes and other improvements for performance and enemies. - Updated game engine - Fixed bug where you could jump through the ceiling sometimes - Improved management for small pieces when you cut a single object many times - Fixed a bug where the droid stopped firing from a certain angle - Improved drone move detection. They will hit walls less accidentally. - Fixed Z-Fighting on some Door/Wall configuration - Added sleep for physics calculation for stationary objects like large boxes to save performance - Improved sound sphere configuration for better 3D effect for projectiles
JUMP improvement and more fixes2022-06-29Hello there I've always wanted to make Saber Fight a physically active game. Quick dodges, dynamic reaction, fancy moves. That's why I decided to add jumping with a physical jump. It was an experiment, I knew it might not be comfortable in the long run. Certainly, there will be hardcore people who like such a challenge, but I would like Saber Fight to be for everyone, not forcing them to play the way I like it, but the way everyone likes it in their own way. - Added jumping on button (press down on rotation controller) - Fixed double sabers blades (deflection, blade behavior, minor errors) - Fixed camera effects when taking damage - Fixed sab
Deflection Update2022-05-27Hello there Deflecting projectiles is one of the biggest challenges for a saber user. Many of you mentioned that it can be annoying. I saw a lot of your videos and comments (I watch all of them). I noticed how to improve deflection to be more enjoyable, more satisfying, and more suited to the gameplay. Active Deflection: - Changed the aiming method. The deflections are much more accurate. They automatically select the origin target (+ - 15cm) instead of choosing the general projectile direction (+ - 2*) - Projectiles are faster (2.5x -> 3x) - Projectile deal more damage (x3) Passive Deflection: - The ability to aim has been added. Now the pro
Physics Update - Cut and Deflection improvement2022-05-18Hello there While trying to fix the sword's feeling of heaviness (there shouldn't be any lag) I found some problems in physics, so I prepared this fix. Physical interactions should now be more reliable. - The accuracy of the physical calculations has been increased - Collision detection for projectiles has been improved - Improved the method of calculating the blade speed - Now the results will be more stable - Fixed object double cut bug - Fast cut detection improved - The blade will now pass through the target much less frequently - Changed the way the physics interact with the sword in hand (this may solve the weight and responsiveness iss
Player rotation and Saber throw direction fix2022-05-13This update includes a quick fix to player rotation and lightsaber throwing direction. I had to roll back the previous update for a while to fix these things. Everything is up to date now. Thanks guys for quick bug report. I was able to identify what causes the rotation offset of the sword relative to the hand. This is probably the fault of the rotation system and physics. I haven't been able to fix it yet, but will keep fixing it.
Bugfix Update - Hand physics fix2022-05-05This update mainly fixes recent bugs. The problem with hand physics gave me a lot of trouble, but finally managed to fix it. Thanks GOYDRASCRE for reporting this quickly! - Fixed reactivation of the hidden turret when cut through during animation - Adjusted dimensions and positioning of the large screen props - Adjusted physics behavior of small drone casing props - Fixed level generator refactor bugs when rooms would sometimes fail to render - Adjusted player position reset, random teleportations to the start of the room will be less frequent - Fixed hands freeze/shake when the player was moving - The game will now adjust the target frame ra
Sawdrone Rework + Equipment Slots!2022-04-08This update includes work on a new inventory system that will be further developed. So far, the basic implementation of the belt slots is available. You can attach the sword to the side of your belt to carry it more comfortably or when you have to use force. To make things cooler, I decided to tweak the Sawdrone to make it more quality and less annoying. - Sawdron model changed to better fit the game visuals - Saw sound added for Sawdrone - Sawdrone is now vulnerable to collisions with other objects, but still immune to collisions with walls - Sawdrone is slower - Sawdrone bounces less - Fixed Sawdrone sparks shooting - Added basic inventory
Bugfix Patch2022-03-23Hello there This update mainly includes fixes to the previous Level Generator Rework update. - Engine, software, tools update - Added vibrations during hand collisions - Balance the number of enemies on the map - Improved performance (Levels should load even faster) - Improved performance (Better global light management) - Now, when you somehow manage to fall behind the map, you will be moved to a safe position in the last room you were in - Fixed hint on how to change saber color - Fixed bug where hidden enemies would fire before exiting the vent - Fixed a bug where multiple hidden enemies could spawn in one vent - Better area detection for
Level Generator Rework - Big Content Update2022-03-14Hello there The level generator rework is finally ready. This is one of the biggest updates in the game. The work was time-consuming and complicated because it touches many aspects of the game, from small props to enemies and entire rooms. I have focused right now on changing how the rooms are created and how much they can be modified by the generator. Thanks to more variables and more pre-calculations, the levels will not only be more interesting but also run much faster. This will allow to fill them with more content and it will open up new paths for development. This is a very important update that will allow me to focus on other level-dep
New Level Generator - Work in Progress2021-08-20Hello there. It's been a long time since the last update. This is because I am still working on a level generator rework. It takes a lot more work than I thought. The generator deals with many nested aspects of the game, and I want to prepare a stable version that won't break some other features. Work on this update also includes a ton of other related fixes. I have already managed to do: - A complete change in the way levels are combined. Support for multi-door. You will be able to enter the location from all sides. Much fewer cases where rooms overlap with walls. Much less Z-Fighting. - Several new rooms. - New doors and locks. - New lighti
New Enemy Added2021-03-15Hello there It's finally here! The first of the new enemies! He will take a new approach to fighting the player. Will he manage to pose a threat or will he end up in pieces like the others? Check it out and get ready for more enemies soon as the droid factories have new plans! - New enemy! - Game engine update - Made the elevator shaft level easier - Grip toggle options added
New Enemies !?2021-02-13Hello there. My friend, a big fan of Saber Sci-Fi, offered to help with the preparation of new elements for the game! He has prepared a concept art of new enemies and they may appear in the game soon! With such community support, I am able to add some really cool stuff. I am still working on the game stability, but when new models will are ready I will add them immediately! I hope you will like it, see you soon!
Future Plans2021-01-31Hello there I thought you might find it interesting what I plan to do in the future of the project. I really like this project and would like to develop it until it becomes a solid VR game! (and maybe more?). Unfortunately, I'm only one man, so these things will take some time. Thanks to the support of the community, there are people who want to help with graphics or 3D modeling! I really appreciate that. Some of the most important things I will work on in the future are: Level Generator Update - More levels - More objects in levels - Better variation of opponents - More randomness Saber Experience Update - Better control of Saber - More type
Status Update - I'm back2021-01-23Hello there It's been a while now, I can finally resume the Saber Fight VR updates. I have just come back from my hometown, where I was resting. I still have Level Generator Rework to do, but I think I'll add some minor updates in the meantime. I will try to add some new levels and maybe even new enemies! see you soon!
Status Update2020-11-28Hello there I'd like to let you know how things are going. I took a short break recently due to events and holidays in my country. I wanted to spend some time with my family and visit my hometown. Updates are delayed but will continue as soon as I return. There are tons of things I want to add to this game :). I'll take care of it right after celebrating the new year! I wish you all the best in the coming events!
Level Generation options and rotation hotfix2020-09-29This little patch includes some little bugfixes and player rotation fix. A tab with levels generation options has been added to the options menu. Now you can turn off the vertical levels if for some reason you can't jump or you don't like them.
Power Jump Improvement!2020-09-24Hello there Thanks to your support, I have collected a lot of interesting comments about Power Jump and I have improved it. I've also added some bugfixes that have been fixed. I am currently working on Level Generation Rework to be able to add more interesting levels and interactive elements. I believe it will increase the gameplay a lot! - - Saber throwing trajectory was behaving strangely, now it is fixed - - A platform has been added to the jump tutorial that allows you to jump over the obstacle if you can't jump - - The clickable area of the button in the tutorial has been fixed - - Added Power Jump strength modifier based on jump chargin
Tutorial Expansion2020-09-12To help new players find their way around, the tutorial has been expanded to include opening closed doors and jumping sections. The tutorial has been reset for current players to give you a chance to learn about the new Power Jump mechanic. - - Some walls blinking has been fixed - - The positioning of the text in the tutorial has been fixed - - The Pro-Tips display in the jump tutorial has been fixed - - New in-game hints for Power Jump - - New infor panel for Saber personalization - - tutorial for opening locked doors
Power Update Part 2 - Power Jump!2020-09-05Hello there Another power update featuring a brand new ability - Power Jump! Now you can achieve completely different combat dynamics and get into previously inaccessible places! Such as brand new 5 levels that will allow you to test a new ability! The handling of the new power is very intuitive and immersive. Just crouch and quickly jump up. The strength of your jump will depend on the intensity of your movement. You don't have to jump high, sometimes just standing on your toes is enough to make a smaller jump to the enemy. Make your workout with Saber Fight VR! Expect small bugs, future updates will fix everything and add new vertically ori
Random bugfixes2020-08-23The Power Jump update is almost ready. during the work, I had to update the engine software, which caused many problems. I managed to fix them all, including some previously known bugs. I am sending this little update to make sure everything is working. Can Oculus and Vive Cosmos users confirm that their controllers are working? - - New 3D map model (old map was crashing the game) - - Collisions and hand physics has been improved - - During rotation, the player is rotated where he is standing, not relative to the center of the playspace - - Double hand grip has been fixed - - Radio music surround sound has been reduced - - Changing the saber
Trading Cards now available!2020-08-17This is another small update ahead of the next Power Update, adding a cool thing - Steam Trading Cards! Now you can get trading cards by playing the game. You can trade them with other players or sell them for real money on Steam! If you collect entire decks, you can craft a badge with them. For crafting each badge you get Steam XP, chat emoticons, and profile backgrounds. You can even get a discount coupon for other games! Try it now!
Exit Area bugfix2020-08-14There was a bug that prevented you from completing the level at "Exit Area". Now it is fixed.
Achievements added!2020-08-13Hello There This is a small update that I have prepared to make your waiting time for the next Power Update more enjoyable so that you will not die of boredom. Steam Achievements are now available! They add a bit of a challenge and are something to reward your unique in-game actions (Like getting S style!). "Are you one of the 2% of people who got THIS achievement?"
Join Saber Fight VR Stream! Friday 6 PM!2020-07-30Join watching the Saber Fight VR pro gameplay. Today (Friday) at 6 PM (Pacific Time Zone) you'll be able to watch the Stream on Twitch or directly on Steam on the Saber Fight VR store website. GrimsyVR Stream on Twitch: https://www.twitch.tv/grimsyvr/ GrimsyVR streams regularly every Friday. You can join and discover some cool moves. In the meantime I am preparing the next update containing patches and new levels. Sometimes you can meet me chatting on Stream. Drop by, we talk and make fun from bugs.
Power Update! Part 1: Push/Pull Rework2020-07-15Hello there Finally, the long-awaited Power Update! Thanks to your support, the basic implementation of Power abilities has been improved! Considering your comments and watching how streams use power, I have prepared a completely new mechanics that give you more freedom in action and is more useful! Do you want to smash these little annoying drones against the wall? Now you can! This is just the beginning of a series of updates related to Power abilities. New powers will be added in the next ones! - - Shatter turrets by throwing objects - - Smashing drones against walls - - Knocking down Droids with power - - New mechanics of push / pull powe
Are you a Streamer?2020-06-27Saber Fight VR is looking for Streamers to work together. I see there is a great interest in games like this. Let's make cool videos and show people what they want to see! We will help you with promotion and give you interesting gadgets unique to your channel to make your streams more special. Our streamer and Pro Saber Fight VR player Grimsy receives from us: - Occasional stream promotions in events like these - Special Dedicated Saber - Unique level elements inspired by the channel - Free game keys to give away You can watch the last stream here: https://www.twitch.tv/videos/655904750 Be like Grimsy, be famous, be rich! Let's talk and see w
Important bugfixes2020-06-19Hello there. Dynamic game development often causes unwanted bugs. This update contains fixes to the most unwanted bugs that have recently appeared in the game. With a more stable game base, I can approach Force Rework with ease! - - Falling through the floor has been fixed - - Freefall has been fixed - - Fast cut detection has been fixed - - The disappearance of previous rooms after passing through the door has been fixed - - The bug that made turrets cut-resistant has been fixed - - Lag when passing between rooms has been reduced
Style Panel Upgrade!2020-06-03Hello there. After a long work, I was able to prepare a very cool thing. I developed the combat style calculation system and prepared a much better information panel. The current system will give you more information on how well you fight and what you can improve. This is an important update that will give more satisfaction from passing levels. I would like the game to reward you appreciating your efforts during the fight. The new style system tracks the player's fight and recognizes the most interesting things, such as cutting the opponent, laser deflection, or power push / pull. Everything is analyzed later and a list of player activities i
Tutorial hotfix, grab bugfix2020-05-24Recent updates have brought some bugs. this update fixes the most urgent of them. -- Minimal movement tolerance is increased from 0.1 to 0.2 (anti drifting) -- Automatic position reset now reacts faster when you fall behind the map -- Double saber disappearing when throwing/pulling have been fixed -- A bug causing disabling power in hands have been fixed -- A bug preventing the use of power in the tutorial has been fixed -- Tutorial door crash have been fixed