Zooma — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 1.1.3 - bug fixes and performance improvements | 2020-11-25 | Bug fixes, stability and performance improvements |
| 0.7.1 - Improved balance of chapter 1 | 2020-08-11 | Rebalanced chapter 1 - some level was too hard :) Improved support on Non-VR mode Added ability to make strafe in Non-VR mode Bug fixes & stability improvements |
| 0.6.0 - New Guns, new chapter, and a lot UI improvements | 2020-06-26 | Added 4th chapter with new game mechanics (now we have power shields!) New gun models Shooting to a dragon head allows to speed up the game Added the effect of rotation of the balls when moving along the level Redesign of some levels in chapter 1-2 Fixed problems with the volume of sounds Many UI fixes |
| Update v 0.5.0 | 2020-05-02 | New features: Updated models of obstacles: pipes, colorizers, portals that source of balls. Replaced the colors of the balls with brighter. Added patterns on the balls. Changed effects for balls from which bonuses appear. Now you can skip the animation at the beginning of the level. In the level selection menu, you can scroll controllers. Balls at the start of the level come out faster. Adjusted balance at some levels. Bugs fixed: Fix the line for the balls that were not visible underwater. Fix an issue that makes it not possible to completely turn off the sound. Fix issue then sometimes progress was not saved between game sessions. Game stay |
| v 0.4.1 - bug fixes & improvements | 2020-04-02 | Changed level star counting system. Pause is no longer blocked during the level opening animation. Improved visibility of different laser colors. Introduced smoother transition to uneasy music. Bugfix: game freezes after losing a level. Bugfix: balls are not always destroyed after successful shots. |
| v 0.4.0 | 2020-03-27 | Removed selection of difficulty level but added 20 more levels to each chapter. Redesigned levels in all chapters and changed the balance. Localized interface for 16 languages. Moved saves to Steam, to the cloud storage. Numerous minor fixes. |
| v 0.3.4 | 2020-03-06 | Update: Added new Chapter (Shadow Valley) Redesigned main menu UI Added highlighting of the line where the balls are dangerously close to the snapdragon If both your guns are loaded with balls of the same color, now you can shoot them towards single balls in the line to make three-ball combos Fully updated bonus levels for Epic and Legendary difficulties in all chapters: now bonus levels are entirely different for every difficulty level. New spawn points in the first Chapter for new bonus levels Improvements: Improved game optimization, improved multithreading, enabling you to play in VR mode even on a laptop Changed level architecture for lo |
| Patch V 0.2.1 | 2020-02-14 | Environment light updated Environment light optimized Vsync enabled Time bonus bug fixed Time bonus sound fixed Dragon head light fixed “No vr mode” crosshair changed “No vr mode” guns now smaller Some internal preparation for new chapters Minor bug fixes We working on chapter #3 DLC, but you need to know that chapter #2 also will be available as DLC when we have done with #3 So, enjoy the second chapter until it is free! |
| Update v 0.2.0 | 2020-01-31 | In brief: yes, we're working on new chapters) New features: Chests. For now, additional points and bonus level keys can be found in chests. Each level has only one key. You have 20-25% chance to get the key from the chest. https://steamuserimages-a.akamaihd.net/ugc/779621670737468388/741F1F81AE15C53B87B80434A1EB2294301A837D/ Bonus levels (can be opened by keys from chests). The bonus levels are an experiment, so please tell us what you think about it and what you expect from this feature. Various difficulties. Epic and Legendary difficulty levels add one extra color to the lines and increase the total amount of balls in the level and the line |
| Patch - v0.1.1 | 2020-01-22 | Patch - v0.1.1. Mostly made improvements based on community feedback balance changed in 1-4, 1-6, 1-7, 2-7 and 1-10 levels level 1-4 and 1-8 switched bonuses now hiding in "bubble" balls on line - just pop this ball as usual and you'll get bonus stars mechanic balanced and made easier to understand (it's just based on score) line appearing mechanic balance changed "scary music" now works better - no more 10 mins with 2 kinds of music plays at the same time autorecenter now calls only at start game and first-level load no more appearing bonuses at final lines appearing bonus sorting fix (no more gold balls that appear one by one) now you can c |