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Dungeon Looter — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Bug fixes (1.2.2078)2025-07-11Fix the hidden regression bug since the 2024/10 update, that the HARD difficulty enemies used wrong stat switching with NORMAL mode. It should now work correctly. So by this update enemies in HARD mode should have their aggressive behavior restored (as it should originally be). For example, when the dragon boss landed, there should be extra shockwave in HARD mode, which was previously disappeared since 2024/10 update. Raise initial item weight carry capacity for players, around +40%. Since there is a long time complain about item weight limitation, this topic has been reconsidered.
Cross promotion: Garland Boy2025-06-06Another release from Wappen Games.This time, play as a kid who sell stuffs at traffic intersection in this simulation and time management game.Check it out here:
Bug fixes (1.2.2074)2025-03-041.2.2074 Bug fix Increase damage multiplier cap from unit type damage (EliteSlayer/Demolisher) from max +200% to max +500% Fix an issue where Strong item modifier did not applied with most accessories. To prevent blocked passage from buff shrine and switches if they are generated in very close proximity. Those two objects will be removed after they are activated. New Add boss dummy and final boss dummy in the training ground for testing weapons against bosses.
Bug fixes (1.2.2069)2025-01-251.2.2069 This is a tiny bug fixes. I appreciate the feedback sent in discord! Bug fix Fix an info popup for perk is too small and cannot be scrolled. Fix that player should not be able to bring crafted ammo in training ground to the mission. (oops!)
Bug fixes (1.2.2067)2025-01-011.2.2067 Bug fix Fix joining a room from Steam invite will stuck in loading screen. Fix arena minigame in the last boss will never finish if there are Deleter minions. Fix town NPC not properly hidden when going into avatar mode. New things The game will stop hunger and timer when in boss stage, before pressing boss fight switch. Tuning Greatly buff the ammo count obtain from Ranger's Craft Arrow and Mage's Conjure Mana Bullet skills. This should ease up burden on beginners who play these classes. Ranger at skill 0% Before: Spend 45 FOOD -> 20 Arrows Now: Spend 40 FOOD -> 40 Arrows Mage at skill 0% Before: Spend 100 Mana -> 60 Ammo Now: Spend
Bug fixes (1.2.2061)2024-12-291.2.2061 Bug fix Fix knight's Bulldoze skill did not work if upgraded at 100%. Fix entering lobby walk mode did not apply skill upgrade/downgrade changes. Minor error message in walk mode.
Walkable Lobby (1.2.2059)2024-12-241.2.2059 New things In the town loadout menu, there will be a button to let you walk in the town, testing ground with dummies included. (more info below) (Community suggestion) Bot's voice was too annoying so I turn them off for now. There will be ways to customize bots later including their weapons and models when the bot system becomes more mature. Exploring the lobby Wow I love the (fake) MMO vibes! You can enter from this menu: There is also testing ground to test your DPS. Here is the benefit when you are using the testing ground: Food, ammo is not reduced. Equipment durability is not reduced. However there will be also limitations due t
General Update (1.1.2043)2024-11-291.1.2043 Critical bug fix None! yay ːsteamhappyː I'm glad there were no critical issue this month. New things Game pad icons can be override in option screen. Previously it will auto detect from controller reported from the system but having an option to override it is better. Also add icon option for Switch Controller. (Community suggestion) Dash offers new toggle mode in the option screen, for those who don't want to keep holding the button. (Community suggestion) When using a quick repair kit on an item that will turn it into digital (cannot bring back home) game will display a popup confirmation. Tuning Shorten the pickup animation, the i
Bug fixes (1.1.2034)2024-11-111.1.2034 Critical bug fix Fix the rogue's backstab passive skill effect did not applied. Fix the perk 'Keris' (more backstab damage) and 'Thunder spear' (more damage while on high speed) effect did not applied. New things Previously we have each level up perk selection for each type of weapon (sword, dagger, spear, ranged, magic) this design will lock player to play certain weapon for the rest of the run which is not very flexible. In this update the game will abolish this use one unified perk "Upgrade Damage" for all types of weapon. Item that got the "Blacksmith Protection" will become personal item, when you try to drop those items on the
Critical bug fix on skill upgrades (1.1.2025)2024-10-291.1.2025 Critical bug fix The active skill upgrade of every classes had no effect all along in the previous build! wtf have I done! 😭 The greed strike perk was incorrectly applied triple times result in broken damage 9999, now it wont anymore. It also got nerfed a bit from +77% to +50% dmg. Fix reactive shield was totally did not work for client player. New things Bone Necromancer can now cast quicken to their allies. (just an experiment for enemy buffing mechanic in the future!) The new mini on-screen buff display for each actor, enemy or player. This is to display an effect from such buffing. The jumping damage number will leave some inter
Fix a critical item level bug for EU players (1.1.2000)2024-08-201.1.2000 Fix a critical bug currently affecting only players who is on EU locale which will generate items with broken levels. I cannot imagine equipping a CURSED Lv.301 sword, my entire life and my after life would be cursed... ːlunar2020horrifiedratː ːlunar2020horrifiedratː For technical note, this was from difference between data passing around in the game, also including data that was passing around between network when playing in MP. There was an oversight to internal number formatting and for example the value 0.25 (quarter) will be printed into "0,25" in EU locale, passing around in the system and network, and then the non-EU client wi
Discord Created2024-08-19Discord server is finally created after some thoughts. You can come and just lurking waiting for next update, that's fine, or looting, that's also fine! https://discord.gg/XFSrPfjsep That's all, below is just usual extra rant Q&A. ---------------------- Wait, why Discord server took so long? Initially I saw player base are just playing in their friend group and there was very limited number of player who want to open or join the public room, so it was my own assumption that there were no need, plus the game did not reached that significant scale anyway. The second reason, of my own little silly excuse, that I'm not much of a discord person my
Rework on Adventurer class (1.1.1997)2024-07-121.1.1997 Rework on Adventurer class Change design on Deleter timeout to spawn group of shadow enemies instead Fix a bug when clicking browse icon in blacksmith menu will popup a dialog that could not get rid of Fix a bug when defining custom keyboard control with arrow keys will conflict with camera control Adventurer TL;DR: The class got its 3 skills reworked and is now center its play on counter attacks. COOL Sweep, previously it could stun you if spin too much, now it will never, instead it will spin longer, shoots shockwaves but have longer cooldown. COOL Dash, the hitbox is larger and also now stuns enemies. COOL Stance, is the new skill
Model and voice pack added (1.0.1973)2024-06-211.0.1973 Add model pack "Face Panda" Add model pack "Aoi and Friends" Add voice pack "Chinese Male" Add voice pack "Reel sound effects" Fix a bug when creating a new profile will not reset unlock list, making unlock list bricked for that new profile. To congratulate the full release and as a thank you for international audiences' patronage, we added new avatar models to join the Dungeon Looter crew: Face Panda is popular reaction meme from the internet. He has numerous face customization, check him out! It is unlocked on Looter License LV 4 Aoi and Friends this model pack was made popular by certain bizarre love simulator game which took 10+
Fix final boss maze switch on warp (1.0.1962)2024-05-311.0.1962 Fix final boss' maze switch minigame where switch could spawn inside exit warp and you wont be able to use the warp. Now you can exit! Even if the RNG tries to be cruel to you.
Fix final boss maze switch placement (1.0.1961)2024-05-291.0.1961 Fix final boss' maze switch minigame where switch could spawn outside boundary. Maze Switch This could happen in very high difficulty setting as more switches will spawn. It has very small chance to pick the "fallback" spawn location when the code failed to find the ground, thus it spawn in the center of the room, which specific room like in the screenshot has hollow in the center, making switch unreachable and make the game impossible. The new version will stop using "center of the room" as fallback position and try to place it in the starting room instead.
End-game rebalance (1.0.1958)2024-05-271.0.1958 Rebalance item quality in higher difficulty Reduce material cost in blacksmith Hard mode last boss will guarantee to drop 2 pro repair kit instead of randomized between 1-2 pcs Minor code error fixed Item quality in higher difficulty In the previous version, the item scaling on very high difficulty like HARD+20 was not appealing making it pointless to play. In this update, mainly the item in LP shop and drop from last boss will see a significant bump in quality. The item dropped from normal monster and boxes will only see small ramp in quality. Here is snapshot of LP shop item listing on HARD+20 before and after this update. As a res
Bug fixes (1.0.1955)2024-05-171.0.1955 A regular bug fix Make all characters movement come into stop faster (reduce sliding). This will primarily reduce slippery feeling when controlling player. Remove the "Early Access" notice popup in the title screen which I somehow totally forgot. (oops) Fix a glitch when chaining an attack and then spamming skill button will result in skill target at feet position instead of mouse position. (Keyboard-mouse control) Reduce "cursed" item DEF down effect (which makes you take more damage) from -30% - -60% to -20% - -40% range. Give +30% more exp to bots so they can LV up faster and should be a little bit stronger on the later part of th
Bug fixes and community suggestion (1.0.1950)2024-05-151.0.1950 A hot fix for 1.0. These are community suggestion I gathered from forum and reviews. One review suggest that AI bots should be able to auto revive, so bots can now auto revive itself in ~40 seconds, or you can help pull them up just like before. Game will still over if all players and bots are incapacitated. Gamepad R-Stick can be used to control turning and aiming. Before it was tied to camera control which is not really useful feature. Numerous reviews point out that game movement is sluggish, so I increase all player's acceleration (max speed stay the same) from 5 -> 8 (+60%) and player turning speed from 3 -> 4 (+25%) that should
Update 0.16 BOT BOT BOTs2024-03-10New Stuffs Career mode will have an option to add basic bots! - Bots will follow you and help you do basic task in the dungeon such as attacking enemies, smash boxes, revive you and their teammate (YES they can!). - With limitation that they will use only sword as their weapon for now, no classes, no skills, won't pickup item (no stealing yep that's good thing) - Bots will not count toward waiting player while starting an event, nor does not incur penalty if left dead when you going to the next floor. - Bots are very energetic to do their job! (as seen in the screenshot) but please babysit and carry them to victory when fighting bosses. At la
Update 0.15 Localization and Achievements2024-01-27New Stuffs - Add localization of 3 new languages. Japanese, Simplified Chinese, and Thai. - Add support for PS controller and will show correct button image in-game. - Steam achievements, there are 30 in total. Those who already unlocked the "in-game unlock" they will also get these Steam achievements if you reenter the town screen. Dungeon Looter will plan to go full release this quarter. (Q1 2024) The price will also increase to $11.99. Also let me think about a little bit something more to add before going full release this quarter. (TBD) Statistically, the game had sold ~750 units (net, minus refunds) since its initial release in October
Update 0.14 Knight & Relic2023-11-22New Stuffs New class: Knight Specialize in heavy weapons, shield is also their weapon, can hold guard stance, has dreadful whirlwind and shield charge skill, but with noticeable drawback that they cannot dash and burn calories very fast! So bring in extra food. Knight is locked on start, gather total 120,000 class EXP from any class to unlock. Rework on perk and relic Perk upgrade is when you level up in the dungeon, it is now come with more variants and synergies. Most relics will need to be unlocked first, so check the unlock menu for how to proceed. There is no Steam Achievement yet, but those unlocks will be linking to Steam Achievement w
Revise Speed Strike Formula (Update 1775)2023-09-11Update 1775 Adjust how speed strike is calculated (your speed vs target speed) more detail below. In summary, you should see damage increase in speed build such as spear build. Increase move speed and turn speed for player's large sword moves. 0.2x move speed and 0.15x turn speed while swinging, to 0.4x move speed and 0.2x turn speed. It will be less sluggish when swing. Speed strike Before this update, speed strike worked by adding velocity of both parties (adding vectors), if you are running right with speed 4 and target is running left with speed 2 and you land a spear hit on it, enemy got hit harder because it is also running into you, it
Minor difficulty adjustment (Update 1774)2023-09-06Update 1774 Forest stage second floor breakout in hard mode will has less barrels. Mortar is added at last fence. Buff enemies HP in hard mode a bit (+10%) Fix lava stage explosive stalagmite trap did not work due to wrong configure.
Major Update 0.13 New Hard Mode + A bit more2023-08-28New Stuffs New difficulty: Hard Dive into harder variant of dimension with each new gimmicks of their own. Some enemies might got their new trick too. Select the new difficulty in room setting in town lobby screen and give it a go! Town Blacksmith Weapon mods customization is now possible, including repair your equipment or protecting them from completely broken! But this privilege is reserved to veteran dungeon looters, it will be demanding considerable resources and gold. Unlock it from DDD upgrade menu along with other new added upgrades. Rework on Loot Points (LP) Previously loot points are 'imaginary' point that you obtained when smashin
Fix bad switch placement (Update 1539)2023-03-28Update 1539 Fix a bug where objective switch could be placed in unreachable locations which will make floor becomes unwinnable. To allow flexibility if such case happen again, player is allowed to activate switches through wall, range to reach the switch are also increased significantly. (+1.0 meter) Beginner's tutorial "item enter weight limit" will not popup anymore when you enter your item loadout in town screen if you have played the game (have license loot point > 0) Fix sewer slime boss' collision will float above player if rogue were to dodge roll into it. Bug regarding switch placement is addressed, but as an insurance, if switches ar
Fix error when rejoin a room (Update 1535)2023-03-25Update 1535 Fix an error in rejoin offer dialog on title screen (if you were disconnected during the game and back to title screen) Previously it will play repeated sound and rejoin process will fail, this patch should fix that. Note that rejoining back to the game (with level and inventory retained) only supported for "interrupted connection", it does not supported if game is crashed at the moment. (Your run progress will be lost in such case) For those who never see this screen, you're good! I hope you ever don't have to :)
Small bug fixes (Update 1532)2023-03-23Update 1532 Fix option item "Show Attack Range" = OFF does not work. Fix option item "Show Control Tutorial" = OFF will have effect immediately. Fix map generator can sometimes place objective switch in unreachable place.
Item Modifier Tiers (Update 1526)2023-03-14TL;DR Update 1526 Change item modifiers to be displayed in tiers from 1 to 5, each tier has different drop rate. Change LP shop to have items with higher modifier tier. Small bug fixes (details below) Here is a small update to game mechanic that I wanted to ship before the lengthy process of adding HARD mode. Previously, when the game add a line of upgrade (modifiers) to an item, behind the scene it will also roll power magnitude from 1 to 10 with 10 having max effect, but those 1-10 number were not displayed to player because I wanted to keep things simple. The only way player can confirm these differences is to go into item info popup in de
Update 0.12 New Class - New Theme2023-03-05This is content update pushing toward full release. 0.12.1518 or simply "1518" New Stuffs New class: Rogue A class specialized in daggers and can even dual-wield them! - They have a 6-combo attack! Backstab for maximum damage! Who needs guarding? Dodge roll FOR THE WIN! - Rogue's guard action is replaced by a dodge roll which completely nullifies damage! But there's a catch though. And 3 skills to help rogue dodge the dodgy situations! - Sonic Slash: A fast long reach 8-hit attack. Since dagger's reach is short, this extra range offer is very much welcome. - Smoke Bomb: Got dozen of enemies on hot pursuit? This ninja tech is the way to go. -