Oneiro — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Oneiro is Three Years Old. Here's some hidden details. | 2024-06-19 | Three years! Not much more to say on this milestone. I appreciate each and every person who've taken their time to play and those who've been part of the community. It's crazy to think I hit the "Release Game" button all that time ago. https://youtu.be/PF0Vcoybxk4 Thanks, -Ryan |
| Oneiro 1.3.1.1 | 2022-12-21 | Okay as it turns out, to some people's surprise, the shield wasn't the overpowered thing in 1.3.1. Turns out to be the Knife Holster. So this update is here to balance that more. I've had to do serious nerfs to this to make it not as powerful, hopefully it's still just as fun to use. Changelog Knife Holster has been nerfed. It no longer boosts the chance of you finding knives. It was incredibly overpowered, but I've messed with it a bit. It will now only consume 1 knife when using it. This can actually make using duplicators on Knives worth it, since each knife is worth how ever many Holsters you have. Each follow up knife will now suffer fro |
| Oneiro 1.3.1 - New Weapon! | 2022-12-14 | Yo! Hope you're ready for somethin' different. Been a while, but I'm proud to (finally) publish Version 1.3.1. 1.) Major For the first time since the Karambit (Version 0.7.2), an entire new weapon type has been added! Suggested by a couple of members on the discord: Shields! They mainly focus on defensive play; Mainly built around the idea to make on-hurt builds like Echo Barrier more viable. The weapon isn't too great by itself, however. There's 3 shields; in order of tiers: Wooden Shield, Rusty Shield, and Demonic Shield. The funny stop sign one is found in NREM 2. Primary Combo of 3 hits, split into 2 attacks. Each successful attack with t |
| Oneiro Version 1.3 | 2022-05-13 | Yo, Steam, how's it going. Here's Version 1.3 bringing to you a revamped scoring system, a new gear, and a new item, among some other nifty additions! 1.) Major Changes There's a Steam Leaderboard! Scores are automatically submitted upon completing a dream, and once they're submitted, you can find yourself on the leaderboard. I'm thinking of adding more to it eventually. You can find it on the pause menu, or at the end of a run. The entire game over/victory screen has been overhauled. More info is displayed, and it's just objectively better all around. These are displayed on notebook paper, with each paper focusing on a different part of your |
| Oneiro Version 1.2.1 | 2022-04-01 | Yo. It's been a while. Lotta things have happened both with Oneiro and IRL, sorry for the long delay on this one. 1. New Additions/Notable Changes The engine has been upgraded in order to use the improved Input System. Controller support should be more widely accepted among many controller types. You may notice some slight visual changes, which are byproducts of upgrading the engine. Various UI elements have been tweaked a little. ESPECIALLY the main menu. New Gear: The Mimic. Yeah- just a mimic. Mimic is a gear that drops from- well- Mimics. It's the actual specimen that took over the treasure chest in the first place. Mimic is an interestin |
| V 1.2.1 Beta Release | 2022-03-08 | Yo Steam Community, got a little somethin' for you all. There’s no official update quite yet here, but instead the next best thing! The Beta for Version 1.2.1 is now available! So if you’d like to test it before it’s official release, by all means, please do and let me know any issues you come across! It should allow for better controller support, as well as add a few new things. I’m not gonna go into depth about what’s all new here quite yet, but the code behind spawning mimics has changed now, they drop a new gear, and you can find a new Core of the Labyrinth. There’s a handful of other things along with a plethora of bug fixes, but I’ll sa |
| Oneiro Version 1.2 | 2021-12-18 | Hey everyone, felt like it was time to get yet another update out there for this game. This update is a rather important one for any newcomers, introducing a whole tutorial teaching some of the most important mechanics to the player. For those who've played the game already, this update acts more as polishing/bug fixing, as well as adding two new steam achievements. Version 1.2 Changelog Major Additions Tutorial was added. This is a couch in the players house; should be the very first thing they see. This is a predetermined area that is meant to teach the player the basics of the game. Audio Minotaur has stomping sounds as he's charging now. |
| Oneiro Version 1.1.2 | 2021-11-14 | Heyo Steam. Take an update. Few bugs have been discovered, and I felt like I had to put this update out. And- due to my bad tendencies regarding version control- you guys also get a couple extra features I was initially going to add in Version 1.2. All Changes New Additions/Notable Tweaks Add FoV slider in the "Extra Controls" menu. Font changes with Inspection Boxes and inventory. Aerial structure can now spawn at either higher or lower altitude. Just for a little more variety. Your primary attack button can now be used to purchase from Living Walls. Slimes have a better animation for telling you when they're going to attack. Their attacking |
| Oneiro Version 1.1.1 | 2021-10-09 | Heyo Steam, Here's a small update that focuses on fixing some random bugs; some of which you may have found yourself, but most of which probably not. Ultimately this should just help the overall experience. Changelog fix to a glitch that would cause pots to not vanish upon being broken. Fixed some buggy movement that would occur when trying to jump from a slanted ceiling Vulture Skull flattening death animation has been improved and more consistent between enemies. Nearby enemies hit by Aurablast will now have their hurt sound volume reduced NREM 2 boss spoiler The hitbox for Panic's Whirlpool no longer lasts a millennia. And by that I mean I |
| Oneiro Version 1.1 | 2021-09-30 | Hey everyone, I wanted to add a bit more to Oneiro, so here's a pretty major update! The main focus of this update was to make the gear feel much more user friendly- as that was one of the most common complaints I received since the games release. While I was making these changes, I of course got side tracked and ended up adding a bunch more stuff. With all that said, let's cover what's changed here. 1. New Additions & Big Changes There is a new control binding- "Gear Switch"- pressing this bind will automatically cycle to your next gear so you don't have to pause every time you want to switch gear. Gear can now be used on ladders You can use |
| Oneiro Version 1.0.1 | 2021-06-27 | Hey all, It seems like the official launch of Oneiro 1.0 went a lot smoother than I was expecting. On top of that, the game seems to be generally well received, and I'm incredibly pleased to see people enjoy my work. Only 2 gamebreaking bugs were found; both of which this update fixes. Version 1.0 had a few minor bugs too, as well as some balancing issues and unnecessary confusion in some parts; here's an update to fix all of that, plus a little more! Items/Weapons/Stats A few Items work better/correctly now: Sapling, Unstable Aura, Ancient Crossbones, Echo Barrier, Spider Egg Some items have been nerfed: Serpents Eye(5% -> 3%), Broken Fang(1 |
| Oneiro 1.0 Release | 2021-06-18 | Nearly 3 years ago, I started Oneiro as a school project, and now, on June 18th, 2021, I've been able to hit the "Release App" button on Steam. I'm pretty excited to share it with all of the Steam community, and I sincerely hope you all enjoy it. What is Oneiro? Oneiro is a roguelite that throws the player into their own nightmares- into their "Labyrinth". The Labyrinth is made up of 4 Layers; each of these containing weapons, items, gear, enemies, and a boss that you're required to defeat to "conquer" the respective layer. Each of these layers- with the exception of the 4th-, are procedurally generated each time you dream and will contain tr |