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Skid Cities — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Loading time and performance update2026-08-10Hi Cyberpunk builders!We are back with another regular update. I spent a bunch of time working out why starting out a new city or loading an existing one took a lot of time. It came down to how Unity loaded all of the different unique building models I created for the game. I'm happy to report that I was able to slash the loading time from 4 minutes to around 10 seconds!Here’s what changed:Previously, the game loaded every building model and its associated textures when entering a city—even if most of those buildings were not present in that city.Building models are now loaded only when they are actually needed. This substantially reduces the
Organic building size, more art, and bugfixes2026-04-26Hey Cyberpunkers!This update focuses on making cities feel more organic, with new commercial building art and a few important fixes.🏙️ City generationBuildings no longer all merge into larger structures in the same way. Now, only some buildings will grow into bigger ones, while others remain smaller.The result should be a more varied and vibrant city, with skylines that feel less uniform.Larger buildings also have a stronger impact on their surroundings than smaller ones, making city layout and density feel more meaningful.🎨 ArtCommercial buildings: Added 12 new commercial building models, covering both poor and wealthy districts.🐛 Bug fix
Small gameplay tweaks, bug fixes, and performance improvements2026-01-06Hey Cyberpunkers! I’ve just pushed a small patch focused on fixing some annoying issues, tightening a few gameplay mechanics, and improving performance in large cities. Nothing flashy — just making things work better and more consistently.Here’s what’s in:🛠 Bug fixesFixed an issue where the last tutorial step for wealthy buildings was showing an empty message (please report if it still acts weird).WASD controls are working again (yes, that one was painful 😅).Fixed the “View” button in news not bringing you to the correct map location.Fixed an issue where some level 4 buildings couldn’t be built on top of, even though they should have allowe
Developer live stream!2026-01-04This is an experiment so let me know what you think about this!
Developer live stream!2026-01-04This is an experiment so let me know what you think about this!
Bug fixes, art improvements, and gameplay tweaks2026-01-03Hey Cyberpunkers! This update is mostly about polish, fixes, and a bit of cleanup across the game. Nothing flashy, but a lot of small things that should make the experience smoother and more consistent—especially in larger cities.Let’s get into it.🩹 Bug fixesLoading screens on non-16:9 monitors On non-16:9 aspect ratios, loading screens could partially reveal the scene behind them. This is now fixed by properly letterboxing the view with black bars.City ambient soundsCity construction sounds have been reworked: Volume was too loud; sounds triggered too early while still zoomed far above the city; sounds didn’t fade out correctly when zooming
Full localisation, major performance boost, a new organization, and more2025-12-22Hey Cyberpunkers! It’s been a while since the last update, so this one is a big one. Some personal stuff slowed things down for a bit, but Skid Cities is very much alive — and I’m fully committed to bringing it out of Early Access (targeting 2027, or maybe even 2026 👀).Let’s dive in.🌍 Full localisation – 30 languages! Skid Cities is now fully translated into all 30 languages supported by Steam. This includes:UI and in-game textVoiceoversAchievementsThis was a massive effort, but I really wanted Skid Cities to feel native no matter where you play it from.⚡ Major performance optimizations I spent a lot of time profiling and optimizing the gam
Neuralink will join your city, bugfixes and more!2024-12-15Hey cyberpunkers! Here we are with another monthly update. Exciting stuff this month! A whole new organization that will populate the world, a bunch of bugfixes, and some performance improvements. 🧠Neuraltink enters your city Neuraltink is a global corporation specializing in brain augmentations. Its CEO may decide to build one or more huge offices in your city. When that happens, you will see that corporate offices will grow faster in your city. But beware! The unrest will also grow significantly. Bugfixes: 🩹 Layers on ultra-wide fixed. Thanks to Svexel from the Discord community for bringin this up. Should be fixed, let me knwo if it's no
New factory building art, VCR effect, OST, and more2024-11-10Hey Cyberpunkers! I just released this month's update. I'm working on a bigger one that will introduce two new organizations from the world of Skid Cities. In the meantime: 🏢 New art I've added more variations to level 1 factories, so you should see fewer repetitive areas when zoning factories of level 1. By the way, I've modeled and textured live on my Twitch! ✨Building and loading effects I've added some subtle particle effect when placing down the buildings. I've also added some cool VCR-like effect when switching between levels. 🩹Loading bug I've fixed a loading bug where some cities stopped loading and/or refused to show some buildings
Small bugfix and new art2024-09-10Hey cyberpunkers! A quick release that I actually developed last weekend live on Twitch. This release: 🩹 Fixes some issues with the new level spawn systems. Some roads would not show up properly on upper levels, plus some performance gains were nerfed. Fixed now! 🎨 Added some a new variation to wealthy commercial buildings of level 4 This release was prepared live on Twitch! Check out and follow the channel to catch me live
Big performance update + Mac fix2024-09-04Hey cyberpunkers! I know you've been waiting for this for a long, long time. And it's finally here! A huge update entirely focused on performance. Plus, a much-needed fix for Apple silicon players. Let's get into it! 📈 Performance boost This is huge. In order to improve the frame rate of huge cities, I had to rewrite all of the inner workings of how the buildings of your city are spawned for each level of your city. As you probably already know, Skid Cities allows you to build your city on multiple levels: in the skies, on the ground, and in the depths of the earth. You can go almost infinite with the number of levels! And people have done i
Cinematic intro, voice overs, and bugfixes! Get ready to cyberpunk your city2024-03-09Hey cyberpunkers! After a long period of inactivity due to personal issues, I'm finally back to working at Skid Cities. I'm very excited to finally be back in this world. I'm a solo developer, so every time something pops into my life, you will notice it. Anyway, I'm back and fully committed to keep working on this cyberpunk city builder until it's finished! I've worked on a small but almighty release, mainly starting from the feedback of the Discord community. This update includes: 🎨Opening Cinematic: Dive into the cyberpunk world of Skid Cities with an all-new opening cinematic, complete with voiceover! It sets the stage for your urban emp
Quick typo update2022-10-22A quick update to fix a number of typos in the text content of the game. It's crazy how big the game got, for a solo developer: More than 1.600 unique text entries. Thanks to Kid Charlemagne in our Discord community for helping me spot some typos!
The fast food update2022-10-17Hey cyberpunk city builders! It's been a while since I was this excited about an update. With this release, your cities will now face 2 new organizations: KoKola and McSoynald's. Each of them may decide to join your city, opening structures and influencing its development. These organizations will be available on top of the 4 organizations already present in your cities: the criminal syndacate Yakuza, the social media conglomerate Bonfire, the muscle-augmentation world leader Theta Corporation, the eye augmentation research company Wajima. But let's take a look at the new organizations! Please note that, due to geopolitical history and trade
Loading bugfixes and better sunsets2022-06-19Hey cyberpunnkers! A quick bug fixing and adjustment update this week: 🩹Fixed a bug where some cities in the Low Lands of Great Florida were not loading after save 🩹Fixed a bug where some cities that had canals intersecting with natural canals were not loading after save 📈 Improved the sunset and daylight appearance for icy lands (Greenland Autonomous Zone for example), cold lands (Canada Trade Authority for example) and tropical lands (Low Lands of Great Florida, Arhuaco, and more)
New art, bugfixes and more2022-06-11The last few months have been challenging personally, so the updates have been scarce, I know. Hopefully, I will keep up a more regular stream of updates from now on. Let's start with this one! A very beefy update, lots of new art, performance improvements, and Quality of Life adjustments! Art 🎨 I've added more than 50 new variations for wealthy structures. You will now see a greater variety of wealthy residential, corporate offices, and rich commercial areas. I had a lot of fun creating these - I created more than 20+ new companies, logos, and advertisements that will populate your cities. To give you a sense, this is my city in the East Am
New buildings for the poor, bugfixes and more2022-02-25Hi cyberpunkers! A quick update while I prepare a bigger one. A bunch of new art I've been exploring the thousands of cities that you all created in our persistent, global Skid Cities world. And I wanted to add more variety to them. So I went ahead and spent a bunch of time creating a lot of new variations of the residential buildings, as well as the factories and the commercial areas. This update involves only the poor areas. I'm working on doing another update dedicated to the wealthy part of your city soon. This new update brings the total amount of models in Skid Cities to over 300 - all modeled and painted by me! To enjoy it just update
Whole world update + Wajima is in2021-12-17A huge update this week! You can now build your city in the rest of the 2092 world - Asia, Africa, and Oceania are now available. Plus, a new organization will join your cities: Wajima, the eye augmentation corporation. To top it all off, a lot of improvements and bug fixes. Thanks to all of the players for the feedback, it has been amazing! Whole world update The Skid Cities's 2092 world is very different from our own. You can now build in 40 different regions in the world, from the coasts of Africa to the Australia Trade Authority. Due to the ocean rise events of the 2050s, the coastline is of course different. The national state is, well,
New models and bugfixing: Quick update2021-12-09Hey cyberpunkers! A small update to address some bugs and remodel some buildings so that they look better and run faster. Every time you see me updating a building 3D model, know that I'm not only doing that for esthetic purposes: In the process, I also optimize the model so that it runs faster and does not slow down in big cities. Let's start! New model for the Camera nest The camera nest is the smallest police building you can set up. It will detect crimes and tag the perpetrators as criminals. It can be placed on top or instead of a stretch of road, making it useful at any level of your city. Of course, if the crime in your city is very hi
Small bugfixing patch2021-11-02Small bug fixing release! 🩹 Some cities were not loading anymore if Bonfire entered the city. Fixed! Thanks to Legdig for the bug report 🩹 Some cities were not loading anymore if the canals had a particular conformation, next to upwards roads. Fixed! Thanks to Legdig for the bug report 🩹 The physical map was not loading in certain situations. Fixed! Thanks to NotAUsername for the bug report 🩹 Exiting the drone mode gave problems while observing someone else's city. Fixed! Thanks to viroX for the bug report!
Graphics overhaul released!2021-10-25The graphics overhaul has finally arrived! I've reworked around 3000 textures and hundreds of models, but the game now has a cohesive, pleasant, and cyberpunk palette behind it. Before we dive into a recap of all of the changes, let's take a look at some before and after, should we? The evening view is warmer, more balanced, and dustier. The day view has been heavily reworked as you see. I went for a gray, well-lit, cloudy feeling. The night-time was already ok, but now it's extremely gritty, cyberpunky, and wet. I really love the night view! Another big change: New countries! You can now build your city anywhere in the Americas and in Europe
Cyberpunk advertising creation2021-09-07Another part of the complete art overhaul also involves the re-creation of the advertising and propaganda screen videos. The world of Skid Cities has a lot of huge video screens scattered across high-level skyscrapers. They are used for advertising purposes. The problem with these is that - as with anything before the art overhaul - I was using the colors that I felt looked good for that particular element (in this case, the advertising art). Problem is, once you put everything together, the result is a bunch of colors that do not look good next to each other Also - for some reason - if I proceed in that way, I tend to over-saturate all of th
Art overhaul progress: 50%2021-08-21Hey cyberpunk builders! The art overhaul is proceeding in new, exciting directions that I wanted to share with you. If you missed my last update where I explained what the art overhaul is, check it out here. I'm now halfway done with re-working all of the textures of the game based on the new color palette. This new art direction is inspiring me, so I have decided that the art overhaul will include also new stuff, in particular: new countries and new cars! New countries upcoming Right now, you can start your city in 4 different zones of the 2093 world: The Greenland Autonomous Zone, the Canada Trade Authority, the Federal Trade Authority, the
Art overhaul progress: 30%2021-06-07Hey cyberpunk builders! Sorry for keeping you updated as much as before. I did not disappear! The reason is that I started a huge effort: Reworking all of the colors of the game to better match a specific feeling. In short, I was not happy with the final color scheme of the game, so I decided to rework all of the art of the game, adjusting the textures so that they match a specific palette. For example, it goes from here To here It's a massive work as there 100 and more unique 3D models in the game, each of them has at least 10 separate textures that need to be changed and adjusted in Substance Painter. I then need to 'bake' the textures into
🔊 Sounds and fixes!2021-05-14Hey all! While I'm reworking all of the art of the game, I also worked on the first version of city sounds. Plus a bunch of fixes! 🔊 City sounds are in! Just zoom into your city to listen in - almost every building has a unique personality and sound. Also, fixed: 🩹 Deleting savegame did not work, fixed! Thanks to @Stoic and @kylefiredemon for reporting 🩹 The resolution setting was not saved between game sessions, now it is! Thanks to @kora for reporting
💨 Performance patch2021-05-09A small performance patch! I optimized a little bit how cars are spawned and how they are moving around, so I'm releasing this small performance improvement patch. From my tests, your city should gain 5/8 fps from this. Behind the scenes, I'm working on a bigger art revamp, so stay tuned!
🩹 Savegame fixed2021-05-03Savegame is fixed! I inadvertently broke the save function (both autosave and normal save) with the last update yesterday. Oops sorry. It's fixed now. Thanks to Bongo13 and viroX for reporting it!
Quick patch: Fixes, colors, and more2021-05-01Hi all! A bug fixing and adjustment weekend update. I am working on an art and color scheme overhaul, but in the meantime, I wanted to address some bug reporting: 🌪️ Better terrain generation: Rivers now show up on the map more consistently 🩹 Fixed a bug where clicking on a lot of different points on the map before creating a city would crash the game. This may still happen from time to time, but it should be way rarer (Thanks ViroX for the report!) 🩹Fixed a bug where some cities would not load anymore (Thanks Pacer for the report!) 🩹 Fixed a bug that would leave the game hanging if you selected 'New game' from within a city 🎨 Updated UI
Introducing: Persistent, non-competitive multiplayer2021-04-25Do you know how in Skid Cities you can pick where to build your city in the world? Well, now you can choose to do it in the online Skid Cities world. You will see the cities built by other Skid Cities players. You can build next to them to get bonuses. One, huge, persistent Skid Cities World! Also, with this release, I'm introducing the region selection. Not only you can build in the Island of California or the Federal Trade Authority, but you can decide where inside these areas. It works like this: First, you can decide whether your game will be shared online or not: Then you of course pick the region: Now you can decide where to build your
Bug fixing and performance patch2021-04-21Hey all! A small but mighty bug fixing and performance release: 🏎️ (Important) Fixed long stutters on big cities caused by cars: Now the game runs a lot smoother on bigger cities with a lot of vehicles spawning 📊 Fixed: Loading bar sometimes becoming larger than life 🗺️ Fixed: Moving on the minimap sometimes bringing you to the wrong city level 🔍 Fixed: When zooming too fast, you sometimes would bounce back