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The Drained Goddess — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Improvements & Fixes 1.3.12023-01-01Engine Update The game engine has been updated with changes merged from official 5.7.1 Character motion is taken into account when applying wind to cloth simulation. Fixed snow displacement. Fixed some render issues. Stability improvements. Fixes Fixed unexpected logo and main menu show up when try to load a saved game in a different level. Fixed festival events not triggered as expected after loading a saved game out of festival duration.
Small Improvements 1.2.22022-04-22NOTICE: This update will make saved game files in the Prologue invalid. Other chapters won't be affected. Improved: Player will get noticed about where to find the game Manual on main menu displayed. Improved: The game start tutorial mission description in the Prologue is improved. Improved: The second door in the garden in Prologue is more noticeable now. Improved: The soft covered path in the garden in Prologue is more noticeable now.
Hot Fix 1.2.12022-04-19Fixed: No UI displayed after return to main menu. Fixed: The game may crash when get close to any interactive items and full reload current level and get to the same position.
Patch 1.2.02022-04-13Highlights The game has been migrated to CRYENGINE 5.7 LTS. And main benefits this game gets: New: Character physical cloth is more realistic now as they can be affected by level wind and breeze too. Fixed: Flickering letter issue when displaying simplified Chinese language. Fixed: Crashes caused by forced delete of referenced shader pointer. Fixed: UI rendering crashes with multi-threading. Fixed: Some memory leaking problem. Improved: Some algorithm improvements with grouped vegetation. NOTE: According to statistics in the past week, more than half of all crash cases in this game are caused by the shader pointer and UI rendering issues. The
Patch 1.1.02022-04-07General Fixed: Inventory items may disappear after moving to a new map. (This situation doesn't include Prologue schedule to chapter 1.) Level Specific: Chapter 1 Fixed: The first mission could be completed by hit wrong snakes. This may mislead players. Level Specific: Chapter 2 Changed: The Dark Death will no longer chase player randomly if the cutscene before portal is triggered. Changed: Reduced chase rates of the Dark Death. Fixed: The long chair may look weird after loading a game. Level Specific: Epilogue Fixed: Backward wall of the maze is not deactivated by default. Fixed: The feast table cutscene plays every time after loading saved
Hotfix 1.0.12022-04-07Improved CPU usage with multi-threading and data sharing. Fixed cross level serializer memory bugs. Fixed some render bugs. *Other fixes and improvements are still in progress.
Full Release2022-04-06Thank you all for supporting The Drained Goddess during its Early Access stage. I have received a lot of constructive feedback from players and audiences since the first day it's accessible to public. It can never reach so far without you. I am excited to announce that this game is finally complete now. Highlights The last Chapter and story endings are contained in game build now. Special: Players participated in Early Access will unlock a reward. An unique melee weapon. (This depends on your purchase date on Steam.) AI & NPC Fixed: Some NPC showed unexpectedly. Fixed: Some Blood Shadows not exist anymore after loading a saved game. This was
Patch 0.9.02022-02-23Information About FULL RELEASE I am very excited to announce that the game is basically completed now. The final chapter and all story endings are already done. Although they still need to be tested and improved before pushing to players. In short, the next major update (Version 1.0.0) will be the full release of this game! Update Notes for Version 0.9.0 NPC New: A new enemy for a side story has been added to the game in Chapter 2. Improved: An enemy's model has been replaced completely. Improved: NPC movements are more accurate now. Fixed: NPC move direction flickering. Fixed: The boss in the graveyard can not be weaken properly. Fixed: A NP
Happy Halloween2021-10-26Halloween Event The cute Pumpkin Scorpion has come to the game world. It wants to trade pumpkins with candies, cookies and icecream. Find pumpkins in game and visit him. NOTICE: The Pumpkin Scorpion and all pickable pumpkins are in Chapter 2. You can view the Scorpion's location on your map. When you find a pumpkin, just go to the Scorpion and open your inventory. Then drop a pumpkin on the carpet. The Scorpion will be pleased to trade with you. IMPROVEMENTS Added a button to delete all outdated saved game files. Default material for meshes will also be cached properly now. These caches are used to reduce loading delay of constant meshes, inv
Patch 0.6.02021-10-24NEW New main NPCs and cutscenes in Prologue and Chapter 2. Added encounter mechanism in Chapter 2. The Dried Lady in the grave will drop a unique magic weapon now. All visible and accessable interactive items will have noticeable markers on screen when you get close to them. So you won't miss props too easily. IMPROVEMENTS NPCs will aim more precisely (by aiming at certain body parts) when they use magic to attack. NPC animation improvements. Audio environment reverb effects are improved. Improved characters audio environment effect. Some enemy will not show health bar now, as player will not fight with them. Disabled the 'USE' button for ite
Major Update : Patch 0.5.12021-08-04NEW CONTENT New Enemies: Two new optional bosses added to Chapter 2. New Stories: Side story in the clinic from Chapter 2 is implemented now. Loots: Some enemies will drop loots now. It could be story props, weapons or equipments. You can SKIP the Prologue and jump into Chapter 1 directly on start a new game now. IMPROVEMENTS & FIXES NPCs & Enemies NPC behaviors have been improved, they will fight better and look more believable. For example, some enemies will do deceptive movements instead of pushing the player during attacking cooldown. Many attack animation placeholders have been replaced. Far attack aiming/preparing animations added for N
Hot Fix 0.4.7.b2021-07-07Fix Fixed the issue that certain layers will not appear as expected in Chapter 1. This is introduced in 0.4.6 by branch merging errors during parellel development. Preview A major update is beging prepared currently. And it will be available this month. This update will bring new game contents including new enemies. Interior Art, UI, AI, Animation, Combat, Equipment, Mission and Story will be overhauled or improved, too.
Hot Fix 0.4.72021-06-27Fixes Fixed the issue that auto finishing a mission on a chapter's ending may reset sub-missions to wrong states. Fixed camera shakes on fall (They never showed in previous versions). Fixed the issue that player can never get up again if fall down and roll into a river. (This was because the river has real physics and will carry the player foward.) Fixed a bug that main menu will not show after selecting 'Cancel' on player death (If the game did quick loading before). Fixed wrong app version set to Crash Reporter.
Patch Notes 0.4.62021-06-24Features Enemy life bars have been added, they will show in combat to help you indentify enemy health status. You can also turn this feature off in Settings menu. Improvements Environment art overhaul in Chapter 1. Swimming oxygen level UI has been improved so that you can read it more easily without telling the color. Fixes Made sure all doors are closed during boss fight in a certain scene. Fixed that NPC's sight may be blocked by its own physics proxy sometimes. Fixed that some setting options can not be reset by the 'Default' button in 'Settings' menu. (Notice: Some options (Language, Window Type, Resolution) will not be reset through thi
Crash Report Tools & Hot fix 0.4.32021-06-21Features We added Crash Reporter to the game. You can send crash files to us directly now. This will help with identifying problems. Improvements The camera FOV (Field of View) has been enlarged a little bit for better results. Fixes 1. Fixed the bug that sometimes the game is too lazy to warn players that the saved game file they are attemping to load is outdated. 2. Fixed the bug that the 'Default' button is actually not doing anyhing. (* Please notice that some options can not be reset by the "Default" button currently. This will be fixed in the future.)
Feature & Content Update 0.4.12021-06-20New Game Content New BOSS A new BOSS has been added to main story line in Chapter 2. The main quest (with the new mission system) will lead you to it. New Feature Mission System We noticed that player may get confused when get into Chapter 2 as it's a large map with many optional quests and even optional BOSS. So the Mission System comes to help you. It will pop-up a Message in game to notify mission status updates. You can also check all missions in your Journal. The Mission System supports unlimited sub-missions and other features. Improvements Dodge action input key has been replaced with Double Pressing 'Space' (single pressing space is f
Hot fix 0.3.32021-06-17Fixes Fixed serious bug that causing the game to crash when start new game. This bug is introduced in 0.3.2 hot fix
Hot Fix 0.3.22021-06-15Saved Game Compatibility (When update from 0.3.1 to this) Compatible as long as your character is not in Chapter 2. Improvements Highlight the main save point in Chapter 2 so players won't miss it. Changed Some props position in Chapter 2. Fixes Fixed player inventory and equipments may not be loaded correctly in an edge case. Fixed a potential logic error bug for cross level status on starting a new game. Fixed that it may be very hard to break the wall or get through it in Chapter 1 in some edge cases. Fixed a prop picking problem in Chapter 2.
Feature Update 0.3.12021-06-14Saved Game Compatibility NOT Compatible New Features Voice Acting for most dialogs and monologues. A new NPC in prologue to talk to. Improvements Main character models and voices will change according to his age now. This will explain the story to player in a much better way. Puzzles in Chapter 1 has been refactored. Important visual effects have been added to Prologue. UI improvements. Fixes Fixed sensor volume scaling bugs.
Improvements in the Prologue 0.2.302021-06-12Saved Game Compatibility: Game files saved in 0.2.29 are PARTIAL compatible. You can load them by ignoring the warning dialog as long as it's NOT the prologue chapter. Saved game files before 0.0.29 are not compatible. Changes: Fixed a rare edge case that player could skip a critical trigger point in the Prologue. More obstacles for game area edges so that players can realize they are leaving game area as early as possible.
User Experience Improvements Update 0.2.292021-06-11Thanks for all your feedback on The Drained Goddess. User experience has been improved now. CAUTION: Current saved game will be INVALID after this update. Changes: Our main character is no longer drunk now. He will fall less. Prologue: Clues on game start are more noticeable now. Chapter 1: Players will get a hint when they try to go a wrong way (not that obvious wrong) to avoid wasting their time. Chapter 1: Moved an important prop to a more noticeable place. Chapter 2: Moved an important prop to a more noticeable place.