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Manufactoria 2022 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Release 1.302023-11-15Just some minor changes today: retries for friend score leaderboards (hopefully fixing an issue where some wouldn't appear?) and a very tiny silly new cheevo. Hope everyone's having a good one. :)
Release 1.282022-11-15A few fresh bugfixes I missed in the last update. Fix a 2.5 year old bug where infinite loops would cause the game to hang for a bit while processing every single test. (There was code which handled this for timeouts, but the infinite loop detection broke it.) Oops! Make a bunch of sound effects properly affected by the SFX volume slider. Don't hide the area display behind decor on the bottom right of 'Priest'. Best wishes, P.F.
Release 1.272022-11-12Hi, all! It's been a bit. Here are a few bugfixes and QoL improvements, by popular demand. Increase tick limits across the board. The secret 999 tick limit was originally added as a sanity check, but people hit it far more often than I expected. Raise it to 9999 ticks and remove the corresponding achievement, since it's probably more annoying than fun to get now. New hotkeys: esc to close the save/load UI, enter to continue 'Onward!' once you've won a level. Add a little gold medal icon in the background of scores that you've earned medals for, to make it slightly clearer what's going on. (Hopefully!) Fix: hitting the screenshot UI button on
Manufactoria 2022 Full Release!2022-08-16Manufactoria 2022 has graduated from Early Access with 100% positive reviews! It's now out and on a 10% launch discount. Tell your friends! Tell your family! Tell strangers on the street! I'm very proud of what I've made here, and I hope everyone else will enjoy it too. Cheers, Nicholas "PleasingFungus" Feinberg
Release 1.262022-08-13A few last-minute fixes leading up to full release. Added new graphics options to disable some fanciness. Added a cheap check for integrated GPUs and default to disabling fancy graphics for those.
Release 1.232022-06-13Minor bugfix release. Fixed a typo in 'Foodship'. Fixed an issue with eyedropping while parts are selected. Changed timing on stamped symbols appearing on the tape. Happy June to all! Many fine robot tidings :)
Release 1.22 (and "Making a Mint" issues)2022-05-21There's a known issue in which entering the level "Making a Mint" sometimes causes the game to freeze. While I'm investigating it, I've marked that level optional for progression. Also, fix some malformed ellipses on invisible medal tooltips.
Release 1.212022-05-19Just in time for the Cerebral Puzzle Showcase, here's a medium-sized update! Major: New save/load UI added! In addition to the ability to load your best solutions for each category, you can also explicitly save and load specific setups for a level. Useful while experimenting with different approaches before you've figured out how to beat the thing! New screenshot tool added! Accessible while running a level (or after having won it), it's a nice way to take a picture of your solution with stats attached. Very classy! Minor: Change eyedroppers yet again. Right-mouse now picks up, and shift-rightmouse eyedrops. The selection tool is now availabl
Release 1.202022-03-30Replace Crate Expectations with a new (simple) level, and add an eyedrop hint in the top-right of the UI. Enable extra decorative sound effects. Fun :) New zoom/scroll SFX. New reset profile & 'invalid' SFX. New 3D backgrounds for the last remaining two late-game areas. Make histograms bouncy and add a dashed line for your previous stats. Add a pointer to time controls after losing. Fix colour flipping in held groups not adding to the undo history. Fix flipping after rotating a held group. Fix 'B.F.' description.
Release 1.192022-01-12Happy new year! A new look is in for the backgrounds of the final area of the game. Lots of cool new funky background robots - check em out! Many pieces of text should now look better at very wide resolutions, eg 3440x1440. Bugfix: pasting while mousing outside the playable area will no longer anchor immediately. Key display on Russian key layouts (and other non-ASCII setups) should hopefully look more reasonable. (Still testing this.) See you later! - Nicholas
Release 1.182021-11-22A small release for this week. Experimentally rework eyedropping (the right-click functionality) in an attempt to simplify and clarify it. Instead of deleting the clicked machine, only select it as the next machine to place. Remove right-click-hold-and-drag functionality (which now makes no sense). Add an animation to try to clarify what's happening when you right-click. Dynamically update rotate and flip button enabled status based on the selection. Make the color swap buttons always present on levels in which they're relevant, but enable or disable them based on the selection. Happy building!
Release 1.172021-11-15Fairly minor technical release. Fix right-click still rotating while there was a selection. (It should eyedrop.) Replace the entire input system. This will probably break something but also hopefully fixes the controller bug. Have a good one, all :)
Release 1.162021-11-12Lots of changes tonight! Great new 3d backgrounds for area 10, courtesy the tireless Yaroslav Adamov. Check em out! Very large levels now have a 'zoom' button in the top right, which, when clicked, zooms in on the board & allows you to scroll with on-screen buttons or arrow keys. (Arrow keys no longer rotate the selected machine in the Edit UI, adjust the cursor in the Test UI, or move through time in the Run UI.) As an experimental compromise, the 'rotation' controls are now always active while holding a group of machines. If you just have a group of machines selected (but on the ground), or if you're just in the neutral placement state, you
Release 1.152021-11-06Over the last few days, I went through and revised the fonts & general polish of almost all of the UI throughout the game, following some advice from Corey Martin. The scale of these changes means there are probably some bugs and other oversights lurking. If you spot anything, let me know! Other changes: Made some smaller follow-up changes to the flip/rotate/swap controls mentioned in the last patch. Rotate is now on Q/E, vertical flip on WS, horizontal on AD, and swap on ZC. Thanks to Menderbug for the suggestions! Ecog. Area medal requirement is now 45 (was 39). The old requirement is possible, but it's harder than was intended, due to othe
Release 1.142021-11-03Hello, all! The big change in this update is controls for manipulating selections. The previous controls overlapped the 'choose what machine to place' controls, which resulted in people accidentally choosing a machine instead of flipping their selection (or vice versa). So: Use shift (or a new toggle button) to switch between normal controls (machine to place, rotation to use) and manipulation controls (rotate/mirror/swap colors). Rotation now on shift-A/D. Mirroring now on shift-W/S. Swap Colors on shift-1/3. You can now rotate, mirror, or swap colors to change the next machine you're going to place. You can now change to a new machine type
Release 1.132021-10-27Fix the backspace hotkey in the test UI (broken in 1.12).
Release 1.122021-10-27This is a fun one :) Lots of new art in the 3D backgrounds for area 11. There's some fun props - take a look! Other changes: To avoid accidental exits, make the hotkey for leaving a level "hold escape" instead of "press escape". Tweak lighting on extremely large levels to make them more legible. Fix the newish color swap functionality corrupting undo history. Make medals for F-M easier to get. Make the area medal for Deputy a bit tighter. Fix text issues on V.H.'s outro text. Fix a bug with the letter 'B' in the test UI while on Windows in a Finnish or German keyboard layout. Yes, this was fun to track down. (Big thanks to 1vader for the help
Release 1.112021-10-23Hello, all! I've been working on some very silly things behind the scenes, but they're not quite ready yet. Until then: Late-game machine colors tweaked again for increased contrast and readability. Colorblind-friendly toggle added in options. Add select all hotkey (ctrl/cmd-a). Tighten all medal requirements for Venturesome and shrink down the playable area. Tighten time medal requirements for Forecaster. Ban advanced scanner types from certain mid-game levels where they weren't needed and caused confusion. Fix various typos in level descriptions. In particular, pluralize Saturn's rings and remove an huge. Fix Motivation's displayed input le
Release 1.102021-10-18More small bugs and fixes. I'm going to try to slow down development a bit this week and work on slightly larger features; we'll see how that goes. Fix inputs for Priest and V.H. (in the last area). (Neither conformed to the listed specs.) Fix an off-by-one on Home Mechanic and Cyberchauffeur inputs. Fix the order in which Sandwich Police and Balanced Sandwich unlock visually. Adjust colours in the later parts of the game to try to increase contrast and improve colourblind friendliness. Fix a bug when pasting objects without being in select mode. Swap the first and second level in the endgame sequence. Make Fruit Crusher medal requirements a
Release 1.092021-10-16Hi, all! The game is 1 week old today, and we have a decent little pile of changes. Tilt the camera to a more top-down angle with large levels. This should hopefully help those levels feel a bit better. Conveyors: narrow the tails of the direction arrows, to try to make their direction more obvious in large levels. Fix some level select graphical errors (missing requirement for Ecognomist and mis-placed arrow to area 11... again) Fix typo ("analyists"). Fix off-by-one in alternating input lengths. Fix a level select graphical bug when you met all requirements to enter the postgame... other than having beaten the regular game. Happy Friday, al
Release 1.082021-10-15Fix the main menu, which was broken in 1.07.
Release 1.072021-10-15A whole pile of bug fixes today. I'm aware of the many levels that can currently be 'cheesed' and am planning fixes; thanks to all for reporting! Allow hitting esc to cancel out of selection mode even when there's no selection yet. This is experimental. Lengthen Best Friend inputs to avoid cheese. Display friend scores correctly the moment levels are beaten. Lower Bread Balancer's listed difficulty. Fix an issue where clicking on play or pause would cause 'space' to stop working. Fix moused machines remaining highlit when exiting a run. Fix 'the perfect robot' achievement. Fix a graphical bug when pasting with an active selection. Increase Ca
1.06 Released2021-10-13(1.05 was an OSX-only crash-on-launch hotfix. Fun!) Busy release: Histogram improvements: sections will now highlight on mouse and give vaguely helpful tooltips. Also, histograms bars now have a minimum height, to prevent 1-pixel nonsense. Ban certain 'solutions' for Caddybot and Asteroid Miner. Eden Builder now has a much longer timeout limit. Mark Sandwich Police as a max-difficulty level. Crate Expectations description reworked, again. Carried machines are raised and should hopefully be more visible now. Two minor typos fixed. Scanners and stampers placed in the top-left will no longer animate when you enter the level. The background art f
1.04 Released2021-10-11Various fixes this time around: Fix level sketches not appearing properly in the victory screen. (Oops!) Fix a crash when selecting a part and then resetting to a history in which that part did not exist. Adjust Caddybot: increase max input length to avoid incomplete solutions, and tighten the medal requirements.
1.03 Released2021-10-10Some medium sized improvements this time. Make queue labels only appear when moused, and improve them aesthetically. Add buttons to the selection UI to swap colors for stampers & scanners. Smaller things: Re-enable right-click dragging to mass delete. Allow running tests while above the scanner limit. Raise Fruit Crushers scanner limit to 10. Can this be abused? Hopefully not! Fix: toggling example/slowest inputs didn't update the goal for success/failed. Fix: undo/redo could be stuck in 'disabled' after moving parts around. Fix: Contrast of the area overlay against late-game backgrounds was poor. Have a great day :)
1.02 Released2021-10-09Again, just minor changes: Disable dragging rightmouse to mass-erase, and allow right-clicking empty spaces to select nothing. Don't place parts while clicking to close the story view. Default to launching in borderless windowed. Try to clarify Crate Expectations.
Version 1.01 Out2021-10-09A variety of minor fixes: Downgrade shown difficulty for a few levels that were marked misleadingly hard. Fix typos in various level descriptions & one incorrect goal art (sandwich police) Fix requirements for the 'recursed' achievement. Remove esc-to-exit from main menu to prevent accidents. Add pointers to certain late-game levels to suggest mousing over for tooltips. Hopefully fix font rendering issues.
Manufactoria Double-Dev Demo2021-06-13Draknek, lead dev of A Monster's Expedition and Cosmic Express, plays the Manufactoria 2022 demo and chats with its creator, PleasingFungus. Probably we'll get way too into the weeds and spend half our time talking about font alignment on tooltips. It'll be great!