Clam Man 2 - Open Mic — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Dev Update #3 - Things are still moving forward! | 2025-01-25 | ...It's been very quiet here for a while, hasn't it? Every once in a while I get a message or an email or a comment asking for updates on the game, and every time I tell people that I'll try to update the Steam page more often. That has gone terribly so far, but luckily, that's about the only thing that *has* gone terribly. In short: development of the game over 2024 has been really solid, and I've been making progress faster than ever especially over the last six months or so. The game's in a good state and I can finally see the end of the line somewhere in the distance! (It's still going to take some time, just so you know) So what's been h |
| Clam Man 2: Open Mic RE-RELEASE! | 2023-09-16 | Heya, everybody! CLAM MAN 2: OPEN MIC just received a MASSIVE update! Reworked intro! New (voiced) characters! New quests! New attributes and perks! Character creation! (and premade archetypes, too) UI update! Performance and stability improvements! Play it now and see for yourself! The full game is still in development and is far from complete, but I hope that this will give you an idea of what I've been working on and adding to the whole experience. I'm hoping that this updated version will give people a better idea of what the actual game will be like, so please keep up the feedback, bug reports, and thoughts in the community page and in r |
| PAX WEST 2023 and Open Mic update! | 2023-08-28 | Heya folks! Been a while since my last update - things have been pretty hectic lately! The big thing coming up (for me, at least) is PAX West in Seattle, WA! I'll be there showing off a new and improved demo for Clam 2, so if you're going, come say hi and try it out! The booth number is 3026, so hope to see you there. The second big thing is that once PAX is over, I'll be updating Open Mic with all the new features and polish that Headliner's been receiving! This means: Three new stats! Assertion, Deadpan, and Luck have all been added to the game. The reasoning for this is twofold - firstly, four stats was great conceptually and helped me red |
| Development Update #2 - Reworking the intro | 2023-01-24 | Hey again folks, I'll try to post these updates a little more frequently - both to share development progress outside of twitter and also to keep track of development publicly! Sometimes it'll be smaller things, sometimes bigger, and I'm hoping to get some general feedback and comments from anyone looking forward to the game! 1. Production Planning This past month or so has been a decent amount of planning for the full game. I'm currently aiming for six in-game days, meaning that the final game will be approximately six times as big as Open Mic. That should end up being about 10-12 hours per playthrough, which I think is pretty perfect for a |
| Project news and funding! | 2022-11-26 | Heya folks! I already posted a brief update in the Steam forums, but I forgot to post here as well. This won't be a long post, but hopefully good news for anyone excited about Headliner! The game now has funding and is back in full development! Oh cool, who's funding it? Clam Man 2: Headliner got picked up by Fig Portfolio Shares, which is a initiative that raised a couple million dollars in order to invest in indie titles. Unlike typical publishers, the FPS doesn't oversee development and instead provides funds for development for a share after release - that means the project still very much is in my hands, and the creative process begins a |
| The D20 Skillcheck Overhaul Is Live! | 2020-07-01 | Heya folks, Martin here! As you've already seen from the title, I decided to overhaul the skill check system in the game. Truth be told, it wasn't very exciting - just a click and then a result. Beyond that, a few players have mentioned that the percentage system was a little obtuse; a skill of 70 needs to roll over 30, and so on. Tabletop RPGs have always been a huge inspiration for Clam Man 2, so what better way to improve the skillchecks in the game than adding the classic d20! The D20 Update: Skillchecks are now decided by a d20 (a twenty-sided die) plus your modifiers, and rolling that against a target value! For example, rolling over 7 |
| OPEN MIC IS NOW LIVE! | 2020-06-19 | WE'RE LIVE! Thanks to everyone who helped during the development of this, and thanks for all the early testers on itch.io! Hope you enjoy the game! If you do, feel free to wishlist the full, upcoming project HERE: https://store.steampowered.com/app/1278380/Clam_Man_2_Headliner/ You can also check out the LAUNCH TRAILER HERE: Have a great weekend folks! |