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Fragment's Moonrise — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Fragment's Moonrise V2.4: Jhiik's Imprisonment2026-09-07Welcome to V2.4! The powerful Hydra, Jhiik, has been imprisoned deep within the Grove, and bound to him a special Tome belonging to Master Yeiyu. The final goal of the Mystics is to retrieve this Tome, and thus establish their foothold in the Grove.This is the final major update to the game, penultimate to the next update which will contain the hardest area in the game.Here is a list of all the new content in this update:14 new mapsEach map is uniquely designed to deploy 2 or more elemental factions within it. As compared to the original map designs, which showcased just a singular element to fight, these maps increase the difficulty and requ
Fragment's Moonrise V2.3: The Town of Urs2025-11-09Welcome to V2.3!The Town of Urs was built by the powerful Dragon of Nature, Reh'teceiv, long ago. When the outbreak of corruption first spread across the world, the Dragons struck down upon the Grove. Reh'teceiv, knowing she needed to do something to save the innocent critters of the Grove, leapt into action, creating the Town and saving as many as she could.Now, this Town acts as a place of Shops, Lore, and expansion upon the Reh'teceiv + Ulia questline.From Okeiri’s World Tree Map, head southeast to gain access to this new area. After a short journey, you’ll arrive at the entrance.The Town of Urs is being safeguarded by Reh'teceiv's Mystici
Fragment's Moonrise V2.2: The Twisting Forest2025-08-28Welcome to V2.2! Manipulated by Sound Mysticism, the Twisting Forest is an ever-changing land where no forest stays the same. Inspired by the Fragment's Moonrise Classic map generator, the Twisting Forest is an environment where the map is randomly generated each time you enter it, leading to a completely unique experience as you progress.Crying out for help, the Songbird Ishnatsu awaits freedom at the very end of the forest. To free him, you'll need to fight through many maps, all leading up to the final fight against Ishnatsu's captor, a secret dragon known only as the Master of Sound.Welcome to the next major addition to Fragment’s Moonris
Fragment's Moonrise V2.1: The Realm of Death2025-06-30Welcome to V2.1!Deep within the forest lies a realm of the undead, a graveyard of spirits returned to life thanks to the power of Death Mysticism.Surrounded by an army of undead dragons, Drasius the Lesser Dragon of Death awaits the coming challenger.Welcome to the next major addition to Fragment’s Moonrise, the horrific land known as the Realm of Death. Like in the previous update, its been quite a while since the last update, but a significant amount of content has been added.From Okeiri’s World Tree Map, head northeast to gain access to this new area. After a short journey, you’ll arrive at the entrance.The Realm of Death is split into the
Fragment's Moonrise V2.0: The Rainforest of Mysticism2025-04-07Welcome to V2.0! From the sky rains Mysticism, so pure it takes on a physical form, and in such concentration it is as abundant as the air around. At the heart of the Rainforest, Illume the Lesser Dragon of Mysticism hides in wait, surrounded by a thick fog of Mystical energy. Welcome to the next major addition to Fragment’s Moonrise, the wondrous land known as the Rainforest of Mysticism. Its been quite a long time since the previous update, but a significant amount of new content has been added as a result. From Okeiri’s World Tree Map, head northwest to gain access to this new area. After a short journey, you’ll arrive at the entrance. Bri
Fragment's Moonrise V1.9: The Path of Ice2024-12-21Welcome to V1.9! As frost creeps in, the Path of Ice is revealed and at its head, the Lesser Frost Dragon Ceruss stands firm. Welcome to the next major addition to Fragment’s Moonrise, the frostbitten land known as the Path of Ice. From Okeiri’s World Tree Map, head west to gain access to this new area. After a short journey, you’ll arrive at the Entrance. Bridging between the Lair of Fire and Path of Ice is a small hidden pathway that can be used to quickly navigate to this new area as well. Upon entering this environment, you’ll immediately become aware at how freezing it is... As you explore, you’ll need the warmth of a nearby Brazier to c
Fragment's Moonrise V1.8: The Lair of Fire2024-09-29Welcome to V1.8! Its been a little longer than normal! And with good reason: the Lair of Fire in its entirety has been finished! This next series of major maps are going to be a lot more demanding to develop for, and to start them off, I bring you the Lair of Fire. From Okeiri’s World Tree Map, head southwest to gain access to this new area. After a short journey, you’ll arrive at the Entrance. The forest is going to begin to sprawl out a lot more going forward, and the Entrance is the first of many. A passageway nearby will eventually lead to the Path of Ice environment, but for now it has simply been placed in. As you go forward, you’ll be
Fragment's Moonrise V1.7: New Random Maps2024-07-21Welcome to V1.7! In the last update, I created the Mist Lake, which housed access to a new class, alongside expansion upon the Ulia questline. Now, in this small but important update, I have finished creating 22 additional maps for the Pseudo-Random Map Generator. So what is this Pseudo-Random Map Generator? You can find the original post about the PRMG here. These random maps are essentially pre-built maps, with randomized enemy spawns, used to fill up the world and provide more ways to acquire resources and experience while giving you the opportunity to test out your spells on standard enemies. So why create 22 new maps? This brings the tot
Fragment's Moonrise V1.6: The Mist Lake2024-07-02Welcome to V1.6! In the last update, I created the Forest of the World Tree, which housed a method of teleporting across the world. Now, in this update, I have expanded upon the questline for Ulia hinted at back in update V1.3. If you’ve progressed the questline up to that point, then you’ll want to head back to the Wisps’ Grove (which is through the Nightforest). So what’s in this new update? A New Class The Apprentice of Nature has been teased at for quite a while if you’ve been paying close attention to the Ulia questline, so without much spoilers, this class now becomes accessible after some... exploring... New Spells for Apprentices of A
Fragment's Moonrise V1.5: The Forest of the World Tree2024-05-27Welcome to V1.5! In the previous update, I established the Lake of Lightning area, which included an additional boss fight alongside access to a new class, the Apprentice of Air. Now, in this update, I have expanded upon the main questline with the addition of the Forest of the World Tree. This is the area where the “open world” feature of the game will truly begin to shine, because this next area basically relinquishes all exploration-based control to the player. While none of the maps it connects to have yet to be established (they will all be added in due time), this hub sets the state of the world to come. To access the new area, head to
Fragment's Moonrise V1.4: The Lightning Lake2024-04-27Welcome to V1.4! In the previous update, I expanded upon the southern-most passageway leading to the Nightforest. Now, in this update, the Lake of Lightning area has been fully expanded upon up to completion. To access the new area, head to the Pathway to the Lightning Lake, and continue forward. So what’s in this new update? Access to a new class Upon completing this area, you are rewarded with a special new tome, the Tome of Air. This Tome allows you to advance your Apprentices further, into a new class pathway known as the Apprentice of Air. While in this update it just features the class advancement, know that in the subsequent update the
Fragment's Moonrise V1.3: Nightdrake's Grotto2024-03-19Welcome to V1.3! Continuing on with the Nightforest from V1.2 is the addition of the Nightdrake’s Grotto, an area home to a quite terrifying and powerful new boss known as the Nightdrake. Teased in the previous patch notes, the Nightdrake is an invisible boss that stalks the forest. When it sees the player, it ambushes them, wherever they may be in the forest. Therefore, stealth will be your best friend for traversing this new map. And there is plenty of invisibility grass strewn around the map. Added alongside this update are new spells, more lore, the start of the Nightdrake questline, and a major expansion upon the Ulia questline. Let’s ta
Fragment's Moonrise V1.2: Nightdrake's Folly2024-01-30Welcome to V1.2! In this update, a new area has been designed known as the Nightforest. This is a dark and mysterious new area, coated with invisibility. It is aesthetically wildly different than any other environment thus designed. And to introduce to the player this new area, I've created a new map: Nightdrake's Folly. You can access this Map via heading to the Meadow of the Waternymphs, and taking the passageway known as "Pathway to the Nightforest". So what's in this new environment? You begin at the entrance to it, and after a small skirmish, are able to take in its mysterious view. Immediately upon entering the Nightforest, you will be
Can I beat my own game when everything one-shots me? | Fragment's Moonrise2024-01-03Master Mode is a Game mode in Fragment's Moonrise accessible from the New Game screen. In it, any enemy damage that hits one of your units will instantly kill it. This ignores resistances to give you a true one shot experience. Its worth mentioning your unit's damage output is unaffected, so you're still getting the standard game experience. In this video I'm going to attempt to beat my own game in this mode. This is my blind experience to this mode. Hope you like my playthrough! I'm planning on doing more sporadic gameplay videos like this, because their quite fun to do and definitely enable me to test the game in more dynamic ways!
V1.1 Release: 3 New Maps, Cutscene Improvements, built-in Cheats2023-12-21Hey all! Since the release of V1.0, I've made it a goal to start releasing more regular content updates. These are going to be smaller, adding new various features to the game. With it comes the release of the very first of this likely long series of updates: V1.1! So, what's new in V1.1? 3 New Maps: In V1.0, there are 3 Passageways within the Meadow of the Waternymphs map that previously lead nowhere (and clicking them just yielded "under development"). Well, development of those maps have finished, and their more than just a couple of new maps... Introducing, the "Pseudo Random Map Generator". And its just as the name implies- these are not
A Massive Fragment's Moonrise Update - V1.0 Release2023-11-11All that time ago… I split my soul in two. Welcome everyone, to the release of V1.0! This release marks the completion of something massive– all major features for the game have been finally integrated! So, what does this mean? Let's start off with the biggest new feature: storyline integration. Story has been a long-planned element to add to the game. It begins 1,000 years in the past, focusing on the actions taken by great Grandmaster Knulxevra... I didn't stop there, either: even more story and lore, integrated directly into the game as you play it, has been added. These are simplified cutscenes, allowing for a dialogue sequence between mu
Integrating SubCutscenes and Preparing for a Major Update!2023-11-02I recently completed integration of a new Cutscene mechanism for the game, of which I'm calling SubCutscenes. These are simplified cutscenes, operating similar to a typical dialogue system you'd see in many other titles. Check out the video above to get the full idea! Or, better yet– why not try it out yourself? Yes, with the completion of the SubCutscene mechanism, that marks the final feature I wanted to add to the game before deploying the next MASSIVE update. This next update is going to contain a ton of storyline and lore additions to the game, alongside some critical gameplay adjustments, all wrapping off with new features and some game
Finishing off the last of the Major Cutscenes!2023-10-05In this devlog, I finish off the rest of the Cutscenes. Now all that is left is to complete the remaining dialogues, and the next iteration of the game should be ready to launch! Of course, there is quite a lot of smaller things I still need to clean up, and a lot of testing I need to do, but I'm anticipating the next big update for the game to come out within about a month or so!
Integrating Cutscenes into Fragment's Moonrise!2023-08-04In this devlog, I showoff the first two Cutscenes for the game! This is my first attempt at developing Cutscenes, and they are utilizing in-engine mechanisms to handle all of the dialogue and actions! As these are a first pass at storyline integration, I would love to know your thoughts on them, and how I could improve them. These cutscenes were essentially developed as a proof-of-concept, and will be integrated as part of the next major update to the game. In the future I would love to be able to really increase the production quality of these cutscenes, getting better cinematography, character action, voice acting, and so forth. But for now
Combat Simplification and the beginning of Storyline Integration!2023-07-20Hey All! In my most recent devlog, I overhauled the Game's Combat and began integrating Cutscenes! If you have yet to see the video, check it out below: And if you haven't already, definitely check out the game's Discord! You'll immediately be able to watch the latest development blogs as I post them! Anyways, for those who don't have time to watch the video, allow me to discuss the changes presented. These changes will be added in the next major update for the game, scheduled for a few months out! Combat Overhauls: The game's core combat is RTS based. However, I wanted to really refresh the central idea behind the control scheme for an RTS.
I'm overhauling the Saving System for the next major update!2023-05-12Hey all! In this latest blog, I discuss the overhaul taking place to the Saving System to permit multiple savefiles, and much more! So, what does this all entail? Multiple Save Files Throughout all of the game's development, only a single Save File has been permitted to be used while playing Fragment's Moonrise. Well, not anymore! Coming in version V1.0, set to release in approximately a few months (give or take, there's still a lot to do!), you will now have the ability to create multiple savefiles. This will play nicely with the newly added difficulties, especially the new Grandmaster difficulty (incase you didn't check out the previous blo
New Vlog - Storyline Integration, Gameplay Genre Overhaul!2023-04-25In this blog, I've begun integrating a new map that will become incredibly important as it will serve as the basis for the storyline being integrated into the game. In addition to that, I've begun development on a simple yet important overhaul to the game's genre and difficulties. The game's current genre, RTS, is quite an interesting one to say the least. But players inexperienced in RTS games, and more importantly players inexperienced in Fragment's Moonrise as a whole, might be a little turned off with the difficulty curve the RTS mode presents. Introducing the Simplified game mode, which allows you to only have to control a single unit, w
The latest update is now live- and a day early at that!2023-03-24Hello all! As of right now, the latest update is now live! ːsteamhappyː So, what's changed? Well, quite a lot of new content has been added! The best way to describe the changes is in the most recent blog: However, if you'd like a brief summary, allow me to discuss the major changes: TWO brand new maps: the Home Base, where the player will be able to advance their Units, and the next explorable Map, where a host of new content has been added, including... A new Miniboss, Arunaiya the Disciple Dragon: she's quick, with a deadly lightning bolt, and the ability to maneuver and dodge your spells unlike any other miniboss previously. New Enemies:
Update will be launching Friday! So, let's check out the new map!2023-03-22Hello All! In the previous update post, I discussed that Fragment's Moonrise will be transitioning out of free-to-play, and made mention of a big update. Well, I'd now like to announce that update will be launching this Friday, March 24th (Pacific Time)! If you missed the previous post, click here to check it out! So, what's this update all about, anyway? Well, I created a full playthrough of it and posted it as the latest blog on the game's official YouTube channel. I'd recommend checking that out! But, if you're simply interested in a synopsis, here's a list of the newest features: TWO brand new maps: the Home Base, where the player will be
Fragment's Moonrise will be transitioning out of Free-to-Play2023-03-14Hello All! An upcoming major update is close on the horizon, incorporating a significant amount of content changes discussed in our latest blog post. Here's a link to it if you're curious: With it, the game will be transitioning out of Free-to-Play and into a paid model. Don't worry, the price of the game won't increase dramatically, and equally as importantly if you already own the game, you won't have to buy it again. All the more reason to snag a copy of the game now! Developing a game is costly, so here are a few of the main reasons why this is occurring: There has been a significant amount of content created. The game features 2 modes- t
Beginning to get Mac build functional2023-03-01For a while, the Mac build was non-functional. This is the first attempt at trying to get it playable on Mac. Its worth noting the Classic build should be functional already.
Check out the Next Map I just created for the game!2023-01-11This next map, among one additional map, will be coming with version 1.0!
Check out my All Bosses Speedrun of my own game!2022-12-29
How quickly can I beat my own game?2022-12-13Check out my Any% Speedrun of Fragment's Moonrise!
Fragment's Moonrise is participating in GDWC 2022!2022-12-07If you're liking the game, we'd love it if you could come to our GDWC page and drop us a like!