STEAMYDATA

Festival Tycoon — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
550€ donated to Viva con Agua2023-03-22Hey! This is a little update on the Water for All-DLC! Thanks to all of you who got the latest DLC for Festival Tycoon, I was able to donate 550€ to Viva con Agua today! (I added a little bit of my own money to make it a nicer sum). Very happy with how it turned out and I am quite impressed by the donations we were able to collect! A big, sincere thank you for supporting! All the best! Johannes
Content Update: Greece2022-12-22December 2022 Content Update If you live in a cold winter like me right now, I might have something for you! If you don't, you might enjoy that as well of course! As promised and teased before, Festival Tycoon gets a big content update today. This update brings a variety of new gameplay mechanics, deco items, 3 stage styles and more! Ancient Greece This entire update is themed around the architecture of Ancient Greece! I thought this would be a nice touch during the winter and will bring you a little spark of holiday and hot summer days to your christmas holidays. New Stage Style The newly added stage style can be applied to all 3 stages (lar
New "Water for All!"-DLC out now!2022-11-22Hi everybody! Long time no see. I hope you’re all going great
Patch 1.0.0.42022-05-31Hey! In this seemingly tiny update, I packed some big game play fixes! This is the changelog: New: Inaccessible worker squads and patrol route points are now highlighted. Fixed: A bug which would prevent loading custom music. Fixed: If a patrol route point is not accessible, the workers ignore it. This should greatly improve squad performance. As always, please let me know about any issues! And if you want new features early, feel free to switch to the public-test branch! =) Have a great Tuesday! Johannes
Patch 1.0.0.32022-05-17Hello lovely Festivalists! =) This is a little bit of a bigger patch, bringing fixes/optimization (whatever you want to call it) to the AI and also a couple of new, community-suggested features! Changelog: New: Added a button in the content menu to open the local files directory directly. New: Added a button to open the operating plan to the festival settings and the line up planner. New: Bands in the operating plan can now be sorted by different parameters. New: Worker bases don't have building qualities anymore now. New: Worker highlighting is a lot more visible now when hovering squads and worker bases. New: Workers from a worker base can
Patch 1.0.0.22022-05-12Hey all! This is another patch, hopefully improving the game and a couple of reported bugs. This is the full changelog: New: Added 2 new stage styles: Electro and Vintage! Fixed: Sponsors would provide non-existent buildings. Fixed: A rare issue where visitors would not walk anywhere because of a rendering bug. Fixed: A bug where requirements and needs of bands would be wrongly displayed in the festival end overview. Fixed: The "VIP only" toggle is now hidden when placing stages. Fixed: When using the "end now" button, the simulation is unpaused. Fixed: Potentially fixed a bug which would lead to a memory leak and crash the game. Fixed: A pot
Patch 1.0.0.12022-05-09This is first little patch containing general bug fixes. Changelog: Fixed: A bug where the sandbox- and profile editor would not set up correctly. Fixed: A bug which would sometimes show the save-prompt before starting a festival even if the festival was saved already. Fixed: The operating plan timeline would not show the correct time, this is now fixed. Optimized: Improved the entrance requirement so that live mode can only be started once all visitor types can enter the festival. If you want to get updates even sooner, check out the public-test branch! Let me know if you have any issues! Thanks! Johannes
Festival Tycoon is now 1.0 🥳🎈🎶2022-05-04Wow, so we finally made it! My very first video game is now ‘officially’ launched, having left Early Access. From having an idea for a game at a muddy music festival, making the first prototypes at university, launching into Steam early access, releasing a ton of updates and finally hitting the big red button today, this entire journey has been incredible and I want to thank you all for coming along! Today’s launch update, as we leave Early Access, is full of new features and surprises, alongside bug fixes, UI improvements and additions to the Tutorial. To celebrate, Festival Tycoon is 40% off right now, the biggest discount we’ve ever applie
Festival Tycoon is leaving early access on May 4th! 🥳2022-04-20Hey everyone, I'll keep this one short! I can’t believe it but here we are! Festival Tycoon will leave Steam Early Access on May 4th and I can't wait for you all to get your hands on it ːsteamhappyː Festival Tycoon has been updated continuously since entering early access in September 2021, with 8 Major updates like community mod/workshop support, custom music, extreme sports, Oktoberfest, new game mechanics and features, and more minor updates and tweaks than you can shake your glow sticks at. Festival Tycoon 1.0 will have all of this content and a few extra launch surprises to boot! See you here, on May 4th for the big party! As always, tha
Patch 0.16.12022-03-29This is a small patch fixing a couple of issues with the latest Early Access update: New: Added another tutorial layer showing information for the worker squad UI. New: Worker key bindings shown when sending or selecting workers. Fixed: Stages for Rock and Metal bands would bug out if a mosh pit was about to start. Fixed: A severe UI bug where sometimes the dialogue would close but the UI still wouldn't respond. Fixed: An issue with icons in the location editor. Fixed: Removed debug items from deco menu. Fixed: A bug which would hide the key bindings window. Fixed: A bug which would show the keys in the prop key overview in wrong format. Fixe
Surprise!!! Festival Tycoon is part of Simfest: Hobby Edition2022-03-28Hey everyone, Soooo here is a little thing - Festival Tycoon is part of Simfest: Hobby Edition and is 25% off right now - including the Supporter Pack DLC! https://store.steampowered.com/app/1326270/Festival_Tycoon/ https://store.steampowered.com/app/1745460/Festival_Tycoon__Supporter_Pack/ ‘OK Johannes’ I hear you saying, ‘this sounds cool. But what is Simfest: Hobby Edition?’ Simfest: Hobby Edition is a celebration of games that attempt to simulate a hobby or job. So in our case, simulating the job of Festival Organiser! As well as a bunch of amazing games and discounts it will also feature 12 hours of original live stream programming, incl
Totally Garbage Update 🗑️2022-03-23Hey everyone, I can’t believe it is March, almost April already! Where does the time go? I suppose you want to hear about the new update? Well you are in luck as today’s update not only adds 54 new decoration items, but also trash cans… ok, it might not sound that exciting, but trust me, it is. Also, I have some BIG news. I can’t share it just yet… but you should definitely keep an eye on things on April 6th as there will be a mega announcement about things. Yay! 🥳 (This might just be last big update before we… you know… become official?) Anyway, let’s get to it, shall we? Usable Trash cans It does what it says on the tin… allows for the col
The Extreme Sports Update 🏐2022-02-16Hey everyone, Here we go again! Honestly, it feels like just a day or two passes between writing these. But it’s a new month, so here is a brand new set of updates, bug fixes and new content for you to get acquainted with. So let’s get going, shall we? Sports Buildings! Feel like there’s something missing from your festival? Of course, there is! You need a Basketball Court, Mini-Golf course, a skating rink, Table Tennis, a Football Wall (football, not soccer!!), a human foosball table AND a Volleyball court. But then, it’s like a sports camp and everyone hates a sports camp, right? Well, let's find out! Extreme Mode: So, you think you’re the
Full Moon Party Early Access update + Lunar Sale 🌝2022-01-27Hey everyone, Happy New Year! It feels like the holiday season was such a long time ago now, but I hope you all enjoyed it and got some much-deserved rest. As for me, I’ve been busy behind the scenes working lots of new things, with plenty to share in 2022 as we work towards the 1.0 launch of Festival Tycoon. Let’s get going, shall we? Lunar New Year Sale: In celebration of the Lunar New Year, Festival Tycoon will be 25% off between starting at 10am PST / 1pm EST / 6pm GMT today until February 3rd @ 10am PST / 1pm EST / 6pm GMT. This is the perfect time to either grab the game for yourselves if you’ve yet to do so or gifting it to a friend or
The last 2021 Update is here! It’s a biggie.2021-12-16Hey everyone, I can’t believe we’re almost at the end of 2021 - it’s been an incredibly wild ride huh? But don’t worry, this isn’t the final FINAL update, just the final update for this year before I take a break and come back at it full steam in the New Year. So let’s get down to business! What’s new in today's update: Patrol routes Steam Achievements Added a new, smaller warehouse for smaller festivals The Prices Overview window shows all buildings and their set prices for easy access to all of them Set custom favourites in the build menu Actual visitor numbers now shown in the festival overview Restock workers now carry crates and boxes ar
Patch 0.12.32021-12-01Hi all! This patch has some Christmas surprises and also these bug fixes and additions: New: Some visitors might arrive carrying beer crates! Fixed: If a worker squad is dissolved while a worker executes a task, the task is not stuck anymore. Optimized: Increased trigger area for squad-UI which should make it easier to join squads together. If you have any issues, please let me know! Cheers and have fun, Johannes
Patch 0.12.2c2021-11-30Another little patch from me, fixing a couple of issues and bugs. Here's the full changelog: New: Changed a lot of backend code regarding workers. This should have solved a lot of issues with the old system. New: A worker moving towards a task is now indicated by the icon turning green. Fixed: A bug which would lead to infinite sponsored buildings. Fixed: BBQ Areas are now highlighted by food-highlight mode. Fixed: Issue when placing buildings as VIP is now fixed. Fixed: Workers never finishing tasks should be fixed now. Optimized: Interaction at Make-Up Containers improved. Balancing: Optimized worker speed when executing tasks. As always, p
Patch 0.12.1b2021-11-29Hi all! New patch is live adding a few tiny things: Fixed: Auto-assignment of sponsor logos now works properly. Fixed: Leaderboard in festival end screen when playing a custom location is now fixed. Balancing: Improved the buildings offered by a sponsor.
Patch 0.12.0b2021-11-23Hey, I just published a very tiny patch! Here's the changelog: Fixed: No more blurry thumbnails in the location editor! Fixed: A couple of smaller bugs regarding the Steam Workshop UI. Fixed: A bug where the UI would stay hidden if the festival ends while the UI is hidden. Fixed: Some more bug fixes and general performance improvements. Enjoy! =)
Steam Workshop Update2021-11-18Hey everyone! I'm happy to announce that there's a new update to Festival Tycoon which just launched! This is probably the biggest update ever, including: *drum roll* Steam Workshop Support Yep, you read that right! You can now upload custom content to the Workshop! There are a couple of different things which can be uploaded: Custom sponsor logos Custom company logos Name lists Locations To make sure it's as easy as possible to create new content, I made a big tutorial and a couple of templates which should get you started faster! You can get the tutorial directly on the Discord server (where you can get easy help too!) or by downloading it
Oktoberfest, French Localisation & Festival Day Tickets2021-10-28Hey everyone, Happy Halloween! I hope you’ve been having fun using the Halloween themed festival decorations from the last update. The layouts and designs shared on social media have been great! I just hit go on the BIGGEST update to date. It includes a ton of new items, localisation updates, a new Day Ticket mechanic and a loooong list of tweaks and fixes. So, let’s dive straight in, shall we? New Mechanic: Day Tickets Pretty much does what it says on the tin. From today you’ll now be able to sell day tickets in addition to the standard weekend tickets. This opens the opportunity to host festivals without any accommodation (perfect for start
Patch 0.10.2h2021-10-18Hi all! This update brings huge AI pathfinding changes. The AI should now be much, much smarter than before and not have that many issues anymore. There are still a couple of issues from time to time, mostly related to workers but these will be ironed out in the next updates! Hope you'll like it! Let me know if things are improved! =) Here's the full changelog: New: Completely reworked the pathfinding. This is a huge change and should bring a lot of improvements to the AI. New: It's now possible to set the radius of a worker squad to decrease the covered area. New: Add workers to squads immediately without creating a squad first. New: Locatio
The Early Access Roadmap is here 🗺️2021-10-06Hey everyone, With the arrival of October, Autumn is well and truly upon us. That means Halloween, cold nights and of course Oktoberfest. I have a lot to cover today, so let’s jump right into it. The Road(map) to Oktoberfest One of the most frequently asked questions I get is ‘when are you going to release the roadmap’, so here you all go! The above should give you some ideas and hints as to what is planned between now and the end of Early Access. And it all kicks off at the end of the month with Oktoberfest! As part of this update I’ll be adding in an Oktoberfest building as well as the ability to sell day tickets to your festival; another h
Patch 0.10.0g2021-10-04Happy Monday! Here's another little patch, including the following updates. Fixed: The save window would in rare instances not hide the overlay, preventing new saves. Fixed: Clean brush can now be used while game is paused. This potentially removes the issue of it being stuck. Fixed: Keytar should now be animated on stage too. Fixed: Janitors sometimes didn't have their brooms when cleaning. This should now be fixed. Optimized: More reasonable guitar and bass positions on stage, small stage setup fixes. Optimized: Potential improvement of workers never finishing a given task. This should occur less often now. UI: Replaced the development work
Thank you for all your support! So, what’s next?2021-10-01Hey everyone, Wow. I am absolutely speechless at the support and feedback you have all shown during these early days since launching Festival Tycoon. I’m supposed to be concentrating on my first week back at University right now, but also wanted to tell you how much I appreciate the support and what’s been happening behind the scenes. Balancing and bug squashing I’ve been reading ALL your reviews and comments both here on Steam, in the Discord server, and via socials too. I’m making notes on everything, from small annoying bugs, balancing issues, content ideas, you name it I have written it down. I’ve not replied to you personally yet, or I h
Patch 0.10.0f2021-10-01Another little patch to fix some existing issues and optimize some AI behaviors. If you find any issues, please let me know and I'll take a look asap! =) Changelog: UI: Added an auto-assign button to the sponsor browser which lets you assign all sponsors at once. UI: Improved sponsor tiles in the sponsor browser to make requirements easier to understand. Optimized: Increased worker walking speed. Optimized: Increased the clean brush radius. Optimized: Several small performance updates throughout the codebase.
Patch 0.10.0e2021-09-29Hi everyone! This patch contains a lot of balancing fixes, which should make it easier to make profit on the one hand and calm down live mode on the other hand. The patch is currently live on the public-test branch*, which can be accessed in the preferences of the game and will be out for everyone this afternoon (when I know it's all working well, wanted to give you access asap but not accidentally break anything =) ). Let me know if you have questions, feedback or issues! =) Changelog: Fixed: Creating a profile where the name has spaces at the end lead to a bug not loading any festivals. Optimized: Tweaked even more AI parameters to lower th
Patch 0.10.0d2021-09-28A first patch with a couple of fixes and optimizations: Fixed: Leaderboard not shown correctly in festival end screen. Fixed: Discord rich presence not showing supporter package if player is part of the FTP. Optimized: AI interaction with stone circle. The visitors should not bring themselves in positions where they easily get stuck anymore. Optimized: Visitors going in opposite directions tended to block themselves. This should be improved. Optimized: Tweaked a few AI parameters to lower the chance of stuck agents. If you find any issues, please use the in-game bug reporter or reach out directly! Thank you! =)
Festival Tycoon is out now 🥳2021-09-27Hi everyone, I still can’t quite believe that today is the day! I am so excited to finally launch Festival Tycoon into Steam Early Access after two years of development. Get your glow sticks out and your wellies on, because it’s time to build the wildest festival on earth! I’ve got plenty of content updates planned over the coming months, with something up my sleeve to announce in just a couple of weeks. But don’t let that stop you, the current version is already pretty jam-packed. As well as designing and running the perfect festival, you have to grow your company’s reputation. That means signing big sponsors and cosying up to massive rockst
Festival Tycoon has a release date 🥳2021-09-15Hi everyone, Get your glow sticks out and your wellies on because Festival Tycoon finally has a release date. We’ll be launching into Steam Early Access on September 27th - that’s just under two weeks away!!! I’m so excited for you all to play what I’ve been hard at work on and to hear your feedback. I’ll be sharing more details soon on what to expect during Early Access, including a roadmap of features I have planned. Until then, here is a brand new release date trailer showing off some of the gameplay you can expect later this month. Johannes (PS: Don’t forget to tell your friends!)