Break the Loop — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Something new is hatching: Chick'n Chip! | 2026-10-10 | Hi everyone!After almost a year of work, I'm excited to finally show you my new solo project: Chick'n Chip, a boss fight game with a roguelite twist.You play Piou, a tiny chick facing Midas, a golden rooster king who turns everything into gold. You have 15 minutes to take him down, with unlimited lives and 50+ perks to buy from Death herself between attempts.The demo is free on Steam, and it will be part of the Steam Next Fest (October 19–26).If you enjoyed Break the Loop, I'd love for you to give it a try and tell me what you think. Wishlisting it also helps.Thank you again for supporting Break the Loop all this time, it meant a lot. 💛 Toji |
| What if saving humanity was never the answer? | 2025-04-02 | In Break the Loop, you fought tirelessly to stop the invasion… over and over again… But after so many failures, maybe it's time to switch sides? In The Mindvasion, you’re done protecting humanity—this time, you are the invader. Possess creatures, unleash chaos, and make sure this endless loop ends… in blood. 💀 📌 Add The Mindvasion to your Steam wishlist now! One simple click helps us a ton. Thanks for your support, and get ready to lead the invasion once and for all. The Mastodonte Team |
| Patch 1.1.1 - March 14 | 2025-03-14 | Updated Korean translation |
| Patch 1.1 - March 13 | 2025-03-13 | Korean Translation Thanks to MG2000, Break the Loop is now available in Korean! Many thanks to him for all his hard work. Balancing We've received a lot of feedback about the difficulty of Cataclysm mode. In addition to new mechanics to learn, enemies were gaining too many stats, so we're lowering Monster Power and Hit Points by 10% in Cataclysm modes 1, 2 and 3. Elisen: Fluid Combustion: skill cost reduced from 45 to 40 energy. Incendiary Blade: direct damage increased by 10%. Modjo: Marking territory: energy gain increases from 20 to 25 (and 4 charges instead of 5). Hellmut: Crimson cascade: skill cost reduced from 70 to 65 energy. Zoe: Hou |
| Patch 1.0.11 - September 09 | 2024-09-09 | Bugs Fixed a bug with text tips during loading screens Fixed a display bug in the credits Fixed a bug with the Condemned that could cause a crash (thanks to Foarte Mișto) Balancing Reduced the damage and health points of all enemies by approximately 10% (for all difficulty levels). This should make the game and its 'endgame' more accessible. |
| Patch 1.0.10 - July 22 | 2024-07-22 | Bugs : Fixed issue where total damage would not disappear Fixed passive bug with summoned units for Hellmut (thanks to Kahinir) Fixed bug with Friedrich's skill 3 (thanks to Herbert) Corrected several minor bugs |
| Patch 1.0.9 - July 10 | 2024-07-10 | Hello! New update: a few bug fixes and some balancing adjustments for certain skills that were sometimes overlooked by players. Bugs: Fixed a bug with the Torment capsule Fixed a bug that occasionally occurred when launching a skill Fixed a bug during hero switching in a dialogue event Balancing: Upery: Passive Apostle → increase regen from 20/20/20 to 25/25/25 Elisen: Passive Vengeflame → increase burn from 33/33 to 39/39 Skill 4 Fluid Combustion → increase range by 1 (and reduce base damage) Skill 5 Incendiary Blade → increase burn from 34/34 to 40/40 Zoe: Skill 5 Homemade Smoke Bomb → reduce energy cost from 65 to 60 Pepper Beard: Skill 2 |
| Patch 1.0.8 - June 28 | 2024-06-28 | Bugs: • Fixed a bug that occurred when launching the game for the first time (thanks GreenDino) • Minor bug fixes Other: Added icons for Random and Chaos selection even when they haven't been unlocked yet. |
| Patch 1.0.7 - June 20 | 2024-06-20 | Hi everyone! Today's patch includes a few bug fixes and a little balancing. Based on player feedback and the data we've gathered, we think Break the Loop is fairly well-balanced: normal mode is relatively manageable, and cataclysm mode offers an interesting challenge. One last thing before the various patch modifications: if you haven't already done so and you'd like to support us, don't forget to leave a little steam review, it'd be a great help to us. Bugs: • Fixed a bug with Carmenide during the Alien Emperor battle. • Fixed a bug that caused a crash when killing certain bosses with a Bomberman capsule bomb. Balancing: • The Brute and Glas |
| Break the Loop in a bundle! | 2024-06-06 | We're proud to partner with Wild Wits Games to offer a Frenchy bundle that smells like baguette! Are you a fan of turn-based strategy games? You'll love this bundle! Aetheris + Break the Loop at 25% discount available now! Try both games and give us your opinion on our discord! |
| Patch 1.0.6 - June 03 | 2024-06-03 | Bugs: Fixed a bug that (still) prevented the achievement "How Much?!" from being unlocked. Fixed a bug that caused the game to freeze when choosing whether or not to transmit data (thanks Novanebula). Fixed a bug with Modjo and Pay2Win (thanks Vincenzo). |
| Patch 1.0.5 - May 30 | 2024-05-30 | Bugs: Bug fix with Upery, who wouldn't transform into a sheep against Yot-Soghoth (thanks to 寂寞的哲学家). Bug fix with the achievement How Much?!? which was more difficult to obtain than expected (thanks to Marcos). Tooltip error fix with the Cheeky capsule (thanks to 寂寞的哲学家). Sorry for the players who experienced the pink version of the game |
| Patch 1.0.4 - May 28 | 2024-05-28 | Bugs: Fixed a bug with the bear event where the game could crash when the bear came to help the heroes. (Thanks Artosor). Fixed the negative Burn effect that could appear with the Bonfire capsule. (Thanks Skoflt). Fixed the No Grudges capsule, which could cause strange bugs if it was removed and duplicated on allies. (Thanks to 寂寞的哲学家) Balancing/Bug: The passive ability "Enraged" of Upery, which allowed gaining Ovithropy charges, caused too many bugs that we couldn't reproduce. Ultimately, we decided to rework it and vary the effects depending on whether you are in Sheep form or Human form. |
| Patch 1.0.3a - May 24 | 2024-05-24 | Bugs : Fixed a bug that prevented the recently added Italian language from being available (thanks Alessandro). Fixed a bug with the Imp's -10% charm, which accumulated when leaving and re-entering the game (thanks Skoflt). Balancing: Nerfed Albrecht's Noble passive (22/22/22 regeneration instead of 30/30/30). Buffed Carmenide's Tracker passive (3 Fragility instead of 2). |
| Patch 1.0.3 - May 23 | 2024-05-23 | Language: Thanks to our community and Alessandro's hard work, Break the Loop is now available in Italian! Bugs: Fixed a bug where the hero replaced by a dialogue event would not return (thanks Skoflt) The game now saves your animation speed choice (thanks Marcos) Fixed a bug with the Hatching Capsule when exiting and re-entering a combat (thanks 寂寞的哲学家) General Balancing: Protection now reduces damage by 25% instead of 20%. Yot Soghoth will transmit less corruption when taking affliction damage, and the corruption decreases more after a heal in Cataclysm mode. Albrecht: Passive 1 Protector: also applies Evasion 1 on an ally who becomes Weaken |
| Patch 1.0.2 - May 20 | 2024-05-20 | Bugs: • Fixed a bug with the Opportunism capsule that caused a crash when it was disabled by the Corrupted Forge event (thanks to 初雪樱花). • Fixed a bug with the Midas capsule that could increase the healing of heroes when they were corrupted by Yot Soghoth (thanks to deee). • Fixed the Vengeful Spirit capsule which might not reset between two games (thanks to 初雪樱花). • Fixed a bug that occurred with the Marcello capsule and the Putrid Golems (thanks to 初雪樱花). • Corrected tooltips for capsules that affected healing without specifying it in the text. • Minor bug fixes to ensure game stability. |
| Patch 1.0.1 - May 17 | 2024-05-17 | Balancing: Yot-Soghoth seems to be a bit too strong for a first major boss on normal difficulty. We are increasing the loss of corruption when a corrupted hero heals the boss. The encounter in Cataclysm remains unchanged. Bugs: Fixed a bug with Upery not transforming into a sheep. Fixed a bug with the Colossus (boss 2 of the first biome) summoning a Locust with 0 HP. Other: When a hero is temporarily replaced, you can get a character that hasn't been unlocked yet. |
| Break the Loop 1.0 is out! | 2024-05-16 | Hi everyone A few years ago, two brothers made two big decisions: to adopt a dog (Modjo ːsteamhappyː) and to embark on a video game project. What began as a hobby quickly became an intense and exciting professional adventure. Today, we're proud to announce that Break the Loop is available in version 1.0. This project, born of our passion and determination, is now a reality. If you like the game or would like to support us further, write a review on Steam! It's the key to gaining visibility. Share your opinion on the game's art direction, its playability, the humor of our dialogues or even Albrecht's moustache! Your Steam comments will make al |
| #TurnBasedThursdayFest live | 2024-04-04 | Presentation of Break the loop by various streamers. But make up your own mind by testing our demo before release on May 16! |
| Break the Loop release date | 2024-04-04 | The Mastodonte team is pleased to announce that Break the Loop will be released on Steam on May 16th. The demo is currently available, feel free to test the game and wishlist it if you're interested! |
| Last days for the Kickstarter | 2023-12-11 | The Kickstarter campaign is about to come to an end! If you haven't already done so and would like to benefit from the advantages of Kickstarter, now is the time to take advantage. 🔥 The Alien invasion is already going to annihilate humanity, but it is still possible to implement a new hidden boss and its mechanics to unlock it. In any case, for those of you who have already taken part in the Kickstarter, thank you very much for your support. 🙏 On one hand, you're securing a better version of Break the Loop, and on the other, the future of the Mastodonte studio! Like, share, pledge - now's the last time to do it! ːsteamhappyː |
| Launch of Kickstarter | 2023-11-14 | Here we are! Break the Loop's Kickstarter campaign has begun! We're proud of the work we've done and hope that many of you will support us. The aim of the campaign is clear: to enable us to continue working on the game for as long as possible in order to improve it as much as possible. First Goal: Alien invasion! Go to Kickstarter page ! |
| Break the Loop on Kickstarter! | 2023-11-08 | We're happy to announce the launch date of our Kickstarter! We're counting on your support! It's time to follow us on the page to boost the launch as much as possible! |
| Break the Loop | 2023-10-05 | For our second LIVE-STREAM / BROADCAST, 2 Youtubers will be testing Break the Loop! If you like the game, wishlist, but also like their youtube channel, they've been kind enough to agree to be broadcast here! Part 1 will be performed by The Indie Buffet. That's part 1, let's see how far he can go! In Part 2, The Pixel Pathfinder will be exclusively testing the game's 2nd biome! Watch out for zombies - avoid bites! |
| Break the Loop | 2023-10-05 | Youtuber Retromation tries out Break the Loop and gives his first review of the demo! Take this opportunity to ask any questions you may have, the developers are in the chat! For more info on Retromation, go to youtube! |
| Break the Loop demo now available! | 2023-09-22 | After several years of development and a multitude of obstacles, we're proud to present a new trailer and the game's demo. If you'd like to create a group of singular adventurers and unleash your power through various builds (before finally getting smashed at the first boss) give Break the Loop a try! Other biomes, threats and heroes are already planned, and we can't wait to show you more! Soon. |