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Alt254 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Alt254 on Halloween night2022-10-25Hello there! It's been a long time since the last news. Now we want to announce the event that will happen only on October 31. Achievement It will be the only day of the year you can get this achievement! Enter the game and, either load the game or start one, you will discover some creatures that will roam every corner. But it won't be so easy to get rid of them, they are very elusive. Good luck with the hunt!
Speedrunner Update2021-04-09Good day, everyone! We’re happy to announce that we’re releasing today an important update for Alt254. To begin with, the game now supports Mac and Linux! This is something we’ve been requested many times, and we really wanted to make the game available to as many people as possible. We hope you guys enjoy Alt254! But that’s not all: we have called it the Speedrunner Update for a reason. Although it wasn’t developed strictly with that goal in mind, the open and minimalistic nature of Alt254, along with its difficulty, suit speedrunners very well. With this in mind we have implemented a new Speedrun Mode, which adds a stopwatch to measure how
Accessibility Update is Here!2020-10-30Hello, everyone! It’s been a while since we last spoke but we’ve had a good reason: we’ve been hard at work on a new update to improve some aspects of Alt254’s gameplay as well as adding a series of quality-of-life improvements, like map annotations -- check out how cool they look: We’ve been working with one goal in mind: to make the game as accessible as possible, so you can enjoy the minimalistic journey of Alt 254. So, without further ado, here’s a list of the new features that you will find in this new update, available tomorrow: Map annotations: you can now put marks on the map to signal what you encounter along the way. You can check w
Patch #1: Easier Learning Curve2020-09-10Hi everyone! We've been working hard this week to bring you some of the promised improvements -- and here you have the result. We've focused on making an easier learning curve for the game, as well as on fixing several last-minute bugs. Here you have the patch notes: Help for new players: controls screen at launch and tutorial tooltips. Map terrain modified to improve clarity in some puzzles Some of the bugs fixed: · Sometimes the achievements of "Offer your respects ..." were not activated · The player would get stuck in the maze if he was hit while knocked out · Some walls that had to be broken with the dash did not · Game crash during the
Video: What is Alt254 about?2020-09-08Hi everyone! Alt254 is an enigmatic game and figuring out how to beat its many challenges is part of the fun. However, as we told you yesterday, we heard your feedback about the game being a bit overwhelming at first, and we are working in some tooltips to help in the early game. In the meantime, you can check out this nice video by the youtuber The Scarlet Seeker, where he explains some basics of the game. Thanks to the Seeker for his feedback -- we hope you enjoy his video! https://www.youtube.com/embed/uiP7Qzb-BDc
Development roadmap #12020-09-07Hi everyone! First of all, thanks for all your support after our release! It's been a very exciting weekend, but as we said on release day, this is but the beginning of the road for us and Alt254. We've read and considered very carefully all the feedback we have received through social media, here in your comments and reviews, etc., and we want you to know that we are already working on some improvements for the game. Here's a quick list with the most important points: Improve map usability: new features such as allowing players' annotations New tooltips at the beginning of the game as a sort of tutorial, to help new players New enemy difficu
Alt254 is now available!2020-09-04Hello, world! We almost can’t believe it, but release day is finally here. We are Rename Studio and we are thrilled to finally be able to release to the world our debut title, Alt254. This adventure started a few years ago, when some of the studio members met at a games design master’s degree. After a few years of working for other studios, we decided to pursue our dream. We pitched the idea at a grants program here in Spain and got the second-best award, just enough to kickstart Alt254. It’s been a very complicated road from when we met at class to this day – full of twists, bumps, ups and downs – but we made it in the end, and today we get