CreepWars TD — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch 1.0.3 | 2025-05-27 | 🛠 Patch for CreepWars TD A new patch is live – fixing several bugs and improving the overall gameplay experience. Thanks for your continued feedback and support! 🐞 Bug Fixes Path visualization has been fixed – paths are now displayed correctly again. Fun Map "Octobeerfeast": Fixed a game-breaking bug that caused the game to crash. Fun Map "Circle": Fixed a bug with range visualization. Undead Monstrosity (Level 4): Fixed issues with sound and attack behavior. ⚙️ Gameplay Changes Speed adjustments now apply to all difficulty levels. Scroll area in "Human Level 1" has been increased – giving you more room to maneuver. Enjoy the game – and as |
| Steam Tower Defense Festival UPDATE | 2024-07-29 | Hello everyone I have developed a new Undead campaign for the Steam Tower Defense Festival. You can now play the first level "Underground Ritual". The new campaign also introduces a new game mode in which there is no set number of lives, but a main building must be defended. The opposing creeps run to the end of the path and then attack the next tower or the main building. If you like it, please let me know. I am currently planning another 4 new levels. Have fun with the new faction! |
| Update 1.0.2 | 2022-06-24 | Hi everyone, Please find the devlog of this update here: Changes: - Mage projectiles target a new enemy after missing Fixed Bugs: - Weird projectile behaviour Thanks for playing! |
| Hotfix 1.0.1 | 2022-04-22 | hi everyone, Unfortunately there were some bugs in the release version. I hope I fixed most of them with this hotfix. Please let me know if you found other bugs or if you have suggestions to improve the game! Fixed bugs: - Summoned skeletons move weird - Monstrosity twitches - Broken win menu in the Halloween fun map - Summoned skeletons can climb the hill on the left in the Halloween fun map Sorry and thanks for playing |
| CreepWars TD 1.0 released | 2022-04-15 | It's done, I finally pushed the button to release CreepWars TD 1.0 and end the Early Access! Thank you all for your help to get the game to this point! A new trailer can be seen here: Time to celebrate! I have discounted the game for the next weeks! Thanks for playing |
| Pre-Release Patch 1.0 | 2022-04-05 | Hi everyone, This is the pre-patch for the release on april 15th. Please feel free to report any bugs and let me know if you like the changes. Update: - Added difficulty settings - Added possibility to hide dialogues - Added ingame graphics settings - Ingame UI update - Selection rectangle grey instead of green - Maceman and Paladin now stun - Handle death of creeps better (maybe for future features) - Circular selection UI at selected entity - Ingame sound adjustment - Remove tooltip "free unit" from creeps - Adjusted camera restrictions - Added end of path visualization - Updated the main menu - Updated / added short keys - Changed grass te |
| Devlog #04 | 2022-03-26 | Hi everyone, I am sorry that I haven't posted here as frequently. That was because I decided to document the completion of CreepWars TD in the form of a devlog on YouTube. If you followed the content here, you might want to skip the summary: From then on I documented all progress in the respective videos: I will still document the changes in a patch note when I upload a new version to summarize the changes for you guys. I will also post every new devlog here from now on. Thank you for playing! |
| Update 0.1.1. | 2021-12-04 | Hey everyone, This is just a regular update to polish the game. Balancing: - Human campaign level 1-4: path optimization - Human campaign – bonus level: time between waves increased (from 5 seconds to 20 seconds) - Fun-Map Shrunken Feast: Melee tower moved closer to path Fixed bugs: - Human campaign level 3 wave 12: Creeps falling from bridge (wave couldn’t be finished) - Human campaign level 4: Farmhouse model changes on zoom - Human campaign level 6: creeps don’t reach end of path - Human campaign bonus level: last wave monstrosity walk backwards - Sell mark on paladin (skull) always visible - Creeps fight tower bug (human creeps sometimes |
| Free Demo of CreepWars TD now available | 2021-11-13 | Hi there, I am proud to announce that we finally got a free demo version of CreepWarsTD ready for you. Please don't hesitate to give it a try! You can play the tutorial The first level of the human campaign And the Halloween-Fun-Map I hope you enjoy it! Thank you for playing, Christian |
| Devlog #03 | 2021-11-06 | The last month has been very busy. I finally managed to release a new Update including most of the announced and some unannounced new content/modifications like: - Bonus level for the human campaign - Update of the level selection menu (Funmaps and Campaign) - New HUD - Minimap The unannounced change was the overhaul of the level selection. I wanted to include a short description for the Funmaps as well as a label for the campaign level. I think this makes it much clearer what the level is about. With this update I unfortunately produced a bug by implementing the minimap (mainly at the Funmaps) which broke the UI so that it was impossible to |
| Hotfix 0.1.0.1 | 2021-10-24 | Hello, everyone, During the last update a bug crept in which caused parts of the UI to not be displayed correctly. I fixed the bug today. Thank you for your understanding. |
| Update 0.1.0 New Map and HUD overhaul | 2021-10-23 | Hey everyone, I have implemented most of the mentioned changes from the last two devlogs. Update 0.1.0 includes: - Bonus Level for Human Campaign - Redesign of the main level menus (funmaps and campaign) - New HUD - Minimap Bugfixes - Fixed a bug where units get stuck in Lvl 3 - Fixed a bug where footman deals damage before animation I hope you like the new version. Thanks for playing |
| Devlog #02 | 2021-10-05 | Hello everybody, Welcome to CreepWars TD's second devlog. For the last four weeks I have been working intensively on the revision of the UI. I got active support from Maxim Dobroshtan. Together we developed several designs for the in-game HUD. Here the "old" status: At the last Devlog I showed you the first sketch for the new HUD: Maxim then created the graphics in more detail and the result looked like this: I really liked the buttons on this design. The background on the other hand had a relatively wide border that unnecessarily covered much of the field of view. So I replaced the background graphic with a scaled button graphic: At the same |
| Devlog #01 | 2021-08-30 | Hi everyone, Welcome to the first devlog of CreepWarsTD. In the past I have only posted Devlogs on Twitter and Facebook but I figured that it would be much better to post them where you are ːsteamhappyː So for the "older devlogs" feel free to visit Twitter: https://twitter.com/OrangeSceptical or Facebook: https://www.facebook.com/ScepticalOrange It's been a while since the last update. Unfortunately I had some data loss. But I am back on track now. I have implemented a minimap in the lower right corner. You can click it to jump to every point on the map. It will be included in the next update. I also decided to add another level to the human |
| 444 days of development: CreepWars TD | 2021-03-30 | The consistent and structured development of CreepWars TD started in January 2020. In 2019 I loosely programmed prototypes for different types of games following several tutorials. During this time I also started to mess around with asset packs from the unity3d asset store. While at the university I really loved playing custom TD maps from Warcraft 3, so the idea of creating my own tower defense arose very fast. Getting deeper into the development, I was not very pleased with the TD templates I found. But since on the other hand my skillset was not yet that advanced, I thought that it would be a good idea to start with a real time strategy (R |
| Update 0.0.9 optical overhaul of the human campaign | 2021-03-10 | Hi there, To make the scenery feel more alive I have created new tree models which are moving in the wind. I have decided to replace all the old tree models with those new ones so I went trough all existing levels replacing the trees. While doing so I also modified parts of the terrain and some props to slightly overhaul the whole look of the existing maps. Before: After: I have also reached out to Maxim Dobroshtan, a 2d concept artist, to create the key art for the game. So far he made the new Cover art for steam: And the new logo: Please let me know if you like the new style of the environment. Thanks for playing! |
| Update 0.0.8 | 2020-11-28 | Hello there, With this update I added the last level of the human campaign. The high priest Locath finished his ritual and is now able to summon powerful allies. Additonaly I added an infobox with the armour type of the next wave. I also fixed the map "Circle Map" by adding a new navigation system for creeps to prevent them from getting stuck. Thank you for playing! |
| Halloween Update 0.0.7 | 2020-10-31 | Hello everybody, In this update you can play as the undead for the first time in the fun map "Halloween". These are part of the new campaigns that I am currently preparing. I would be happy if you extensively test the game mechanics of the undead and give me feedback. In addition, the following changes have been implemented: - Tier 4 units: These units have an additional special attack - Damage over time attacks - Attack switch: The possibility to switch between primary and secondary attacks has been implemented - 13 new units, two new base towers - Halloween Fun Map Thank you for playing! I look forward to further feedback. |
| Hotfix 0.0.6.1 | 2020-10-21 | Hello everybody, A bug crept in during the last update that resulted in no waves being spawned in the tutorial and main menu. I fixed the bug today. Thank you for your understanding. |
| Early Access Update 0.0.6 "Octobeerfest" | 2020-10-16 | Hello there, in Valfordia the famous "Octobeerfest" is currently taking place. Hordes of thirsty and excited creeps are entering the marquee in order to get a sip of the beer. WIth this fun map you will also get a first glimpse of an soon to be intruduced new faction. Additionally following changes were implemented: - UI adjustement to different resolutions - more waves in the human campaign (lvl. 1-3) - fix of some grafic glitches - corretion of some typos - tooltip mage lvl. 3 damage value corrected - reselling value of the units adjusted Thanks for playing! I am looking forward to more of your feedback. |
| Hotfix 0.0.5.1 | 2020-09-20 | Hello everybody, A bug crept in during the last update that caused a problem preventing you from winning the level. It infinitely long spawned new waves. I fixed the bug right away today. Thank you for your understanding. |
| Early Access Update 0.0.5 | 2020-09-19 | Hi folks, I have worked on some bugs and started implementing some of your feedback this week: - the main menu has a title song now - the sound bug after winning has been fixed - the time before the first wave and between the waves has been increased - the catapult range is shown correctly now - the route of the creeps is now displayed Thanks for playing! I am looking forward to more of your feedback. |
| Early Access Update 0.0.4 | 2020-09-09 | Hi there, I have fixed some bugs and resolved some issues: - fixed a bug causing ranged units not to shoot - locked the campaign level so you have to playtrough each level to unlock the next one - fixed a bug which caused catapult project not to explode - fixed some typos Thanks for playing, please don't hesitate to send me more feedback! |
| Early Access Update 0.0.3 | 2020-09-05 | Hi there, This is a small update fixing some issues: - Fixed an issue causing the default music volume to be zero - Fixed an issue with the Main-Menu-Button - Added the possibility to open the Pause-Menu with the ESC-key Thanks for playing! |
| Early Access Update 0.0.2 | 2020-09-02 | Hello there, This is a small update prior to launch. I've added the map "Road Map" from the Closed Alpha Test as a third fun map. https://pbs.twimg.com/media/Eg75GUQXsAMYsDc?format=jpg&name=4096x4096 I also changed the default volume for music and VFX from zero to maximum. Thanks for playing. |