BiteVille — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Science and achievements overhaul | 2021-02-15 | Hey everyone, We tried to fit as much as possible in this update. From playing with friends in other regions to a overhaul to the science system, here is a list of everything changed in the update: We noticed that some people were not able to play with friends so we added region changes Zombies will target revived survivors again Shop owners wont get displaced Several legendary tier weapon buffs Survivor animation glitches patched Tutorial fixes All science houses are selectable Zombie screams bug fixes Revive bug fix Spectate bug fix Grenade bug fix Other small bugs fixes Then there is a major overhaul to science and achievements We noticed |
| Winter sale | 2020-12-22 | Hey everyone, Merry christmas! To celebrate this weird christmas we are having a 35% sale. We also have just released our biggest update yet which contains: A new map: Outpost A tutorial to explain all the basics of the game General improvements to performance We wish everyone a merry christmas and a happy new year, make the best out of it :) Stay safe! Cheers, Jonahsav |
| New map and tutorial | 2020-12-22 | Hey everyone! The long awaited update is finally here! The update consists of a tutorial, new map and performance upgrades. Patchnotes: A full new tutorial A lot of people didn't understand some main features of the game so we decided to make a tutorial explaining all the basics. Outpost, a new smaller map Outpost is a small map based behind the nuclear power plant. Escape button works in the main menu Map selection options A pop-up for everyone who launches the game for the first time that advises to play the tutorial Performance upgrades for all maps Medium render distance has a way smaller render distance to boost performance (we highly re |
| What do all these menu's do? | 2020-10-25 | Hey everyone! We noticed some questions about the use of all the menu's, When we Beta tested noone brought up the issue of "to much information", this was probably because everyone understood the concept of the game. After seeing a Video of someone playing BiteVille we saw what was wrong, too much information and all menu's were accessible after round 1 while they only start having a use later in the game. So in the most recent patch we have tried to fix that. Patchnotes: Escape button now works on every menu Menu's are now only accessible when they have a use (more information below) Walking backwards speed increased from 1,5 to 3 Some area' |
| Halloween sale | 2020-10-24 | Hey everyone Why did we decide to launch BiteVille with a sale We were working on BiteVille when the pandamic came, on one hand the pandamic sucked but on the other hand, because our schools got shut down, we were able to work on BiteVille full time. We felt that BiteVille was a great halloween-ish spooky party game so once we were used to having no school and working on BiteVille 24/7 we set the goal to release before halloween. There probably won't be any going out this halloween so to make this a bit better we decided to start BiteVille off with a 25% sale. We hope can contribute to making your stay-at-home halloween a bit spookier :) Stay |
| successful launch! | 2020-10-24 | Whoohooo! Hey everyone, I'm proud to say that BiteVille has successfully launched! Thanks to everyone with positive (and negative) feedback, and especially thanks to the people who contributed to the beta. How did the launch go? We went live at around 23:00 o'clock and noticed that there were a few unexpected bug: Escape menu did not work as intended Zombies got stuck in a walk animation at the south side of the map Visual bug that made a few UI elements unclear The first cutscene had a scene where the characters didn't move aaaand last but not least the zombies moved a bit to quick, hehe oops.. We went to bed at around 06:00 but all those th |