STEAMYDATA

SimPocalypse — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch note v1.1.0.12021-09-02Hey everyone! We've just uploaded a quick patch that fixes an annoying issue some of you have been experiencing, where automating battles could bug out every few minutes. On other notes - We realize we've been a bit quiet around here lately, as unfortunately our launch didn't go well enough to allow us to keep supporting SimPocalypse with regular updates. There's so much more we wanted to do with the game, but unfortunately first have to focus on paying the bills, so we had to shift our focus elsewhere. However, despite this, we want to deliver a sizeable update sometime in the following months, while working a bit on it in our spare time. In
v1.1 'A Step Forward' - Released!2021-06-01Hey everyone! We're excited to bring you a major post-release update “A Step Forward”, which contains several new neat features, improves balancing and Quality Of Life. Here's the sum-up of the update, for full patch notes follow here. NEW: investments feature added to Economy category, which gives some major effects to several aspects of late-game (enemy scaling, research points gained...). Can be unlocked in Research Limit orders introduced to the market, allowing you to place orders that will be triggered when a certain price is hit. Requires unlock in research Combat automation panel ID added – making it much easier to control your automa
Roadmap Updated + 24h left for the weekly Launch Discount!2021-05-17Hello everyone, we've been working almost non-stop within the Launch week, trying to share the word about SimPocalypse out with the new players – and now working on the next update coming out somewhere until the end of May at the latest! For that reason, we've updated the Roadmap of development of SimPocalypse, and you can check it out here: LINK We plan to push some interesting updates that will further improve the quality of the game and the usage of its in-depth mechanics. Thank you all for providing valuable feedback, as it helps us determine better which update to focus on next, what is the most urgent to solve/ improve. We've now priori
Hotfix v1.0.0.12021-05-12This update contains a hotfix for an issue spotted when using easy/hard difficulties, where the difficulty bonuses of increased/reduction production, also increased/reduced max workers, production bonuses of Mining Plants, War Factories and Factories. Besides that this shouldn't happen, it also caused an issue on Hard mode where in certain situation following the objectives, you couldn't complete the one to "assign 10 workers to a mining plant"
Out of Early Access!2021-05-11This is a big moment for our small development team, as we've been working hard to now bring you the 1.0 version of the game – just launched out of Early Access with a 20% Launch Week Discount to Celebrate this huge Milestone! https://store.steampowered.com/app/1351500/Simpocalypse/ We wanted to thank everyone that has been supporting us in Early Access, providing sincere feedback, reporting bugs, sharing ideas on improvements – this wouldn't be possible without you, so thank you again! To Celebrate today's launch from Early Access we added some new sound effects in the game, added Rich Presence as well as added the much-requested Brazilian-P
Launching Out of Early Access on May 11th!2021-05-07As mentioned before, we are thrilled to announce that SimPocalypse is launching out of Early Access on Steam on May 11th at 15:00 GMT / 8am PDT / 11am EDT with a launch discount during the first week. It's been quite an interesting journey throughout the whole Early Access and the previous stages as well, and we are now ready for the full launch on Tuesday, May 11th. Thank you again to everyone who has supported us and provided feedback during Early Access, you helped us make a better game :) https://store.steampowered.com/app/1351500/SimPocalypse/ Make sure to wishlist the game, so you get notified as soon as it releases on Tuesday 😉
Patch v0.9.1.0 – Bugfixes, QoL and cleaning up2021-05-04This update contains a ton of bugfixes and improvements in display, quality of life, onboarding, and improves the general polish/quality of the game! NEW: Added resource animations to building, and receiving resources from Exploring. This helps teach new players better of how things work (can be disabled in settings) Added some animations to various game icons to make the game feel a bit more alive Added much more informative tooltips to build buttons The game will now remember the zoom and offsets on all draggable screens (research, maps – can be disabled in settings) New settings to hide building animations and to disable remembering zoom/o
Patch v0.9.0.22021-05-03This patch contains a fix where going to Manage Plans section was bugged in cases where users upgraded their War Factory, as well as corpus capacities were multiplied by some bonuses when they shouldn't be.
Path v0.9.0.12021-04-28This patch contains some hotfixes for the latest update: - Fixed an issue where old saves sometimes didn't start the new mechanic of "idle citizens have a negative impact on happiness" - Fixed an issue where running the game from a shortcut would fail to start the game (White screen). The game will now run properly, but not that if it is not fired from Steam client, any achievements7overlay will not work properly - Fixed some issues with certain things being hidden when they shouldn't (health, productivity..)
Update: New World Order - v0.9 just released!2021-04-27Hey everyone! Today we rolled out the “New World Order” update, which brings new content, Steam Achievements & Challenges, Game Difficulties and a lot of balance and several big Quality of Life improvements! NEW: 40+ Steam Achievements You can now open Steam Overlay with Shift + Tab and easily make game screenshots with F12 (doesn’t work in Linux) 6 Challenges Introducing various difficulties, including Hard mode with 5 New events 6 public buildings now also have advancements 4 new citizen assigning automation options, including a massive building management configuration to make your late game life easier (unlocked in Research) New effect, w
Patch v0.8.0.10 - Save System Rework2021-04-06Today's update contains a Save System file rework, which vastly improves how we store and manage save files on Steam. What does this update change? - This update changes the way save games are stored – before it was using Chromium's local storage, now it uses system files. This prevents them from breaking due to weird localstorage limitations/bugs, and also gives “truly infinite” save games potential, limited only by your disk space - It introduces “Restore points”, which are essentially backups of your game save roughly every month of game time, which you can then re-load/go back in time. Very useful in case of messing up, or trying differen
Nuclear Update v0.8 is out!2021-03-22Hello everyone, we're excited to deliver you the biggest update to date – Nuclear update! This update marks a much higher quality standard for our game and sets us up to be able to focus more on content updates going forward. With the Nuclear update, we revamped the whole UI/Design of the game to bring you a much more modern and sleek experience, and resolve several problems the game had with teaching the players about its deep mechanics. We also resolved a ton of bugs, display issues/inconveniences, as well as added several new quality of life options, and settings to customize your experience a bit. To sum up what’s new with the Nuclear upd
Nuclear update coming out soon…2021-03-09Hello everyone, we just wanted to give you a quick update on what we're working on currently. Progress on the Nuclear update is going well, and it will involve a complete UI/graphical overhaul of the game – we're aiming to release this update by March 20th. Here're the very first previews from the current working version of the game: We are also aiming to update the very first background (ambiance music) within this update to give the game an additional post-apocalyptic ambiance feel. So, in case our music producer manages to prepare the final version soon enough, we'll be implementing the updated music with the next game update as well. Whil
Small updates/bugfixes: v0.7.0.12021-03-02This patch contains some improvements and bugfixes to follow the latest Combat Rework update: NEW: You can now hover on your own tanks before battle to see their stats NEW: When combining you will now see how stats were increased from "combine bonuses" + added a tooltip for a bit more info how combine works CHANGE: Aim priority button visible before battle now BUGFIX: Fixed an issue where combining could break the manage plans page for some BUGFIX: Box formations sometimes order weirdly with fewer tanks BUGFIX: Tank turret rotation fixed when using manual aim BUGFIX: Fixed Aim Priority not working properly in some cases BUGFIX: Fixed several
Our biggest update to date - Combat Rework is out! v0.7.0.02021-02-25Hello everyone, we have a special announcement to share today! Our team has managed to complete one of the biggest updates of SimPocalypse to date - Combat Rework, which was just released and is now waiting for the very first players to check the changes. Even though it took us a bit longer to get this done, it should be worth it, so we can't wait for you guys to check it out! This update focuses on improving various issues our combat system had – from parts, better progression, to UI & better graphics, it touches on all and sets the game up for a much better experience! To get all details about the update – follow our Patch notes…. LINK OK,
Combat Rework coming out soon…2021-02-15Hello everyone, we wanted to share some exciting news with you guys today. We're now coming to the end of the tasks for Version 0.7 – Combat rework Update! We have a few days left to finish what is still planned to be developed, and meanwhile, we'll be fully testing the updated features, adjusting/ polishing where needed. Currently, it seems like we won't have enough time to complete the Mac build as we've ran into some problems, so we'll most likely need to postpone that to the next bigger update. The whole update is taking a bit more time than expected initially, but it will be worth it once finished 😉 So, what's coming with this Combat Re
SimPocalypse v0.6 - Progression Part 1 Update is out!2021-01-20Hello everyone, We are continually developing the game as promised, and will be releasing big update batches from now on to optimize our development (unless it is a smaller hotfix). The first big batch – “Progression Part 1” is out today :) So, what does the latest update bring to the game? NEW: Introducing the first urbanistic advancements for housing! When there's a lack of space, build towards the sky! Added a new tier of “unlimited” upgrades to Mining Plans, Factories and War Factories. Keep your production on par with your expansion efforts! Works with different Buy Amounts! The cost of colonies will now scale Option to cancel colonizati
The path ahead – Updated game Roadmap with a ton of big updates coming soon!2021-01-06Hello everyone! First, we wanted to wish you all a Happy New Year! May it be much better than the past, with tons of interesting stuff to play – we'll do our part to deliver some exciting updates in 2021! Good luck and stay safe! BIGGER UPDATES COMING UP As we are already mentioning the updates… Yeah, we have planned a lot in the previous days, as we wanted to not only organize our time well, but also give you a public development RoadMap for Simpocalypse that you can follow and see what's coming next! While we are a small team, we have big plans for the game and are giving it our all to make it the best game we possibly can. We'll be working
Game Roadmap + Last Chance to grab the game at its lowest price2020-12-21Hey everyone! It's been almost a week since we launched Simpocalypse on Steam, and your feedback and support has been amazing – Thank you! We've been working hard to resolve any crucial bugs and make a ton of improvements based on your feedback, but this is just the beginning... (you can check the list of all patch notes here) If you haven't gotten the game yet, we'd like to remind you that the launch discount of 15% is only valid until tomorrow, December 22, 10am PST/ 6PM UTC! This is the lowest price for the game for a long while, as we will be raising the price gradually during Early Access, as we add more features and polish the game in t
Simpocalypse - Now available!2020-12-15Hello everyone! Simpocalypse is now ready and available for purchase to the public on Steam! Currently Windows & Linux are supported, but Mac is coming soon. We are releasing Simpocalypse with a much lower price than we intend to price the game later on, when all the Early Access improvements, and content updates are finished. On top of that, we also decided to go out with a SPECIAL DISCOUNT of 15% on the LAUNCH WEEK!! Thanks again to anyone supporting us during the whole development process, and we wish you lots of fun playing Simpocalypse. We're looking forward to hearing what everyone thinks 😉 * We will be available for any critical bugs
Blog #5 - Preparing for the big launch, EA version coming out tomorrow!2020-12-14Hello everyone, Busy working days at our office! We've been fully committed to the game, working late hours to be able to finish and release the best possible version, coming out tomorrow, December 15th at 9am PST/ 5PM UTC. We'd also want to thank everyone who helped out with playtesting, reporting bugs, giving us info on issues, all of which helped us improve and polish the game more for EA release. While we are only a small team of 3 working on the game, the help from community has made it feel so much bigger – we love the whole community that has been continuously growing through the whole development process. It is for sure, that without
Blog #4 - MAP UI improvements, in-game Achievements added, New Game Covers...2020-11-26One of the busiest days/weeks at our office lately! We are working hard, putting tons of extra hours into the game, to be able to deliver the best possible game version when going into Early Access on December 15th! We are more than happy that lots of you want to get the game on the first day, and we will do our best to polish it further and make it as fun as possible for you guys to play and challenging to master! To get a closer look into what we are working on currently, here is a list of what's been improved/added/what is still to come, also sharing some first graphics of the new updates. Hope you find them interesting! ːsteamhappyː _____
Early Access Announcement2020-11-16We have some bigger news to share today! As promised in the previous week, we are now announcing the release date of Simpocalypse! …we are less than a month away, from releasing into Early Access, where you will be able to play the full version of Simpocalypse! If you played our demo, this will dwarf it in size and general game polish! So,(drumroll) ... we are excited to announce that Simpocalypse will be going into Early Access Release on December 15th (2020 for sure! 😊). Why we've decided for an Early Access release Simpocalypse has a lot of depth with different mechanics where balancing things is crucial to deliver a great gaming experien
Dev blog #3 – A TON of ongoing additions and improvements!2020-11-13Hello everyone! We are progressing well in preparing everything for the game's release, which is now about a month away! This coming Monday we will reveal final release date and more details about the release :) Our focus is now on a TON of improvements, to give you just a glimpse of a few major ones we did in the past few days alone: We've added Simplified Chinese and Dutch translations! This means we will launch with at least 8 different languages! We've added automation options for auto-exploring some first major performance improvements were done already Ton of major UI/Design improvements on Research, Settings, Achievements, Localization
Dev blog #2 – Massive gameplay extensions2020-11-06Hey all! We wanted to share a bit bigger update with you, as what we are currently working on will be a MASSIVE increase in features and quality compared to our demo version, that some of you played at the festival! These features will “round up” the core loop and extend the playtime tremendously, as well as touch on improving almost every part of the game. Note: To give you a better sneak peek of what's coming, we're showing some Work In Progress GIFs that is mostly using placeholder design and UI – these are not final designs :) Without further ado, let’s get started :) 1) How you play, determines how the game progresses We are adding 3 cor
Simpocalypse - Localization project2020-10-24Hello all! First of all, thank you all for the support, and for sharing your ideas on game improvements, reporting bugs,… If you haven't joined us yet, feel free to become a part of our community on Discord: ]Discord Invitation Link Being on Discord you can more directly contribute to how the game develops, as well as gain access to exclusive tests before game releases! We are still a small community but are continuously growing, and we believe together we can achieve more, and create a successful game project, we will all be proud of. What we want to share with you guys today is an important part of the game, Localization, and its progress!
Simpocalypse LIVE Stream – by Devs [Oct 8th, 9AM PDT]2020-10-07Hello everyone, some exciting news, and something new for us as well! This Thursday, October 8th, we will be live-streaming, playing the game from scratch, talking more about the features, what's there still to come, and maybe even try speed running it a bit :) The Event will go live this October 8th, at 9am PDT! If you are interested in the game, make sure to join our Discord as well. It's the best way to stay updated, get access to exclusive playtests and help directly contribute to game's development! Also, feel free to try out the Demo, which we'll be showcasing exclusively during the Steam Autumn Festival! We hope to see you there, and i
Simpocalypse DEMO - a few words from the Dev team2020-10-07Hey all, We are super excited to be showing the demo version of Simpocalypse at the Steam Autumn Festival! The game is still in full development, and a demo version is the perfect opportunity to give you a glimpse at what the full game will be about! A little bit about us: We're a small game studio based in Slovenia and a few years ago we fell in love in the incremental/idle genre, as it focuses on deep game mechanics and what often seem simplistic games, can usually keep you engaged for more hours than you can imagine! With Simpocalypse we want to not only introduce interesting new mechanics to the genre, but give a compelling experience to
Dev Blog #12020-09-28We are hard at work getting the game Demo ready and continue extending the game. Currently we are focusing on onboarding improvements including: very first animations visual tutorials other interactive elements ...that will help players better understand all of the mechanics the game reveals over time. To be able to offer the best experience possible to as many players worldwide, we have also prepared the game for localization, which will allow us to translate it into languages other than English.. Initially, we'd like to offer the game on Steam in: Polish, Spanish, German, Russian, Italian, Portuguese-Brazil, Simplified Chinese, French, Kore
Join us during the Steam Autumn Festival2020-08-28Hello all, here's a few words from the Devs of Simpocalypse (see you soon at the Steam Festival ;)): ''Simpocalypse has been under development for quite some time now, and the whole team has been working on it during the Covid-19 spread, working tirelessly to get to the stage we are at now. We will continue polishing it to prepare the best possible version for the upcoming Steam festival. https://i.imgur.com/bkFUcwz.jpg Simpocalypse is at its core an incremental game, with fresh mechanics and a ton of min-maxing depth that offers players various play styles. While we are targeting incremental, strategy and casual game players we believe many