Dungeons of Voidria — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Introducing my next game: Tactics Below! | 2023-09-21 | Hello everyone, I am excited to introduce my next game: Tactics Below! It is a combat-focused, turn-based strategy roguelike where you assemble a party of 4 characters and defeat waves of enemies. It borrows and builds on some elements taken from Dungeons of Voidria. Check out the store page for it: https://store.steampowered.com/app/2605990/Tactics_Below/ Thanks! |
| v1.0.4 | 2023-01-13 | Shops can no longer locked Added a visual cue for when Status: Restrict is preventing a Keyword from activating Hopefully fixed audio bug where warping on Floor 1 would cause music to restart Toggling Blobert's difficulty modifiers should now correctly save Skill: Switcheroo now bypasses Bless/Curse for improved consistency/QoL |
| v1.0.3 | 2023-01-06 | Added an inventory icon Added an option to increase movement speed Labyrinth Model's effect should not longer persist when restarting from the same area Typo fixes Minor UI improvements |
| v1.0.2 | 2022-09-18 | Pack Pack now has 7 uses per battle Potion Vending Machine values re-balanced Bronze Arm Cuffs damage lowered from 4 to 3 Blood Shop prices are lower Regen now correctly stacks Blank now correctly trigger trinkets Fixed bug with crafting: switching crafting recipes during animation Grapes should no longer be usable more than once in battles Minor typo fixed |
| v1.0.1 Beta | 2022-07-20 | Balancing Each class have been rebalanced slightly. This aims to make other classes' early game less punishing The Neutron: HP increased from 65 to 70; SV lowered from 7-10 to 7-9 The Caster: Mana gain on battle start lowered from 4 to 3 The Brawler: SV increased from 7-7 to 7-8; HP lowered from 70 to 60; heal on battle end increased from 1 to 2 The Shopkeeper: SV increased from 7-8 to 8-8; bonus starting gold removed; more gold spawns per floor when playing as The Shopkeeper The Voidling: HP lowered from 60 to 55; SV changed from 8-8 to 7-9 The Indigo: SV increased from 7-8 to 8-8 The Horned: SV changed from 8-8 to 7-9 Package skills have a |
| v1.0 | 2022-07-14 | Hello everyone, We've finally reached the last content-focused update for Dungeons of Voidria! When I first launched the game in early access, I planned for the game to be fully released in around 3 months... and here we are, almost exactly 1 year after. However, this past year has been very fruitful, and I am proud of how far this game has come. This journey wouldn't have been as fruitful without everyone's suggestions and bug reports, so as always, thank you, truly! Having played incredible games for years, it's tempting for me to hesitate and keep the game in development for longer in an attempt to make the game "perfect". While there are |
| v0.93.1 | 2022-05-11 | Added "Optional Rooms". These uncommon rooms contain an assortment of pickups and objects, but usually require a resource to access e.g. keys or slates. These rooms start generating once you've reached the end of the dungeon at least twice Enemy sprite improvements, Sound Bat sprite reworked Shop item details now display item's crafting component type(s) Some statuses that last for battles will now stack durations when added multiple times. E.g. Previously, Cursed for 1 battle + Cursed for 1 battle = Cursed for 1 battle, now = Cursed for 2 battles Crescent Bracelet damage lowered from 4 to 3 Eye For Opening is now once per turn, uses per batt |
| Update v0.93 | 2022-05-04 | Hello everyone, Below are the patch notes for this update! The next update will likely be the last content-focused update, as the game is approaching its 1.0 update (though I am still planning to update the game further after its full release!). Stay tuned! Thanks for playing, Toblue https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38193299/1fb8eba088c5d13a5a9450afc88ebac29eb1afb5.png - v0.93 Patch notes Note: Quicksaves will likely not be compatible with this update, so finish any unfinished runs first! New Additions and Changes Overhauled the Challenge Options mechanic (now named Challenge Level). Each Challenge Lev |
| v0.92.1 | 2022-04-06 | The Glacier has been visually updated Tri Strike base damage reduced slightly (3.3x dmg with 3 casts) Sheer Force damage increased slightly (3.6x dmg) Trinket: Zephyr Ribbon is now once per turn, rather than once per battle Trinket: Mana Gem now has 2 uses per battle Trinket: Guardian Angel now triggers when HP is below 20%, down from 25%; now gives Blessed for 3 turns as well Trinket: Golden Sword triggers at 4+ unspent AP, up from 2+ Trinket: Trap Anklet effect changed to "Spike traps' damage is greatly reduced. When you step on a trap, heal 1 HP. 3 uses per floor." Shops now sell a wider range of items Create Slate and Salvage Slate spawn |
| Update v0.92 | 2022-04-01 | Hello everyone, Below are the patch notes for this update. This update adds many new skills and trinkets that help synergise with existing mechanics, as well as making more builds viable! Several parts of the game have also been reworked/rebalanced. The next update will rework the Challenge Options (to give more incentive in activating it) and finalise the Lobby progression. Stay tuned! Thanks for playing as always, Toblue https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38193299/1fb8eba088c5d13a5a9450afc88ebac29eb1afb5.png - v0.92 Patch notes Note: Quicksaves will likely not be compatible with this update, so finish |
| Update v0.91 | 2022-03-02 | Hello everyone, Below are the patch notes for this update. This update is mostly a polishing update with some minor new content. The next update will focus on raw content, stay tuned! Thanks for playing, Toblue https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38193299/1fb8eba088c5d13a5a9450afc88ebac29eb1afb5.png - v0.91 Patch notes New Additions and Changes Added a new level to the Heart Added a new Lobby NPC: Tellie! Tellie will allow you to access a compendium to see all the skills, trinkets and spells you've encountered in your runs. Added a new purchasable upgrade from Hannes: The Selling Box - allows you to sell |
| v0.90.2 Mini Update | 2022-02-10 | Added 3 new trinkets All classes now start with Spell: Surge. If the first spell you get on each run is quite situational, you're likely to be sitting with unused mana. This aims to give all classes a generally-useful spell to spend your mana on. Status icons and some spell effect icons have been "modernised". This aims to make icons minimalistic and improve visual clarity. Let me know how you feel about the new icons! Added unique SFX for most damaging statuses Minor SFX improvements Minor UI polish and visual improvements "Enemy is stunned and defeated" effect is now named "Obliterated" Added VFX for when enemies are Obliterated Bosses can |
| v0.90 Hotfix 3 | 2022-02-06 | Enemy: Thornbug HP reduced slightly Trinket: Cup Of Ice Cubes is now Once per turn Fixed bug with retaining a Mimicked skill when you have 2 copies of the same skill Blessed now stacks correctly Skill: Mimic button sprite color is now correct when it appears in skill rooms Fixed visual bug with clicking on the same skill twice when rearranging |
| v0.90 Hotfix 2 | 2022-02-03 | Spell: Conversion effect changed to "Remove all statuses from enemy and heal 1 HP per status removed. Cost changed to 24 Fixed bug with class levels starting at 0, and first level up of each class displaying 3 blank trinkets Fixed bug with Sorcerer's Amulet not triggering Endless Deck is now correctly in the 'rare' trinkets pool, rather than in the 'uncommon' Fixed bug with skill cooldown not being reset on resetting action when you have duplicates of that skill Damage details of skills should be more accurate, especially when skills are rerolled by effects like Runic Dice |
| v0.90 Hotfix 1 | 2022-02-02 | Fixed bug with Warp Plates staying disabled Fixed bug with "Remove random buff at start of boss battles" triggering with normal enemies |
| Update v0.90 | 2022-02-02 | Hello everyone, Below are the patch notes for this update. This update is slightly bigger than I anticipated. Hopefully you'll enjoy the new content added! :) The next update will focus on tweaks and polishing, with some minor content. Stay tuned! Thanks for playing, Toblue https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/38193299/1fb8eba088c5d13a5a9450afc88ebac29eb1afb5.png - v0.90 Patch notes (The tenth update!) New Additions and Changes Added a new level to the Heart (in Lobby). It requires 500 fragments (though this value may be lower depending on how old your save files are) and 1 Core Shard (dropped by final bos |
| v0.89 Hotfix 1 | 2022-01-06 | The Debilitator health and stun increased slightly Enemy skill: Become Dust now removes all buffs from target Bonus damage from Dazed now stack correctly Fixed enemy modifier: Tough; it no longer increases stun drastically Spell: Recharge heal is now correct, spell cost reverted to 15 Damage Forecast now correctly calculates damage when Shocked is applied |
| Update v0.89 | 2022-01-05 | Happy New Year everyone! The final area is finally here! Hopefully it'll pose an engaging challenge and add a climatic finish to your runs! There are also many balancing changes aimed to smooth out and improve the overall experience. The next patch will add ways modify the difficulty of runs, and new playable characters! With the new playable characters, I'm also planning to rework the levelling up system. Each playable character will have their own levels and unlockables. However, I'd like to post the next update to the game within about a month, so I may split the reworking of the level up system to a separate patch depending on how the dev |
| v0.88 Hotfix 3 | 2021-11-14 | Duplicate spells should no longer appear If there are no more late game skills in skill pool, game will pick a basic red skill instead Fixed softlock when getting a 5 cost skill Fixed incorrect damage forecast when using skills with fixed damage Loot from salvaging a chest will now scale with the trinket's rarity; rarer trinkets will create more loot Enemy: Viper's Glare skill mark duration lowered from 4 battles to 3 Enemy: Sound Bat's Echolocation skill mark duration lowered from 4 battles to 3 Enemy: Treant damage lowered slightly Spell: Aftermath damage lowered from 6 to 5 |
| v0.88 Hotfix 2 | 2021-11-06 | Large Pockets will now trigger correctly Objects should no longer spawn in the center of keeper rooms Trinket: Potted Cactus rarity changed from common to uncommon Skills: Piercing Light, Reversal, Unleash, Negative Wave and Degrade have their AP cost increased by 1 Skill: Piercing Light damage increased slightly Skill: Oscillation is now Once per turn. Damage increased slightly Skill: Negative Wave damage increased slightly Improved clarity on some tooltips Fixed description of some skills |
| v0.88 Hotfix 1 | 2021-11-05 | Fixed softlock when using Spell: Empower Fixed trinkets from previous runs from not being removed properly Hopefully fixed duplicate package skills from appearing Minor UI adjustments Improved wording for Status: Frostbite when on player Skill: Preparation nerfed slightly Trinket: Berserker's Hammer now stores damage taken from statuses as well. Is now once per battle. Burn damage is now correct (Burn damage was nerfed a few patches ago, but displayed damage were not using updated values) |
| Update v0.88 | 2021-11-04 | Hey everyone! Below are the patch notes for this update. This update will likely break quicksaves, so be sure to finish up any ongoing runs before updating. Thanks again to everyone who suggested a trinket, and of course as always, to everyone who reported bugs/gave suggestions! My next goal is to implement the final area for the game and wrap up the general progression (this won't be the final update, of course!). It is difficult to estimate how long this will take, but my aim is within 2 months. Stay tuned! Thanks for playing! Toblue - v0.88 Patch notes New Additions and Changes Players felt that a lot of trinkets required specific synergie |
| Suggest a trinket! | 2021-10-02 | Hey everyone! I am hosting a mini event on our Discord where players can suggest ideas for a trinket! This event will last until next Sunday 10th Oct. Come join us on the "Community Ideas" channel if you're interested! - Toblue |
| v0.87 Hotfix 1 | 2021-10-01 | Update: I believe I have found the issue! It was to do with the "Relocate enemies if too many are obstructing paths" feature added last patch. I've updated the build and crashes should no longer happen after battles. If they still do, please send a log file. Thanks! Some players are currently experiencing crashes upon finishing a battle. The problem does not seem to be caused by the Enemy Passives added in the last patch, nor does it seem to be caused by loot spawning as nothing was changed. One potential cause is the "Floor Clear" message, as this is the only change I've made that affects the end of battle. While I am unable to 100% pinpoint |
| Update v0.87 | 2021-09-30 | Hey everyone! Below are the patch notes for this update. As always, thank you again to everyone who gave suggestions and reported bugs, and thank you for your patience! Next patch will focus on adding new skills and trinkets, and improving general aspects of the game to make runs feel less luck-dependent and give players more control. Thanks for playing! Toblue - v0.87 Patch notes New Additions Reworked the Spell System! The main goal of this rework is to make Spells feel more enticing and more convenient to use. Most new spells will achieve something unique and flexible, occasionally even modifying your playstyle. Almost all old spells have |
| Update v0.86 | 2021-09-04 | Hey everyone! Below are the patch notes for this update! The next patch will focus on improving the Spell System and adding some more content related to the new NPC introduced in this patch! Thanks for playing! Toblue - v0.86 Patch notes New Additions Added a new Lobby NPC, Blobert! From Blobert you can unlock things that increase the difficulty of your runs. Blobert is unlocked when you have upgraded Lobby once and reached the end of the dungeon at least once Added 6 new enemies (2 per area) (Unlocked via Blobert) Added an unlock that expands all enemies' skill pool Added 58 new enemy skills (Some are unlocked via Blobert) New Status Effect |
| Update v0.85.1 | 2021-08-21 | Hey everyone! Below are the patch notes for this update! Thanks for playing! Toblue - v0.85.1 Patch notes Added Quicksaving - There will be an interactable object in the Stairs room of each floor. Interact with it and your game will quicksave and exit to lobby when you enter the stairs Luck Redefined Having good luck will cause the following to happen: Some traps are occasionally revealed when you enter a room Shop Sale chance increased More gold can spawn per floor Hidden objects/passages are more likely to glitter Crates are more likely to drop gold Crates have a chance to be golden So why bother trying to get bad luck? Getting bad luck is |
| Hotfix v0.85.0.3 | 2021-08-14 | Hey everyone! Thank you again to everyone who took the time to report bugs and give suggestions! Thanks for playing, Toblue - Tweaks: Suspend status effect changed to: "Cannot heal health or stun damage. Current stun cannot increase above Max Stun" All skills that inflict Suspend will inflict Suspend for a slightly reduced duration Talon Emblem effect changed to: "Enemy's Current Stun bonus from Dazed is reduced by 20%." Defend Fortified buff changed to 50% from 40% Boosters (the purple orbs that give you buffs on floor 4 and 7): "SV +0/1" and "SV +1/0" should now be mutually exclusive Disrupt on enemies changed to: -20% skill value If no key |
| Hotfix v0.85.0.2 | 2021-08-12 | Hey everyone! Thank you for your continued support and patience, and thank you for taking the time to report bugs and give suggestions! |
| Hotfix v0.85.0.1 | 2021-08-11 | Tweaks: Reduced cursed chest spawn chance slightly Reduced number of traps spawned in earlier floors Wither now deals 5% HP and 10% stun (up from 5% HP and 8% stun) Sound Bat health reduced slightly, Screech now inflicts Marked for 2 battles (down from 3) Added a hover tooltip for SV to better explain what SV does Added a hotkey for toggling the minimap ("Tab" by default) Improved Traverse Slate Hazard Tiles clarity With Nulmora's Ring equipped, healing should no longer increase maxHP (sorry, but that's OP!) Bugfixes: Fixed some enemy skills not showing status details when hovered over Defend details should now show what Fortified means Spell |