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Summertime Madness — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Steam Summer Sales 15% Discount and Patch 1.2 Released!2021-06-24Greetings! One weeks has passed since the release of Summertime Madness and it has been a really busy yet exciting week for us! There's a bunch of news, so let's go over check them out: Summer Sales : 15% discount until July 8th To celebrate the Summer Sales we decided to keep Summertime Madness on sale at a -15% discounted price! The game will remain at a discounted rate for another two weeks! If you haven't done it yet, this is a good chance to check it out :) Patch 1.2 is out! Patch 1.2 is now out and it includes some major and minor quality of life changes, which are: Final Puzzles Rework *SPOILER ALERT* The Time Void has been completely
Patch 1.2 Released : final puzzles rework.2021-06-24Greetings! One weeks has passed since the release of Summertime Madness and it has been a really busy yet exciting week for us! There's a bunch of news, so let's go over check them out: Patch 1.2 is out! Patch 1.2 is now out and it includes some major and minor quality of life changes, which are: Final Puzzles Rework *SPOILER ALERT* The Time Void has been completely reworked, introducing new elements to the game mechanics and, above all, completely removing the 15 minutes limitation. This initial choice turned out to be very unwelcome, especially from a those who (rightly) had arrived there with a lot of time available. Problem solved. Now yo
Patch 1.1 is out! No Time-Limit mode available, UI Crosshair, Puzzle Rework.2021-06-19Greetings! These first two days since the release of Summertime Madness have been great (and intense!) We are excited about how things are going and we have carefully monitored all the initial feedback you had for us. For this reason, the first official patch is now live! It includes some quality of life changes, which are: No Time Limit Mode available from the start! You can now play the Explorer mode (timeless) mode since the first time you play the game, no need to unlock it anymore! Crosshair Option There is now a crosshair, that you can tune in the Player Settings menu. This might help some users with motion sickness. Memories from the F
Patch 1.1 is out! No Time-Limit mode available, UI Crosshair, Mft Puzzle Rework.2021-06-19Greetings! These first two days since the release of Summertime Madness have been great (and intense!) We are excited about how things are going and we have carefully monitored all the initial feedback you had for us. For this reason, the first official patch is now live! It includes some quality of life changes, which are: No Time Limit Mode available from the start! You can now play the Explorer mode (timeless) mode since the first time you play the game, no need to unlock it anymore! Crosshair Option There is now a crosshair, that you can tune in the Player Settings menu. This might help some users with motion sickness. Memories from the F
Surreal puzzle game Summertime Madness is now available on Steam!2021-06-17After one year of development, we are proud to finally release Summertime Madness! Working on the development of our debut title was a fantastic yet challenging experience, full of ups and downs, moments when everything went smoothly and others when everything seemed lost. Working on our independent title was one of our biggest dreams, which we had to forge keeping in mind what was our experience, the tight schedule, the resources and the expectations that each of us had. It was exciting to see the game grow from a 5 minutes-prototype to a complete experience, filled by the feedback and support of the testers, friends and players who were ind
Summertime Madness Patch 1.07d : Hint System, Player Settings, Gameplay Update.2021-06-03During the last month we have been thrilled to have reached out so many people who have played and tried the Summertime Madness demo we released during the Steam Game Festival last February. We were delighted by such a warm welcome and the from the many feedback we received, which have been collected and on which we have worked hard during the last month in order to release the first official patch of the Demo. We sincerely thank all of those who have spent their time to play with us and expressed their opinions and suggestions about Summertime Madness: all this is essential for us to continue to work at our best and provide all of you player
Summertime Madness Patch 1.07d : Hint System, Player Settings, Gameplay Update.2021-03-11During the last month we have been thrilled to have reached out so many people who have played and tried the Summertime Madness demo we released during the Steam Game Festival last February. We were delighted by such a warm welcome and the from the many feedback we received, which have been collected and on which we have worked hard during the last month in order to release the first official patch of the Demo. We sincerely thank all of those who have spent their time to play with us and expressed their opinions and suggestions about Summertime Madness: all this is essential for us to continue to work at our best and provide all of you player
Summertime Madness - Demo is now available!2021-02-03Finally, here we are! After a year of development, we are very happy to give you the chance to get your hands on Summertime Madness and play it! It's been a long journey, an exciting experience made of ups and downs, tough times and tight timelines, but in the end, we are proud of what we hope to offer you with this gaming experience. The demo will give you the opportunity to embark on this journey, leaving you free to explore what is just a first part of the complete game. That will give you the opportunity to understand the mechanics of the game and immerse yourself in it. We are eager to hear what your are feelings, comments and criticisms
Summertime Madness Demo at Steam Game Festival!2021-01-132020 has been a tough year for everyone out there, and I have often felt overwhelmed too. At the same time, the past year was perhaps one of the most important of my life, just as like a phoenix rising from its ashes, after years spent working in the video game industry as a formerly 3D artist, I finally had the opportunity to fulfill my dream of developing my own game. It was a challenge as difficult as exciting, working hard 24/7 to develop something as dreamlike as I had imagined it, with a small team of 3 who dedicated all their time, their efforts and their passion to help me get accomplish this achievement. After one year of development