LuPR: Lunar Post Recruit — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| New Map! | 2023-04-16 | One of the new maps is here, Titan HC Mine. Now the Titanian faction of Saturn has their own map! |
| Release v2.2.0 Changelog | 2023-04-15 | This is 2.1.0 to 2.2.0 Additions New map 'Titan HC Mine' Fixes Miscellaneous small fixes |
| Post-game Statistics Screen & AI Improvements | 2023-03-25 | All new statistics screen shows up after the game and later you can access it again by going to "Previous Game" in the main menu. It contains this info: Fun title: This is calculated based on how you did, but can also be random Kill count Death count Total head shots Accuracy (%) Ammo used Damage dealt & received Distance ran Check out the v2.1.0 change log for more details and keep the feedback coming! |
| Release v2.1.0 Changelog | 2023-03-25 | This is 2.0.9 to 2.1.0 Additions Post-game statistics calculated and shown Fun post-game title is given to every player. Some are based on your performance, other times they're random Changes AI evaluate weapon distances differently, result is better behavior AI get weapons on the way to hill in King of the Hill Fixes AI stutter dance is much reduced AI don't run to previous hill during King of the Hill Other small fixes |
| Challenge Games Progress Tracking and New AI System | 2023-02-19 | Challenge games progress tracking, added in v2.0.9 Check out the change log for more details and keep the feedback coming! |
| Release v2.0.9 Changelog | 2023-02-18 | This is 2.0.8 to 2.0.9 Additions Challenge games show and track progress against each challenge Changes Model updates AI don't keep empty weapons armed Hold the grenade points come more slowly Hold the grenade points make sound Door sound volume reduced AI system gutted and replaced Fixes Close combat with AI works significantly better B-hole specialty factions can complete all challenges without issue B-hole works during slow-motion mode AI don't stare you down from a distance... creepers AI much smarter during Capture the Phone mode Fixed movement statistics Many small things |
| Bot AI Overhaul Almost Ready | 2022-12-22 | The last few months of work is wrapping up: bot's AI has been entirely overhauled. Final testing underway now! When bots run it's now in a straight line rather than excessive back and forth paths. Overall the bots take up less CPU and they stand around less. |
| Dynamic Lighting Enabled, New Weapon, Graphics and Performance Improvements | 2022-09-07 | It's been a while since the last update, but I've been working hard on what should be some noticeable improvements. Dynamic lighting enabled (most apparent in gun flash, explosions and richer map details) New burst fire pistol: Scaver Character models retrofitted closer to 90's style Graphics engine and renderer migrated to recent versions improving overall performance Also in v1.83: Added split-screen framing Map modeling improvements Ammo handling and reload mechanic improvements Spawn point improvements AI mechanic improvements Check out the change log for more details and keep the feedback coming! |
| Release v1.83 Changelog | 2022-09-07 | This is 1.79 to 1.83 Additions Burst fire pistol: Scaver Dynamic lighting (most apparent in gun flash, explosions and richer map details) Black framing separating local split-screen views Changes Character models retrofitted closer to 90's style (lowered poly count) Ammo sharing and reloading mechanics updated to more standard / typical fashion Earth City overall map modeling upgrade Hill games spawn point logic improvements Rebaked (and improved) character model lighting Graphics engine migrated to significantly more recent version Renderer updated 10 major versions Rocket asset upgrade on Venusian map AI, graphics and physics performance im |
| New Survival Game Mode and Revamped Paintball | 2022-06-10 | See how long you and your friends can survive against the AI bots as they increase in difficulty every 90 seconds. New Survival game mode: For each map you can beat your own or global high scores Opt-in Survival leaderboards added: Each battleground has its own leaderboard Updated gun flashes, sounds and damage in paintball mode to match how they work with paintball off. They still only leave paint splatters Also in v1.78: Syringe gun damage decals Improved AI bot movement on ramps Check out the change log for more details and keep the feedback coming! |
| Release v1.78 Changelog | 2022-06-09 | Additions Added survival gameplay mode including leaderboards for each map Added syringe gun decal that leaves marks where people are hit Changes Updated gun flashes, sounds and damage in paintball mode to match how they work with paintball off. They still only leave paint splatters Disabled the window titlebar 'X' button during gameplay. Use the menus to 'Quit' mid-game Fixes Improved AI bot movement so that they no longer sink into or float above ramps Returned the dying fade color to black Disabled time and point limits during High Score game mode |
| New Achievements, High Score Game Mode and Leaderboards | 2022-05-29 | Completed the first round of user requested content additions for v.1.77 16 new Steam achievements added: Tied to beating content unlock games New High Score game mode (point for each NPC takedown): For each map you can beat your own or global high scores Opt-in high score leaderboards added: Each battleground has its own leaderboard Also in v1.77: New weapon reload sounds Capture the phone player spawn logic, update Foam Hand unlock challenge bot configuration update More AI improvements Reset option added for Unlock games Texture and lighting improvements for weapons and characters Text resizing improvements Grenade throw, Map Unlock challe |
| Release v1.77 Changelog | 2022-05-29 | This is 1.70 to 1.77 Additions High Score game mode where for each map you can beat your own or global high scores Opt-in global leaderboards per map, for the High Score game mode New weapon reload sounds: Still a work in progress but they are at least different per gun now Options menu reset for Unlock games: Still a work in progress. Eventually you’ll be able to individually re-play the unlock challenges. Changes Capture the Phone now has you spawn from within your base instead of a random spawn point Foam hand Unlock challenge now contains 2 enemies rather than 3 for consistency AI logic for capture the phone game mode improved Textures ac |
| Launch Day Arrives! | 2022-05-17 | The Demo is now live! Also happening is the release of v1.69. There are numerous changes and improvements including seeing teams' points when you die and on the pause menu and many other improvements described in the change log Coming up next are Steam achievements... |
| Release v1.69 Changelog | 2022-05-16 | This is 1.64 to 1.69 Additions Show all teams' points when you die Show all teams' points on the pause menu Created a Demo version of the application Added one-time message to suggest using DS4Windows tool until PlayStation controllers are better supported Changes UI text size dependent on the width of your screen or your split-screen viewport, so overall better sizing and no more text overlapping Updated what things are called in the menus in several places Removed the upper left watermark for release Removed the menus screen upper right link to Playtest forums Added main menu link to the general forum area for the game Fixes Can no longer s |
| Release 1.63 Changelog | 2022-05-10 | Additions Mouse and gamepad up/down look inversion profile setting Game mode (and mode description) shown on pause menu Game paused on gamepad disconnect Changes Improved ease of aiming with keyboard/mouse Increased impact force from explosions and projectiles (players and objects fly further) Reduced inherent aiming error, increased error when repeated shots are fired Increased overall AI difficulty Improved AI logic (still under development) Improved UI text, text size and layout Hiding the AI "type" option for now (personality types not ready yet) Lowered global gravity (more realistic) Removed spawning inside the hill during King of the H |
| Content Update 1.63 | 2022-05-10 | Getting great feedback from testers, thanks everyone! I'm furiously implementing your input. Many additional improvements and fixes are in the pipeline, so keep an eye out for those. I'll publish an overall roadmap on the store page soon so everyone knows what development over the next couple months will look like. Recent updates include: Mouse and gamepad up/down look inversion profile setting added (for those of you that grew up on flight sims and early consoles! N64 ftw) Game mode (and mode description) shown on pause menu. You're not the only one that started a game and found yourself asking - Wait...which game are we playing? Improved ke |
| Playtest Ending May 13 | 2022-05-07 | Thank you playtesters for all your forum & DM help during this flurry of improvements and bug fixes! The LuPR playtest will be ending on May 13 as we are a go for the Early Access game release. The list of Early Access changes and improvements is long so expect many changes over the next months as a result of your help! |
| Content Update 1.48 | 2022-04-13 | NEW MAP RELEASE - Europa Surface MOB! This game is all about customizing game play to your liking, so as requested I've added weapon tags to help identify the weapons you love for use in your customized loadouts. Now, whenever you pick up or switch the equipped weapon, the name is shown on your screen. In the pursuit of not making the game too easy, I increased the gun respawn after a repeat sniping incident from a group play through. More maps are in the works for the next update. See the News Hub for more details on 1.48. |
| Release 1.48 Changelog | 2022-04-12 | Additions New map: Europa Surface MOB Show item name when picked up Show equipped item name when changing what's in your hands Changes Name entry and edit capitalization behavior Ammo respawn increased to 20s Fixes Playtest now prevents Steam Overlay, which does not work with this game ːsteamsadː Auto-team bug fix Fixed issue where no-HUD option with certain game types crashes game |
| Content Update | 2022-03-30 | UI is... more user friendly: improved menu organization and new helpful in game hints. Plus improved game mechanics for throwables and Get Tiny Then Explode scenario... and Alien head has been revamped! |
| Release 1.47 Changelog | 2022-03-30 | Additions: When ammo runs out, an appropriate suggestion flashes (reload, change weapon or find new) When weapon is picked up, weapon name is displayed Changes: Reoganized start-up menu for clarity Added menu game scenario descriptions Alien head model is quite different now Reduced gamepad view sensitivity Increased speed of get tiny then explode effect Grenade launch distance lowered Increased delay between throwing of mines Increased slowdown of aiming view Name of game scenario at startup is less transparent Venusian map inner hill for King of the Hill is smaller Re-enabled HW rendering of menus (ironing out issues with Steam Overlay) In- |