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Flowstone Saga — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
1.66j Bugfix Patch2026-09-23This patch fixes a variety of potential softlock bugs, as well as many bugs related to Simplified Chinese and Japanese text display.
163f - Various bugfixes2025-10-10* Fixed Raymondo's missing portraits * Fixed missing sprites in certain cutscenes
Minor Patch 162f2025-07-15Fixes to various softlock issues related to resource loading on some systems.
162d - Softlock fixes2025-07-14Fixed Fulminating Forest side area softlock Fixed late act 2 flashback softlock
162c Fixes2025-07-09* Fixed softlock before final battle * Fixed some minor VFX glitches with the "Flow Flash" mini explosion * Fixed unbeatable bridge puzzle in the Fire ruins * Fixed HuSyn mastery perk for Freelancer causing your entire piece bag to get full of lightning pieces
Restored controller icons2025-07-08Whoops!
Minor hotfix for endgame2025-07-08Fixed softlock!
162a Bugfix Patch2025-07-06* Workaround for softlock in Lightning Ruins entrance * Control bindings should correctly save and load now on all platforms
Minor fix build 1622025-06-30This patch fixes a handful of reported issues: * A certain portrait not loading in an Act 2 flashback cutscene * Missing crowd asset in that same flashback * Story flag not showing up on Lightning Ruins * Lightning Ruins interior area black screen/softlock * Gear stats not showing up on game load
1st Major Post-Launch Update 1.1 is live!2025-06-27Hello adventurers! We've been quiet in 2025, but not for lack of progress: we've just launched the first MAJOR post-update patch for Flowstone Saga! The change list is way too big to itemize, but here are some of the highlights:Patch TrailerPatch HighlightsBFF PerksOnce the Bistro is built and you begin getting to know eight of the villagers better by seeing their side stories, you can now Buddy Up with one of them to unlock a special BFF Perk! For example:Gon will toss you a random fish buff at the start of every battleDeja boosts your elemental damageChristine increases your damage multiplier from large clearsPari gives you mana regeneratio
Patch Notes b1592024-10-14Screenshake slider now displays current value properly Fixed NullRef that occurred in specific cases when collecting treasures Tanglefig boss progress fix... again Fixed issues with Storam Abrewin' quest - charts were not appearing! Fixed Sihd & Christine's quest requirement emotes overlapping in Blue Cove town hall On game load, checks for ruin completion, boss battle, and New Riverstone upgrade achievements
Patch Notes b158a2024-10-10Hotfix for issue where progression jumped ahead.
Patch Notes b1582024-10-09Hopefully fixed more softlock scenarios with Demolitionist TNT! Stupid frog! Fixed Purple Power Potion issue where it could sometimes be used infinitely Updated cutscene assets & SFX for some late-game visual issues Fixed the Cheese flask mix-in not working in certain scenarios Fixed Marcus missing a run down/front animation during a sequence later in the game Fixed issue with game saves not loading after Cheri's Cookie was added Fix for players who were never able to complete the Fulminating Forest ruin puzzle (go there and you can do it now!) Gon's 3rd bistro scene will no longer be available during a certain part of the game Fix for Tangle
Patch Notes b157a2024-10-07Snell (and others') Power Up can no longer be used infinitely Fixed issue where Fulminating Forest and Eden Lake shared a Ruins puzzle reference, causing them both to be completed if you did either one Adjusted balance substantially for Snell fight Grammy Ferret demo quest should no longer come up in the game Expanded Powers UI horizontally; power mana costs now show in descriptions Fixed incorrect Smashamander journal description Changed Storam Abrewin' quest so that charts can be found in any order, updated dialogue accordingly Fixed unlocalized 'Will of Cerule' track name Resonance Band / Overcharge Necklace no longer have the same descrip
Patch Notes b156c2024-10-04Fixed major issue on Mac version of the game where many monster powers simply did not load/work at all, which made the Crimm fight impossible Fix for loading in impassable area if the game crashed in Pioneer's Isle Fixed incorrect progression % for Star-Crossed Isle Fixed issue where Zodiac fights could not be retried if escaped Fixed incorrect and static-y SFX at the end of building VFX Fixed Honey Avalanche targeting lines not displaying & lack of damage debuff Fixed Flask debuffs from monsters persisting outside of the battle it was applied Fixed case where Flask visuals could get out-of-whack when quickly using multiple flask charges Mino
Patch Notes b1552024-10-02Fixed issue where post-credits, input was locked on the world map Removed Save options from the Settings tab, added new "Save Game" button in the main nav Save & Quit option (now part of the new button) has a confirmation before doing so Perk upgrade UI when leveling up should now show all tiers where you can upgrade something Fixed missing story flag in Felidae's Landing Likely fixed issue where you could softlock the game by talking to certain NPCs in the final Spelunks area Fixed payload timer visuals persisting after being destroyed when a payload from the Tree Frog lick monster power was destroyed by demolitionist TNT Fixed missing Rohan
Patch Notes b1542024-10-01Removed 'Immune' popup text in battle Increased the input lockout time when entering mining. (Fixes being able to open the pause menu while the screen is fading out) Added Scroll Arrows to Equipment & Inventory UI Screens Fixed 'Now Loading' flashing on screen after battles Fixed softlock if Mirai is in the "Got Item!" animation and a monster starts a battle (monsters no longer start battles or move during that animation state) Shortened post-battle XP bar to avoid overlap with resources from Scrounging Band Fixed 'mark cutscene viewed' not working when going to maps after a cutscene, which could cause some progress issues Fixed Fulminating F
Patch Notes b153a2024-09-28The game will no longer autosave between certain cutscenes, and will no longer resume a cutscene if you quit and load the save. This was leading to some bad edge cases Restored missing area labels for Gon's House, Amara's House, and Star-Crossed Isle Fixed issue where if you changed Frogs to something other than Freelancer, and back to Freelancer, then tried to edit the Flowstone, the cursor could become invisible Fixed "Cast Line" text sometimes appearing on the wrong UI Restored missing effect descriptions to Overcharge Necklace & Split Ring Fixed issue with parsing cutscene data that was causing users in certain regions (that use commas in
Patch Notes b1522024-09-26The control mapper now allows multiple actions to be bound to the same physical control Fixed behavior of the 'Auto-Skip' checkbox (it was inverted before) Fixed several interior cutscenes having wrong camera bounds Fixed some visual object issues in Blue Cove Adjusted the Harbinger boss fight to be a little harder & more interesting Fixed the dark background overlay when the main menu is open to go behind the navigation as well (it was previously making the text look dark) Restored missing treasures from Harbinger Fixed Frog Powers sometimes being equippable when using a different Frog Frigid Peaks interior area puzzle fixed
Patch Notes b151b2024-09-26Steam connectivity (achievements, stats) correctly functioning again Fixed missing sprite in a lategame cutscene Fixed progress-blocking typo in final dungeon Lengthened fish escape times in the fishing minigame Picking up certain treasure objects like sand will no longer make that tile collidable Fixed possible softlock with monster tornado power Fixed missing story flag for Frigid Peaks Fixed possible softlocks with certain Flask items Fixed softlock with Gravity Flux monster power in certain scenarios
Flowstone Saga is Now Available!2024-09-26Hello adventurers! At last, after 5+ years of development, the day has arrived: the full version of FLOWSTONE SAGA is now available for Windows, Mac, and Linux! We hope you'll enjoy the unique battle system, charming characters, engrossing story, beautiful art, and epic 4.5+ hour soundtrack. And don't forget about co-op assist mode if you have another player who wants to help out :) During launch week, you can get the game at a 20% discount. This is the most crucial time for our visibility and we hope to have enough success to do lots of post-launch content and features. If you purchase (or have purchased) Flowstone Saga, consider writing a r
Flowstone Saga is Releasing on September 26th2024-09-16Flowstone Saga is now launching worldwide on Thursday, September 26th with the complete 4.5+ hour soundtrack available on the same day! ... Wait, didn't we say September 17th before? Yes, we just hit a minor roadblock. We submitted our release build to Valve on September 8th - time to spare, or so we thought. However, there was a hiccup where the dropdown menus in the game launcher were not clearly accessible via controller-only. Since we marked the game as "Full Controller Support", this was an immediate fail. We addressed the issue and verified those menus are now properly controllable with nothing but a controller, and resubmitted our buil
The True v1.0 Release Date: September 17, 20242024-08-30Hello adventurers! As a great philosopher once said, "a good game is late until it ships, but a rushed game is bad forever". Or something like that. So it goes with game development! But we've confirmed with our Japanese & Chinese localization partners (the latter of which is our Chinese publisher Doyoyo games) that September 17th is our v1.0 release date. For real. There's another saying that the first 80% of game development is the hard part, but the last 80% is the really hard part. When it comes to QA, polish, and localization, that is absolutely true, especially in a game as text-heavy as Flowstone Saga. We've been setting release date t
Flowstone Saga is approaching v1.0 release!2024-08-08It's Finally Happening! After tens of thousands of combined development hours, v1.0 of Flowstone Saga is within sight! We've just updated the demo to b132 as well. Our target release date is August 27, 2024, which we'll call a 'soft' target since we want to make absolutely sure LQA (localization quality assurance) is complete in Japanese & Chinese so those languages launch in excellent shape. The full game, which has been in the hands of playtesters for months, has been playable from start to finish for quite awhile. Our main focus in 2024 has been polish, side content, polish, bug fixing, balance, polish, dialog tweaks, quality-of-life impro
Flowstone Saga: Feature Development Livestream!2022-10-07Watch as we improve and expand Flowstone Saga based on YOUR demo feedback! You'll see what goes into creating a game like this "behind-the-scenes" with Unity, C#, Aseprite, etc. with narration for what we are doing and why.
Flowstone Saga Demo Now Available!2022-10-03We're thrilled to announce that the Flowstone Saga demo is now playable! You can download it for free right on the store page, and we'd love to hear your thoughts. Featuring a small slice-of-life scenario outside of the game's main story, you'll get a taste of the look, feel, and gameplay that's in store in the full game. And once you complete the demo, you can even keep playing in a "New Game+" style loop that lets you find more treasure and fight a greater variety of monsters. If you like what you see & hear, please share it with the world and wishlist the game - it makes a huge difference for us. We really appreciate it! And just to whet y
Flowstone Saga Developer Stream for Next Fest (Thursday)2022-10-02As part of Next Fest, the dev team will be showcasing Flowstone Saga gameplay! Not just the demo, but also content from the full game, featuring awesome skills, monsters, cutscenes, town building, and more. We can't wait to see you there!
Flowstone Saga Developer Stream for Next Fest (Wednesday)2022-09-29As part of Next Fest, the dev team will be showcasing Flowstone Saga gameplay! Not just the demo, but also content from the full game, featuring awesome skills, monsters, cutscenes, town building, and more. We can't wait to see you there!
Flowstone Saga is on Kickstarter Now!2021-05-12Want to be immortalized as someone who helped make Flowstone Saga the best game it can possibly be? Now through June 9th, you can do just that by backing the game on Kickstarter! Why Kickstarter? In 2017, we ran a successful Kickstarter campaign for our first title, Tangledeep, with a similar purpose: raising money to further polish art and music. We think this same approach makes sense for Flowstone Saga. While we have invested our own time and money heavily into the game, there is always more we can do to improve the game's presentation, for example: More character portraits with additional moods or expressions Professional mixing and maste