Beasts of Maravilla Island — patch notes and updates

Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Beasts of Maravilla Island Joins the Aim & Snap Games Event This Week | 2023-08-19 | Today, we’re thrilled to announce that the magical photography game Beasts of Maravilla Island has joined the Aim & Snap Games event. If you couldn’t get enough of timing the perfect shot of elusive Otterdiles or framing the cutest photo of quirky Banana birds, check out these other great games that celebrate the joy of capturing a magical moment on camera! In celebration of “World Photography Week”, the event organized by Runaway Play features a selection of photography-focused award-winning games. The Aim & Snap Games event runs from August 19 through August 26 and includes fantastic indie games available at a discount, demos to play, and a |
| Update Notes for 8/29/22 | 2022-08-30 | Hi everyone! I know its been quite some time since we have landed an update on the game. We probably owe a little bit of an explanation! After our first few months of maintainence on Beasts, many of our teammates started new opportunities and things became a lot busier for all of us. Since we are a team thats run by folks who also have full-time work and just did beasts on the side, after completing our big release push for fixes, our work on Beasts slowed down significantly so we could refocus a little bit on our main jobs and responsibilities. We spent time tinkering here and there throughout the year adding polish, fixing bugs, and adding |
| Update Notes for 7/13/21 | 2021-07-14 | -All cutscenes are able to be skipped if you press pause during the cutscene and select "Skip"! -No longer possible to get teleported underneath geometry when you open your journal in certain spots -Fixed issue where Marina could get stuck for a few seconds after she got gusted by the griffin, even though she had returned to her idle animation -(Hopefully) fixed players being able to get gusted out of the play area in the plateau -Players who were unable to get the Draguar to gust at the teetering rock should now be able to get him to gust! -Edge detection refactor (should not run into issues with being able to walk on air or getting stuck on |
| Update Notes for 6/23/21 | 2021-06-24 | There were a few more issues fixed: -Fixed localization issues in Italian and Russian languages -Fixed issue where player could go underground when checking journal at the end of the game -Fixed issue where screen would flicker when accessing the photobook from selfie mode -Improved Optimization |
| Update Notes for 6/21/21 | 2021-06-21 | IF YOU WERE STUCK ANYWHERE BEFORE, YOUR SAVE FILE SHOULD NOW BE FIXED!!! -Fixed the opening and final cutscene videos not playing for some players -Fixed issue where Snail could get under spring plants and cause the player to get stuck -Fixed issue where multiple options were highlighted when you paused the game -Fixed issue where resolution would get reset every time you loaded into a level when windowed -Added more barriers around levels to prevent players from getting stuck -Improved Save System that will always load you into valid areas -Improved Optimization -Improved Radar -Improved trophy rotation -Improved camera dithering -Added abil |
| Update Notes for 6/15/21 | 2021-06-16 | We've fixed some things! Patch notes: -Fixed bugs involving Marina getting stuck in midair -Fixed journal pages that were flipped in Traditional Chinese and Japanese -Fixed bug where the griffin could gust you into the air -Fixed opening cutscene not starting for some players -Improved optimization -Fixed bug where options weren't clickable in Plateau -Fixed bug where players could photograph an invisible binkey -Made the rotation of the camera when exiting photo mode more consistent -Snail tweaked in the River -Cursor is now locked to the game in full-screen and free otherwise -Japanese translation for Maravilla changed to マラビラ IF YOU GOT ST |
| Developer Livestream + Q&A | 2021-01-29 | Hi Adventurers: On Sunday, February 7th, at 5:00 - 6:00 PM PST, we'll be streaming live with Kyle, the Audio Lead at Banana Bird Studios! We will be showcasing the latest FREE demo and chatting about the audio of Beasts! https://cdn.cloudflare.steamstatic.com/steam/apps/1378020/ss_ab576ed856e8adba0c370ecf4620824ad89c622c.600x338.jpg?t=1611188605 Come hang out in chat, ask questions and have fun! Enjoy one of our soundtracks: Instagram Post https://cdn.akamai.steamstatic.com/steam/apps/1378020/extras/singing.gif?t=1611188605 Be sure to wishlist us on Steam and join the official Beasts Discord at https://discord.gg/bHuM6HE See you there! - Beas |
| Developer Livestream + Q&A | 2021-01-29 | Hi Adventurers: On Saturday, February 6th, at 3:00 - 3:30 PM PST, we'll be streaming live with Michelle, the Creative Director at Banana Bird Studios! We will be showcasing the latest FREE demo and revealing some new updates just for you! https://cdn.cloudflare.steamstatic.com/steam/apps/1378020/ss_70e3e85128f6a39bf3b6d185c4729e35d3e4085b.600x338.jpg?t=1611188605 Come hang out in chat, ask questions and have fun! Be sure to wishlist us on Steam and join the official Beasts Discord at https://discord.gg/bHuM6HE See you there! - Beasts of Maravilla Island Developer Team |