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One Last Dungeon — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Minor Update - Version 1.1.12021-02-13- Fixed Continue Button not appearing after defeating boss in dungeon
Update - Version 1.1.02021-02-01- Added World tier drop down in character select for people who have cleared the game - Added option to take or skip card rewards - Added easier shop access in world tier greater than 1 - Added card filter to deck view
Minor Update - Version 1.0.132021-01-24- Fixed Evasion not reducing evasion stacks properly - Fixed MageToxin/WarriorToxin being removed prematurely from enemies
Minor Update - Version 1.0.122021-01-07- Added Button / panel informing players what current effects the boss has on the world map - Added Button / panel informing players what blessings they have not discovered on the world map - Resized various UI images to fix images looking pixelated
Minor Update - Version 1.0.112021-01-06- Added option in settings panel to turn off screen shake - Added option in settings panel to adjust visual 'Quality' - Fixed Dungeon node tooltips sometimes not appearing - Fixed Dungeon node tooltips sometimes appearing in the wrong location
Minor Update - Version 1.0.102021-01-06- Updated Soul cards with additional effect of 'Alchemist's Touch' to increase usability with other classes outside of Mage. - Debuffs so they no longer stack. Players now have to wait until the duration of the previous debuff to re-apply a new instance. For example if a monster is already frozen, player cannot freeze it again until the duration of the first one has ended - Fixed skill descriptions percentages to round to a full number
Minor Update - Version 1.0.92021-01-04- To promote more build diversity Mage/Rogue/Warrior skill trees T4 and T5 rows now only require 5 & 10 points of investment to become available. T6 row now only requires 20, down from 25. - Buffed Evasion - Full evasion now only lowers evasion stacks by 50% and partial evasion lowers evasion stack by 25% - Nerfed Enemy Bleed cards to be more in line with Enemy Poison cards - Fixed deck view in dungeon map not covering entire screen - Updated Tooltip for evasion stat during battle
Minor Update - Version 1.0.82021-01-03- added Save/Load of Blessing loadouts - Fixed effects adding specific cards to hand not adding cards when they should - Fixed various skill tree nodes that increase hp and mana not refreshing UI afterwards - Updated compression settings on images to try to improve overall image quality
Minor Update - Version 1.0.72021-01-02- fixed Rogue skill tree node "Assassin's Resilience" resetting player's max HP instead of gaining max HP
Minor Update - Version 1.0.62021-01-02- fixed help panel hidden behind UI for Pantheon load out - fixed issue with hand scaling after player dies with increased hand size - fixed issue preventing npc encounters from spawning
Minor Update - Version 1.0.52021-01-01- Fixed issue where player score being reset too early which reduced player's score on game over screen - Fixed Dungeon Node tool tip text size being too big sometimes - Fixed effect for playing a 'Soul' card from hand and getting back incorrect # of cards from graveyard
Minor Update - Version 1.0.42020-12-31- Multi-save: Added new feature to allow each hero to get their own save, old save files will automatically be updated
Minor Update - Version 1.0.32020-12-30- Updated Character Select information - Fixed Neper's Armament Description - Fixed mana cost for enemy poison card (was not included in previous build)
Minor Update - Version 1.0.22020-12-30- Updated reliquary with new function to remove unwanted cards - fixed enemy poison costing 0 mana - Capped max armor to 200 - Athena's Fury ratio down from 20% to 10%
Minor Update - Version 1.0.12020-12-29- fixed NPC Encounters not showing up for certain players - fixed UI not refreshing right away when player max life/mana increases from shops/skilltree - fixed debuffs replacing older debuffs when duration values were less - fixed Skill Tree of type None from appearing - fixed enemy skill cards (Bleed/Poison/Freeze) creating cards with incorrect scale - fixed Zeus Blessing T3 skill not giving correct stats and now gives +1 hand size / +1 draw power instead of +1 transmutation charge - fixed Bash not applying correct to enemies - fixed Foundry help panel using incorrect NPC name - fixed Enchanter help panel displaying incorrect effect values -