STEAMYDATA

Sophstar — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Version 1.132026-08-17We corrected a bug where dying during the True Last Boss could remove 2 lives instead of 1. Trully sorry about that, it was added when we updated the game recently to use the new Gamemaker version (And thus adding the new bullet and video options) Should be okay now. This should have gone live sooner, but Steam was being difficult to us last week, hehe. All is well, if anyone has any trouble, as usual, let us know!
1.12B2026-06-18As the user who discovered this bug put it: "can't have a new update without causing more issues."A bug introduced in the latest update could cause the game to crash during Stage 6. This issue has now been fixed.The problem was caused by the migration to a newer version of GameMaker. We failed to catch it before releasing the update, and for that I apologize.Everything should be working properly now (fingers crossed!).
Sophstar V1.122026-06-17After nearly 3 years, we're back with a new update for Sophstar!What's new in version 1.12?NEW TRAINING MODETraining Mode has been revamped. You can now select different sections of each stage to practice, instead of only starting from the beginning of a stage or from boss encounters. We hope this provides better practice opportunities for players looking to improve their strategies.OUTLINES FOR ENEMY BULLETSYou can now add outlines to enemy bullets, with different colors and thickness settings, significantly improving visibility during gameplay.PLAYER SHOT TRANSPARENCYAdjust the transparency of your ship's shots to reduce visual clutter and
1.11 Update2023-08-29We've updated Sophstar to Version 1.11 Changes to this version: Fixed bug with level 5 background Fixed wrong frame animation showing when ship enters screen after losing a life Fixed bug with bonus pickups not awarding the right amount of points on Advanced score mode Added "nonsense" video filter If you find any problems with this version please let us know!
Rollback to previous version2023-05-10Hello everyone! We had a small update a few weeks ago, it was a very small change, but we had 2 reports of the game randomly crashing after that update which seems to be related to the update. So we're rolling back to the previous version which we know it was working properly and had no game-breaking problems. Upon until we find what's the problem we'll keep this version live. Thank you!
1.10 Update2023-05-04We updated Sophstar to V1.10 It's using a newer Steam SDK, which may make the game run with less problems when using Linux (Including Steam Deck) We also corrected a small bug where the incorrect frame animation would be used when the ship is re-entering the screen after exploding. As usual, if you have any trouble with this version, just shout it out at our forum!
Version Update: 1.092022-08-31We updated the game to version 1.09 It just fixes a bug with the Score Attack mode, where sometimes when playing on the ORIGINAL Scoring Mode would make the Bonus Item not give the player any points. Hope it didn't hurt many people hiscores. Anyway, if you have any trouble with this version, let us know in our forum!
Version 1.082022-07-18We've updated the game to version 1.08. We just fixed two small bugs: Focus / Half speed movement didn't work while Nina's drone ship was deployed. Banana Bytes logo animation during intro would speed up and loop if you hold left arrow key. Keep having fun with the game, everyone!
Update 1.072022-03-29We've updated the game to 1.07 version. This was just some minor bug-fixes which apparently no one had noticed.... * Unlockables were being unlocked automatically before the condition to unlock then were met. If you get stuff unlocked before the right time, congratulations, consider it a bonus :) * Online Leaderboards wasn't updating when changing difficulty on certain occasions. If you have any problems with this version, just report them at the usual place: https://steamcommunity.com/app/1410440/discussions/0/3182359786942498541/ Have fun!
1.06 Update2022-03-16We've updated Sophstar to version 1.06. Now there's a Training Mode! You can practice any levels you've beaten before, without worrying about running out of lives! (You always have 98 lives on Training Mode :D ) Unfortunately there was no way to get the progress you already had, so you'll have to beat the levels after the update to enable training mode on them. You can also practice against just the bosses... even on their Hyper Mode! And they won't revert to normal mode if you die on training mode, so you can keeping practicing as long as you wish. You can also hold Select on the gamepad or Backspace on the keyboard for a quick level restart
1.05C Update2022-03-01The 1.05C update went very silent, but we guessed some people may be wondered why it exists. We actually jumped from A to C version, because some corrections were done so quickly we didn't even upload them to Steam. We fixed a bug with the game crashing in Level 5 cutscene, which begun to happen with 1.05 version (It stayed on the game for less than 8 hours :D ) We made some minor optimizations so the game ran with using less GPU resources. The game is insanely light as it is, but we had a couple of reports of stuttering mainly when using a recording/streaming program like OBS Studio and we hope this is gone by now. We optimized the C64 and "
1.05 Update2022-02-27We've updated the game to version 1.05. We've added a few more filters, now you can play with C64, MSX1, NES and other palette. We also made a major overhaul on the way the game writes Japanese texts and revised all the dialogs on this language. We are still doing another revision, but we believe the game may be now more enjoyable for japanese-speaking people We also corrected a few typos on dialogs. We found hilarious no one so far had noticed Soph says something about "Doing *grills* to become a pilot", LOL :D We're still beta-testing the Linux build, but we're going to take a couple of days to rest (It's Carnaval here in Rio de Janeiro, wh
1.04 Update2022-02-27Our programmer was updating the Scanline filter so it looked better when playing on higher resolutions... and he was having so much fun that he decided to add a lot of new filters. And they are all unlocked from the get-go! He says he still wants to add an MSX Palette filter because it's the computer he grew up with and learned how to code ... let's see if he will find time to do this :) Other changes: Corrected a bug that prevented the game to upload scores on Endless Mode - Hard Difficulty Added an option to make the enemy bullets "pulsate", as we've been told this would make the game easier for colorblind people We are *still* working on t
1.03D Update2022-02-23Okay, we lied, but just a little bit. We've said that the C version would be the last one in this branch but... here's version 1.03D! Some filters made the options screen unreadable, it was almost impossible to go back to the options screen to turn them off if you had activated one of them. Now these filters are only activated within the game. If there is still a filter that makes the options screen difficult to read, or if you find any other bugs, you already know, let us know at: https://steamcommunity.com/app/1410440/discussions/0/3182359786942498541/ Other changes: Changed the Warning sound, music and add some effects when you activate Hy
1.03C Update2022-02-23We've updated the game to version 1.03C Unless someone finds a critical bug, this is the last update on the 1.03 branch. The main change was to fix the TATE mode to no longer deform pixels at any resolution. We also fixed the centering of the screen on TATE (People who had to move the screen before will have to move it again... sorry about that!). I think it's working correctly on most resolutions, but if there's something wrong in any resolution, let me know. let me know! The most important thing as to make the pixels look correct on any resolution and this is now working properly. Other changes: Added option to change or turn off enemy hit
Update 1.03B2022-02-21We've updated the game to version 1.03B Changes made: Added option to turn off the right analog stick Warning screen if you start the game without Steam connection and that you won't be able to upload hiscores Fixed a bug that caused controller vibration to stay on even when the player turned it off in the options screen It is no longer necessary to have the Steam Overlay turned on to upload hiscores If you find any problems with this version, please report us in the topic below: https://steamcommunity.com/app/1410440/discussions/0/3182359786942498541/ We know there are still some minor issues with the display in Tate mode, and we're working
1.03A Update2022-02-20We found a bug on the endless mode that made the game easier than it was supposed to be on this mode.... and we made this an extra mode! As many people were already having lots of fun with this mode the way it was, we kept it this way (and we fixed the long periods with no incoming enemies), and we've "added" the original planned mode. Now endless mode has 2 difficulty levels, Hard (the one planned originally) and Easy (the way it was up until now). Play the one you find more fun, each one has its own leaderboards (online and offline) We also made these changes: New borders were updated. Screen position when in full screen was fixed, it shoul
New Borders options!2022-02-19We just updated the game with lots of new border options! Most of them now fit the whole screen on every resolution. Update your version and choose your favourite one!
Version 1.022022-02-19We've updated the game to 1.02 version. In response to requests, we've made a change to Reyka's shooting mechanics. Most players won't notice, but who play for score will probably like it, as her shot is now capable of destroying more than one enemy at a time by shooting at close range. We also made a number of bug fixes that were found by players: Crash when entering video options screen on some computers Unable to save progress in Cadet School Missing borders when in Windowed mode Random crash when using Nina's secondary weapon Numbers appearing randomly in the middle of the screen in Infinite mode "Ghost" enemies appearing in infinite mode
Sophstar launch!2022-02-18The game is ready! We hope you all enjoy the game! We are giving a launch discount up until Feb 25th! And to everyone who followed us up until here, our deepest gratitude. Now it's time to fire up those high-scores and play until you unfold the whole story of Soph! https://media.discordapp.net/attachments/831581185381629975/943977833997434921/soph.gif?width=1004&height=669
1.01 Update2022-02-11We know the game hasn't been launched yet, but some streamers and other media people have been palying the game, and we figured out some stuff needed to be changed before launch. So if for some reason you already had played the game, here are the main changes on version 1.01 : Dumont now has a wider main shot and it's teleport explosion does a little more damage; Dumont's fake explosion now has a different color and sound effect, so players don't get confused if they are dying or teleporting; Small change on Rigby's main show, now they cover a bigger area; Cadet School menu now works better, rembering the last trial you played; We added a con
New trailer!2021-11-10We uploaded a new trailer of our upcoming game, and also added new screenshots that show better the current state of the game. We are very close to finish its development, and the release date remains 18th Feb 2022. We hope you like the new trailer!
Live Streaming of Sophstar with its Game Designer2021-06-20We will host a streaming event with our main game designer playing the game. You'll be able to make questions and check out the player ships and levels not available on the demo! Come and join us on the following dates: 18 June (18:00 GMT-3) and 20 June (15:00 GMT-3)
Live Streaming of Sophstar with its Game Designer2021-06-18We will host a streaming event with our main game designer playing the game. You'll be able to make questions and check out the player ships and levels not available on the demo! Come and join us on the following dates: 18 June (18:00 GMT-3) and 20 June (15:00 GMT-3)
Demo update.2021-06-17We pushed a small update for our playable demo. It fixes a few issues in the different options menus, most importantly one that made the game free in the "Redifine Controller Buttons" screen. Now you can use Enter/ESC to go forward and back at the menus, and we hope the "Press Start/Enter" at the title screen makes clear that Enter works as the Start button for keyboard players :)
DEMO RELEASED!2021-06-16We have a new playable demo! You can test out the current state of the game! The demo has 2 selectable ships ( Reyka and Nina - out of 9 from the full game) and 2 levels of the arcade mode, with all difficulty levels enabled. We also let you play 5 of the 60 missions in the Cadet School mode (And in 2 of them you can also try out the Arobe-D ship). Play the demo as long as you want. Your feedback is welcome, come to the community hub and let us know what you think of the Demo. We will listen carefully to anything you have to say! Check out our store page and click on "Download Demo" to check it out! We also intend to release a new teaser vide