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Kingdom Gun — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch 1.06.12024-08-201.06.1 Gameplay Changes The Blacksmith now sells random guns in exchange for Gems! The Jester now sells random items in exchange for Gems! After the first loop all bosses can be encountered as Elites, gaining a new attack and increasing their speed Added 4 new items Updated all item descriptions accordingly Added some spawning tweaks to help avoid enemies spawning directly on top of the player's predicted location Replaced the old cursor "pulse" effect with one that reacts dynamically to gun fire Ammo pickups now reload current ammo, instead of reserves Removed the teleporter on the ship; runs can now be started by jumping off the ship Charac
Patch 1.05 (14/06/23)2024-08-201.05 Item Changes A sweeping rebalance of every gun, making weapons significantly more powerful at base Adjusted how damage bonus items are calculated, reducing the effectiveness of +damage% gains Gameplay Changes Improvements to co-op, fixing several instances of desync Increased spawn rate of low-tier enemies Increased spawn rate of Elites Enemies taking proxy damage from a spawn state no longer switches them to their hit animation (was blocked by direct damage, but some other sources could still trigger it) Fixed an issue where some Elite enemy effects would incorrectly render on low-end PCs Toned down some excessive screen shake with cert
Patch 1.05 (10/08/23)2024-08-201.05 Item Changes A sweeping rebalance of every gun, making weapons significantly more powerful at base Adjusted how damage bonus items are calculated, reducing the effectiveness of +damage% gains Gameplay Changes Improvements to co-op, fixing several instances of desync Increased spawn rate of low-tier enemies Increased spawn rate of Elites Enemies taking proxy damage from a spawn state no longer switches them to their hit animation (was blocked by direct damage, but some other sources could still trigger it) Fixed an issue where some Elite enemy effects would incorrectly render on low-end PCs Toned down some excessive screen shake with cert
Patch 1.04 (21/01/23)2024-08-201.04 New Features 2 new guns! Item Changes Greed rarity increased from Uncommon to Elite Greed damage bonus increased from 5% to 10% Gameplay Changes Ligma now drop from the top of the screen when jumping; total fall time increased significantly Falling Ligma can no longer be interrupted by damage until after reaching the ground (this should help reduce players feeling as though these enemies teleported; often it was their falling animation being interrupted by damage) Rebalanced enemies in the second and third biomes, upping their damage and tankiness Gained money is now reduced based on how long a player has been in a single biome Added an
Patch 1.03 (06/08/22)2024-08-201.03 New Features Removed Jester's random roll unlock system and replaced it with a new shop! Re-locked player unlocks from the old Jester system Gameplay Changes Reduced player HP gain per level from 12 to 10 The player is now invincible while traveling in Ruined World pipes Added an indicator to Ruined World pipes Reduced extra gold gained from enemies from 1 per 100 HP to 0.65 per 100 HP Reduced Greed is Good bonus from 5% per 50 to 5% at thresholds (50, 250, 1250, etc) Rings now drops up to 5 maximum rings; health increased per pickup to compensate Systems Changes Added full mouse rebind support Fixed several achievements not always unloc
Patch 1.02 (30/07/22)2024-08-201.02 Character Changes Volt Knight Evade duration reduced from 0.4s to 0.35s Volt Knight Evade cooldown reduced from 5s to 4s Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun Volt Knight Ultimate cooldown reduced from 45s to 40s Bishop Shockwave cooldown increased from 8s to 9s Princess Ro Evade cooldown increased from 5s to 6s Reduced Rotorcycle ride time from 4s to 2.5s Princess Ro now has invincibility during Rotorcycle Gun Changes Piggy Bank damage multiplier reduced from 2.0x to 1.65x Gameplay Changes Increased player damage gain per level up from 0.75 to 1.5 Increased player starting HP by 30 Incr
Patch 1.01.52022-08-05Hello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction! New Features Removed Jester's random roll unlock system and replaced it with a new shop! Re-locked player unlocks from the old Jester system Gameplay Changes Reduced player HP gain per level from 12 to 10 The player is now invincible while traveling in Ruined World pipes Added an indicator to Ruined World pipes Reduced extra gold gained from enemies from 1 per 100 HP to 0.65 per 100 HP Reduced Greed is Good bonus from 5% per 50 to 5% at thresholds (50, 250, 1250, etc) Rings now drops up to 5 maximum rings; heal
Patch 1.01.42022-07-30Hello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction! Character Changes Volt Knight Evade duration reduced from 0.4s to 0.35s Volt Knight Evade cooldown reduced from 5s to 4s Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun Volt Knight Ultimate cooldown reduced from 45s to 40s Bishop Shockwave cooldown increased from 8s to 9s Princess Ro Evade cooldown increased from 5s to 6s Reduced Rotorcycle ride time from 4s to 2.5s Princess Ro now has invincibility during Rotorcycle Gun Changes Piggy Bank damage multiplier reduced from
Patch 1.01.32022-07-29Gameplay Changes Increased gun chest spawns in most biomes by 1 Increased item chest spawns in most biomes by 2 Juicer rarity moved from Rare to Uncommon Increased bonus damage per player level from 0.5 to 0.75 Reduced difficulty gain ticks from 60s to 70s Reduced group enemy spawns from 4 to 3 Increased time between spawns from 5-10 ticks to 6-11 ticks Reduced Ligma damage from 16 (+20%) to 11 (+30%) Reduced Ligma attack speed from 5 frames to 6 frames Reduced Ligma attack active frames from 2 to 1 Reduced Ligma HP from 90 (+30%) to 65 (+40%) Reduced Ligma attack range from 80 to 72px Reduced Sugma damage from 17 (+20%) to 13 (+30%) Reduced
Launch Fixes & Path Forward2022-07-29Hello! Thank you all for your interest! We have been hard at work since launch fixing all reported bugs. The bugs are mostly in multiplayer, which we will continue to address. Putting multiplayer in a small indie game is risky and difficult, but we are committed to fixing the problems!
Kingdom Gun AVAILABLE!2022-07-28Come join us on Discord! https://www.discord.gg/kingdomgun
Release is July 282022-07-20Yoooo, we suck and didn't get the final boss done in time for tomorrow's release. Final boss will be in and sorted this weekend. Releasing 7/28. No excuse, it is what it is babey.
Release Date is July 212022-07-13Our release date is next Thursday, 7/21. An error caused our release date to show as today. We're really sorry for any confusion! Now good news! We make games for fun. Our primary objective is not profit. To that end, we are pricing KG at $9.99! Any profit will go towards KG 2!
Kingdom Gun Roguelite Shooter!2022-06-13Streaming Kingdom Gun gameplay
June 13th Demo Is Live!2022-06-08Hello all! We will be participating in the Steam Next Fest on June 13th with plans to release in July. We appreciate all the patience! Kingdom Gun a little under two years to complete, but it's almost done! The Steam Next Fest will include the first full playable level with bosses, two playable characters, 360 aiming, and online multiplayer! Thank you all!!
Kingdom Gun Chill Stream!2021-08-26
Major Update!2021-06-16In prepartion for the Steam Next Fest we have released our final playable demo before full release! Patch Notes New Playable Character: Princess Ro! Experimental Multiplayer! Items are now stackable! Added Level 3 and Boss! Complete redesign of the first two levels! Overhauled animations, graphics, and sound! & More!
Steam Next Event!2021-06-14Developer Live Stream! Join us for a developer live stream on Saturday, June 19th at 12:00 PM Central Time / 18:00 BST. We will be releasing a major patch on Wednesday, June 16th! June 16th Patch Will Include: New Playable Character! Level Redesigns! New Level and Boss! Animation, VFX, and Overall Graphic Update! Items Can Now Stack! And Much More!
Kickstarter is Live!2021-02-02This has been an incredible journey for the dev team and we would like to truly thank you all for your support! The Kickstarter launching marks the "final" stretch of our development cycle, even though we still have much to do! We are going to beginning closed ONLINE! multiplayer beta in April, which will lead us into the Summer months and then to launch! If you pledge on Kickstarter you can pick from rewards such as Design Your Own Character, Design Your Own Gun, In-game exclusive Guns, Skins, Pets, and More!
Open Beta Release 1/19!2021-01-12Open Beta Launches January 19th! Thank you all for your interest! This has been an exciting journey! Kingdom Gun is a Roguelite Shooter with elements from RPGs and action platformers! You are sent by The Kingdom to explore and conquer a recently discovered continent. Your reason for exploring the continent depends on the character you choose! Loot, glory, conquest, vengeance, or just for fun! Every run is different! Permanent death and item randomization every run allows for endless progression. We are planning to launch our Kickstarter soon! If Kickstarter goes we will be adding online coop! Help us improve Kingdom Gun by using the feedback