Lichenvale — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Better Combat Feel - Patch 1.5.0 is out now! | 2026-01-03 | Patch 1.5.0 brings improvements to combat feel, balancing and AI behavior.Note to Linux players - due to toolset issues native Linux build will be updated at later date. Please use Proton it works better anyway.GAMEPLAY CHANGES Toned down strafing and backpedaling behavior for melee enemies. Enemies are now turned to ragdolls when killed and are tossed in the attack direction. Added hitstop when hitting enemies further improving combat weight and feel. Introduced sprint (left alt / L2) for easier level traversal. You can dash forward but cannot attack or jump while sprinting.BALANCE CHANGES Reduced general difficulty by 10%. Increased all bos |
| AI Excercise - Patch 1.4.0 is out now! | 2024-05-14 | Patch 1.4.0 brings improvements to enemy behavior that will make them move more and a bit smarter and well as balancing changes to even things out. GAMEPLAY CHANGES Melee enemies are now strafing more and will periodically retreat from the player. Increased minimal distance to player a bit so they won't feel like they are cliping through that much. Ranged enemies have more consistent and longer repositioning and are slowly backpedalling when player is too close to them. BALANCE CHANGES Increased certain enemies melee attack range to compensate for greater minimal distance to player. Increased players attack range a bit. Reduced all enemy dama |
| Patch 1.3.1 is out! | 2024-04-25 | - Added Italian localization. |
| One Year Discount | 2024-04-22 | This week marks a full year since the release of the game in April 2023, so in that name there's a record low discount on Lichenvale as well as free demo with no expiry date. https://store.steampowered.com/app/1432380/Lichenvale/ https://store.steampowered.com/app/1538110 Have fun! |
| Lichenvale Demo Available | 2024-04-22 | Lichenvale is hitting one year anniversary and I have decided to re-release the demo to the public. You'll be able to fight your way through the first level, collecting powerups, memoralias and lore books as they are in the main game, no alterations whatsoever! Hope you enjoy it! |
| Power Overwhelming - Patch 1.3.0 is out now! | 2023-10-04 | Player feedback is really important and I've decided to implement some balancing changes in regards to it. Patch 1.3.0 brings new features, balance changes and bugfixes. FEATURES Red Power Orb now additionally gives permanent 10% additive melee damage increase per pickup. Purple Power Orb now additionally gives permanent 10% additive spell damage increase per pickup. (There are in total 5 power orbs of each type across levels for total of 50% increased melee & spell damage. Existing saves will have these bonuses applied!) BALANCE CHANGES Reduced the amount of enemies across levels 4-6. Increased spawn delays of enemies across levels 4-6. Adde |
| Patch 1.2.2 is out! | 2023-09-22 | - Knightmare, Medusa and Skeleton King will now properly shoot at where the player is headed. - Reduced friendly fire damage for bosses from 3.5x to 2.5x. This affects reflected projectiles as well. - Reduced hitbox width for charged fireball. It should now be easier to chuck it in enemy group center. |
| Patch 1.2.1 is out! | 2023-07-02 | - Player can now leave the elevator underbelly if they get stuck there somehow. - Player should be less prone to fall through elevator. |
| Difficulty settings is out now! - Patch 1.2.0 | 2023-06-23 | Patch 1.2.0 brings difficulty settings as well as some bug fixes. FEATURES Added difficulty settings, players can choose from following: INITIATE: Enemies take 33% more damage, deal 33% damage less and are 10% slower (both movement and attacks). Health potions heal for 33% more. Player starts with 5 lives. ADEPT: Everything is at a baseline. Player starts with 3 lives. MASTER: Enemies take 33% damage less, deal 33% damage more and are 10% faster (both movement and attacks). Health potions heal for 33% less. Player starts with 1 life. FIXES Fixed an issue where player could get 255 lives when doing save / load when dying and 0 lives left. Fixe |
| Patch 1.1.3 is out! | 2023-05-29 | - Fixed death screen closing after pressing ESC and leaving player in a stuck state - Repositioned some of the floating trees on Broken Village - Removed floating grass on cliff edges on Broken Village - Fixed broken LOD lightmaps on beggining of Broken Village |
| Patch 1.1.2 is out! | 2023-05-23 | - Fixed power orbs getting displaced after loading a save |
| Patch 1.1.1 is out! | 2023-05-19 | - Braziers in Lepteria no longer require you to have Fireball picked up - Unparryable attack indicator is now removed when the enemy dies instead of on corpse dissapearance - Fixed main menu scaling on steam deck resolution |
| Reworked death system is out now! - Patch 1.1.0 | 2023-05-09 | Patch 1.1.0 brings new features, balance changes and bugfixes! FEATURES Reworked death system. Player now begins the game with 3 lives and gains one per every 50k points collected. Upon losing a life player will gain invulnerability for 2 seconds, have his health fully restored while losing 50% of current mana. All monsters on the level will have their health fully restored. When all lives are lost it is game over and you can continue from your latest save game. Added level ending screen which shows the player how many monsters he have slained, how many loot, memoralia and powerups he has collected and how many lore books has he read. Added h |
| Lichenvale OST is now available for purchase! | 2023-05-03 | The Lichenvale original soundtrack, composed by Branislav Gagic, takes you on a journey through dark fantasy worlds of nightmares - through twisted forests, ancient dungeons, haunted graveyards, snowy ravines, and more. The soundtrack contains 11 tracks, including one track not used in the game. All proceeds from the soundtrack go to the composer. All tracks are available in both 320kbps MP3 and lossless WAV format. TOTAL RUN TIME: 63 minutes. Check it out here: Lichenvale OST |
| Patch 1.0.5 is out! | 2023-04-30 | - Fixed number of lore books read not propagating through levels thus locking out "Lore Master" achievment. - Fixed invisible wall positioning on Broken Village that allowed players to see unconstructed part of the map. - Fixed ambient music not playing after killing Medusa on Lepteria. - Fixed alive Medusas not being counted properly toward kills when loading a save. |
| Patch 1.0.4 is out! | 2023-04-29 | - Added Keybindings to the Input menu |
| Patch 1.0.3 is out! | 2023-04-28 | - Added VSync to Graphics Options - Fixed some Gamepad input prompts not having images in tutorials |
| Patch 1.0.2 is out! | 2023-04-26 | - Fixed Boogieman injecting his presence into saves made after his death on Twisted Forest and Broken Village levels. |
| Patch 1.0.1 is out! | 2023-04-25 | - Fixed a crash when going into save / load menu and no valid saves were present - Changed the default screen mode to true fullscreen from windowed fullscreen. Existing users should change the FullscreenMode from 1 to 0 in GameUserSettings.ini file (located in %APPDATA%\Local\Lichenvale\Saved\Config\WindowsNoEditor) |
| Lichenvale is out! | 2023-04-24 | Lichenvale is out! Grab it for 10% discount and play today! |
| Gameplay updates | 2022-11-23 | Here is a short preview of gameplay updates made to Lichenvale after listening to player feedback. |
| Lichenvale developer playthrough | 2022-11-16 | This playthrough will cover some of the new mechanics introduced since the demo and showoff a part of the previously not shown third level! |
| Demo combat update | 2022-10-09 | - Heavy attack added (hold lmb to execute) - Melee range increased slightly |
| Demo balancing updates | 2022-10-08 | Demo has received a set of balancing updates: - Increased effective range of player attacks by 30% - Slightly reduced movement speed of all enemies except Knightmare - Enemy friendly fire multiplier increased from 2.5x to 3.5x (affects deflected spells) - Deflection mana per second cost reduced from 12 to 10 - Deflected spells now home on enemies |
| Lichenvale developer livestream playthrough 2 | 2022-10-05 | On sunday 9th of October, Lichenvale will be played by its developer Filip Zemljak live (again). Watch the livestream for some new gameplay insights, developer comments and all you can ask session! This time around I will be more slow, talk about development and earlier iterations and more! |
| Demo update | 2022-10-04 | - Removed unnecessary graphics options - Added frame rate cap to graphics options - Added FOV slider to graphics options - Added horizontal and vertical sensitivity to input options - Added invert Y axis to input options |
| Lichenvale developer livestream playthrough | 2022-10-03 | On wednesday 5th of October, Lichenvale will be played by its developer Filip Zemljak live. Watch the livestream for some new gameplay insights, developer comments and all you can ask session! |
| Small tweaks and balance changes | 2022-05-05 | Based on player feedback I had provided some tweaks and balance changes in this patch: - Removed copyrighted music from tutorial - Increased Nightmare Fuel generation rate - Reduced Nightmare Fuel cost for Fireball and Ice Lance - Rescaled damage for Fireball and Ice Lance - Monsters now receive 2.5x damage from other monsters and deflected projectiles - Small lighting improvement on first level - Spawners on second level now spawn monsters in succession rather than at once - Tweaked interactable item text to better reflect their purpose (open, pull, light the flames, finish level) |
| Going Rogue Demo Available | 2022-05-03 | Lichenvale has a refreshed demo available as a part of the Going Rogue fest! Compared to the previous release you will find the reworked first level, enhanced combat and visuals and shorter loading times. https://preview.redd.it/jzpjjojd49x81.gif |
| Tweaks based on player feedback | 2021-02-03 | This patch contains various improvements based on player feedback: - Added a green lantern at the graveyard in first level to signal that there is a lever - Platforms leading to Blessed Anhk in second level had been expanded - Increased the attack wind-up time for various enemies - Bosses no longer reset to full health when player dies, instead they will keep their current health unless its is below 50% for Boogieman or 66% for Knightmare Lord, at which point they will reset at those values. - Fixed an issue where save files were not written to a disk. |