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Scrapping Simulator — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

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🛠️ Scrapping Simulator News — Delays + Sneak Peeks for v0.422026-09-29G'day Scrappers! I'd first like to apologise for the gap in updates and the delays with the v0.42 Major Update, especially with v0.41.7 having some pretty rough gameplay bugs. I had regrettably already began work on irreversible changes to systems in preparation for v0.42 before these bugs had become known. The v0.41.7 patch (+ recent Roadmap) brought in a variety of new & returning players, which highlighted a few bugs and migration issues that hadn’t yet been noticed in previous patches of the v0.41 update saga. Sadly a couple also arrived with the v0.41.7 patch itself. Rest assured, all recently reported bugs are confirmed fixed in the upc
🛠️ Scrapping Simulator — Road Map, Future Plans, Moving to v1.0 Release2026-06-29Hi everyone, After over 6 years of development on Scrapping Simulator (with a handful of breaks while working outside of game dev), it's time to be fully open and clear about the project's direction, set some firm boundaries, and reset expectations to a realistic level for a solo indie title. Since the removal of the old GitHub roadmap integration, many newer players (and even some veterans) haven't seen the full picture. I'm just one person working on a tiny budget with no prior game dev experience when I started this. This is my first proper game, and I want to finish it before it becomes an endless commitment I can't sustain and end's up g
v0.41.7 Hotfix2026-06-17🛠️ Scrapping Simulator – v0.41.7 Hotfix A small hotfix addressing a few minor issues from the v0.41.7 update. Fixed a UI bug where some text elements would remain visible when switching from E-Waste disassembly to background interactables in the hover UI. Fixed a save issue where newly purchased Storage Buckets, Chemical supplies, and Boxes would not save correctly if no E-Waste items were present in the world. - World item detection and sorting now runs before the saving process begins for greater reliability. Fixed a typo in the Pawn Shop tutorial stage panel. Removed the old redundant signs in both the Pawn Shop and Scrap Yard. With the n
v0.41.7 Update2026-06-16🛠️ Scrapping Simulator – v0.41.7 Update 📚 Major Addition: Bookcase of Manuals A new Bookcase of Manuals has been added to the static bookcase inside the Player House. This serves as an optional, always-accessible hub for detailed information on game systems, mechanics, tips, and tricks. The Bookcase provides comprehensive breakdowns of nearly every mechanic in the game and can be accessed at any time. As players unlock technical systems (such as the Furnace and Chemical Refining), a corresponding Manual now appears with the upgrade, offering in-depth guidance. Manuals function as normal carryable items. They can be placed anywhere, read at
Hotfix v0.41.6 Patch2026-04-15🛠️ Scrapping Simulator – v0.41.6 Patch Update This update focuses on bug fixes, stability improvements, and quality-of-life adjustments based on recent reports. 📘 Tutorial Fixed a softlock in the tutorial where the Zoom step could be skipped if the entire DVD Drive was disassembled without ever zooming. Removed the popup that appeared when a tutorial step was skipped. Tasks will now fail and move on to the next step so the tutorial keeps flowing instead of interrupting and lecturing. 🏪 Hardware Store Added a 15 minute purchase lockout. After 4:45 PM new items can no longer be purchased. The final 15 minutes before closing can now only be u
v0.41.5 Merged to Default Branch2026-04-13Default (Stable) Build Updated from v0.39 to v0.41.5 With Open Testing proving very successful and all officially reported bugs resolved, the massive changes from not only v0.40 but also the even bigger updates in v0.41 have now been merged into the Default Steam Build for everyone to enjoy. A massive thank you to everyone who jumped into the Testing Branch, officially reported issues, and helped work toward a stable build for all players. Please Note: The way bugs should be reported has changed since v0.39. Bugs mentioned on Discord or Steam discussions may not be investigated or fixed until they are officially reported using the In-Game Bug
Major Update 🚀 v0.41 🎉2026-03-20Scrapping Simulator Major Patch Notes v0.41 - Now Available on for Public Testing Accessible via Right Clicking Scrapping Simulator in Steam > Properties > > Testing Branch G'day Scrappers 👋 It's here! The biggest update in Scrapping Simulator's History! 🚀 A massive thank you to everyone who jumped into the v0.40 Testing Branch to help crush the Disassembly bugs 🐛💥 There is quite a bit to break down with this update so let's get straight into it; System Overhauls Save System 💾 Save Slots: Added 3 Saveable Slots + 1 invisible Autosave slot. Load Last Save button loads the most recent Auto or Manual save. Legacy (pre-v0.41) saves are auto
🛠️ Scrapping Simulator — v0.41 Update Status2026-03-17G'day Scrappers! Firstly, I'd like to apologize for the delays with the v0.41 Major Update. The update is very close to release and is currently going through finalization and testing, but I wanted to give everyone a quick update on what’s been happening behind the scenes. 🔧 Disassembly System Rebuild While working on the update, it became clear there was no reliable way to eliminate the desync and state bugs in the previous Disassembly System. Because of that, the entire core system has been rebuilt from the ground up. This rebuild is the main reason for the delay, but the good news is: • Disassembly is now fully functional again • No known
Hotfix v0.40r4 + Main Branch Roll Back!2026-01-02🛠️ Scrapping Simulator – v0.40 Revision 4 Hotfix & Main Branch Rollback G’day Scrappers! Happy New Year! 🎉 This hotfix addresses recent bug reports and announces a Main Branch rollback. This separates casual players looking for a stable experience from those who want to help test and improve the game. Patch Notes – v0.40 Rev 4 Tutorial Fixes: Fixed starting in a paused state, refined prompts to be more instructional where needed, and relaxed guidance elsewhere. Gameplay Fixes: Scrapper Joe now accepts PlusBox 2000s. Bug Reporting: The new in-game reporting system is working wonderfully—screenshots, detailed descriptions, and mandatory logs
Disassembly Improvements + In-Game Bug Reporting - v0.402025-12-31🛠️ Scrapping Simulator – v0.40 Revision 3 Disassembly Improvements + In-Game Bug Reporting G’day Scrappers! Happy New Year! Here’s to a more focused and productive year for Scrapping Simulator ːhandywrenchː After a long journey — and yes, nearly five years in Early Access Alpha — it’s clear this project needs to move forward and be finished. That point has been made clear, and I completely agree. As a result, I’ll be taking a more direct and streamlined approach to the game going forward. For anyone curious about just how far Scrapping Simulator has come over those 5 years: Check out Scrapping Simulator from 5 years ago (v0.05) - FREE DEMO T
Disassembly Bug Patch - v0.402025-12-28🛠️ Scrapping Simulator – v0.40 Disassembly Patch G’day Scrappers! First off, I’d like to apologise for the delay with this patch. I was really hoping to have this issue 100% resolved before releasing it, but unfortunately it’s proven to be far more complex than expected and is beginning to push beyond my current skill level. While taking a short break over the holidays, I felt it was still better to release the progress made so far rather than continue holding it back — even if the changes are relatively small. Although the Disassembly freeze issue is not fully resolved yet, this patch does improve overall synchronisation between Disassembly
Hot Fix for v0.402025-10-01🛠️ Scrapping Simulator - Hotfix G’day Scrappers! A quick hotfix has just been rolled out to smooth out a few rough edges and improve the v0.40 experience! 🔧 What’s Fixed Fixed a bug where the game could occasionally freeze when starting a new game or tutorial. Fixed a bug where days advanced an extra day after sleeping. Fixed a bug where inventory values didn’t update when opening it by clicking the bag. Fixed a bug where all scrap yard metal prices displayed as iron price. Tutorial tip boxes under the main task can now be clicked through, making it easier to close UIs behind them. Patch 2; Trolley Interaction Improved: The trolley now has
Major Update - v0.402025-09-30🔧 Scrapping Simulator v0.40 — Major Update! 🚀 This update brings major reworks to core systems, making disassembly smoother, queuing smarter, and tutorials clearer. Grab your tools and let’s dive in! 🛠 Tool Handler Overhaul The Tool Handler has been completely rebuilt, removing all time/frame-based targeting and movement. There is now a sole event listener that handles and distributes all player actions, rather than the Tool System and Queuing System listening and trying to Steal the first Disassembly Action, all systems now seamlessly flow with each other. The annoying cooldown is gone due to the rework solving the game breaking bug. From
Hot Fix for v0.392025-09-10🛠️ Scrapping Simulator Patch Notes G’day Scrappers! A Hot Fix has just been rolled out to improve your scrapping experience! 🛠 What’s Fixed: Stutter issues while disassembling Crucible display bug showing Gold/Silver Ingots as massive screen tears Potential 16% Saving Bug – this one is tentative; I have made some educated adjustments, and will continue to monitor it. 🎉 What’s New: Queue Stacking for Child Components When a Parent Component is queued or removed, its Child Components can now also be queued for removal. This improvement was made possible thanks to the recent Queue, Component Interaction, and Disassembly reworks. This hot fix
Major Update - v0.392025-09-01🛠 Scrapping Simulator v0.39 — Major Update! 🚀 One of the biggest updates yet — with major refinements to tutorials, disassembly, time management, a complete overhaul of the Chemical Refining Station, and lots of QoL fixes. Let’s dig in 👇 📚 Tutorial & New Player Experience 🖥 Fixed DVD player being shoved under the desk by tutorial popups. ✍️ Tutorial prompts reworked — clearer but also compact. 🎮 Controls now introduced gradually (e.g., rotation after picking up the DVD Player). 📘 First tutorial screen updated to explain how Scrapping Simulator works + highlight underused systems. 🎁 First-day item spawns now predetermined: - Guarantees
Data Loss Warning - Coming with Update v0.392025-08-05G'day Scrappers! This is just a small little News Post that was Posted to the \ and thought I better also Post it here to reach a wider Scrapping Sim audience; I am making good progress on the next Major Update (v0.39) for Scrapping Simulator, but wanted to bring to light an issue present when Updating! With this update, without spoiling too much, I would like to point out one key issue that WILL be present in v0.39, is that all Chemical Refining Station Data will be Unrecoverable & Lost. Due to the poorly structured system I had designed and developed when first Introducing the Chem Station back in 2021 it has made it Impossible to continue
Patches for v0.38 Update2025-07-28🛠️ Scrapping Simulator Patch Notes G’day Scrappers! This small patch comes with stability improvements, QOL Tweaks and Bug Fixes. 🔧 Scrapper Joe’s Item Detection System Overhauled Scrapper Joe’s detection logic has been reworked to more reliably detect items within his trigger zone. No more missed pickups or glitchy drop-offs! 🗑️ Sub E-Waste Tasks Removed Tasks involving Sub E-Waste have been scrapped from the Task Table. These low pay-out chores were more hassle than they were worth. Note: Any previously saved tasks have been revoked and will be re-rolled on next start-up to avoid any bugs or invalid values caused by the updated roll tabl
Hotfix for v0.38 - Trolley Fix2025-06-07G'day Scrappers! 🛠️ Just a quick little hot fix to fix the Floating Trolley Bug 🖥️ Removed the Stray Collider on the Dummy LCD TV which was causing clashing issues with the Trolley Collider while in operation, causing the levitation glitch. Thank you all again for your feedback and bug reports - Please remember that providing Player Logs can really expedite the time it takes to Patch pesky bugs like this ːsteamhappyː https://i.imgur.com/7ZXRiNp.png ---- https://i.imgur.com/knCWpHB.png
Hotfix for v0.38 v22025-05-21G'day Scrappers! v0.38 brought a lot of major improvements — but also some uninvited guests in the form of stubborn bugs. This second hotfix aims to squash the last of them and smooth things out once and for all. You may also notice gone are the extension Versions (ie v0.38'.2') to aid in European and other Regions utilizing Commas (v0,38,2 rather than v0.38.2) being able to play the game without Saving/Loading Issues due to the Version Checker System not being able to Convert Comma Value to Decimal Value. Here’s what’s been fixed in v0.38 v2: 🐛 Fixed Dummy Items being treated like real E-Waste during loading, causing all kinds of issues wit
Hotfix for v0.382025-05-15G'day Scrappers! Thanks so much for diving into v0.38 and sharing your feedback — it’s been awesome to see so many of you back in-game. As to be expected with such a large update, a few bugs slipped through the cracks. This hotfix addresses the most urgent issues affecting gameplay and stability. ✅ Hotfix Changes & Fixes: WorldTimeAPI Errors Resolved The game will now abort time-related setup if the external WorldTimeAPI service is down, preventing log spam and unexpected behaviour. Key Interference During Name Setup Fixed Pressing during the start-up tutorial no longer opens the Map UI. → If your name was never properly set, you can use to c
Major Update - v0.382025-05-11v0.38 Major Update G'day Scrappers! It’s been quite a while since the last update, and I want to start by thanking you for your patience and continued support and hope you are all well. As some of you may remember, I stepped away from development to focus on my mental health and personal life. It wasn’t an easy decision, but it was a necessary one — and throughout that time, the community’s understanding has meant more than I can put into words and I cannot thank you all enough. Today, I’m proud (and honestly a little nervous!) to share Update v0.38 — a massive overhaul packed with performance boosts, new features, polish, and quality-of-life
Change of Pace for Scrapping Simulator2024-06-03G'day Scrappers! I hope you are all doing well As announced on the DefectGaming Discord Server - I am making a News Post here to announce the future of Scrapping Simulator Scrapping Simulator started it's Steam Journey in late 2020 and has been a non-stop grind of development, research, support etc, to get it to where it is today, prior to this grind it was just a hobby that I really enjoyed doing in my spare time. Without getting too much into the meat and bones of it and trying to stay on topic of Scrapping Simulator - Toward the start of this year, I'd made an announcement that I needed to get Scrapping Simulator done and move on asap, as
Lest We Forget - ANZAC Support Sale2024-04-25Lest We Forget - ANZAC Day Australia 25/04/2024 In a special tribute to the Australian and New Zealand Army Corps (ANZACs), DefectGaming's Scrapping Simulator is hosting a commemorative Sale Event to honour their bravery and service. Join us as we pay homage to the courageous men and women who have served their countries with distinction. Let's come together to remember and honour the ANZACs' contributions to our shared history. https://i.imgur.com/jL2rbfz.png For Each and Every sold copy of Scrapping Simulator between the 25th and 30th of April, 50% (~$4 each copy) of all profits will be Donated to the to help the lives of our Australian Vet
Update - v0.37.12024-04-16Updates to v0.37.1 Reduced the effects of Bloom to be a bit less intrusive on Gameplay. Fixed the Light Null Reference on the main menu. Added a Patch for Players not having their Ingot Storage Racks appear after loading in on certain occasions. Added a slight Red/Green tinge to the 'Press to Show/Hide Tips' and other Important info Text to be more noticeable. Added the Gas Bottle to new Interaction Text - Current Gas Flow and Remaining Gas will be displayed on the Cursor Info Text rather than the Controls Text - The & Keys (Default) are now shown separately rather than being combined onto one line. Implemented a more realistic Gas Bottle exc
Major Update - v0.372024-03-08Updates to v0.37 Fixed Rain not properly colliding with the Hardware Store roof and making its way inside. Changed the Colouring of the Player house to more match the other buildings in the game and the general style of the game. Fixed the Sleepy Effect not fully stretching across wider Aspect Ratio Screens. Fixed the Bug where players returning from a version less than v0.33 would be missing their Ingot Carry Box. Added the ability to change the UI to 24-Hour Time within the Gameplay Settings. Reduced the amount of aerial vehicles that fly over to be a bit less intrusive on gameplay. Removed the old Flashlight but also added a permanent less
Hotfix v0.36.12024-01-24Hotfix v0.36.1 is now available. This is just a small patch to fix a few bugs contained within v0.36 Patch Notes: Fixed Crucible duplicating Mats when Saving with Mats, then saving without. Added a Patch for v0.36 Saves where spawn-able Purchases such as the Crucible and Ingot Carry Box weren't marked as 'Placed' upon opening the box thus causing Fix Commands to think the Item had not yet been Bought/Placed. Fixed Spawn-able Items from Boxes such as the Crucible and Ingot Carry Box not being marked as 'Placed' upon opening the box. Renamed the 'Furnace Kit' Category to 'Base Metal Refining' Fixed the Dollar '
#39; sign for the Solar Extension pa
Major Update - v0.362024-01-19Updates to v0.36 Reworked the KW/h System to resemble the actual wattage per hour based on game hours, to provide a more accurate KW/h reading and be more consistent throughout the game. Changed the Default Power usage from 20KWh to 10KWh and lowered All Default Lights and LED Light KW per hour usage to accommodate for the change from real-time with multipliers to Game Time hrs. Added the Beginner and Extension Solar Panel Kits as purchasable upgrades from the Hardware Store that will help reduce the Cost of Power Bills - The Beginner Kit comprises of 4x Panels able to produce up to 1200Wh (1.2KWh) of power each at optimal times - The Inverte
v0.35.3 Update2023-10-24Update v0.35.3 Is Live! Patch notes: Fixed the Bug where Sometimes the Pickup Object and Secondary Text Prompts would sometimes not show up. Fixed the Gap between the Hedge and Fence where the Player could get stuck. Added a 'reset_player' command which will teleport the player to the closest Safe Location should the player become stuck. Fixed the Bug where the Price Reductions for the Hardware Store prices would be further reduced each day. Reworked the System that handles the Purchase of Hardware Store Objects to be far more efficient and effective. Introduced a 'Game Error' Popup, This popup will show up like a normal Popup but has Red Tex
v0.35.2 Update2023-10-04Update v0.35.2 Is Live! Patch notes: Fixed the Laptop Motherboard not being able to be removed which was due to the Child Objects for the RAM Slots staying active. Reworked the entire Version Checker System, which not only optimizes the process but also now dynamically handles the use of Different Characters due to Region Specific Languages (such as the version being displayed as 35,1 instead of 35.1) - which this fix will give European Users the same experience as others. Fixed the bug where the Scrapper Crypto Coin wouldn't be awarded according to the Time Skipped when Sleeping, but would still calculate the Power Use and cutting into profi
Hotfix v0.35.12023-09-20Hotfix v0.35.1 is now available. This is just a small patch to fix a few bugs contained within v0.35 Patch Notes: Fixed the Incorrect Storage Amount on the Material Storage Bucket Purchase Description. Fixed the Misnamed Laptop 4 & 8GB DDR4 RAM Modules Fixed some Laptop RAM Modules missing their Animation and others going the wrong direction. Fixed the Bug where you could change the Materials within the Bucket - The removal is now based on the Contained Material, rather than the Selected Material. Fixed the Typo (Gold instead of Silver) in the Beaker Process. Fixed the Typo with the Power/Electricity Meter. Improved on the Interaction method