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Doomsday Fodder — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Streaming Live / Steam Fest2023-06-24See me play and try different builds with different characters.
Streaming Doomsday Fodder2023-06-20Steam Summer Fest: Streaming Doomsday Fodder
Streaming Doomsday Fodder Now!2023-06-20SteamSummerFest Lets Go!
Streaming Doomsday Fodder for the first time2023-06-20Steam Summer Gamefest Stream!
Steam Fest (Update 3)2023-06-18Hey guys, we'll be participating in Steam Demo Fest that starts tomorrow, so we've updated the demo build, and WOW it's a biggie! If you played the previous one, there's quite a number of big changes, please try them out: Some of the newer changes are: WASD movement option and a new level if you choose that option! This one we debated quite a bit, because the game is really built for mouse/gamepad controls, but since a lot of people asked for it, this is now is an option. Added more upgrade choices for some characters Rebalanced economy More Items, more Weapons and Spells Deeper weapon upgrades, some changes to Spell upgrades too Many more wh
Update 2 (v0.1.4)2023-02-09Substantial update this time, here's a list of some of the changes: Experimental (-ish) Gamepad support! When wave's about to end there's more visual indication. Removed some easy-to-exploit early upgrades. Tuned down some artefacts and skills. Fixed some wordings to be slightly clearer. Added "inflation" to all prices in the shop, prices now increase at a rate of 1 gold per 2 waves. Increased difficulty on difficulty variants. Fixed some crashes when you "overupgrade" certain items. Keep the feedback coming, we're working hard!
First Update and Information2023-02-05Ok guys, we've just updated the game, but this one is pretty insignificant: we fixed some bugs like ability to continue game after losing and patched some character abilities, but only a few. What I'd like to tell about is the vision of the full game. So, we have a few things to go from here. First, we'd like to make a campaign mode - with map and unlocks and loadouts probably. And there will be a separate mode where you just have to win a single map and probably reach a highscore. (about what we have now). Secondly, it's a smaller game and we'll probably follow the trend other games have nowadays to price accordingly: around 3 to 5 US dollar