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BIRBOUT! — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Demo Executable Fix2024-02-10Hey everyone, Jazz here! So... it's been a long while. Here's a quick technical change. Fixed Issues Recently it came to my attention (via a friend on Steam), that the demo version of BIRBOUT! wasn't launching on Windows. Turns out, the file paths were bugged when v1.1 went live over a year and a half ago. This also affected the Linux version from what I can gather. Funnily enough, I didn't even have to re-build the game, and just had to fix a few settings in the build settings and Steam itself! This has been rectified: Changes - Fixed the internal depot to have the Windows executable and Linux executable on the root-level of the folder, fixi
BIRBOUT! v1.1a Patch Notes2022-06-14BIRBOUT! v1.1a (Full Ver.) Patch Notes Developer’s Address Hey everyone! It’s been a while since I have updated BIRBOUT!. Recently, in my extended break from working on the game, a recent stream popped up, and encountered a major bug with the game’s ending. There were also a bunch of minor bugs that were discovered in that same stream that really bothered me and affected the experience of the game. This Hotfix seeks to remedy these issues. As always if you have any feedback on absolutely anything, please join our Discord server! https://discord.gg/DaXYKw5W6U Also, the playtest sessions are a fun time, so consider joining! Bug Fixes • Fixed th
BIRBOUT! v1.1 (Full Ver.) Patch Notes2022-03-01BIRBOUT! v1.1 (Full Ver.) Patch Notes Developer’s Address Hey everyone! Welcome to BIRBOUT!’s first big update… Run-It Random! This was super exciting for me since I got to really get creative with giving the game some stellar new features and a lot more replay value! This is the first big step forward for BIRBOUT!. Of course I have to give a hand to the community. This update was also my chance to implement some feedback, and I even managed to set up a proper beta branch on Steam. We even did some testing on some release candidates. A lot of the feedback backlog from v1.0 got solved as well like the uncapped framerate (only for benchmarking
BIRBOUT! v1.0.4 Patch Notes2022-02-16BIRBOUT! v1.0.4 (Full Ver.) Patch Notes Developer’s Address Whelp I did an oops. Apparently there were issues booting up on Windows. No idea why, talked to Steam support, and we couldn’t really do much about it. SO! Let’s make the best of a bad situation, and bring out a nice update to v1.0.X! This update is focused around implementing some playtesting feedback! Thanks everyone! As always if you have any feedback on UI Stuff, please join our Discord server! https://discord.gg/DaXYKw5W6U Also, the playtest sessions are a fun time, so consider joining! UI - Selected weapons are now italicised. - Rework to the User slate screen. The panel is big
BIRBOUT! v1.0.3 Patch Notes2022-01-03BIRBOUT! v1.0.3 (Full Ver.) Patch Notes Developer’s Address Well that was a short break. Anyways, welcome to 2022. This’ll be the year where the first big patches to the game will happen. I’m also developing tools that’ll make the process of getting builds out quicker, namely some scripts to automatically gets builds going. This one is mainly just to tweak some of the weapons a little bit. As always if you have any feedback on weapon balance, please join our Discord server! https://discord.gg/DaXYKw5W6U I’m planning for this to truly be the last v1.0.X update, so it’ll be a while before the next patch. Code Changes • Internally, OnFire and Do
BIRBOUT! v1.0.2 Patch Notes2021-12-17BIRBOUT! 1.0.2 (Full Ver.) Patch Notes Developer’s Address Here it is! The long-awaited Linux version of the game. Our first port! How about that! Also, BIRBMASSSSS! This event will run from now to the start of 2022. I’ll be a bit late to bring in the Christmas lights since I want to finally take a break from this game to set up some stuff for next year and chill and maybe make some videos. If you want to stay updated or need to report bugs, please join our Discord server! https://discord.gg/DaXYKw5W6U We also recommend taking videos of bugs and starting a thread in #bug-reports in our Discord support category. Thankyou! UI - End Of Level Sel
BIRBOUT! v1.0.1a Patch Notes2021-12-11BIRBOUT! 1.0.1a (Full Ver.) Patch Notes Developer’s Address Ah yeah, I knew this would happen. Anyways, In order to gear up for the Linux version of BIRBOUT! I solved a few rendering errors, which created more rendering errors. Also, on the topic, I’m delaying the demo for Windows until I get both the Linux main version and Linux demo version out so I can test all of them at once. I’m pretty close and it’s running almost perfectly on my Kubuntu install with the correct Nvidia drivers. Full 1080p and 8x Anti-Alisaing! If you want to stay updated or need to report bugs, please join our Discord server! https://discord.gg/DaXYKw5W6U OK, onto the
BIRBOUT! v1.0.1 Patch Notes2021-12-10BIRBOUT! 1.0.1 (Full Ver.) Patch Notes Developer’s Address Well that was quick! Some of you already found a bunch of bugs and some of the known ones also got fixed just now as well. Overall I think this’ll be the last patch before the end of the year but knowing me I always love to do some little fixes here and there. If you want to stay updated or need to report bugs, please join our Discord server! https://discord.gg/DaXYKw5W6U As always, UI Fixes - Fixed the end of level win screen from showing the wrong rank. A lot of that code has been re-worked and also new win text under the score is present! - ‘Null Action’ on button was fixed, so the
BIRBOUT! 1.0 (Full Ver.) Patch Notes2021-12-05Developer’s Address Ladies and gentlemen! We have done it. We have finally done it. BIRBOUT! is now fully released. Whilst there were a few other things I really wanted to do, at this point, I really need to take a mental health break, plus I can always patch all of this in later. The game is fully functional with only a few very minor bugs. These are known and can mostly be ignored though, since they’re rare or don’t affect the gameplay or cause any significant trouble. I’ll also patch them out soon. It’s been a long 3-and-a-third year journey for us, and as we head into 2022, I’ll be sure to keep updating the game with new features and cont
v0.4.2 Patch for BIRBOUT!2021-11-05Hey everyone! New build is out! Anyways, here are your patch notes! BIRBOUT! 0.4.2 (Full Ver.) Patch Notes Developer’s Address Oh man, it has been a bit! I took a three-month break from the game, but now I am back and ready to get this one over the release line and ready to go out into the world for real! Anyways, for my first duty back I fixed up most of the map stuff. Join the flock! https://discord.gg/DaXYKw5W6U Anyways, thank you all for reading, and I hope you enjoy! Level Revisions - On several maps, made sure that plovers don’t fall off vertical platforms by putting their spawn points higher up. - On several maps, found areas that used
BIRBOUT! 0.4.1 (Full Ver.) Patch Notes2021-07-29Developer’s Address Hey everyone! A few days back I updated the demo to v0.4.1. I know that currently there are far fewer players playing the full version but I have updated the game to fix a few major issues. Other than that it’s mostly just stability and bug fixes. See the demo’s patch notes for context. Join the flock! https://discord.gg/DaXYKw5W6U Anyways, thank you all for reading, and I hope you enjoy! Bug Fixes - Fixed checkpoints again - Single Level thumbnails now appear without having to tab back and forth. Game now just does it after opening now. - Campaign Mode caused the game to soft-lock due to UI and Saving errors. It’s fixed n