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The Hopebringer — patch notes and updates

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Dated developer announcements recorded from Steam. Open the source for the complete update.

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Largest Discount to Date2025-03-15The Hopebringer is now available at an 80% discount, it's largest to date. This discount will apply from now until March 20th. This also applies to the Punch and Slash Bundle Happy adventuring!
The Hopebringer: v1.6.1 Patch Introduces Respecialization2024-01-20The Hopebringer's v1.6.1 patch is now live, and includes new Potions of Amnesia. These were a recent user recommendation from ToyMachine on the forums. These potions can be purchased from magic vendors, and are also a rare drop from any boss or miniboss. They will allow you to respecialize both your stats and your skills.
The Hopebringer: v1.6 Patch2024-01-04We are happy to announce that we have moved the latest Public Beta branch into the live build. This patch updates from Unreal Engine 5.1 to Unreal Engine 5.3, and in the process it adds automatic DLSS support if you have a DLSS compatible video card. This update should improve performance and stability for most users. If you run into any unexpected issues with this patch, please provide feedback in this thread, and we will address it as soon as possible. In case anyone does have issues, we have set up a new SafeMode branch. This branch will utilize the previous version on Unreal Engine 5.1. This is a safe fallback for users who the game ran f
The Hopebringer: DLSS and UE 5.3 Beta Test2023-12-29We have been working behind the scenes on a port to Unreal Engine 5.3, which includes DLSS integration. This build is currently available on a special beta branch which you can enable if you would like to participate in beta testing this branch before it goes live. This test has performed well in internal testing, but it will need to be run through the ringer by others, including on systems that do not support DLSS. If you run into any problems with the build, please report them in this thread. How to Enable 1) Right Click on The Hopebringer in your Steam client and select Properties. 2) Click on the betas tab of the Properties window. 3) Up
Achievement and Logo Updates2023-12-19In preparation for the new year, we have updated the games logo: We have also updated each of the game's achievement icons. A few examples of those are listed below:
Autumn Sale2023-11-22From now until November 28th, The Hopebringer will be available for 52% off, as part of Steam's Autumn Sale.
Happy Halloween - v1.5.7 Patch Is Live2023-10-30We hope that everyone has a great Halloween. This seemed as good of a time as any to introduce a new Vampire boss type into the game. Audio Added new coin looting sounds. NPCs Introduced new Vampire bosses. Vampires are undead melee NPCs, with a powerful life draining bite, and regenerative abilities. They can only be found in night time or planar encounters. They are resistant to disease and poison, but vulnerable to fire. They also feature new particle effects.
v1.5.6 - Auto Gold Looting2023-10-19We have a small patch today, which introduces automatic proximity looting of gold. Thanks to Shamiah for this suggestion. From this point forward, gold will automatically be collected whenever you move near it. There is a subtle FX that will also be played when it happens.
v1.5.5 Build Notes2023-09-12The v1.5.5 patch focused primarily on bringing Transmuting up to date with some of the newer item types. Transmuting Recipes You can now transmute some jewelry pieces with multiple runes to create a version of jewelry with reactive procs. Added new transmuting recipes which take two items of the same type, one typically a magic variation and one a rare variation. Combining those two with the appropriate ingredient can in some cases create a Legendary piece of equipment. Added a new recipe type which can take a specific type of jewel and a flask to create consumable explosive. Miscellaneous Sorcerer's Gloves are now appropriately named. Previo
v1.5.4 Build Notes2023-09-06The v1.5.4 patch brings new consumable items, longer decay times, and small UI improvements. Items and Loot Introduced new single use items, which are activated using the consumable slots, similar to Potions. But unlike potions, these are for more general world abilities, such as AoE attacks or circle spells. Rare, Epic, and Legendary loot will now take longer to decay when on the ground than more common items. Rare items will despawn after 90 seconds, legendary and epic items will spawn after 2 minutes. Common and uncommon loot will still despawn after 1 minute. NPCS Nerfed two overpowered NPC special abilities. Added new random loot to a va
v1.5.3 Build Notes2023-09-04Today's patch adds ricocheting projectiles, which are now supported by some NPC bosses (thanks to Astrochronic for the suggestion). Wizards also have a new spell which utilizes this feature. We'll be adding it to more abilities in the future. NPCs Barbarian Witch-Doctors and Liches now have ricocheting projectile attacks. Skills and Abilities Wizards (Mage) now gain access to train the Chain Lightning spell at level 12. It requires the Lightning spell to have been trained previously. This new spell is a projectile attack which will launch three multiple bolts, which can ricochet off of objects, and can damage multiple targets before they cons
The Hopebringer: August Recap2023-09-01Our third month of Early Access brought a price reduction, and a variety of changes. This month brought items with reactive procs, and a variety of new NPCs added to the bestiary. You can find highlights of the changes this month in the notes below. Dungeons and Scenarios Adjusted the spawners in the majority of scenarios. This was done to both add in the new NPC minibosses, but also to adjust the miniboss distribution. Allowing some minibosses to cross over into different themes, wherever it made sense. It will for example, be much more common to get an Orc boss on an orc map. But it is also possible to get a Gorgon, Troll, or Mage from time
v1.5.2 Build Notes2023-08-28Items and Loot Items can now process special effects after you get hit, or when you defeat an enemy. The time at which it processes will vary by the item type. In the near future we will also be adding weapon procs which will fire when attacking with that weapon. Introduced multiple new types of items which take advantage of this capability. These will begin appearing around level 5. We'll continue adding these in the upcoming patches. NPCs Added a slew of new items which were thrown into various NPC loot tables. Skills and Abilities Optimizations were made to the Energetic skill.
v1.5.1 Patch Brings Harpies2023-08-22Harpies have been added into the game. Harpy songs can bewilder heroes and their companions, and they also have some deadly talon attacks, and debuffs. They are vulnerable to elemental effects, but resistant to poison. Harpies come in a variety of feather color configurations, and can be found as rare spawns in most scenarios.
v1.5 Patch Is Live2023-08-16This is a small performance related patch, to try to address a report that we received on poor performance in some situations. Although we were unable to duplicate the issue, we believe that it was likely virtual shadow map related, and have made some tweaks which we hope will address the issue. If anyone experiences any odd or transient performance related issues, please do let us know about it on the forums. Especially if you can recall anything leading up to when they occurred, as this information can help aid in narrowing down the possible causes.
The Hopebringer: v1.4.9 Patch Live2023-08-12The Hopebringer's v1.4.9 patch has gone live and includes new additions to the bestiary, along with some miscellaneous improvements. Dungeons and Scenarios The Protecting the Artifact scenario now features multiple new potential NPC and miniboss types available for its wave spawns. NPCs Introduced a new Giant Spider miniboss type. These have a new appearance, unlike the smaller spiders. They are as you would expect, quite a bit larger, and have a different mesh and textures. These spiders will leap and have a deadly poison, like their smaller cousins. But they also have a spider web attack which can restrict your movement and make you unable
v1.4.8 Patch Released2023-08-05The v1.4.8 patch has gone live. You can find the release notes below. NPCs Introduced new Ice Caller minibosses. These are a specialized human mage type which casts frost based magical attacks. This includes slowing attacks which will reduce your movement. They can also blink, which will not only relocate them, but boost their damage for a period of time afterwards. They can easily be identified by their light blue robes. There is a new NPC mage miniboss type: Fire Bringer. These human spell casters are similar to the Ice Callers, except their abilities are fire based. They can not warp, but have more offensive minded abilities, including rea
The Hopebringer: Price Reduction and Week in Review2023-07-30In addition to the usual weekly report, we have another bit of news this week. The Hopebringer has had its priced reduced to an every day price of just $4.99. Our focus moving forward will be on getting the game out of early access, and preparing a demo for the game. As has been the traditional to date, here is a summary of the updates that made it into the live game this week: Dungeons and Scenarios Added additional ground clutter to the following scenarios: Retrieve the Artifact, Destroy Their Supplies, Defeat the War Leader, Rescue, Seal the Rift, and War Plans. Terrain optimizations were made to the Destroying their Supplies and Defeating
v1.4.7 Build Notes2023-07-29Introduced a new NPC ability: Backstab. This ability will only be available if an NPC is behind a player or a companion, but will deal a large amount of damage in those situations. Certain NPCs can now enter into stealth mode, preventing you from seeing them unless you close within a certain distance. When an NPC enters or exits stealth mode their body will disappear in a puff of smoke. Introduced new Orc Assassin NPCs. These are the first rogue NPCs in the game. these NPCs can stay in stealth mode until they are near the player. They can use the new NPC backstab ability which can deal large amounts of damage from behind. In addition to this
v1.4.6 Build Notes2023-07-26Added a new Berserker (Warrior) skill: Reckless Rage. This skill is unlocked at level 15, if you have previously unlocked the Overpower ability. It will instantly decrease your health by 25%, in order to boost your power instantly, and grant a temporary boost to your damage for the next 10 seconds. Additional ranks increase the amount of the damage bonus, while additional ranks of the Overpower skill will increase the amount of power restored. Added additional ground clutter to the following scenarios: Retrieve the Artifact, Destroy Their Supplies, Defeat the War Leader, Rescue, Seal the Rift, and War Plans. Terrain optimizations were made to
Early Access: Week 8 Progress Report2023-07-24With week 8 behind us, we are closing in on two months of Early Access. In this update we take a look back at the progress that was made this week. Dungeons and Scenarios Introduced floor saw traps. These traps will move from side to side and need to be timed to pass through without taking damage. These will typically spawn in doorways or hallways, and can come in a single or multiple saw configurations. Their speeds and positions are also randomized. Added floor saw traps to the following scenarios: Retrieve the War Plans, Rescue, and Retrieve the Artifact. Added new bosses as options in the Showdown scenario. Items and Loot Fixed a bug that
v1.4.5 Build Notes2023-07-21Introduced floor saw traps. These traps will move from sidt to side and need to be timed to pass through without taking damage. These will typically spawn in doorways or hallways, and can come in a single or multiple saw configurations. Their speeds and positions are also randomized. Added floor saw traps to the following scenarios: Retrieve the War Plans, Rescue, and Retrieve the Artifact. Added new random bosses options in the Showdown scenario.
v1.4.4 Build Notes2023-07-18Liches have been added to the game. They are powerful undead spell casters. Texture optimizations to some NPC types, allowing for more efficient texture memory usage. Opacity masks can now be virtual textured, saving additional texture memory. Added additional spells to NPC spell casters. Pet post-teleport grounding improvements. Fixed a bug that could temporarily remove your armor visuals in some rare circumstances. Fixed a bug that was preventing Reapers from playing their death particles.
Early Access: Week 7 Progress Report2023-07-17With our seventh week of Early Access behind us, we take a look back at the changes that took place in patches over the past week. Dungeons and Scenarios There is now a small chance that a miniboss can spawn from any regular NPC spawner in most scenarios. There is a lower percentage chance in entry level scenarios. Made some adjustments to the spawners in the Raiding Camp scenario. Fixed a problem with the stone gate not registering in some rare cases in the Raiding Camp scenario. Items and Loot Introduced new specialty items. These have generated effects like most magic items, but in this case they are geared towards specific customization s
v1.4.3 Build Notes2023-07-15Introduced a new NPC type. Reapers are a form of skeletal melee minibosses, who wield heavy scythes. Reaper attacks deal heavy damage. They are vulnerable to blunt weapons, and resistant to poison. They can blink positions to escape players. Increased the maximum level limits on some bosses and minibosses Made some adjustments to the spawners in the Raiding Camp scenario. Skeleton Captains no longer have orc death sounds. Fixed a problem with the stone gate not registering in some rare cases in the Raiding Camp scenario.
v1.4.2 Build Notes2023-07-13Introduced a new Protector (Cleric) ability: Circle of Warding. This creates a warding circle in the area that you cast the ability. Until it dissipates, it will knock back incoming enemies who venture near it. This can be very useful in scenarios like the Protect the Artifact scenario, or near doorways, to buy you time in a busy encounter. The distance launched is doubled if the target is currently Off Balance. It can be trained at level 20, and requires you to have trained the Ward skill to unlock it. Additional skill ranks increase the radius of the effect. Introduced new specialty items. These have generated effects like most magic items,
v1.4.1 Build Notes2023-07-11Introduced new Gorgon enemies. These will spawn as minibosses or bosses once players have obtained sufficient level. While not quite able to turn your party into stone, they can paralyze you temporarily, if you gaze at them at the wrong time. They also shoot long range, venomous arrows. The boss variation also has additional special abilities. They are especially resistant to poison, but vulnerable to heat and cold. NPCs can now increase the ratio of certain special abilities in relation to others. There is now a small chance that a miniboss can spawn from any regular NPC spawner in most scenarios. There is a lower percentage chance in entry
Early Access: Week 6 Progress Report2023-07-08We are now six weeks into Steam Early Access. This week featured several patches, and the changes of those patches has been combined into the summary below. Combat If you reduce damage by blocking (shift key) it now has a chance to leave the attacker Off Balance. Off Balance is an opening which makes knockdowns, knockbacks, and some special abilities more effective. Items and Loot Added new class targeted equipment sets. These will give additional bonuses if you equip all of the items in the set. Improved variety of generated item stats. NPCs Some NPCs can now block. There will be an animation cue when an NPC is blocking. Attacking them while
v1.4.0 Build Notes2023-07-07If you reduce damage by blocking (shift key) it now has a chance to leave the attacker Off Balance. Off Balance is an opening which makes knockdowns, knockbacks, and some special abilities more effective. Added new class targeted equipment sets. These will give additional bonuses if you equip all of the items in the set. Fixed a typo in the Stone Skin description. Fixed a localization issue with the Off Balance status effect.
v1.3.9 Build Notes2023-07-05Added a new Healer (Cleric) ability: Circle of Healing. This spell creates a circular area on the ground, in a location of your choosing. It will grant a health regeneration buff to you or any allies standing inside of it, up until the point that it expires. This spell is obtained at level 10. Additional ranks increase the amount of life regenerated per tick. Introduced a new Inquisitor (Cleric) ability: Circle of Slowing. This spell creates a circular area on the ground, at a location of your choosing. This effect will instead debuff enemies though, reducing their attack speed when they are inside of it. It is available at level 10. Addition