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Veneficium — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch notes - March 22nd, 20212021-03-22- Restored the ending cutscene.
March 17th update, take two2021-03-19- Restored the March 17th update. - Fixed a bug where the creature was getting stuck invisible when she would need to teleport instead. - Fixed a bug where the creature would sometimes run away after the player looked at her for too long, even if she needed to run towards the player instead. - Potentially fixed the issue where the ending cutscene would not start.
Temporarily build revert2021-03-19Hello everyone, Apologies for the people who downloaded the game today. It seems the last patch introduced a few game-breaking bugs, so I temporarily reverted those changes while we're investigating what went wrong. I should be able to push the update back shortly, but for the record, here's which bugs were introduced (and are getting fixed when I'll submit the last patch again) : - The monster would stay completely stuck in place, nullifying any possible threat. - The ending cutscene doesn't play, it simply cuts to black. Very sorry once more, I should be able to push everything back not too long from now.
Patch notes - March 17th, 20212021-03-18FIXED : Pushed a new lighting build, this should drastically increase performance. Fixed a French translation error in the main menu. Added subtitles to the introduction cutscene. Increased the delay between texts within the introduction cutscene. Added independent audio settings for cutscenes. Further tweaked the game audio. Potentially fixed a bug where not ending the introduction cutscene prematurely would cause a black screen. Fixed some setting values that would reset upon exiting the menu. This was a purely visual bug. Combined mouse sensitivity X and Y values. Added the option of inverting mouse X and Y inputs, for aspiring pilots out
Day "one" patch2021-03-15Hello everyone! Sorry about the awkward silence following our game's release. Many thanks to everyone who showed interest in our project, you guys are the reason why we've decided to push it slightly further than we originally intended. We've taken a short break (after what feels like a 7-month game jam, it was about time), and we've assessed a few improvements that we would like to make during the coming week(s): Performance. It's nowhere near perfect, and though we don't expect that it'll make a massive difference, we're going to try a few things to make the experience a tad more enjoyable for lower-end devices. Menus. The settings menu app