SHIPS AT WAR — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch V0.1.029 - Hotfix#2 | 2023-01-16 | --------- BUGFIXES: The 'Undo' function did not work properly and screwed some ships up to a point where they had to be reloaded. --------- BATTLE: Controls hint for repair and extinguishing fires. |
| Patch V0.1.028 - New players were unable to play | 2023-01-15 | This patch fixes a massive issue where new players were unable to even play the game. They were stuck in a buggy faction-selection screen. |
| Patch V0.1.027 - New Years Patch | 2023-01-14 | Happy new year everyone! This patch brings some crucial bug fixes and makes building ships much easier. Biggest change: Players no longer need to add Outer Plating to their ship for it to float. --------- SHIPPART: Germen torpedo bomber: Fieseler Fi 167A Ballast tanks which can decrease the bouyancy of your ship. --------- SHIPS: HMS Nelson --------- MAINMENU: Ships can now be deleted Ship downloads can now be sorted by downloads Ships are now listed in a grid pattern for selection. --------- EDITOR: Ships are now watertight by default. 'Outer Plating' has been renamed to 'Watertight steel' and is only used to build watertight compartments. - |
| Patch 0.1.016 - Hotfix | 2022-11-21 | - Players were unable to copy any parts in the Editor |
| Patch V0.1.015 - Fixes & Improvements | 2022-10-22 | This patch adresses some major issues of the game like ships breaking apart in heavy weather, a step by step tutorial and finally adds the UNDO feature to the editor. The french and italian navy will come with the next patch. --------- EDITOR: Undo button in the editor Step-by-step guide for the Editor with speech bubbles explaining all features --------- BUGFIXES: Loading ships in ships selection for battles take too long Ships falling apart in heavy weather or while driving Equipment falling off the ship after filling up with water Fire spreading too fast and consistently Ships breaking apart when turning in another direction --------- BATT |
| Important changes to the roadmap and future development of SAW | 2022-05-30 | My dearest members of the Ships At War community, I have some sad news in regards to the future development of SAW. You might have noticed that the development of SAW has been quite slow in the past couple of months. This slowdown came from some personal issues (corona, broken arm and now nerve damage) but most importantly the existential dread of SAW as a game. My original vision for SAW back in january 2021 was: A small multiplayer game where each player builds a ship during battle and tries to sink the opponent. (Forts but on water) However the game has become something drastically different and the Forts - High Seas DLC has made the origi |
| Patch V0.1.009 - Hotfix #1 | 2022-05-26 | --------- PHYSICS: Ships jumping out of the sea and destroyers floating too low |
| Patch V0.1.008 - Hotfix #1 | 2022-05-25 | --------- PHYSICS: Bouyancy was a bit too low, causing destroyers to sink. Ships breaking apart too easily - increased strength --------- BATTLE: Fire spread way too fast |
| Patch V0.1.006 - Fire and Flames | 2022-05-19 | --------- GAMEPLAY: fires that can spread through ship limit time a submarine can remain submerged - diesel engines no longer procude steam when submerged. submarines should become invisible when under water they should also no longer be able to see other ships sonar will make them visible Bomber squadrons instead of a long line of planes Add explosion effects when a weapon is destroyed Removed Limit of Outer Plating. Outer plating now costs firepower and is counted as a defensive part. Depth control where players can choose to dive or submerge --------- SHIPPART: barrel depth charges Depth charge bombers --------- BATTLE: Kamikaze Planes: Cr |
| Patch V0.1.002 - Hotfix #2 | 2022-02-02 | --------- BUGFIXES: Some players were not able to select a coalition. I really hope this helps! |
| Patch V0.1.001 - Hotfix #1 | 2022-01-27 | --------- BUGFIXES: Some ships broke apart during heavy waves. Allied ships were part of the axis powers and vise versa. |
| Patch V0.1.0 - Upgrades Patch | 2022-01-26 | This patch adds a progression system to the game and 10 more ships. Gain XP by winning battles and spend them on upgrades which can help you during battles. Upgrades such as: thicker armor, faster pump speed or decreased reload times make can alter the course of a battle in a meaningful way. --------- EDITOR: Subcategories for planes Parts info panel was on top of cursor info panel Changed armor plates by giving them a thickness instead of layering them ontop of each other Increased Health of structual- and superstructure steel --------- SHIPPART: Added fuel bunkes which increase capacity and production of steam from boilers Surface torpedo l |
| Patch V0.0.740 - Hotfix 2 | 2021-12-22 | IMPORTANT NOTE: Please disable anti-aliasing if you have bad FPS in the main menu's settings panel. This was the only reason I published this patch now, I didn't think It was ready but I wanted to have this fix out before christmas. Enjoy the two new ships! Settings menu in the main menu Search filter for ship-selection Time-Control to battles Performance when loading ships Performance when showing health bars during battles - New Ships - Z16, German Destoryer IJN Nagato, Japanese Battleship |
| Patch V0.0.729 - Hotfix | 2021-12-16 | Snow in the main menu crashed the game sometimes Supermarine Spitfire not fireing |
| Patch V0.0.728 - Small Christmas Update | 2021-12-15 | A bit of christmas decoration and music Cease fire option for firegroups Infinite planes Torpedo Launchers and Depthcharge Launchers fireing when selected Rendering details from far away - New Ships - IJN Yamato - Japanese Battleship KMS Graf Zeppelin - German Aircraft Carrier KMS Köln - German Cruiser This will probably be the last patch of the year because I am currently working on big features like the upgrades-system and the new physics-system. These features are pretty much the foundation for multiplayer which will be next. Wish you happy hollidays and a good slide into 2022. - Julian |
| Patch V0.0.726 - Planes Update | 2021-12-09 | - Planes - Fighter & Torpedo Bomber behaviour Japanese A6M Zero Fighter Japanese B5N2 Torpedo Bomber U.S. Grumman TBF Torpedo Bomber U.S. Dauntless SBD Dive Bomber British Swordfish Torpedo Bomber British Supermarine Spitfire Fighter British Fairey Barracuda Dive Bomber German Ju-87C Dive Bomber German BF-109T Fighter - Audio - Ambient water and wind noise Sounds to the turbine Sounds to the boilers Sounds to the propellers Sounds to the smokestacks Sounds to the AA impacts Metal creaks when ships sink Music to the title screen Soundeffect to torpedoes Audio is not played when the source is off-screen - Changes - A bumpy ocean floor Nerfed ma |
| Patch V0.0.724 - Fixed unlocking submarines | 2021-11-24 | Submarines, merchants and liners can now be unlocked by fighting them with a destroyer. |
| Patch V0.0.720 - Sounds for planes and two new ships | 2021-11-16 | Sounds for the Hellcat Sounds for the D3A1 USS Iowa as a ship-preset IJN Akizuki as a ship-preset |
| Patch V0.0.716 - Fixed START-Button in battles | 2021-11-09 | This patch fixes an issue where the 'START' button of the battles section could not be pressed. |
| Patch V0.0.715 - Fixed in-game workshop | 2021-11-09 | This patch fixes the in-game workshop. |
| Patch V0.0.714 - Fixed ships not showing up in selection! | 2021-11-08 | Ships no longer showed up in the ship selections panel Planes no longer 'slip' into ships when landing or taking off |
| Patch V0.0.712 - Ship Sharing | 2021-09-28 | Ship sharing panel where players can publish their own ships or download those of others Social media buttons |
| I am now working on implementing Multiplayer! | 2021-08-08 | I am now working on multiplayer. I hope I can get it implemented as soon as the 16th of august. There won't be a lot of updates until then. |
| Patch V0.0.623 | 2021-08-07 | Reload progress indication to firegroups |
| Patch V0.0.622 | 2021-08-07 | AA-Shells stuck in the air when hitting the D3A1 aircraft D3A1 not getting damaged by AA Boilers were not disabled when plunged underwater Carrier deck material is no longer acting like armor Reduced stored aircraft health from 500 to 250 Increased bomb damage threefold Doubled shell damage |
| Patch V0.0.620 | 2021-08-07 | Planes sometimes getting stuck when landing Wrong graphic enabled on the Hellcat Some primary guns not finding a magazine Fire group not correctly displayed in tooltip of aircraft Reduced Health of structual steel from 1000 to 250 Reduced Health of outer plating from 1000 to 250 |
| Patch V0.0.617 | 2021-08-07 | Arrow key movement during battle Scenarios showing as completed as default Cam zoomed in when selecting a ship in scenario Next round button vanishing and not reappearing Player not being able to destroy merchant ships in scenario |
| Patch V0.0.616 | 2021-08-06 | Issue with aiming when selecting a firegroup |
| Patch V0.0.615 | 2021-08-06 | Volume Slider |
| Patch V0.0.614 | 2021-08-06 | AI was hitting too consistently Aiming for main guns Ships not getting listed because of non-alphanumeric characters in their name This patch changes the aiming drastically. Battles feel less clumsy and I really like the system now. You are more of a manager and less hands on with firing which feels way better and is less stressful. Hope you like it too! |