GW: Legacy — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Melee Multiplayer update | 2023-10-07 | Update 37 - Melee in Multiplayer, New Intro Cinematic, and more Hey Gun World Team, it's time to save the world. Your government has called you to join the squad. We've added a new intro cinematic to Gun World and you will now be able to play this in the main menu map, as well as the first time you load Gun World VR on your headset. We've always wanted to add a backstory to Gun World and now with an intro cinematic, we believe that we've done just that. We've also added melee mechanics for multiplayer mode - you can now use all of the 25 melee weapons from sandbox mode in multiplayer. Relive your best moments in B&S but in multiplayer, here i |
| Hotfix Update 1.1 | 2023-09-24 | Changelog - Hotfix Update 1.2 New: -You can now directly join a room from the starting main menu. Added the multiplayer room selector UI to the starting map. Changes: -Added more fixes for physics related issues that may be causing crashes in Multiplayer Mode -Slightly reduced volume of players when speaking in voice chat -Increased the turning speed of your body avatar in game -Slightly increased the movement speed of your character, as well as acceleration and deceleration, for better movement control |
| Hotfix update | 2023-09-01 | Changelog - Hotfix Update Changes: -Added fixes for physics related issues that may be causing crashes in Multiplayer Mode |
| PvP Mega Update | 2023-07-11 | Update 36 - PvP mega update - 8 new PvP modes, new PvP maps, new mines, and new Rank and XP system Hey everyone, the PvP Mega Update is now officially out, let's get tactical with each other! We've added 8 new game modes and 3 new PvP maps, all for you to test out your amazing PvP skills and tactics. There is now an official XP and leveling system in Gun World VR, where you can rank up and earn credits. You will soon be able to spend your credits for awesome things in the future, so lets see how many credits you can earn in Gun World VR! Main Features: -Tons of new PvP content, modes, and new PvP maps -New PvP map: The Hood -New PvP map: Base |
| Procedural Compound Raids | 2023-05-09 | Update 35 - Procedural Compound raid, additional multiplayer weapons, and more Hey everyone, it's Anthony from Alto Interactive here, let me show you what we've added in the latest update. We've been working hard on the procedural system that powers the next stage of mission generation in Gun World VR. You can now experience multiplayer ready compound raids in VR with your friends in the new Compound Raid map. This will serve as foundation for more procedural Multiplayer content to come, so lets see what we have in store. Main Features: -added new procedural compound raid map, procedural compound raid generation and helio extraction all in on |
| Multiplayer Mega Update | 2023-04-02 | Update 34 - Multiplayer Mega Update and lots more Hey everyone, it's Anthony from Gun World here, let me show you what's new. Tons of stuff have been added to multiplayer, with most of the guns now being multiplayer compatible, and two new maps being added. I've also made it such that you should be able to cross play between Quest and PCVR users. Less go! Main Features: -New Inventory slot system and slot customizer -New MP40 (PDW) -New multiplayer classes -New Doors and door breaching mechanics -New Multiplayer maps and tons of multiplayer improvements -New Flashbang grenade and flashbang mechanics for players and even AI -New AI enemies and |
| Settings Map, tons of settings options, gun slings, mag charging handle pull | 2023-01-30 | Update 33 - Settings Map, tons of settings options, gun slings, mag charging handle pull, and lots more Hey everyone, let's see what's new in the latest update. I've added tons of new stuff and lots of optmizations behind the scenes for this update. Performance should be much better now. I've also added a new hand finger poser system, fingers should feel much more robust when gripping stuff and won't clip. I've added an improved movement control system, movement should be more snappy and intuitive, you can also tweak the movement acceleration and deceleration if you want an even more custom movement option. Less go! Main Features: -New settin |
| Multiplayer Early Access Update | 2023-01-05 | Hi Everyone, I will be merging the main branch with the OpenXR branch from now on, you will need to set your OpenXR runtime to SteamVR if you haven't, for the best experience. Let's check out what's new in this update! Update 32 - Multiplayer, Invisible hands, Iraqi Reload, finger animations The main focus of this update is to get the multiplayer mechanics just right and to have interactions be consistent. This update will be a stepping stone for more multiplayer features such as QCB and missions, and more! Main Features: -overhaled multiplayer, many features should now work in multiplayer mode -new multiplayer menu UI, servers, lobbies and m |
| Update 31 - Mag palming, muzzle smoke, tracer wiggle, PP Vityaz, and more! | 2022-11-01 | Hey everybody, it's Anthony from Gun World here. Lets check out the new update! The main focus of this update would be the new mag palming mechanic which I think will make reloading more realistic in Gun World. This update will be a bridge before we head into the survival mode for Gun World. I've added more improvements and a new PP Vityaz, full details in update-changelog. Less go. Update is only available on the alpha1 branch. Switch to alpha1 branch to access it as it uses OpenXR. Main Features: -new mag palm mechanic (hold mag near gun and press X with left hand) -new muzzle smoke effect and tracer wiggle effect for bullets -new PP19 Vity |
| Galactic Update | 2022-10-03 | Galactic Update is now here Update is only available on the alpha1 branch. Users need to switch to alpha1 branch to access it as it uses OpenXR. Main Features: -New Main Menu Level -New Blaster weapons (Blaster Rifle, Blaster Carbine, Blaster pistol) under Galactic Weapons category -New Galactic War Level -New Galactic trooper enemies -Hand Jank bug fixes and improvements -New gun collision sounds and mag insert sounds -Added ability to do mag insert without holding mag New: -added Blaster weapons (Blaster Rifle, Blaster Carbine, Blaster pistol) under Galactic Weapons category -added Map Galactic War -added Galactic trooper enemies -reduced c |
| Reverting main branch to pre-openxr build | 2022-06-14 | Update 29.1 - reverting to preopenXR build for the main branch Due to some technical issues experienced by our users, we are reverting the main branch back to the pre-openXR branch. This will be a few updates of rollback, however it will allow users to experience Gun World VR without the glitches of openXR. For those who want to continue on with the openXR branch, please switch to the alpha1 branch, which includes all recent updates. |
| GunWorld VR Update 29 - Sandbox Vault and more | 2022-05-27 | Changelog - Update 29 Main Features: New: -added new Sandbox vault save engine (you can now save sandbox spawned objects in any map) -added Sandbox Vault button to item spawner and sandbox spawner UI -added MTs255 shotgun revolver -added 12 gauge speedloader -added HK417 battle rifle -added HK417 front and rear iron sights Changes: -fixed WA2000 safety flipping around too much issue -added bolt catch for WA2000 -fixed Mac 10 mag size to 32 -added bolt catch for AUG weapons -added bolt release button for AUG weapons -slightly increased overall brighness in Wargame map -slightly adjusted controller orientation mismatch due to OpenXR (adjusted b |
| Update 28 - Mac 10, WA2000 and more | 2022-05-13 | New: -added mac10 -added new mechanic, grippable loose attachments -added WA2000 -added new mechanic, foldable bipods for WA2000 -added infinite HP melee npc to sandbox spawner Changes: -reduced scope's resolution slightly for better performance for quest -fixed gun vault issue where your hands disappear -fixed mp5k grip issue -fixed aug handle to be non reciprocating |
| Update 27 - GM Lynx, melee dismemberment, new planes map, OpenXR and more | 2022-04-30 | Main Features: -project is now compatible with OpenXR, all headsets which support OpenXR should work with GunWorld (controller profiles and orientation might feel a little different from before, report bugs to bug-report ) -New GM Lynx and Kobra red dot sight -Fixed most melee NPC bugs and added dismemberment mechanics -New Planes map with cities -New destruction mechanics New: -added buildings and skyscrapers to planes map -added ability to melee bash with guns on the melee npc -added destructable mechanics to melee map -added dismemberment mechanic for melee weapons, and for 50 BMG round to dismemeber as well -added throw boosting for melee |
| Update 26 - Melee weapons and mechanics | 2022-04-09 | Main Features: -Over 25 new melee weapons, and new melee mechanics -New Melee type NPC and Melee Map New: -Added Jian, Claw, Elf Greatsword, Estoc, Fireaxe, Gladuis, king sword, katana, Katar, Cleaver, Kitchen Knife, Naginata, Orc Cleaver, Roman Pilum, Rapier, Spear, Twin Blade, Twin Spear, Ultra Greatsword, Washing Pole, Zweihander, Bat, Baton, Triblade dagger, and Sledgehammer weapons -Added melee category in item spawner -Added physics NPC to sandbox spawner -Added new melee map to level maps Changes: -fixed schmit scope unable to grip magnifing dial issue -fixed ak74U mag non insert issue -slightly increased max adjustable height settings |
| Update #25 - New gun handling sounds, new guns, NPC dummies, and metaverse | 2022-02-14 | Main Features: -Over 30+ new gun handling sounds for guns, most guns will now sound unique when pulling charging handle and inserting mags -Added 5 new guns - F2000 scoped and tactical, FAL, FAL Para, and Dragunov -Added new dummy soldier NPCs in spawners -Bug fixes for magazine size for most guns that were incorrect New: -added around 30 new gun handling sounds for diffrerent guns (charging handle pull/release, magazine insertion sounds) -added F2000 with scope (Assault Rifle) -added F2000 tactical (Assault Rifle) -added FAL 50.00 (Battle rifle) -added FAL para (Battle rifle) -added Dragunov (DMR) -added 3 more dummy human spawnable figures |
| Update 24 - Gun sound update, new bulls target functionality | 2022-01-29 | Main Features: -Added around 30+ new gun sounds, replaced a number of previous gunshot sounds -New feature for the bulls target, it will now show you your bullet damage and impact velocity New: -30+ new gun sounds, many gunsounds have been updated -new feature for bulls target to show your bullet damage and speed Changes: -fixed issue of not being able to change height in multiplayer (multiplayer) |
| Update 23 - Multiplayer fixes, Breaching room map, BAR Browning and more | 2022-01-24 | Main Features: -Added fix for multiplayer lag, it should be reduced for joining clients -Added back breaching room map with some fps optimisations -Added BAR Browning (lmg) and 30-06 cartridge New: -added back breaching room map with some fps optimisations -added BAR Browning (lmg) and 30-06 cartridge -added suppressor screw on instructions to tutorial area -added and requested oculus permission settings to enable voice chat, you should in theory be able to voice chat in multiplayer (multiplayer) -added movement smoother for multiplayer to reduce lag and client jitter during movement (multiplayer) -updated the demo for quest and steam to have |
| Update 22 - Multiplayer progress updates and bug fixes | 2022-01-14 | New: -added grenade collision sound when colliding with surface or ground -added ability to host server and view servers for Quest -merged quest and PCVR multiplayer together for cross playability Changes: -fixed issue where bullet would sometimes self insert into chamber when inserting magazine, for AR15 charging handle type guns -reduced texture size of scope image capture and reticle texture size for fps improvement when using scopes -disabled oculus color correction setting, doesn't seem to do anything -reenabled controller low-latency update -added dynamic resolution setting for quest -changed defaultengine settings for online multiplaye |
| Update 21 - Zombie House, MP7, better grip detection, and optimizations | 2022-01-08 | Main Features: -zombie map where you can shoot zombies -improved grip detection area and gripping prioritizaiton for gun attachments -added MP7A1 (PDW) New: -added Zombie House map and new zombie type enemies -improved grip detection area, making gripping objects near hand feel better -added MP7A1 (PDW) and HK4.6x30mm caliber -implemented grip priority settings for gun attachments, your hand will now prioritize gripping attachments first before gripping your gun Changes: -tweaked quest cpu usage for battery consumption optimsation -made bullet holes properly disappear on human enemy when they die and fade away -reduced lag when spawning grena |
| Update 20 is here - Shoulder lock (virtual stock), M67 Grenades, and more | 2021-12-31 | Changelog - Update 20 Main Features: -You can now activate physics based shoulder lock anywhere on your body, shoulders, chin, hips, forehead, etc. Hold your gun's stock near your shoulders, and double tap your hand's thumbstick to activate shoulder lock. A blue circle will show up inticating the shoulder lock position. Double tap again to deactivate shoulder lock. The shoulder lock position is fixed based on where you activate it, so you need to position your gun to your desired position first. -Aiming down sights should now be almost as close to real life as possible, with the new physics based shoulder lock system -Added M67 grenade. Use t |
| Update #19 - Drivable vehicles, VSS Vintorez, AK 12, new NPC dummy, and more | 2021-12-24 | Changelog - Update 19 Main Features: -you can now drive physics based vehicles, new driving map added -VSS Vintorez, PSO-1 scope, AK 12, G36 drum mag -dummy soldier reworked -reduced lag when firing gun for the first time in a map New: -new vehicles map (experimental) -new physics based vehicles (experimental) -made dummy soldier to be non-dragable, original dragable soldier had many issues -added VSS Vintorez (DMR), PSO-1 scope -added AK 12 (Assualt rifle) -added 100 round drum mag for G36 weapons Changes: -reduced the lag time when you shoot a gun for the first time in a level -decreased cpu and gpu usage setting for quest to lower battery |
| Update 18 - Fly planes, Honey badger, and more | 2021-12-17 | Changelog - Update 18 Main Features: -You can fly physics based planes now -Dummy NPC soldier added to sandbox spawner -New Honey Badger gun (Carbine) -Bullet holes added for Quest New: -new flying map (experimental) -new physics jet fighter to fly (experimental) -added ability to dual grip missiles -made the black targets in main menu map to be physics based -added bullet hole visual effect on bullet impact for quest -normalised gunshot sound to be about 20% softer -added AAC Honey Badger (Carbine), and 300 AAC Blackout round (Munitions) -added Dummy soldier as a spawnable human NPC Changes: -increased scope's resolution for PC version -move |
| Update 17 is here - M4A1, P90, Missiles, BR 18, and more | 2021-12-10 | Changelog - Update 17 Main Features: -Force grabbing attachments and mags will no longer clip your hand (won't get in the way of placing on gun) -New Tutorial map -M4A1, rail covers, 2 new missiles, P90, PS90, BR18 -New realistic shot grouping mechanic, based on actual spread in real life (bullets now have slight deviation from barrel) -Red dot sights now aim where bullet lands New: -added new tutorial map, with new tutorial instruction menu and database -added salute NPCs at tutorial entrance -added realistic shot grouping (bullet spread) for guns, based on gun type, barrel and caliber. (~0.5 MOA for snipers, ~3 for rifles, ~6 for PDW and pi |
| Update 16 - M2 Browning, PKM, new mechanics | 2021-12-04 | Update #16 - Gun saves now save after quit, M2 Browning, PKM, and more Main Features: -Gun saves should now save after exit -M2 Browning, PKM -You can now slide lock all pistols/ bolt catch some rifles (Pull handle and hold X with left hand) New: -gun vault saves now work after you exit the game -added M2 Browning under HMG -added PKM under MMG -added new caliber round 7.62x54mmR (for PKM) -added new mannual slide stop/ bolt catch mechanism for all pistols and some guns with bolt catch function (added for all pistols, and scar guns and L86.) Pull the charging handle and hold X with left hand to mannually activate bolt catch -added a number of |
| Update 15 is here - Tons of bug fixes, new guns, and more | 2021-11-26 | Main features: -lots of bug fixes -gun Vault is now fully operational - guns save properly -your left hand won't clip into guns when releasing from two handed position -index finger will less likely pass through gun when gripping with left hand -two handing a gun should now be more stable -MG bullets in MG ammo boxes will now disappear when used New: -added casing collision sound to mannually ejected bullets -made bullets disappear in machine gun ammo when they are used up when firing -added bipod for rpd -added AK picatinny converter mount -added intro music when starting the game -two handing a weapon now increases your grip strength by 60% |
| Update 14 is here - Mag Lock, Minigun, Cornershot | 2021-11-12 | You can now mag lock magazines and bullets by pressing X button over a slot New: - Added Mag Lock feature - Added M134 Minigun - Added CornerShot - Added bipod for mg42 - Added sound effect for gun dropping on floor Changes: - Fixed Hostage rescue house texture issue - Changed grass texture for castle defence/ animal hunting range for optimisation - Made turning moa dial more accurate when making small adjustments - Fixed face texture not displaying properly for enemy AI - Fixed m240 floating in air issue - Slightly raised body inventory position - Made optimisations to WarGame map for better fps - Fixed pistol hand grip issue when mag is ins |
| Update 13 is now here! Dawn of the SandBox Item Spawner | 2021-10-29 | Changelog - Update 13 Sandbox UI (Instructions): Press Left Y button to open sandbox menu Select any item to spawn Hold Right Thumbstick down, and push up/down left/right to adjust spawner height and angle Press Right A button to cancel spawner Press Right trigger button to spawn item into world New: -added new Sandbox Spawner UI Framework (Version 1) -added over 36 sandbox items and NPC to spawn -added spawn system to spawn anywhere on the map -added moa adjustor to telescope attachment Changes: -slightly reduced backward recoil force multiplier for guns -streamlined bullet impact particle effect for optimisation -slightly reduced throw stre |
| Roadmap for 2021 and beyond | 2021-10-29 | Welcome, GunWorld VR is here to serve the VR community by creating the most awesome experience for users. Our roadmap showcases our development path ahead, do stay tuned for more updates! |