STEAMDATA.GG

Space Worthy — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Very tiny visual update2026-08-21Doors on fuel station have some decoration, but aluminum parts somehow turned to wood on export. Some new bugs from main Main game vere fixed,
Gameplay Fixes after Editor (Beta Branch)2026-06-22New ItemsNew Ramp Door, your expedition vehicle could exit ships hangar before, now they can also get back into hangar! (it was installed into the expedition Ship on test map. This door uses temporary physics object similar to landing gears, so the flight is still totally smooth when closed.)Added curved railing! (Default railing design , Radius 100,200,300, IN and OUT versions) its not used anywhere yet, but you can use it in editor.New Features:You can change camera smoothing in Settings (Some extreme values are used only by me when making trailers)Improvements:Player cursor was improved to work like the one in editor, hitting precise 3d ob
Decor meshes in Editor (Beta branch)2026-06-05I was actually able to build some things in the editor. I built bathroom and some other small stuff in the new builds showcase area.I also expanded what can be achieved with decor shapes: better workflow, expanded system, and simply having more shapes to work withNew ItemsNew type of parts added: "decoratioinal" machines, like washing machine, oven, dishwasher, they are register by type in games logic, so I could easily add functionality if it becomes priority or I simply feel like it. (These machines are experimntal, built only from decorational parts( downside is that if they were craftable, you end up with invisible part that has collision
Editor Fixes and more (Beta branch)2026-04-05Improvements:Auto Climb Step feature now filters out furniture (there was too many unintended climbs when walking in living rooms and bed rooms)Suggestion: close Equipment by same button as open itMop cleaning has better animation and also has attack animationMopped Liquid smoothly disappears (used to be instantly gone)Repeatable Job can offer multiple quantity of an item, and the quantity increases with job repetitionEditor:Selected object now shows connected lines to its Referenced objects (and line color is the same as button color!)When you hover over valid Reference button, the line will Flash, so you can tell apart objects in array list
Editor is close to being useful (Beta Branch)2026-03-21Editor:"Test/Play" button was added. When you click on it, the Map is saved to separate temporary working file, where you can have non-destructive workflow with blueprints (keeping them in preview, because testing should apply blueprints and other editor objkects). Testing is ended in Main Menu, where you can click "Back to Editor"."Save Editor" button was added, it saves editor working file. (Test play doesnt overwrite it)You can load or change maps name and settings in new tab "Map Settings"Creating your own quests should work now!Dialog creation and editing was added!New Editor test map was added, this test map was created in the editor. I
Blueprint in editor, screenshots (Beta branch)2026-02-25Improvements:Save games now have screenshot taken from your game. Its visible on each "Load game UI panel". (first the game must be saved after this update)Parked vehicle is no longer saved in main Blueprint folder, its now saved in current savegame folder. ( blueprint folder was filled with junk "SptBp" files)Editor:You can spawn blueprints (ships, building sections, furniture) and also make your own in the Editor, When you rewrite blueprint that is used on the map, it updates. Its useful when you build wall designs, you edit one and all copies are rewriten too,( when the original is edited and rescanned).There is also functionality to make
Dawn of Space Combat and Editor (Beta Branch)2026-02-16New Features:Decorational lights can be attached to electronic devices and are controlled with their value. For example ship will light up when control panel unlocks. It was hard to do, it worked in my dev environment for a few months, but never in the build (There intentionaly no cables, because systems are complicated enough already. There are no means for the player to create them or attach them yet. They do not illuminate anything, but are really cheap at performance)Characters capsule goes physical when vehicle, or other physics objects hit them. After their physics calms a bit, they try to roll on their belly and then get up. When the c
Some fixes after Parking Update (Beta branch)2025-12-11Improvements:Vehicle now saves whether it was on planet terrain and it saves traced distance, Vehicles saved resting on terrain are never awaken by wheels.(must add exception for terrain edit)Vehicles resting on other surface doesn´t wake the vehicle until traced distance is different, than the saved one.Logos and credits now only show at start and are there longer. Quitting game to menu doesnt show them( is faster because of that)Bugs Fixed:Vehicle you are sitting in was able to make physics sleeping when you were not moving for a second, making un-neccesary stutter. Now it cannot rest when player driver is sitting.Vehicle with resting physi
Landing & Parking Update (Beta branch)2025-12-07New ItemsI am excited to inform you about this new part called Parking spot, Now you can safely park ships and vehicles on your bigger ship without crazy physics or draggy flight.When parking spot is activated, it scans space above it, when there is a ship or a vehicle, it saves it on your computer and preview of that ship is spawned on its place instead.In theory, you can have big mothership with large hangar full of many ships, And performence could be great. (As long as the mothership is made mostly using large parts)It was very easy to do at this point, because it uses my functions from from space travel and Science Camp rooms. I even had
Test map and electronics (Beta branch)2025-11-09New Features:Info Service added to Fuel station! Should help new player to know their options and overal goals in current place. Answers are not hardcoded, the nearest dialog object called Info is usedTest map has few more items, Room with Builder command tests. Discontined parts are under the stairsNew ItemsIndentifying Glass added! Shows the same object descriptions that crafting stations do. Just look at the object while equipped.Emergency battery recharge added! Similar to compressed fuel, but for batteries.Selector added! Analog part that helps with selecting array index, or other forms of selection, like channel in Beacon scanner. This
Test Map and fixes (Beta branch)2025-10-28New Features:You can get your ship instantly refueled as a service, just talk to the man in the store at the Fuel StationAdded test map with ships (4 ships) parked close to each other and ready to fly. There are also free shop stands with items, I added shop stands with most of the technical parts, few of them were never used in the game yet, or even announced. (unfortunetly, some of the parts have the same mesh as others, so only the name matters, there is also no documentation of parts and what they do, It would be fruitful for me to, I keep forgeting what I made and how).Improvements:Cycling ship goal side is now done with "R" instead of "
Fixes after pilot update (Beta branch)2025-10-23Improvements:When LMB or MMB is held while piloting, keys Q and E now adjust ship's roll.Prologue quest teaches you to "store all" garbage in the bin.Changes:Simple left and right stearing now also work in first person pilot view, Q is used for both views, instead of E.(The reason is the need to use E for interaction) In third person view, E cycles desired ship side directions Bugs Fixed:Entering ladder auto uncrouches you (but ladders are not yet fully prepared for crouch spaces)When ladder was exitted naturaly, it left you with wrong camera rotation (last camera look you had on ladder)Build tool (wrench), disassmbly tool (metal cutters), tu
Better controls for new players (Beta branch)2025-10-21New Features:You can get your ship instantly repaired at "Repairs by Bob". Just talk to the man in the office (repaired parts often look broken after repair, but work)Now you can climb on 1 meter obstacles, without actually jumping, useful when gravity is strong. Its mainly useful because it also auto crouches, when climbing into shaft, or from trapdoorWhen spacewalking, autoclimb is always active, so it's easier to get into ship or dockJournal has new sub tab where visited sectors are listedSmall 3d Nebulas were added, (Nebula added to Old timer's station sector) They are unfortunetly performance heavy.Asteroid fields added, Field expands wh
Getting the Space Truck and many fixes (Beta)2025-08-31New Features:Output UI was added, so you can see the radar, text screen and pointer values when in third person view. Similar to Inputs UI, it depends on the ship, (there is no method for the player to customize it yet.)Improvements:Quest about delivering repaired cargo ship was changed, it now starts at Cargo Storage station, because people who are not interested in delivery job might miss it, and it's reward is importantI added battery charge indicator to 3 main shipsChanges:Old Truck no longer has 4 independent tanks, now it has two tanks working as one, so the fuel indicator can work. Bugs Fixed:Reward Truck was not assigned to playerRewa
Space travel fixes (Beta)2025-08-22New Features:Handgun devices installed to slots are now displayd in the inventory, and can be equipped or unequiped as other inventory tools. They can be also uninstalled by "Q", same as extra storagesImprovements:When player attempts to space travel, autosave saves the game before travel beginsDiferent tools have diferent attack power, some are weaker than fists, some are stronger (the damage number is not visible yet)Space travel UI now automatically reduces time multiplier when goal reachedVelocity indicator added. it's not realistic but necessary for player to know ships velocity and direction of movement, because points of reference are
Space Travel Update (Beta Branch)2025-08-14New Features:Space Travel with testing destinations! You can now travel to another space sector, but you must know your destination coordinates, there is a new 5 digit coordinate system. You might find some coordinates, or someone can mention them, then you can use them in your ship to find the location. Science Camp can be visited this way (The game will tell you how to do space travel). Once you enter space travel you cannot stear, you can only stop the travel, Some NPCs can explan the system to you.Network can now share inputs with other networks, even networks of other type. I mostly needed it for ship's control panels, Player could in th
Emergency room, Bounty Quests fix (Beta branch)2025-07-16New Items:Every object in the game had to have some gameplay purpose. Now I see it differently, I added prop class of items, they are intended to never have any purpose other than decoaration/prop.They can be picked up and everything, but there will be no reason to take them. First addition are medical items.I added few decorational fake lights, and some blinking atompunk light array. Unfortnetly, they are not linkable to any switch or electricity for nowSteel bars door added! (hand operated sliding door)Improvements:Emergency room at the Fuel Station was the weakest room for the long time, now it's my favouriteNew Medical beds made from exis
Fixing broken Survival tutorial2025-07-09Bugs Fixed:Tutorial Had broken Hand craft section, at the beginning.Player had injured animation in all maps except Space map, (I recently expaned what is saved in characters, defaut saves of most default maps were outdated).Frozen "player mouse look" might be fixed now, it never happened to me personaly, so I cannot test it. I added function to "ensure" it has non zero value.Quest Pilot school now mentions white container to look at, Instructor takes back the keys, pilot teacher has a suit, finishing dialog lets you go straight to next coarse.Quest pilot exam quest was probably inaccessable until now . Warning: Most of the reported bugs are
Fundation of Personal Conflict and Space Prologue (Beta branch)2025-07-06New Features:Punching added! When you have no tool in hand, punching is done with "Use tool" button.NPCs can use new laser gun if its in their inentory, then hide it back when not neededOne suprise I will not mention here!Two Bounty Hunter Quests were added! One thief quest was added.Quests can have some cinematic camera viewsSimple quest log to keep track of quests and ability to switch current quest, so the objective is displayed, (but you can work on multiple quests at the same time anyway.)New Tunning Screwdriver lets you see some basic info about device inputs and outputs and some under the hood variables, just by looking at the part(onl
Space Test Map Fix 012025-05-17New Items Added Consumable Air tank, refils air meter Added compresed rocket fuel, it's an emergency item to partly refil ship's Fuel Tank Improvements: NPCs who are chosing random location to visit, now check if there is air When your health reaches zero, you are moved to nearest medical room, few days pass in game's time NPCs Will let you know that they know you throw something, when shouldn't Added little variation to food Bugs Fixed: When key is removed from the lock by grab, lock no longer stays unlocked Artificial Gravity didn't work while jumping/standing over items or furniture It's no longer possible to brake mid air with "Alt" or go
Mustache Quick Fix2025-05-12Mustache Was fixed All game modes should work now Added option to disable some rendering features for compatibility with older computers (Containers will have no rendered name on them) For Beta, Sorry for issues
Space Stations Update is in Beta!2025-05-11New Space Stations test map I am really axcited to let you play what I have been working on last 6 months. The new map includes 2 bigger stations, one smaller station and two tiny stations. 3 new ships , 2 jobs to make money, shops to spend them. Side Quest to get your own ship, another Side quest with some small story. New Features: Mop cleaning, cargo container manipulation in Zero G, shopping , (I don't want to tell more about it so you can report how intuitive it is, thanks.) Keys, locks, keycards. Lock Works the same as keypad, but you need an item instead of memorized code. Utility shaft doors, hidden doors, floor utility doors, (these
Inventory and Tutorial Update2025-04-19I decided to make some things right before releasing huge Space Stations update. Improvements and changes: Player's main and additional storage has an extra inventory panel now, When you press the keybord key thats used for qetting an item out, you can uninstall selected "extra storage". No need to go to character slots UI. This new panel also shows fullness percentage. Can hide/expand contents You can add extra storage by pressing contextual button when just by looking at the storage. Survival tutorial now has lot of restrictions at the very beginning, so you can do only the action that is required (there was lot of confusion because most of
Big Bug fix2025-04-14Very bad bug Fixed: All new players (or Players who never changed anything in the settings) had empty planet without any stones and nature parts. (because even default setting were applied only when settings file was found) I am very sorry for this bug. Space Stations update is very close, but I was forced to bring you some new stuff right now, becasue I needed to fix that nasty bug, some things were changed or improved and cannot work like they used to, New Items Space Suit and Space helmet added! Locker Added. Stores outfit and player an swap outfit with one button without going to any menu Changes: Vacuum is much more dangerous without spa
Info about "Space-Stations" Update2025-02-25I am sorry the update is taking longer than I promised, My favourite job is doing technical stuff for the game, but that was no longer the priority. It was time to make space stations, rooms and pretty stuff. But unfortunately, I am really not the right guy for this kind of tasks. Weeks passed and I felt really un-inspired, unable to do anything, I started to work on decoaration system again so its actually usable, and good with performance, (I always counted with this decorative objects, thats the reason why walls are so plain, and simple on its own, They were meant to be decorated) I added lot of decorative objects for the walls. When I did
October Update out from Beta2024-12-12I declared the significant Beta update from October to Main branch now, I taught I did it long time ago, I forgot. I am sorry
Info about upcoming Space Worthy Updates2024-11-22I started to crave space again! In past year, I was working on survival and primitive technology (I am glad I did), but I almost forgot Space Worthy is a space game. I am working on new Test map. You are on a space station with shop and NPC merchant, there is also a guy that gives simple randomized quest about some part he lost, gives you reward when you find it. There is another person who lost something... his ship! You should help him get it back (it's finding and towing mission.). There is also refuling station where you pay with credit card. I am preparing companions too, you can order your companion pilot to fly the ship, or even dock!
Ancient bug fix! (Only in BETA)2024-10-08Ancient Bugs were fixed: All bugs related to "unloding game back to menu and then loading another game", should be now fixed, Because I no longer try to destroy everything manualy and reset all variables by myself, I simply load empty UnrealEngine level again. No such bugs should appear again in the future when I add new variables to the game. (I forgot I have this option, because due to large complexity of the game I use my own level save system, not built-in one. But built-in method is still unmatched for flushing everything) Harvesting bug: Nature clusters had some duplicate metadata indexes, so the harvesting often resulted in wrong item,
Building and Parts-Cluster Fix2024-10-02Bugs Fixed: Horrible visual bugs when attaching or detaching multiple parts, were hopefully fixed. I made this debug view of clustered parts, used for optimizing moving objects: Cable update is more often triggered when it should , Some parts had wrongly assumend they have no connections. (vehicle connected by cable to another vehicle or ground object, is not updated, because I have to come up with sollution that will maintain current performance.) Parts can be attached to Network lines and pipes again Ship Building tutorials have been updated and text was made more readable there. Science Camp no longer has empty inventory rectangle, becase
Fixes in Science Camp2024-09-28New: Big walls in Space tutorial look better Tutorial spaceship has slightly updated control scheme and Looks slightly less ugly Bugs Fixed: New building restrictions broke Targeting tutorials using turntable, restrictions were changed Motorized door and regular door have fixed and improved attachment areas. Force Tutorial 8 fixed Jack after detaching from Vehicle, remain in air without physics activated Survival Tutorials now really should show only in Survival Thank you for Bug reports