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Survival Machine — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch 1.6 - Game Modes Update & Bugfix2026-08-21NewGame Modes. The new world flow opens with a Game Mode screen. Pick one preset and the game sets fuel usage, raid frequency and size, roadblocks, puzzle difficulty, resource gathering, day length and more in a single click.Default — The Survival Machine experience as designed. A balanced mix of building, fighting, exploring and puzzles.Machinist — Scarce fuel, wearing parts and raids that test your defenses. Plan every tile of the deck and keep the Machine running.Pathfinder — Long days and a quiet road. The hardest riddles guard the best blueprints. Leave the deck and go find them.Warpath — A horde every night and a road with no stops. Gra
Hotfix 1.5 - Mission Fixes, Structure Loss & Skin Issue Resolution2026-06-30Hi Survivors!We’ve just released a hotfix addressing several issues reported by the community after the latest update. Thank you for your continued support and for taking the time to report bugs—it really helps us improve Survival Machine.FixedFixed an issue where players could get stuck during the "Fix the Bridge" mission because Subtask 3 did not progress correctly.Fixed an issue that caused parts of player-built structures to disappear after the latest update.Fixed an issue introduced during the migration to Unity 6, where Machine Skins that replace vehicle meshes stopped applying correctly after leaving and re-entering the vehicle.Thanks
AI Use in Survival Machine: Setting the Record Straight2026-06-19Hi Survivors!We've noticed a growing number of reviews and comments claiming that Survival Machine uses AI-generated content — art, dialogue, or voices. We've been answering this one by one, but since it keeps coming up, we wanted to address it properly, in one place.So let's say it plainly: we do not use AI-generated art, dialogue, or voices in the game itself. Every character, environment asset, weapon, UI element, and piece of concept art was created by our in-house 2D and 3D artists — real people sketching, modeling, texturing, and lighting everything you see on screen. Every line of dialogue was recorded by real voice actors, directed an
Hotfix 1.4 – Achievement & Building Fixes2026-06-18Hi Survivors!We've just rolled out a new hotfix with fixes for quests, achievements, and building-related issues.Fixed an issue where the text for the Hit the Road quest would not appearFixed an issue preventing co-op clients from unlocking the Eyes in the Sky achievementFixed the Heart of the Machine achievement not unlocking correctlyFixed an issue where Radio Receiver floor connections could become disconnected after restarting the game when an upper floor connected to a wall belowDzięki! Berdol
Hotfix 1.3 – Zombieburg, FOV, Achievements & Loading Fixes2026-06-16Hi Survivors!Introducing Hotfix 1.3, featuring:FixesFixed Zombieburg getting stuck / freezing during gameplayFixed Ultrawide FOV issue causing camera shift Fixed quest showing incorrect description and wrong progressFixed coroutine error (“continue failure”) in logs causing potential runtime interruptionFixed achievements not tracking correctly:“Kick Pavel” achievement not registering“Eyes in the Sky” achievement not registeringFixed nuclear fuel - removed unnecessary machine upgrade Fixed infinite / long loading issuesFixed movement issue where holding Shift caused walking instead of runningFixed inability to change FOV without restarting th
Hotfix 1.2 - Co-op, Alpine Biome & Quest Fixes2026-06-15Hi Survivors!We've just released another hotfix focused on improving the co-op experience, Alpine Biome progression, quests, and overall game stability.Gameplay & ProgressionRemoved the requirement to build the starting Ballista in a specific location, preventing progression blockers.Fixed an issue where players loading an existing Frontier save and traveling to the Alpine Biome could immediately receive the wrong Roadblock quest.Fixed an issue where interacting with the wrong Alpine Biome Communication Tower could prevent quest progression.Co-opFixed several issues preventing clients from joining or loading into the Alpine Biome.Fixed an inf
We've updated the Demo!2026-06-13Quick FYI: Our demo has just been updated and now better represents the experience you’ll find in the full version of the game. So what you play now is a much more accurate taste of the complete experience.Enjoy the game, and have fun to everyone who wants to jump in and try Survival Machine! Dzięki! Berdol
Hotfix 1.1 - Audio, Stability & Gameplay Fixes2026-06-13Hi Survivors! We've just released a new hotfix addressing several issues reported by the community, along with a few gameplay improvements.Changes & FixesAdded ambient wind and rain sounds to improve immersion.Buffed the starting pistol to make the early game feel more balanced.Fixed an issue where a quiet resource node destruction sound would continue looping after a rock was destroyed.Fixed a bug where consumables repeatedly triggered their sound effect while their effect was active.Fixed an Out of Memory exception that could cause crashes in certain situations.Fixed an issue preventing gamepad controls from working in the Game Customizatio
Survival Machine 1.0 is LIVE!2026-06-12Hi Survivors!There's no other way to say it - 1.0 is here!!!Today, we're putting the full version of Survival Machine into your hands — the result of several years of hard work, passion, and dedication!We truly hope you'll enjoy the complete Survival Machine experience and have a great time exploring everything the game has to offer.If you're new here, be sure to check out the 1.0 Devlog, where I go into detail about all the features and content included in the game.Have fun, and thank you for being part of this journey! See you on our Discord and in the comments and reviews section!
SURVIVAL MACHINE 1.0 — EVERYTHING YOU NEED TO KNOW ON JUNE 12th!2026-06-08🧟Hi Survivors!🧟 🚨Survival Machine 1.0 goes live on June 12th! If you're new — this post explains everything. If you've been here since the start — welcome back! There's a lot waiting for you.🚨 🗺️ EXPLORATION - The world changes with every pass. There's always more to find. 🚂 At the heart of Survival Machine is a world built around a single moving fortress — the Machine. It travels through the world in a continuous loop, but the pace is yours to control: slow down, stop to explore, push forward when you're ready. No area runs dry. The world reshapes itself with every pass — loot moves, Points of Interest reconfigure, and secrets you miss
#MachineLog #5 – Loot Rebuild, Zombieburg Updates & Multiplayer Fixes2026-06-01Hey Survivors!Zombiestein started recalibrating the Zombieburg again — so the crew spent this week chasing loot that wasn't landing right, syncing up the boss exits, and giving the Machine's economy a proper tuning pass. Loot that drops where it shouldMechanical Parts — rare components like Carbon Fiber, Homing Sensors, and Nuclear Fuel — were coming from the wrong sources across several biomes. A substantial fix corrects the drop logic, and we rebuilt the loot reference system from scratch alongside it. The Loot V2 system — rarity tiers and signature drops per enemy type — now has a proper randomizer underneath it, so the spread of what you
#MachineLog #4 — Potions, Tesla Buffs, Slingshot Rebalance & Final Economy Pass2026-05-25Hey Survivors! Zombiestein's been suspiciously quiet, which usually means the crew on the Machine is fixing things before the next attack. Health Potions join the Machine's medicine cabinetThree Health Potions are now craftable for the first time — Small (restores 20 HP), Standard (30 HP), and Large (40 HP). Each shares a 10-second cooldown, so you can't chug through a zombie wave. Hotbar slot 0 is now the dedicated potion slot. All 16 launch languages have potion descriptions ready. Tesla weapons: calibrated, then buffedThe Tesla electric weapons — the Chain Lightning line that arcs voltage between zombie groups — had a sphere cast radius lo
Machine Log#3: Loot V2, crafting QoL overhaul & endgame fixes!2026-05-18Hey Survivors! Pavel barely put his wrench down this week — the loot pipeline was having opinions, crafting stations needed labels, and Zombiestein apparently upgraded his missile guidance. Progress on all fronts. Loot V2 — every enemy class has its own tableThe Loot V2 system — rebuilt loot with rarity tiers and signature drops per enemy type — has its full cascade pipeline live. Day-run enemies, night-wave spawns, and each zombie class now each route through their own aggregate drop tables, with distinct quantities and rarity weights per trigger type. The importer is end-to-end verified: every zombie type in the game now has a distinct pool
Machine Log #2: Harder Nights and Faster Forges!2026-05-11Hey Survivors! Pavel put down his wrench just long enough to send this — the Machine's been making noise in all the right ways. Big week. Zombiestein found his microphoneZombiestein's got a lot more to say. A round of fresh voice lines landed — Ice Missile taunts, Rocket Barrage barks, FloorIsLava callbacks, and several lines for when the Survivors finally knock the Zombieburg out of the sky. Pavel is reportedly unmoved. "He is my brother after all, for better or worse..." The kitchen got reorganizedConsumables took a hard design call this week. The rule change: Apples and Apple Shake now give stamina regen (Apple: 12s, 1 stamina per 2s; Appl
Machine Log #1: The Balance Sheet Strikes Back2026-05-06Hey Survivors! Pavel finally found the balance sheet Zombiestein tried to steal — turns out it was buried under wrench grease the whole time. This week the crew on the Machine spent more time with numbers than night hordes: consumable timings, crafting costs, and the Zombieburg's spawn window all got passes until the friction stopped working against us. The countdown to launch is on! Here are a few more changes coming on June 12. Buffs that finally feel like buffsCarrot Juice, Mushroom Salad, and the Sprint Potion had their effect durations pulled wide open — Carrot Juice went from 2 minutes to 10, Sprint Potion from 3 minutes to 15, Mushroom
Survival Machine is reaching its full version! Get ready for June 12!2026-04-22🚨Hi Survivors! The 1.0 release date for Survival Machine is officially set in stone🚨 🎉🧟Be ready for June 12🧟🎉, when the game will receive a ton of new content, including the long-awaited Alpine Biome!What a journey it’s been. Since entering Early Access on May 7 last year, the game has received 26 different hotfixes and patches. Some addressed bugs you reported, others tweaked gameplay or introduced new content.🗼For a while now, you’ve been able to use automated defense turrets, browse the lexicon, and fight the game’s main antagonist — the mad Zombiestein and his airborne fortress, Zombieburg. And of course, there’s Custom Mode, letti
Content Sneak Peak - New Zombie Types and Tesla Weapons2026-03-26Hi Survivors!Before you, we present more new features and changes we are working on. We want the Survival Machine experience to be as enjoyable as possible. I just want to say that your feedback, which you share with us here on Steam and on our Discord, shapes the game and guides our work. That’s why it’s so important for you to let us know what you think about Survival Machine.What you will see in this post is not yet in the game. These are elements that we will be adding to Survival Machine in the future. Let us know if you like them!New Zombie TypesSticky BomberYou haven’t yet encountered all the types of zombies that will be in the game a
Content Sneak Peak - Drones, Force Impact, Sprint and Teleport!2026-02-25Hi Survivors!Today, I’d like to show you the latest things we’ve been working on. The game is evolving every day, and your feedback helps us tailor it better to your needs and expectations. I’ll also have a question for you — and I’m counting on your help in choosing the right direction for the changes we want to introduce.What you’ll see in this post represents different stages of development — none of these features are final and all of them are still work in progress (not in the game yet).Without further ado, let’s get started!DronesAs you already know from previous updates, we’re working on production automation. A very important part of
Hotfix 0.6.2 - Turrets, Spikes and Sniper rifle fixes!2026-01-15Hey Survivors!We hope you’ve had a chance to rest after the New Year celebrations. 🎉Over the holiday period, you reported several bugs — and we’ve just fixed them.So, what does today’s bugfix focus on? FixedSpike Traps now properly deal damage to zombiesAutomatic turrets now deal increased base damageAutomatic turrets now correctly track targets and fire as intendedThe sniper rifle now correctly yields resources when dismantledA huge thank you for your feedback!Thanks to it, we were able to quickly track down the issues you reported through the Bug Reporter (press F2 during gameplay). Please keep using it as much as possible — it’s an incred
Content Sneak Peak - Automated Production!2025-12-19Hi Survivors!We’re currently working on another major feature for our game — automation! Many of you have asked for this, especially as progression introduces more complex recipes and blueprints. We hope this feature will improve late-game gameplay and take some of the manual workload off your shoulders.Automation is not yet available in the game. It’s a feature still in active development, and we’re very open to your feedback and ideas on how it should work. Let’s get started!PremisesThe automation system is designed to automatically pull resources collected by Survivors from crates and barrels and transfer them directly into the appropriate
Hotfix 0.6.1 - Bug Fixes, DLC Skin Improvements & Quest Fixes!2025-12-17Hi Survivors!Before Christmas, we managed to release one more hotfix. Thanks to everyone who reported bugs through our Bug Reporter! Version 0.6.1 fixes several issues you mentioned to us— check out the details below!Fixes and ImprovementsAdded a failsafe in case zombies summoned by the Zombieburg do not arrive. After 5 minutes, if zombies are still alive, the machine exits its blocked state and automatically completes the quest and move to next battle phaseFixed an issue where the flag for DLC machine skins was not appearing correctlyFixed an issue where a client joining a lobby would see the default farmer skin instead of another player’s D
Major Update 0.6 - Lexicon, New Weapon, Supporter Pack and more!2025-12-12Hi Survivors!We have a lot of new stuff coming with patch 0.6.0! Not only the usual bug fixes and minor improvements - and we have a lot of those - but also we’re introducing some new features! In this post you’ll find out about: game updates, our brand new Supporter Pack, feedback survey we’re counting you to take part in (there’s a reward if you do!)Custom Sale waiting for you! Ready? Let's go!1. Patch 0.6.0 - what’s new? 1.1 LexiconToday’s update introduces the brand-new Lexicon — your go-to source for all essential knowledge about the world of Survival Machine. It’s organized into clear categories, making it easy to navigate and quickly f
Update 0.6 – Detailed Fixes and Improvements2025-12-12Hi Survivors!Survival Machine keeps evolving, and today’s Patch 0.6.0 is the best proof of that. It not only fixes various issues but also brings new content to the game. What exactly changes with today’s patch? Let’s dive in! What's new?1. LexiconYes! With today’s update, the lexicon has arrived in the game! This is where you’ll find all the most important information about the world of Survival Machine.We’ve divided it into several categories to make navigation easier and to help you quickly access the information you’re looking for. In the lexicon, you’ll find things like the production costs of specific items, buildings, weapons, and upgr
Vote for Survival Machine in the Steam Awards 2025!2025-11-24Hi Survivors! We love playing solo, but Survival Machine truly shines in co-op mode! Helping each other clear roadblocks, exploring Points of Interest together, defending the Machine from zombie attacks and the ominous Zombiestein — a helping hand is always welcome! That’s why we decided to compete in this year’s Steam Awards in the Better With Friends category!Vote for Survival Machine!We’ll be incredibly grateful for every vote you choose to give us! We truly feel we’re not alone in this development — your support, feedback, and ideas have greatly shaped Survival Machine into the game it is today, and there’s still so much ahead! That’s why
We're back with the Demo!2025-10-31The Demo is Back!Survivors, there’s no other way to say it — the Survival Machine Demo is back!Demo version is built from the latest game build, so you’ll be playing the same improved and polished foundation that powers the main game.It’s the perfect chance to jump in, test the feel of the gameplay, and see how the world of Survival Machine has evolved since the last demo. Explore a slice of the open world, take care of your Machine, and face the dangers of the night!While not everything from the full version is available here, it’s a great way to experience the updated mechanics, visuals, and overall vibe of the Early Access release.⏳But rem
We're ready with 0.5.2!2025-10-30Hi Survivors!We’re continuing our work on fixing the bugs and issues you’ve reported. Huge thanks for your activity and vigilance — thanks to you, this fix came together so quickly! What issues did we fix this time? Zombieburg Improvements & FixesFixed an issue where the first Zombieburg encounter didn’t start correctly.Health bar now appears properly during the second phase of the Zombieburg fight.Controller auto-aim is now enabled for Zombieburg's rockets.Gameplay & World FixesFixed an issue where the world failed to load correctly for hotjoin clients joining during Machine destruction by zombies or Zombieburg.The zipline near the bridge is
0.5.1 is Out - Small Patch, Big Fixes!2025-10-27Hey Survivors!Thanks for all your feedback on the previous Major Update! We’re glad to see that Zombieburg has been well received and that the new auto turrets are getting positive reactions.We’ve gathered your reports over the weekend and prepared a Hotfix 0.5.1 to address the issues you’ve mentioned. Let’s take a closer look at what Hotfix 0.5.1 addresses.Fixes and ImprovementsFixed an issue where green rockets for a hotjoining player during the third Zombieburg encounter would float in the air and circle aimlessly.Fixed scattered Traditional Chinese characters appearing in the UI on the first game load.Fixed turret line-of-sight issues tha
Major Update 0.5 – Automatic Turrets, Zombie Flying Fortress, Trap Buffs!2025-10-23Hi Survivors!This update packs a ton of new stuff and improvements for Survival Machine! I hope you’ll enjoy the new content and the changes we’ve made to Survival Machine! We’ve put a lot of work into this patch, and the game has evolved in a big way. Our focus was on improving the first hour of gameplay to make sure your first experience with the game is as positive as possible!Another highly requested addition was the automated turrets, and of course — our very first boss fight: Zombiestein and his airborne fortress, Zombieburg! We had an absolute blast creating this patch, and we hope it’ll pleasantly surprise you!Gear up and jump into th
Content Sneak Peak - Automatic Turrets!2025-10-13Hello Survivors!Automatic Turrets! We know you’ve been waiting — and you’ve mentioned it many times in your comments and reviews. So… they’re coming! Later this month, we’re rolling out a major update that introduces not only the long-awaited Zombieburg, but also fully automated defense turrets! Here’s a sneak peek at how they’ll work and how you’ll be able to use them in Survival Machine.Pavel’s been talking about humanity's last Bastion again. Unfortunately, your radio got busted, and communication has been rough. At one point, Pavel mentions how great it would be to reestablish contact with the Bastion… so let’s do just that.One of your ne
Changes to the 1st hour are coming!2025-10-02Hi Survivors! Many of you shared feedback about the game’s beginning, the tutorial, and how Survival Machine introduces you to its world. After reviewing your thoughts, we realized some changes were needed right at the start. Our goal is to make sure that from the very first frame on your screen, you’re having as much fun as possible in Survival Machine! The content is not yet available in the game, but we plan to add it this month. What changes can you look forward to? 🧭 Tutorial ImprovementsNew boss introduction: You’ll now encounter Zombieburg early on, setting the stage for the main villain.First combat reworked: The opening fight now fo